RewiredMind's Scores

  • Games
For 279 reviews, this publication has graded:
  • 35% higher than the average critic
  • 2% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 New Super Mario Bros.
Lowest review score: 10 Sprung
Score distribution:
  1. Negative: 42 out of 279
279 game reviews
    • 76 Metascore
    • 70 Critic Score
    The single player experience is good enough to practice on before you go into battle with your friends, but the battle itself is where the action is at.
    • 63 Metascore
    • 70 Critic Score
    As a Suikoden game, its lacking something - that sparkle, which could be found in the first two in the series. Suikoden IV may not be quite the Suikoden game we were hoping for, but a decent role-playing adventure none-the-less.
    • 83 Metascore
    • 70 Critic Score
    An incredibly sold game. The on-court action is on a par with NBA Live and for the price £19.99, you can’t really go wrong. The atmosphere of the arenas and the passion of the fans is there, the gameplay is there, and a huge chunk of addictiveness is certainly there.
    • 77 Metascore
    • 70 Critic Score
    Gun
    Some things are incredible. Some things are dull. It seems that the game’s good points outweigh the bad though – even if only by a bit.
    • 55 Metascore
    • 70 Critic Score
    Technically, the game could be classed as above-average, but no matter how many times you make use of the more-than-adequate control system and your far-too-limited selection of moves to grind your opponent down, they always seem to pop back up and have the amazing ability to pin you without really doing any work beforehand.
    • 75 Metascore
    • 70 Critic Score
    Some less "hardcore" players will find themselves frustrated to a fault, as Tails falls into a pit of spikes for the hundredth time, but if you can put up with the heartbreak, harking back to ten years ago can be great fun.
    • 78 Metascore
    • 70 Critic Score
    Had Evolution been released as a full price game the short single-player campaign would have been a huge disappointment, but considering that it retails for under £20 and there's an impressive set of online game modes included as well, it's a steal.
    • 61 Metascore
    • 70 Critic Score
    One for multiplayer action mainly then, but still much, much better than the last few Olympic attempts.
    • 75 Metascore
    • 70 Critic Score
    The combat system is as well done as anyone could ask for and is enough to make you play again and again. Unfortunately, the sections involving Octavianus’ are only punctuated with such pleasures, generally coming across as uninspired and fairly clumsy.
    • 72 Metascore
    • 70 Critic Score
    UGAG can very comfortably be compared to a Rubik’s Cube – it isn’t very pretty or enticing, it’s just an extremely straightforward, ball-bustingly hard challenge. It almost deserves two separate scores. If you like a challenge, then add [30] more points to my final score. If you prefer a bit more of an easier time, then detract [50].
    • 86 Metascore
    • 60 Critic Score
    It really does little better than Tekken or DOA. Possibly time would have been better-spent working on a PS3 title rather than releasing this. It’s time for the genre as a whole to move forward.
    • 81 Metascore
    • 60 Critic Score
    While it is playable – Onimusha enthusiasts will still probably enjoy it – there isn’t a huge amount here that you won’t find in previous instalments. And that’s it; ultimately there just isn’t anything here that hasn’t been done better by another game.
    • 62 Metascore
    • 60 Critic Score
    There are genuinely funny moments and the soundtrack and voiceovers are some of the best I've heard in a game for a long time, but that doesn't stop the action from being hackneyed and predictable.
    • 74 Metascore
    • 60 Critic Score
    Good, but ultimately a shallow experience.
    • 75 Metascore
    • 60 Critic Score
    Kill stuff, level up, and do it all over again. Whether the endless repetition is a good thing or not really depends on your threshold for endless button-mashing and levelling-up, since there’s really nothing else to the game.
    • 74 Metascore
    • 60 Critic Score
    Any action/adventure fan is looking at a fairly solid proposition here, but don't be surprised if the beauty of the game isn't enough to push those feelings of deja vu and boredom to the back of your mind.
    • 60 Metascore
    • 60 Critic Score
    If you’ve seen the TV show, don’t play poker but fancy having a go yourself, then it’s a perfect initiation to the game – complete with some of the crazy calls and raises that go on from inexperienced and tilting players. For the hardcore poker fanatic though, there’s a massive, massive amount of room for improvement.
    • 68 Metascore
    • 60 Critic Score
    World Poker Tour isn’t a complete loss. If you want poker on the go, then this is a fine choice. Just don’t expect to use it as a training tool, or to hone your skills, since the gameplay more often than not suggests that the title should be World Bingo Tour. Fun and atmospheric at times, very, very frustrating at others.
    • 63 Metascore
    • 60 Critic Score
    A tiny map exists in the top right hand corner, but in a full race, it only indicates your position – which renders it useless when you need to know how far in front the leader is.
    • 76 Metascore
    • 60 Critic Score
    To enter the racing genre successfully, you need to have some boiling hot IP, promotion that would make EA jealous, or some gameplay twist so innovative that the next bored developer will rip you off instead of vice versa. Jak X has none of those.
    • 87 Metascore
    • 60 Critic Score
    Unfortunately, now the major problem of mundane backtracking has been remedied, the minor flaws have become overly pronounced. Despite this, Kingdom Hearts II is still a hugely pleasurable experience.
    • 74 Metascore
    • 60 Critic Score
    The soft-focus haze of the original has inevitably suffered due the PS2’s lack of hardware anti-aliasing and indeed, the watery recreation here simply makes the low-res textures and dull palette look muddy and indistinct.
    • 70 Metascore
    • 60 Critic Score
    Shoots for the stars but barely breaks orbit.
    • 68 Metascore
    • 60 Critic Score
    In some cases, I'd have preferred to see the home console versions being ported over. Off Road Thunder for example, was a much better game on the Dreamcast than it was in the arcade.
    • 67 Metascore
    • 60 Critic Score
    Bringing your very own creation up from nothing and turning them into a successful member of the gaming society can prove to be curiously addictive.
    • 75 Metascore
    • 60 Critic Score
    When you’re on the fifth one in the series and it doesn’t play all that different to the first one, it’s probably time to stop. That’s not to say that Ace Combat Zero is a bad game, it’s just that you’ve seen it all before, done it all before, and got the t-shirt.
    • 70 Metascore
    • 60 Critic Score
    A fair game that tries to do a little too much. The puzzle, platform and racing genres are all represented as advertised, but none of them are pulled off well enough to provide a particularly engaging experience.
    • 58 Metascore
    • 60 Critic Score
    Not a terrible game by any means, but a bit more time in the testing tank would have surely turned it into a masterpiece to stand alongside the Conflict series.
    • 77 Metascore
    • 60 Critic Score
    Good, but not nearly as great as the entire world would have you believe.
    • 68 Metascore
    • 60 Critic Score
    There is improvement to be had here, and given that the jungle drums are sending a message that Madden 2006 is on the way to the DS, we’re hoping that the developers can see where they’ve faltered and that they get a chance to try again.

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