Riot Pixels' Scores

  • Games
For 849 reviews, this publication has graded:
  • 21% higher than the average critic
  • 9% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 11.7 points lower than other critics. (0-100 point scale)
Average Game review score: 62
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
849 game reviews
    • 88 Metascore
    • 74 Critic Score
    Legacy of the Void is hardly a milestone in the RTS genre, but it is a nice bookend to the trilogy. Blizzard has finally fulfilled its promise to StarCraft fans.
    • 74 Metascore
    • 74 Critic Score
    10 years ago this game would have been lost in a crowd of its brethren – back then, everyone had a game with dusty streets, Saddam’s portraits and AKs. Today, serious first-person shooters like Insurgency are a rare beast, so give it a chance even if it’s far from perfect.
    • 82 Metascore
    • 74 Critic Score
    If you want to take part in an exciting adventure and you're willing to suffer through annoying technical problems, I think you will get your share of fun out of The Last Guardian. But you have to be patient as this game starts incredibly slowly.
    • 74 Metascore
    • 74 Critic Score
    The Red Solstice is very difficult to master, but if you spend enough time learning the game and find good friends to play it with, you will enjoy it.
    • 81 Metascore
    • 74 Critic Score
    It could have been a masterpiece if the writers knew when to stop.
    • 74 Metascore
    • 74 Critic Score
    Despite a broken narrative and some flaws in gameplay mechanics, the refreshed formula of Blackguards 2 is a clear improvement over the original game.
    • 77 Metascore
    • 73 Critic Score
    Deathtrap is definitely worth your time. Though, it is more like a TD-themed expansion to Van Helsing rather than a proper stand-alone game.
    • 81 Metascore
    • 73 Critic Score
    It's the only modern multiplayer FPS based on the Vietnam war, and its developers used all their past experience to create a fun, stylish and very gory shooter. That being said, next time Tripwire will have to come up with something more original than that.
    • 68 Metascore
    • 73 Critic Score
    Blitzkrieg 3 wants to be a serious, hardcore game, but in reality, this is light strategy fare. It's best consumed in short, two hours tops, sessions.
    • 74 Metascore
    • 73 Critic Score
    Neon Chrome has a handful of bizarre shortcomings, which is surprising since this is the game from the makers of Crimsonland. Nevertheless, just like Leap of Fate, it brings new ideas to its stagnating genre.
    • 86 Metascore
    • 73 Critic Score
    A bottomless chasm separating the story and the gameplay is the biggest problem of this Tomb Raider. Crystal Dynamics rebooted the series with an origin story. The developers wanted to show us how Lara learns to kill – first animals, then humans – in order to survive, how the hardships of the Yamatai island will make her into the tomb raider well know and love. But in reality, you can’t suspend your disbelief even for a minute. Though Lara sighs and whines a lot, her superhuman vitality would make Wolverine green with envy.
    • 80 Metascore
    • 73 Critic Score
    Legendary Heroes is yet another step forward for Stardock, If you are not familiar at all with Elemental, the studio’s previous effort, or other 4X fantasy strategy games, it may even surprise you. It’s just not a stand-out game.
    • 80 Metascore
    • 73 Critic Score
    Tyranny sometimes doesn't feel like a game in its own. I could not shake the feeling that I was playing an extended prologue to some awesome, not yet released RPG. You can play through this story in very different ways, exploring various shades of gray during your travels, but you won't be able to escape the shockingly abrupt ending.
    • 73 Metascore
    • 73 Critic Score
    Nice humor, fierce combat and a very cool concept. They should’ve cut the final stretch and the ending, though.
    • 86 Metascore
    • 73 Critic Score
    Gone Home is an ideological sister to Dear Esther, only not as beautiful or mysterious.
    • 79 Metascore
    • 73 Critic Score
    Observer tells a compelling story about people, their mistakes, and man-made nightmares, but I believe that this narrative could have been better if its creators weren’t spreading themselves thin on genre cliches and cheap jump scares.
    • 73 Metascore
    • 73 Critic Score
    Paper Sorcerer looks simple, even primitive at first sight, and it’s definitely not a game for everyone. Yet for some reason it is very addictive.
    • 72 Metascore
    • 73 Critic Score
    Steep has managed to exceed my expectations, and now, after a long break, we finally have a triple-A game where you can shred down an Alpine mountain on a snowboard and fly using a wingsuit.
    • 77 Metascore
    • 73 Critic Score
    A rare thing happened to Frogwares: the studio had suddenly realized that it was moving in the wrong direction and made a 180. Crimes and Punishments still has some old sores, but overall, this adventure game is entertaining and it does not rely on tired conventions.
