Riot Pixels' Scores

  • Games
For 792 reviews, this publication has graded:
  • 20% higher than the average critic
  • 9% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 12 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
792 game reviews
    • 81 Metascore
    • 35 Critic Score
    Compared to their previous creations, Blendo Games shows some promising progress. So far, they've mastered interactive introductions and tutorials. Still waiting for a full-fledged game, though.
    • 79 Metascore
    • 40 Critic Score
    Modern Combat 5 delivers a shocking blow right after you launch the campaign as it turns out to be a hack job. Instead of traditional levels peppered with checkpoints and scripted cinematics as in previous MC games, you’re treated to a poor man’s version of Dead Trigger.
    • 78 Metascore
    • 49 Critic Score
    For the second year in the row, Activision, like a crafty snake oil peddler, pushes ‘a next-gen Call of Duty’ by replacing developers, locations and characters. Goodbye, German cyber-shepherd, orbital kinetic missiles and a crazy Venezuelan dictator. Hello, exoskeletons, holograms and a corporate megalomaniac played by Kevin Spacey. But the glitzy CG cinematics and sweet PR songs hide the stale 10-year old gameplay formula.
    • 76 Metascore
    • 40 Critic Score
    Obduction is a good-looking, mysterious, boring, annoying, sadistic adventure game that doesn't give a damn if you're having fun or not.
    • 76 Metascore
    • 43 Critic Score
    The developers of Lost Chronicles of Zerzura have Mata Hari and two Black Mirror sequels under their belt already, but this game is an adventure in the same way as a blueprint is an airplane.
    • 75 Metascore
    • 45 Critic Score
    Random chance plays a huge role in Armello, and the players rarely interact with each other. It is interesting to discover new strategies at first, but soon, after you stumble upon the optimal winning strategy, you realize that there is nothing more to do. The multiplayer lacks variety (just one mode without any settings), and the single player is just same, only with AI bots.
    • 75 Metascore
    • 25 Critic Score
    Jazzpunk is an equivalent of an avant-garde show – it doesn’t have a story or even a point to it. It’s nothing more than a collection of rejected ideas.
    • 75 Metascore
    • 35 Critic Score
    If Ubisoft believes that this is a successful attempt at experimental gameplay, I shudder to think of what their failures look like.
    • 75 Metascore
    • 40 Critic Score
    It feels like they conceived this game on a remote island or in a fallout shelter; it is absolutely devoid of any modern ideas, but offers many wild mutations of outdated ones.
    • 74 Metascore
    • 25 Critic Score
    Finally, there is a game that I can safely describe as “Even Hotline Miami was better!”
    • 73 Metascore
    • 40 Critic Score
    A stellar example of a game that is totally not worth your time. No one will reward you for suffering through ho-hum gameplay with a well-crafted story, and there is not enough humor to make up for all the flaws.
    • 72 Metascore
    • 40 Critic Score
    There is no tactics, no strategy, no diversity, and, unfortunately, almost no similarities with the brilliant FTL.
    • 71 Metascore
    • 40 Critic Score
    By removing all the appealing elements of prison stories (colorful characters, daring escape plans as well as dangers and hardships of incarceration), the developers turned this virtual prison into its real-life equivalent — a punishment.
    • 70 Metascore
    • 40 Critic Score
    A mindless, clunky, tedious, boring, and difficult for the sake of difficulty game.
    • 70 Metascore
    • 35 Critic Score
    Cold, formulaic gameplay sucks all the enjoyment from this game’s amazing, incredibly moving story.
    • 70 Metascore
    • 37 Critic Score
    Nearly every scene of Dead Synchronicity: Tomorrow Comes Today makes you want to dive headfirst into your facepalm.
    • 70 Metascore
    • 35 Critic Score
    Beyond: Two Souls is nothing more than a movie where they occasionally allow you to press some buttons and advance the story. The shallow, banal, cliche-ridden story drags on, and on, and on...
    • 68 Metascore
    • 45 Critic Score
    This updated version of Shadowgate is astonishingly close to the original game, but it is not a merit. The developers were high on nostalgia, and they ended up reanimating a decomposed corpse.
    • 68 Metascore
    • 40 Critic Score
    IMR is just too short to be enjoyable. It desperately needs online multiplayer and at least a simple level editor.
    • 68 Metascore
    • 25 Critic Score
    Neverending Nightmares is a heavily scripted walk through a weird museum rather than a game. Even encountering monsters feels mundane here.
    • 68 Metascore
    • 45 Critic Score
    Since the announcement, I was wondering how Frozenbyte would tackle a whole lot of problems that arise with the introduction of a third dimension, and adapt a previously one-plane gameplay to the new reality. The answer drove me into an abyss of desperation: they did nothing.
