RewiredMind's Scores

  • Games
For 279 reviews, this publication has graded:
  • 35% higher than the average critic
  • 2% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Resident Evil 4
Lowest review score: 10 Sprung
Score distribution:
  1. Negative: 42 out of 279
279 game reviews
    • 66 Metascore
    • 50 Critic Score
    Unique in that it is the only war strategy game available for the Xbox. It isn't unique in joining the stacks and stacks of mediocre games that take a good idea and turn it into a hollow and somewhat tedious experience.
    • 65 Metascore
    • 40 Critic Score
    So limited in multiplayer, fairly pointless in single player and far from anything that could be termed as “technically excellent”, Onimusha: Blade Warriors is a missed opportunity. What could have been a fantastic multiplayer game has ended up as a bit of a lame duck.
    • 65 Metascore
    • 50 Critic Score
    It’s probably the most depressingly average game I’ve ever encountered. It doesn’t even try to be good, because it can’t be bothered. It just plods along, at it’s own pace, chucking enemies at you every now and again.
    • 65 Metascore
    • 70 Critic Score
    Technically a poor game, but this is one time when the overall value is greater than the sum of the parts – just.
    • 64 Metascore
    • 50 Critic Score
    A missed opportunity. Dynasty Warriors was a poor attempt at a launch title, and whilst this second title in the Warriors series is a fair bit better, it still leaves a great deal to be desired.
    • 64 Metascore
    • 50 Critic Score
    Do you feel like hacking the living hell out of a thousand-plus enemy factions that you can easily defeat? Do you want to just repeatedly press the square button until you grow a blister? If so, then Devil Kings will be superb for you. If not, then you’re likely to be somewhat bored.
    • 64 Metascore
    • 70 Critic Score
    It is fair to say that I was completely amazed when I booted the PSP up for a quick go, and then realised that I was still playing the damned game four hours later. I can’t reiterate enough, that I never thought that a handheld FPS could work as well as this.
    • 64 Metascore
    • 50 Critic Score
    It does fail in attempting to create an identity of it’s own. Instead, choosing to plagiarise bits and pieces from successful titles within the genre that have come before it.
    • 64 Metascore
    • 90 Critic Score
    Good, clean fun. A solid concept, great execution and a ton of reasons to play again and again mean that this is a title that no PS2 owner could easily pass up.
    • 64 Metascore
    • 70 Critic Score
    Despite some putting issues that can be worked around and the fact that the “spin” system just doesn’t seem to work 90% of the time, the game holds up well and provides an involving experience that suits the system down to the ground.
    • 64 Metascore
    • 70 Critic Score
    If you can get past the delinquent, fiddly menus, then you can play a pretty decent third person stealth ‘em up, which has some ingenious little gimmicks and a decent storyline.
    • 64 Metascore
    • 50 Critic Score
    Basically more of the same, albeit with a little more freedom to roam.
    • 63 Metascore
    • 70 Critic Score
    As a Suikoden game, its lacking something - that sparkle, which could be found in the first two in the series. Suikoden IV may not be quite the Suikoden game we were hoping for, but a decent role-playing adventure none-the-less.
    • 63 Metascore
    • 70 Critic Score
    If you're after a genuinely funny game that features a massive challenge, then if you can overlook its obvious faults, Worms Forts: Under Siege will serve you well. The exploding refrigerators are just a bonus.
    • 63 Metascore
    • 40 Critic Score
    The touch screen – in short – just does not work for Touch & Roll.
    • 63 Metascore
    • 50 Critic Score
    Some high points aren’t enough to counteract the amount of confusion that reigns on the too-small screen, though, and we’re left with a somewhat average title.
    • 63 Metascore
    • 20 Critic Score
    Rating this game has never been easier. Stay the hell away from Gothic III. The amount of glitches in this game instantly ruins whatever experience it aimed to achieve. There are not enough patches in PC gaming history to sort this one out.
    • 63 Metascore
    • 50 Critic Score
    To be brutally honest, the flaws in the putting system kill the game almost completely dead.
    • 63 Metascore
    • 60 Critic Score
    A tiny map exists in the top right hand corner, but in a full race, it only indicates your position – which renders it useless when you need to know how far in front the leader is.
    • 62 Metascore
    • 60 Critic Score
    There are genuinely funny moments and the soundtrack and voiceovers are some of the best I've heard in a game for a long time, but that doesn't stop the action from being hackneyed and predictable.
    • 62 Metascore
    • 50 Critic Score
    Nothing comes across as 24 except for the plot and the cut scenes which is only a small part of it. I’m now off to get a Happy Meal and to watch Judy Garland sing with a bunch of midgets with funny hats.
    • 62 Metascore
    • 50 Critic Score
    Online play is fairly lag free and will add some longevity to the game, but the only thing that would really save Rumble Roses XX would be a whole new set of moves for each of the characters on offer. There are only so many times you can punch and kick your opponent until they’re vulnerable to a pinfall before you start looking elsewhere for your thrills.
    • 62 Metascore
    • 30 Critic Score
    I don't think I've ever been more bored when playing a game. Punch, kick, throw into wall, throw into wall, punch, throw into wall, “Godzilla 2000 wins!”, next round...ad infinitum.
    • 62 Metascore
    • 80 Critic Score
    Prudish I am not, but some of the in-game "action" can be fairly shocking simply because you don't expect it of a videogame.
    • 61 Metascore
    • 70 Critic Score
    One for multiplayer action mainly then, but still much, much better than the last few Olympic attempts.
    • 61 Metascore
    • 40 Critic Score
    The customary mix of strategy and swordplay leaves both elements under-developed and a game so unremittingly dull it will, while failing to even poke about somewhere near the limits of the Xbox 360, quickly stretch your patience to breaking point.
    • 60 Metascore
    • 50 Critic Score
    Like long car journeys, rainy days or when there's nothing on TV, playing Trapt is one of those times when you have to make your own fun. The only real puzzle here is who but the most ardent strategy fans and death fetishists will bother.
    • 60 Metascore
    • 30 Critic Score
    If I was to offer you a game that freezes up, crashes, clips graphics all day long, slows down to sub-10fps frequently, can corrupt your save game file and wipe out hours of play at random, and then ask you for £40 for the pleasure – you’d either laugh at me or hit me. I don’t particularly see the difference in what’s happening here.
    • 60 Metascore
    • 60 Critic Score
    If you’ve seen the TV show, don’t play poker but fancy having a go yourself, then it’s a perfect initiation to the game – complete with some of the crazy calls and raises that go on from inexperienced and tilting players. For the hardcore poker fanatic though, there’s a massive, massive amount of room for improvement.
    • 60 Metascore
    • 40 Critic Score
    Strangely addicting and fun for the first thirty minutes, that feeling soon wears off as the flaws in the gameplay slowly reveal themselves until you’re so frustrated that you will probably not be in the best frame of mind to complete game or play it for any length of time again.

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