    • 72 Metascore
    • 73 Critic Score
    Monsters is packed with original ideas, and if not for its weak graphics and unforgiving difficulty spikes, I’d recommend it to everyone.
    • 70 Metascore
    • 73 Critic Score
    A great excuse to get acquainted with the genre for those who were born after it died, and a great exercise for nostalgic thumbs.
    • 76 Metascore
    • 73 Critic Score
    Dragon Commander is worth buying only if you intent to play it in multiplayer, because the story campaign, even on the highest difficulty setting, fails to challenge to excite.
    • tbd Metascore
    • 73 Critic Score
    By improving the original formula with lots of cool details, Knuckle Cracker created an addictive, albeit derivative, TD game.
    • 78 Metascore
    • 72 Critic Score
    Looks like the developers read all the reviews and comments that people had posted about Grid 2 and quickly made an improved version of that game. Their best achievement? Grid is no longer a nerve-wracking experience.
    • 70 Metascore
    • 72 Critic Score
    Maybe, a few patches later, Dead State will become a better game than it is now. Fiddle with the flow of time to make events unfold faster, fix the remaining bugs in the code, restore the cut endings, and you will get a great RPG, not just a good one.
    • 81 Metascore
    • 72 Critic Score
    Alien: Isolation's story will take you around 15-20 hours to complete. But, to spare yourself the bitter aftertaste of the second part of the campaign, do this – after completing Mission 10, quit the game and pretend that you’ve just seen a happy ending.
    • 74 Metascore
    • 72 Critic Score
    Despite its obvious tight budget, Revelations 2 is a much better game than the last offering in the main series, Resident Evil 6.
    • 80 Metascore
    • 72 Critic Score
    Far Cry 4 is yet another collection of stale ideas that permeate every Ubisoft title of the last few years, adorned with a ho-hum story. But, even if you realize that you played almost the same game back in 2012, Kyrat is still a good place to escape from your everyday life.
    • tbd Metascore
    • 72 Critic Score
    If you’re not a fan of the «early access» concept, don’t rush to buy Caribbean. It’s a good game in its core, it’s just not ready yet.
    • 68 Metascore
    • 72 Critic Score
    Blackguards feels like a role-playing session of The Dark Eye RPG led by a rookie dungeon master. If you’re willing to look past a few silly mistakes, you will enjoy the experience.
    • 79 Metascore
    • 72 Critic Score
    Don’t expect too much of Gunslinger – it stretches its 6 hours of running and gunning with a lot repetition. They don’t even let us ride a horse – in a western game, really?! On the other hand, this Call of Juarez is a huge improvement over the abysmal CoJ: The Cartel.
    • 72 Metascore
    • 72 Critic Score
    UnderRail manages to capture the spirit of the original Fallout even despite its abhorrent UI, heavy focus on combat, unforgiving character development system, and the final chapter which is basically a guide on how not to design a role-playing game.
    • 77 Metascore
    • 72 Critic Score
    Tales of Zestiria is not a very welcoming game, and feels too bland at times, but if you’re not a JRPG connoisseur, you’ll probably enjoy it.
    • 76 Metascore
    • 72 Critic Score
    In Toki Tori 2, Two Tribes made a big open world that will take you hours to fully explore. It is a not a laid-back exploration game, though - glitchy AI and time-sensitive puzzles can make up for a very frustrating experience.
    • 86 Metascore
    • 72 Critic Score
    The gameplay and its mechanics are incredibly simple, and there aren’t any new ideas, but boy, it can be so fun.
    • 66 Metascore
    • 72 Critic Score
    Even though Shades of Darkness is light on surprises, do not miss it if you are a fan of the series and played both Heroes 5 and 6 – the campaign is packed with familiar faces.
    • 77 Metascore
    • 72 Critic Score
    A great improvement over the original Anomaly, but the game still lacks scale. More free expansions, please! Or, better yet, give us a mission editor!
    • 80 Metascore
    • 72 Critic Score
    Around Every Corner is a layer between the middle and the end of the story, and it's mostly filler.
    • 77 Metascore
    • 72 Critic Score
    Dawn of War 3 is a decent enough game, but don't expect any strategic depth, though.
    • 73 Metascore
    • 72 Critic Score
    The single-player campaign is just there to unlock units and ammunition, and earn money for upgrades. Skip the boring story and the dumb AI – playing against real people is much more fun.
