Riot Pixels' Scores

  • Games
For 245 reviews, this publication has graded:
  • 21% higher than the average critic
  • 8% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 9.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 Europa Universalis IV
Lowest review score: 5 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Positive: 76 out of 245
  2. Negative: 40 out of 245
245 game reviews
    • 79 Metascore
    • 70 Critic Score
    If the developers were a bit more creative with the concept, they could have turned the game into a great puzzle in a sandbox-style environment with terraforming and freedom of exploration. Alas, Waking Mars as it is now has neither decent puzzles nor sandbox gameplay, although if you're itching to play a god-sim, this one will do nicely.
    • 81 Metascore
    • 70 Critic Score
    The iOS version of The Lords of Midnight is a good remake. It treats the original game with love and respect, although you have to be a big retro fan in order to fully enjoy it.
    • 78 Metascore
    • 70 Critic Score
    Every previous expansion tried to change the concept of Battlefield 3’s multiplayer. Each enjoyed a different degree of success, but DICE always kept the game fresh. End Game feels like it was churned out by an Activision studio. The huge maps are a welcome addition, but there’s nothing else to write about.
    • 82 Metascore
    • 70 Critic Score
    The action in Metal Gear Revengeance is always spectacular, albeit it won’t be long before you notice some repetitive patterns. Unfortunately, the story that glues these battles together is weak.
    • 79 Metascore
    • 70 Critic Score
    Judgment is a prequel that no one asked for. The story campaign is worth a go if you play it in co-op with friends and take declassified missions – although it adds nothing to the story of Sera. The new multiplayer modes are okay, but overall all these ‘changes’ are just a game of musical chairs.
    • 81 Metascore
    • 70 Critic Score
    If you’re not into art house video games, steer clear of Kentucky Route Zero. And even if you’re always first in line to try some weird experience, wait until they release the remaining acts. Right now, it’s hard to say what this is: a breakthrough or a hyped-up bubble.
    • 83 Metascore
    • 70 Critic Score
    Monaco fails at balancing fun and cold math; the first levels are so easy that you’ll run through them without even thinking, but by the end the awkward arcade shenanigans will become the downfall of your carefully laid plans.
    • 72 Metascore
    • 70 Critic Score
    There is something appealing about The Incredible Adventures of Van Helsing, despite its rough edges and run-of-the-mill gameplay mechanics. You don’t want to leave this world, but the end titles start crawling mere 15 hours into the campaign.
    • 83 Metascore
    • 70 Critic Score
    Gunpoint is stylish, incredibly atmospheric and quite deceptive as it is actually a clever puzzle rather than stealth action. Too bad it is only 3 hours long, and there is no incentive to revisit the game when you’re done with it.
    • 75 Metascore
    • 70 Critic Score
    Reus is a math puzzle dressed as a god sim. Do not mistake it for a laid-back economic strategy game - playing Reus is never a relaxing experience. It is too bad that some of the challenges crop up because of the poorly-designed UI.
    • 70 Metascore
    • 70 Critic Score
    As much I enjoyed seeing Rapture rendered by BioShock Infinite’s engine, Burial at Sea offered nothing new. In fact, it is nothing more but a re-tread, a 2-hour long fan service for the most loyal followers.
    • 81 Metascore
    • 70 Critic Score
    As fun The Shadow Sun is, it feels like the developers had to cut a lot of corners in order to finally make it onto the market.
    • 79 Metascore
    • 70 Critic Score
    The game’s illusion of freedom is a bit disappointing. There are no paths surrounded by invisible walls as we have come to expect from other ‘endless runners’, and the first thing you do is try to take a peek at the edge of this world. But, in reality, there are only three ways: forward, just to the left, and just to the right.
    • 81 Metascore
    • 70 Critic Score
    In this final installment, you’ll spend 3-4 hours watching the writers retconning the history of Columbia and Rapture, but none of these revelations are exciting.
    • 75 Metascore
    • 70 Critic Score
    Infested Planet is Crimsonland of the RTS genre, where you shoot aliens by thousands just because it’s fun or you want to take the top spot in the leaderboards. If you prefer your RTS in the more traditional sense, this game is definitely not your cup of tea.
