Quarter to Three's Scores

  • Games
For 299 reviews, this publication has graded:
  • 34% higher than the average critic
  • 5% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 9.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Guild Wars 2
Lowest review score: 20 X Rebirth
Score distribution:
299 game reviews
    • 78 Metascore
    • 100 Critic Score
    The balance of combat, stealth, scavenging, and environmental interactivity is perfect.
    • 78 Metascore
    • 40 Critic Score
    Ships that trip over each other and bumble around islands and pivot in the water and soak up an indeterminate amount of damage and, worst of all, relate poorly to the rest of the game. This is not the naval counterpart to Eugen’s smart implementation of air power. Why couldn’t they come up with a similarly graceful way to head out to sea? Why is Wargame: Red Dragon yet another RTS added to the wet heap of naval systems worth ignoring?
    • 78 Metascore
    • 40 Critic Score
    Get ready for a new generation of zombie-slaying thrills where there's only minimal gameplay to get in the way of the thrills!
    • 78 Metascore
    • 80 Critic Score
    For parents, this is a sure-fire hit. For Gamers, keep an open mind. There is something under the cuddly hood. For Gamer parents, don't pass this up.
    • 78 Metascore
    • 60 Critic Score
    When it tries to be something beyond an aquarium, Abzu is as inscrutably intricate as a black light poster from your neighborhood head shop. That’s not necessarily a criticism. Besides, sharks really are misunderstood.
    • 77 Metascore
    • 60 Critic Score
    The biggest problem with Starhawk - and unfortunately, it's a doozy - is a crushing lack of identity.
    • 77 Metascore
    • 80 Critic Score
    With the emphasis on fighting, the co-op survival mode is a great way for two players to jump right into the combat, defending piles of supplies from waves of attackers and earning money to buy power-ups. Since it's on a single screen, this is about as perfect a local co-op game as you could ask for.
    • 77 Metascore
    • 40 Critic Score
    The new character customization is either much better or much worse, depending on what you're looking for in character customization. If you want to put stickers on your cape or make a short Asteroth, Soulcalibur V is the game for you. But if you want Soulcalibur IV's indepth unlockable stat-based equipment RPG, well, Soulcalibur IV is the game for you. Because Soulcalibur V has none of that. What a disappointing step backwards.
    • 77 Metascore
    • 80 Critic Score
    Unlike Spelunky, most players will see the end before their hundredth death. Onwards! There are cute monsters to kill.
    • 77 Metascore
    • 80 Critic Score
    Like any great action RPG, the game is about tuning a character build, and shepherding it through increasingly difficult variations of the same things you’ve been doing all along, with friends, strangers, or an AI along for the ride. But unlike many such games, it’s got one hell of a story, insidiously barbed gameplay hooks, and the sort of infinite lifespan that makes your Vita worth the money you spent.
    • 77 Metascore
    • 40 Critic Score
    Grey Goo is a dry and forgettable B-side RTS with no advantage over other RTSs save the fact that it was more recently released.
    • 77 Metascore
    • 80 Critic Score
    Zombie U is the single most promising, enthralling, and unique game on the Wii U and I would definitely say this is the best multiplayer game of the year.
    • 77 Metascore
    • 40 Critic Score
    Hero Academy is simple, simplistic, and ultimately unsatisfying. You might as well find a friend and take turns punching each other in the arm to see who gives up first.
    • 77 Metascore
    • 60 Critic Score
    Choose a lane, endure, upgrade, push, endure, upgrade, push, repeat. I forget, does familiarity breed contempt or content?
    • 76 Metascore
    • 60 Critic Score
    For better and worse, Destiny is open-ended and nearly content-free gunplay for as long as you want it to last.
    • 76 Metascore
    • 40 Critic Score
    These canned side quests are a pretty poor substitute for whatever entertainment you and your friends might normally wring from a real-world copy of Talisman.
    • 76 Metascore
    • 40 Critic Score
    It’s a dry exercise in competitive mathing that happens to have pictures under the numbers.