    • 70 Metascore
    • 72 Critic Score
    If you are ready to forgive Halo Wars 2 for its console limitations, you will enjoy crushing your enemies in the Halo universe.
    • 78 Metascore
    • 72 Critic Score
    The fourth installment is much closer to the bullseye than previous ones. If only Rebellion hired a decent writer…
    • 80 Metascore
    • 72 Critic Score
    Arkane made a mistake of cutting Daud’s story into two separate DLCs because all the good stuff is in the second part.
    • 77 Metascore
    • 72 Critic Score
    Battlefleet Gothic: Armada is really eager to eat your time, and, since this game is chock-full of micromanagement, it can be too overwhelming at times. It can also be a lot of fun when you play online with actual people, so pick it up if you're looking for fresh multiplayer experiences.
    • 81 Metascore
    • 71 Critic Score
    Even though FIFA 16 can easily fool you into thinking that you’re watching live TV, these pretty visuals are not enough to justify this expensive upgrade from FIFA 15. But if you missed last year’s game, you’re in for a treat.
    • 66 Metascore
    • 71 Critic Score
    Fans of police procedurals and stylish games will definitely enjoy this original hybrid of management game and a visual noir novel.
    • 84 Metascore
    • 71 Critic Score
    Black Flag is not a sequel, it is just a big expansion pack, and it has nothing to merit the “4” in its title. Just like Brotherhood and Revelations that fleshed out Assassin’s Creed 2, it is not a step forward, but aside.
    • 71 Metascore
    • 71 Critic Score
    March of the Eagles is very light on remarkable features – at least, in the single-player campaign. Multiplayer is more fun, provided you manage to find someone to play it with.
    • 72 Metascore
    • 71 Critic Score
    If you don’t mind the game’s somewhat clunky role-playing system, you will enjoy the humorous story that pokes fun at clichés found in JRPGs, other video games and pop culture in general.
    • 88 Metascore
    • 71 Critic Score
    All in all, it's a decent platformer worthy of your 10-20 hours of free time. But, as far as metroidvanias go, there is so much stuff to improve in the potential sequel, for example, a map, a teleport system, a bag of collectable items and lots of well-hidden secrets.
    • 76 Metascore
    • 71 Critic Score
    In the music industry, there is a thing called ‘second album syndrome’. Dylan Fitterer could not avoid it, too. He removed all the obvious thorns of the original Audiosurf, but added just a handful of new things, like integration with Steam Workshop and SoundCloud, new color schemes and a new gameplay mode. It’s not enough to entice me to switch from the original game to the sequel.
    • 75 Metascore
    • 71 Critic Score
    The Night of the Rabbit is great for the newcomers to adventure games – this fairytale will open up a whole new genre for them. Veteran players can safely skip it, and the only thing they’ll miss is a couple of mice peddlers – two of the best supporting characters ever made by Deadalic.
    • 82 Metascore
    • 71 Critic Score
    Genetic modifications, ethical dilemmas, sentient machines vs their human masters — Technobabylon tackles these complex issues and paints a vivid picture of our future. It does this in an awkward manner at times, but if you’re willing to overlook some flaws, you’ll enjoy a compelling cyberpunk story in between sessions of Satellite Reign.
    • 65 Metascore
    • 71 Critic Score
    The best way to experience Remember Me is to sit next to someone and watch them play this game.
    • 81 Metascore
    • 71 Critic Score
    Wolfenstein: The New Order is not as good as previous works of these ex-Starbreeze devs, and it is not as good as No One Lives Forever, which it clearly draws a lot of inspiration from. While not an instant classic, it is still a fun, almost nostalgic romp.
    • 84 Metascore
    • 70 Critic Score
    Fallout 4 is an OK game if you treat it as an open-world first-person shooter.
    • tbd Metascore
    • 70 Critic Score
    Warmachine: Tactics is a promising game, but I would not advise buying it in its current state. Let the developers fix its numerous flaws first.
    • 73 Metascore
    • 70 Critic Score
    A nice Christmas gift for the fans of ‘classic’ Lara Croft.
    • tbd Metascore
    • 70 Critic Score
    Please try to bear with the game’s uncomely look. It is worth it. Bleak and plain, Particle Mace will not let you go once you start playing it.
    • 81 Metascore
    • 70 Critic Score
    There are no breathtaking vistas to behold, but still, Sunless Sea is a great destination for virtual tourists. If you only you didn’t have to suffer through the monotony and fight the hastily implemented, out-of-place rules.