    • 68 Metascore
    • 43 Critic Score
    The difference between playing A Golden Wake and browsing through a screenshots gallery is that screenshots scroll faster.
    • 68 Metascore
    • 35 Critic Score
    Announce as many cool things as possible, then, while everyone is distracted by flashy trailers, swap the actual game with a hardly playable dummy. Looks like The Masterplan itself is a con.
    • 68 Metascore
    • 49 Critic Score
    A beautiful, unnecessarily protracted, empty shell of a game.
    • 67 Metascore
    • 40 Critic Score
    The soundtrack is the only good thing in the new Rise of the Triad.
    • 67 Metascore
    • 20 Critic Score
    Even though the developers use the word ‘communication’ three times when describing their game, it doesn’t require you to communicate much. If you want to really test your teamwork skills, try a board game called Hanabi or Left 4 Dead on maximum difficulty.
    • 67 Metascore
    • 45 Critic Score
    There are two sides to one’s experience playing Skyshine’s Bedlam. You either feel bewildered when you lose another character in a seemingly unavoidable catastrophe, or grind away, repeating the same routing over and over again. And there is no gameplay between these sides.
    • 67 Metascore
    • 40 Critic Score
    The Park feels like a typical soulless tie-in game, only it promotes a MMORPG instead of a summer movie.
    • 67 Metascore
    • 15 Critic Score
    This Frankenstein’s monster disguised as an adventure game is a clear example of how its creators do not understand what humor, storytelling or gameplay is. At first, you blame the cultural barrier between Japan and the Western world. Then you think that Access Games is trolling us. Finally, you realize that this is just interactive gibberish created by talentless hacks.
    • 66 Metascore
    • 49 Critic Score
    The only tangible addition to this iteration is the boring, half-baked Pro Cyclist mode.
    • 66 Metascore
    • 40 Critic Score
    I hope that there is a special place in hell for the those who made this train-wreck.
    • 66 Metascore
    • 31 Critic Score
    In Sunset, Tale of Tales decided to construct something that looks like a traditional game instead of their usual half-abstract interactive installations, and then it became clear – oh my God, these people have no talent for making games at all.
    • 66 Metascore
    • 40 Critic Score
    An unfinished prototype of a game featuring lots of messed-up gameplay elements and too many ambitions.
    • 66 Metascore
    • 35 Critic Score
    An overly ambitious, tedious, shockingly short game.
    • 66 Metascore
    • 46 Critic Score
    Even the Halo brand can’t save Spartan Strike with its short linear levels, long boring shootouts with dumb enemies and a silly story.
    • 66 Metascore
    • 47 Critic Score
    Whatever its original concept was, Albedo fails as both shooter and adventure.
    • 65 Metascore
    • 35 Critic Score
    Forge is an orphan of a game, with lonely players stalking its empty servers. It is, in fact, not even a game, but just a prototype of one.
    • 65 Metascore
    • 38 Critic Score
    The world of Cradle is huge and beautiful, but oh so ludicrously empty.
    • 65 Metascore
    • 45 Critic Score
    In Unrest, the player is just a spectator. The characters you play cannot change a thing about the world, and it is incredibly disappointing.
    • 65 Metascore
    • 45 Critic Score
    A completely derivative, mouldy, boring hack job created by a once renowned studio. Looks like the hero of Risen 3 is not the only one who lost his soul.
    • 65 Metascore
    • 40 Critic Score
    Introversion Software’s DEFCON is cheaper and way better than this one.
    • 64 Metascore
    • 39 Critic Score
    Telltale’s Game of Thrones is a bad-looking, dumb, predictable drama. It has some powerful moments, but compared to the show and the books, this is nothing more than a farce.
    • Riot Pixels
    • 64 Metascore
    • 40 Critic Score
    If the developers catered less to fans of dumb teen-oriented anime and tried to make their game more PC-friendly, I would have given it a better score. Because the combat system here is excellent.
    • 64 Metascore
    • 35 Critic Score
    In 2013, Deconstructeam entered a Ludum Dare competition with a bare bones concept of a game. Now, a year later, this game has a price tag, but it’s bare just as it was back then.
    • 64 Metascore
    • 30 Critic Score
    In an attempt to please all kinds of strategy players by adding city building, trading and wars, Grand Ages: Medieval miserably fails on all accounts.
    • 64 Metascore
    • 40 Critic Score
    Story is the worst nightmare in Kholat. I expected supernatural stuff, maybe dark sci-fi, or some evil KGB agenda… But the writers took all these three plot ideas, then added parallel worlds, secret objects and cruel science experiments. This is the most absurd and eclectic mishmash of themes I have ever seen in a horror game that tries to look serious.
    • 64 Metascore
    • 25 Critic Score
    This awful strategy game is not worthy of even a single playthrough neither on PC, nor on tablets.