    • 76 Metascore
    • 20 Critic Score
    I am astonished at the state of this game. Did they think that I wouldn’t notice the clumsy interface, the wretched documentation, the absolutely untenable naval combat, the weird bugs, the lock-ups, the game-killing glitches? Did they think I wouldn’t notice the AI? Did they really think this was an acceptable AI for a single-player game? A single player game with disappointing multiplayer compared to the clever multiplayer in their last release?
    • 76 Metascore
    • 40 Critic Score
    With its forgettable competence, Dariusburst very nearly turned me off of the entire genre of iPad shmups.
    • 76 Metascore
    • 60 Critic Score
    It's a bit like a fighting game that offers distinct player characters, but no information about what the characters can do, or how you should play them, or their relative strengths and weaknesses. That's all for you to figure out because, apparently, the developers were too busy making the game to teach you anything. You have to take the initiative and set up solo games against the AI bots.
    • 76 Metascore
    • 40 Critic Score
    Without a solid foundation — namely, a better RTS at the bottom of everything — Dragon Commander is a frail novelty that will fall apart shortly after you’ve handled it.
    • 76 Metascore
    • 40 Critic Score
    Perhaps most disappointing of all is the actual world. The map consists of long wending noodles of road draped over Frostbite landscapes. It’s built for you to drive fast and bang into cars, so it minimizes the concept of mastering a route or reacting to the road. It’s all long, thin, shallow. This means there’s little sense of place. There is minimal traffic. There are too few opportunities to actually turn onto another road or take a shortcut. The world even feels small. You’ll be chasing someone, or running from someone, and suddenly you’re back where you were just a little while ago. It all feels so constrained.
    • 76 Metascore
    • 40 Critic Score
    Is it a good game? That’s the wrong question. The truest thing about Far Cry Primal is that above all else, and at the expense of all else, it’s an effective game.
    • 76 Metascore
    • 40 Critic Score
    Firewatch probably should have been a short movie. Or a short story. Or a radio play. It should have been something other than a minimally interactive multi-hour first-person perspective videogame. It’s too modest an undertaking, too divorced from any meaningful player involvement. It is not the stuff of videogames. It doesn’t work.
    • 75 Metascore
    • 40 Critic Score
    I admire what League of Geeks has attempted because I’m their target audience. But it’s deeply frustrating to peer down through this smear of bad decisions at a design I really want to play. This should be a great fifteen-minute adventure. It has the necessary components: smart interlocking gameplay systems, snappy pacing, adorable artwork and animation, a truly imaginative setting. But it’s not a fifteen minute adventure. It’s an hour-long interface nightmare. Armello, which would be a great boardgame, is a terrible videogame.
    • 75 Metascore
    • 80 Critic Score
    Does it sound complicated? It eventually is. It takes a while to get here, and there are plenty of lower level achievements to chase. Once you get to the harder challenges, Reus can be a little bit brutal.
    • 75 Metascore
    • 80 Critic Score
    Jared is concerned that you're not guiding him through appropriately leveled encounters and bosses. Is he supposed to actually fight that dragon by the lake? What about the huge cyclops lumbering out of the forest? Shouldn't there be a word or a number in red? Shouldn't there be a sign?
    • 75 Metascore
    • 100 Critic Score
    Infested Planet is all about the flow of this dynamic give-and-take, back-and-forth, thrust-and-parry, feint-and-regroup, upgrade and counter upgrade. Other real time strategy games are battle lines smashing into each other, often won by sheer force or snowballing advantages, messy, fraught with loss. Infested Planet is a dance.
    • 75 Metascore
    • 40 Critic Score
    Tropico 5 just doesn’t do anything with its new mechanics to advance the franchise. It’s an old man, wearing a shabby uniform, drunkenly partying in the palace. Sometimes it has moments of brilliance, but it’s mostly just waiting for the next revolution.
    • 75 Metascore
    • 40 Critic Score
    Dirt Showdown is all the in-between stuff from other racing games. It's those filler events you had to play to get to the next actual race. Basically, driving game gametax, now given its own game. It's as if someone lifted up all the rally races from the previous Dirts, swept out the detritus that was left, collected it into a tidy little pile, and then slapped a name on it. Dirt Showdown.