    • 68 Metascore
    • 70 Critic Score
    Armageddon is a game for those who see only war in the darkness of the distant future. Even if the developers decide to mimic Panzer Corps by releasing new campaigns and playable factions, they won’t be able to attract new players to the Warhammer 40,000 universe.
    • 80 Metascore
    • 70 Critic Score
    In this final installment, you’ll spend 3-4 hours watching the writers retconning the history of Columbia and Rapture, but none of these revelations are exciting.
    • 75 Metascore
    • 70 Critic Score
    Infested Planet is Crimsonland of the RTS genre, where you shoot aliens by thousands just because it’s fun or you want to take the top spot in the leaderboards. If you prefer your RTS in the more traditional sense, this game is definitely not your cup of tea.
    • 72 Metascore
    • 70 Critic Score
    I wish the game was just as amazing as the story it tells. For an adventure that takes 4-5 hours to complete, it relies quite often on repeating the same gameplay sequences.
    • 70 Metascore
    • 70 Critic Score
    Don’t mind the uncomely look of the game; it will not let you go until, 7 hours later, you will deal with the final boss.
    • 71 Metascore
    • 70 Critic Score
    Simple, but fun gameplay mechanics, appealing graphics, realistic physics make Snake Pass an enjoyable experimental 3D platformer. It needs a little bit more work to become a game, though.
    • 71 Metascore
    • 70 Critic Score
    Lords of Xulima is really an old-school RPG experience. Don’t skimp on reading the manual, or your adventure will end quickly and painfully.
    • 72 Metascore
    • 70 Critic Score
    A fresh, dynamic addition to the stale artillery genre.
    • 72 Metascore
    • 70 Critic Score
    MouseCraft is a puzzle game “like they used to make”, without portal guns and time manipulation. Its only downside is a badly-designed UI.
    • 84 Metascore
    • 70 Critic Score
    Only thanks to the Nemesis system stinky orcs from Peter Jackson’s movies rise above being cannon fodder and turn into actual characters. If this cool system weren’t here, no one would have looked twice at this hybrid clone of Batman: Arkham City and Assassin’s Creed.
    • 70 Metascore
    • 70 Critic Score
    As much I enjoyed seeing Rapture rendered by BioShock Infinite’s engine, Burial at Sea offered nothing new. In fact, it is nothing more but a re-tread, a 2-hour long fan service for the most loyal followers.
    • 77 Metascore
    • 70 Critic Score
    Retro looks can only get you so far, and in the case of Xenonauts, the longer you play it, the more annoying things you discover. A primitive leveling up system (there are no classes or special abilities), contrived combat mechanics, a moth-eaten 2D engine that doesn’t know how to rotate or zoom. In the end, the strategic part becomes much more interesting than tactical battles.
    • 82 Metascore
    • 70 Critic Score
    The game takes your breath away from the first seconds, but its paper-thin story quickly gets lost in the beautiful picture.
    • 76 Metascore
    • 70 Critic Score
    For a sequel made pretty much on the fly (in just a year!), DQH 2 is a surprisingly decent game. Plus, the English localization is top-notch.
    • 76 Metascore
    • 70 Critic Score
    Despite the initial plan to cut The Fall into several episodes, Over the Moon decided not to tease us with a cliffhanger – it’s a self-contained, albeit short, story.
    • 78 Metascore
    • 70 Critic Score
    Rime is charming enough to warm your heart with its cuteness for a couple of evenings.
    • 70 Metascore
    • 70 Critic Score
    The combat in Vertical Drop Heroes is simplistic, but fun.
    • 74 Metascore
    • 70 Critic Score
    Even online modes feel scaled back compared to previous SF games, and, combined with a hollow single-player campaign, this is a big letdown. Yes, Capcom will be releasing DLCs with new characters and locations, but this process will likely take years. Right now, SF5 does not justify its “full AAA” pricetag. The game has many merits, but it will take some time before it becomes the best one in the series.
    • 86 Metascore
    • 70 Critic Score
    Short, but enjoyable single-player campaign blending Shogo, Portal 2 and Mirror's Edge compliments the familiar multiplayer, which is equally fun and infuriating.
    • 79 Metascore
    • 70 Critic Score
    Alas, the developer allowed the masterfully crafted narrative to fall apart in the end. After enjoying immensely detailed side stories, and seeing some very powerful scenes, the weird ending is the weakest point of the game.
