Riot Pixels' Scores

  • Games
For 100 reviews, this publication has graded:
  • 19% higher than the average critic
  • 7% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 10 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score:
Critic Score 90
Lowest review score:
Critic Score 20
Score distribution:
  1. Positive: 30 out of 100
  2. Negative: 18 out of 100
100 game reviews
    • Metascore: 78
    • Critic Score 72
    A great improvement over the original Anomaly, but the game still lacks scale. More free expansions, please! Or, better yet, give us a mission editor!
    • Metascore: 71
    • Critic Score 71
    March of the Eagles is very light on remarkable features – at least, in the single-player campaign. Multiplayer is more fun, provided you manage to find someone to play it with.
    • Metascore: 74
    • Critic Score 71
    The Night of the Rabbit is great for the newcomers to adventure games – this fairytale will open up a whole new genre for them. Veteran players can safely skip it, and the only thing they’ll miss is a couple of mice peddlers – two of the best supporting characters ever made by Deadalic.
    • Metascore: 69
    • Critic Score 71
    The best way to experience Remember Me is to sit next to someone and watch them play this game.
    • Metascore: 79
    • Critic Score 70
    If the developers were a bit more creative with the concept, they could have turned the game into a great puzzle in a sandbox-style environment with terraforming and freedom of exploration. Alas, Waking Mars as it is now has neither decent puzzles nor sandbox gameplay, although if you're itching to play a god-sim, this one will do nicely.
    • Metascore: 81
    • Critic Score 70
    The iOS version of The Lords of Midnight is a good remake. It treats the original game with love and respect, although you have to be a big retro fan in order to fully enjoy it.
    • Metascore: 78
    • Critic Score 70
    Every previous expansion tried to change the concept of Battlefield 3’s multiplayer. Each enjoyed a different degree of success, but DICE always kept the game fresh. End Game feels like it was churned out by an Activision studio. The huge maps are a welcome addition, but there’s nothing else to write about.
    • Metascore: 82
    • Critic Score 70
    The action in Metal Gear Revengeance is always spectacular, albeit it won’t be long before you notice some repetitive patterns. Unfortunately, the story that glues these battles together is weak.
    • Metascore: 79
    • Critic Score 70
    Judgment is a prequel that no one asked for. The story campaign is worth a go if you play it in co-op with friends and take declassified missions – although it adds nothing to the story of Sera. The new multiplayer modes are okay, but overall all these ‘changes’ are just a game of musical chairs.
    • Metascore: 81
    • Critic Score 70
    If you’re not into art house video games, steer clear of Kentucky Route Zero. And even if you’re always first in line to try some weird experience, wait until they release the remaining acts. Right now, it’s hard to say what this is: a breakthrough or a hyped-up bubble.
    • Metascore: 83
    • Critic Score 70
    Monaco fails at balancing fun and cold math; the first levels are so easy that you’ll run through them without even thinking, but by the end the awkward arcade shenanigans will become the downfall of your carefully laid plans.
    • Metascore: 76
    • Critic Score 68
    A “CryNET Systems 3.0” logo is plastered all over Crysis 3’s menus, but it should’ve said “2.5”. The final instalment in a story of a super soldier versus alien invaders feels like an expansion rather a full-blown sequel. A six-hour long campaign in a familiar setting, one and a half fresh ideas, slightly improved multiplayer. A few years ago studios were more honest when naming their products – take Crysis Warhead, for example.
    • Metascore: 86
    • Critic Score 68
    Days when people considered StarCraft a gold standard of the RTS genre are long gone. Nowadays, Blizzard tries to mask the old formula by grafting superfluous gameplay elements and tugging at nostalgia strings. Unless you’re a huge fan of StarCraft’s multiplayer, better save your money for Company of Heroes 2 and Wargame: AirLand Battle.
    • Metascore: 85
    • Critic Score 68
    However flawed Badland is, you won’t go wrong if you buy it on sale – it’ll help you to kill some time on a trip.
    • Metascore: 82
    • Critic Score 68
    The story is going around in circles, and the charm of the first act is all but gone. At this rate, Conway and his dog will soon lose their chance to leave a mark on the genre.
    • Metascore: 72
    • Critic Score 66
    A robot hermit who speaks in rhymes, a robot preacher who guards a bomb, a robot passenger who is doomed to wait for a bus that will never come… The wasteland world of Primordia is filled with memorable characters, but the game is totally devoid of emotions, exciting plot twists and entertaining puzzles – as if it was, too, made by robots.
    • Metascore: 86
    • Critic Score 65
    Anomaly: Korea represents the lazy approach to game development. The game is still fun to play, but it is not nice to sell the same product twice.
    • Metascore: 74
    • Critic Score 65
    Incredipede is more like a virtual toy, rather than a game. While it's fun to play with weird creatures, you can't even begin to compare the experience with World of Goo or Armadillo Run. Physics simulation is nice, but the world of Incredipede really needs a set of plain, simple rules.
    • Metascore: 79
    • Critic Score 65
    Super House of Dead Ninjas is too predictable compared to its predecessor. A game that uses randomly generated levels could keep you entertained for a very long time, and House of Dead Ninjas did that by combining various obstacles. But now, only the order of rooms is random, and their contents are mostly the same all the time.
    • Metascore: 81
    • Critic Score 65
    Just like Halo 2, the last Alone in the Dark and Hotline Miami, Far Cry 3: Blood Dragon is not worthy of its heavenly soundtrack.
    • Metascore: 80
    • Critic Score 65
    Don’t expect to witness the events of the original game in a new light. Daud, the new player character, has a story of his own that is spread thin over three disappointingly short missions.
    • Metascore: 80
    • Critic Score 63
    The concept of Stealth Bastard is ripe for a mind-bending puzzle adventure. Alas, instead of teasing our brains, Curve Studios made a tedious exercise for training finger strength.
    • Metascore: 64
    • Critic Score 60
    Hell Yeah would've worked much better if it were a comic book or an animated movie. It is eye-catching and crazy just to the right degree, but, alas, so primitive as a game.
    • Metascore: 75
    • Critic Score 60
    Guardians of Middle-earth is reminiscent of a different LotR-based game, The Lord of the Rings: Conquest. Its creators also took a popular gameplay mechanic, turned it into a mess, and then tried to bury their failure under a bunch of licensed characters and locations. Monolith was luckier in its endeavor than the late Pandemic Studios, because you can at least play Guardians of Middle-earth.
    • Metascore: 77
    • Critic Score 60
    Quantum Conundrum lacks many things that made Portal so entertaining. It never shocks you with amazing possibilities. It doesn't make you head spin with ingenious ways to solve a trite problem. It doesn't force you to look at the problem at a completely different angle. This is just a puzzle about moving boxes from one place to another.
    • Metascore: 59
    • Critic Score 60
    You can safely skip this DLC if you don't care about the fate of the Omega station, the ending to the Mass Effect: Invasion comic book, or Aria's personal journey.
    • Metascore: 67
    • Critic Score 60
    Primal Carnage is not a bad game, but you'll get tired of it after a couple of days. If you want to find out what is feels like to be a monster, try Natural Selection 2.
    • Metascore: 68
    • Critic Score 60
    Funny and pleasant at first, but ultimately a very tiring adventure. Play through the first third of the game and then just part with it amicably.
    • Metascore: 64
    • Critic Score 60
    The best way to describe Pressure is “bland”. Aside from three entertaining boss encounters, it is monotonous and charmless.
    • Metascore: 73
    • Critic Score 60
    Despite all the hints of the RPG genre, Dungeon Hearts is a typical match-3 puzzle.