    • 80 Metascore
    • 69 Critic Score
    Every situation in GRID 2 feels the same, and there is a reason. Having collected more than 50 cars in my virtual garage, I can’t point out my favorite ones – they all behave the same way, without any distinctive quirks of ‘character’. And locations that repeat ad nauseum only make this feeling worse.
    • 79 Metascore
    • 69 Critic Score
    At first, State of Decay feels like an exciting introduction into a bleak world of zombie apocalypse, but tedious missions, dated graphics and boring characters quickly ruin all the fun.
    • 76 Metascore
    • 68 Critic Score
    A “CryNET Systems 3.0” logo is plastered all over Crysis 3’s menus, but it should’ve said “2.5”. The final instalment in a story of a super soldier versus alien invaders feels like an expansion rather a full-blown sequel. A six-hour long campaign in a familiar setting, one and a half fresh ideas, slightly improved multiplayer. A few years ago studios were more honest when naming their products – take Crysis Warhead, for example.
    • 86 Metascore
    • 68 Critic Score
    Days when people considered StarCraft a gold standard of the RTS genre are long gone. Nowadays, Blizzard tries to mask the old formula by grafting superfluous gameplay elements and tugging at nostalgia strings. Unless you’re a huge fan of StarCraft’s multiplayer, better save your money for Company of Heroes 2 and Wargame: AirLand Battle.
    • 85 Metascore
    • 68 Critic Score
    However flawed Badland is, you won’t go wrong if you buy it on sale – it’ll help you to kill some time on a trip.
    • 82 Metascore
    • 68 Critic Score
    The story is going around in circles, and the charm of the first act is all but gone. At this rate, Conway and his dog will soon lose their chance to leave a mark on the genre.
    • 78 Metascore
    • 68 Critic Score
    Playing 400 Days is like watching a random scene from a summer action movie – you have no idea who is shooting whom and, what’s more important, why the hell you’re supposed to care for these characters.
    • 69 Metascore
    • 67 Critic Score
    Remove the lazy in-game shop, add gamepad support, give some brains to AI enemies and more freedom to players – and the inevitable sequel to Deus Ex: The Fall will be a great game.
    • 71 Metascore
    • 66 Critic Score
    A robot hermit who speaks in rhymes, a robot preacher who guards a bomb, a robot passenger who is doomed to wait for a bus that will never come… The wasteland world of Primordia is filled with memorable characters, but the game is totally devoid of emotions, exciting plot twists and entertaining puzzles – as if it was, too, made by robots.
    • 74 Metascore
    • 66 Critic Score
    The first episode of The Raven trilogy is blink-and-you-miss-it short. The next time we’ll see the same events from the criminal’s point of view. Here is hoping that his version of the story is more interesting.
    • 74 Metascore
    • 66 Critic Score
    PES 2014 is rife with frustrating flaws, but still, underneath all these layers of disappointment, there is a powerful core. In rare instances, when you are in control of the game, and there no bugs to spoil the fun, PES is more natural and alive than any FIFA.
    • 86 Metascore
    • 65 Critic Score
    Anomaly: Korea represents the lazy approach to game development. The game is still fun to play, but it is not nice to sell the same product twice.
    • 74 Metascore
    • 65 Critic Score
    Incredipede is more like a virtual toy, rather than a game. While it's fun to play with weird creatures, you can't even begin to compare the experience with World of Goo or Armadillo Run. Physics simulation is nice, but the world of Incredipede really needs a set of plain, simple rules.
    • 79 Metascore
    • 65 Critic Score
    Super House of Dead Ninjas is too predictable compared to its predecessor. A game that uses randomly generated levels could keep you entertained for a very long time, and House of Dead Ninjas did that by combining various obstacles. But now, only the order of rooms is random, and their contents are mostly the same all the time.
    • 81 Metascore
    • 65 Critic Score
    Just like Halo 2, the last Alone in the Dark and Hotline Miami, Far Cry 3: Blood Dragon is not worthy of its heavenly soundtrack.