    • 85 Metascore
    • 70 Critic Score
    Dragon Age: Inquisition is a weird amalgamation of two different games. One is almost like those classic RPGs from BioWare’s early years; it makes you sit on the edge of your chair, waiting for shocking twists, deliberate over moral dilemmas, laugh and cry. The other is a MMO with generic quests and soulless grinding, having slithered where it should not be. And, alas, there is no way to separate them.
    • 81 Metascore
    • 70 Critic Score
    If you’re not into art house video games, steer clear of Kentucky Route Zero. And even if you’re always first in line to try some weird experience, wait until they release the remaining acts. Right now, it’s hard to say what this is: a breakthrough or a hyped-up bubble.
    • 75 Metascore
    • 70 Critic Score
    Reus is a math puzzle dressed as a god sim. Do not mistake it for a laid-back economic strategy game - playing Reus is never a relaxing experience. It is too bad that some of the challenges crop up because of the poorly-designed UI.
    • 63 Metascore
    • 70 Critic Score
    Skyhill shines during random events, as the developers created many tricky, unique situations that will force you to make some very tough choices.
    • 81 Metascore
    • 70 Critic Score
    The iOS version of The Lords of Midnight is a good remake. It treats the original game with love and respect, although you have to be a big retro fan in order to fully enjoy it.
    • 85 Metascore
    • 70 Critic Score
    Yakuza 0 is a compact slice of modern Japan with one difference that in real Tokyo and Osaka they actually have street traffic.
    • 78 Metascore
    • 70 Critic Score
    Every previous expansion tried to change the concept of Battlefield 3’s multiplayer. Each enjoyed a different degree of success, but DICE always kept the game fresh. End Game feels like it was churned out by an Activision studio. The huge maps are a welcome addition, but there’s nothing else to write about.
    • 75 Metascore
    • 70 Critic Score
    It would have been more honest to call this release a “Preview” or “Early Access” while the developers listen to feedback on several controversial gameplay features, add new levels, fix bugs and deal with server outages. It is easy to get annoyed at all these problems because they spoil a good game.
    • 82 Metascore
    • 70 Critic Score
    The action in Metal Gear Revengeance is always spectacular, albeit it won’t be long before you notice some repetitive patterns. Unfortunately, the story that glues these battles together is weak.
    • 79 Metascore
    • 70 Critic Score
    Judgment is a prequel that no one asked for. The story campaign is worth a go if you play it in co-op with friends and take declassified missions – although it adds nothing to the story of Sera. The new multiplayer modes are okay, but overall all these ‘changes’ are just a game of musical chairs.
    • 82 Metascore
    • 70 Critic Score
    Tekken 7 is a great time-killer that can hold its own against the latest installments of Guilty Gear and BlazBlue.
    • 72 Metascore
    • 70 Critic Score
    There is something appealing about The Incredible Adventures of Van Helsing, despite its rough edges and run-of-the-mill gameplay mechanics. You don’t want to leave this world, but the end titles start crawling mere 15 hours into the campaign.
    • 74 Metascore
    • 70 Critic Score
    The aging Assassin’s Creed franchise begs to be retooled and refreshed, and the paint-by-the-numbers Syndicate is yet more proof of that.
    • 83 Metascore
    • 70 Critic Score
    Gunpoint is stylish, incredibly atmospheric and quite deceptive as it is actually a clever puzzle rather than stealth action. Too bad it is only 3 hours long, and there is no incentive to revisit the game when you’re done with it.
    • 73 Metascore
    • 70 Critic Score
    Hard West destroys its characters in such a spectacular manner that you can’t take your eyes off this dazzling drama. If only the ending wasn’t so subdued…
    • 81 Metascore
    • 70 Critic Score
    As fun The Shadow Sun is, it feels like the developers had to cut a lot of corners in order to finally make it onto the market.
    • 79 Metascore
    • 70 Critic Score
    The game’s illusion of freedom is a bit disappointing. There are no paths surrounded by invisible walls as we have come to expect from other ‘endless runners’, and the first thing you do is try to take a peek at the edge of this world. But, in reality, there are only three ways: forward, just to the left, and just to the right.
    • tbd Metascore
    • 70 Critic Score
    You should definitely pick up Real World Racing if you are into this kind of racing games – the single-player campaign alone is worth the price of admission. Here is hoping that the developers will eventually fix the broken multiplayer.
    • 75 Metascore
    • 70 Critic Score
    Even if its strategic gameplay pretty much boils down to figuring out a perfect combination of actions, Rebuild 3 is incredibly addictive.
    • tbd Metascore
    • 70 Critic Score
    Dungeon Defenders Eternity is not so much an enhanced edition but rather an amusing different take on the same concept.

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