    • 62 Metascore
    • 40 Critic Score
    Encyclopedia is the only decent thing about Space Program Manager, but the truly best part is not even in the game. The manual appendices have detailed descriptions of both US and USSR space programs, and even an interview with Buzz Aldrin himself. They should have published a book instead of a game, really.
    • 62 Metascore
    • 20 Critic Score
    Bladeslinger looks stunning, but the gameplay is just as rotten as the monsters you have to kill.
    • 62 Metascore
    • 40 Critic Score
    Weak story is the worst thing in Neon Struct, complete with two-dimensional characters, huge plot holes, and bad writing.
    • 62 Metascore
    • 38 Critic Score
    Morningstar reminded me of the movie Red Planet starring Val Kilmer: a promising beginning, a speck an intrigue in the middle and a devastating disappointment in the end.
    • 62 Metascore
    • 45 Critic Score
    The Old City: Leviathan is good only for one thing. Leave it running on your computer and go to sleep. Let your friends think that you’re philosophizing all night long.
    • 62 Metascore
    • 45 Critic Score
    It all boils down to this: One Piece is just not a fun beat-‘em-up game.
    • 62 Metascore
    • 25 Critic Score
    Even though the game’s weak attempts at humor work better when you play it with friends, compared to Magicka, Legend of Dungeon is still a snoozefest.
    • 62 Metascore
    • 45 Critic Score
    To some extent, Urban Empire is a game that plays itself. Buildings grow higher and higher, factories crop up on empty plots, citizens open up new shops - all without your input. It could've been a fun zen experience, but everything is artificial and lifeless, and, despite milktoast graphics, the game at times is too sluggish.
    • 62 Metascore
    • 48 Critic Score
    Yet again, Rebellion surprised me. I mean, you have to have a very special talent to turn team-based zombie killing into a chore.
    • 61 Metascore
    • 45 Critic Score
    Portal was stylish. The Talos Principle let us enjoy its scenery. Magnetic is dark, dull and unfriendly.
    • 61 Metascore
    • 40 Critic Score
    As an introduction to old-school classics, Evoland is just too boring, and most veterans are not that nostalgic to blindly forgive its shoddy attempts at game design.
    • 60 Metascore
    • 40 Critic Score
    Even the cooperative mode can't smooth out the many bumps of Tempest.
    • 60 Metascore
    • 45 Critic Score
    You don’t have to think about tactics in Combat, not really – just shoot to kill and watch your six. Forget territory control, since there are no strategic points except your HQ. Faultline Games also designed 5 new maps, added a couple of assault rifles, reworked the interface a bit… and that’s about it. Since you don’t need to own the original Natural Selection 2 to play Combat, and the two games are actually incompatible, the developers nearly fragmented their tightly-knit community. But fans did not fall for the bait – Combat’s servers have been almost empty since day one.
    • 60 Metascore
    • 40 Critic Score
    A low budget horror — in all senses of the word.
    • 59 Metascore
    • 45 Critic Score
    It’s a good thing that Subject 13 is astonishingly short, otherwise we could have had another Moebius on our hands. The game could have won people over with its story, but the writer had given up halfway through, and the rest is just not worth your time.
    • 59 Metascore
    • 44 Critic Score
    Amongst the many sins of Mars: War Logs, the total lack of originality is the worst one.
    • 59 Metascore
    • 15 Critic Score
    There is nothing even remotely decent about this game; wherever you look, you’re bound to find only glaring mistakes.
    • 59 Metascore
    • 45 Critic Score
    A corny, simplistic zombie shooter, which also doubles as a collection of all the genre clichés.
    • 58 Metascore
    • 40 Critic Score
    Aside from (mostly useless) experiments with weaponry, The Weaponographist has nothing going for it.
    • 58 Metascore
    • 46 Critic Score
    God Mode feels like a free-to-play game that somehow got released without a trace of microtransactions. If you want to kill tons of monsters in co-op, better get Serious Sam 3: BFE.
    • 58 Metascore
    • 36 Critic Score
    1954: Alcatraz is the worst game ever produced by Daedalic Entertainment. Thankfully, unlike professional video games reviewers, you can simply ignore this nightmare.
    • 58 Metascore
    • 48 Critic Score
    Kyn
    Kyn seems colorful and promising at first, but in reality it’s unbalanced, derivative and downright boring.
    • 58 Metascore
    • 40 Critic Score
    The moment when Space Hulk loses its charm, is two to three missions in, when you suddenly realize that you’ve already seen everything this game has to offer.
    • 57 Metascore
    • 39 Critic Score
    Armikrog copies and pastes itself several times during the game. 25% of content is original, the rest is just repetitions. You will see identical rooms, chains of actions and even puzzles.
    • 57 Metascore
    • 40 Critic Score
    The developers should stick to what they do best – make more desktop wallpapers.
    • 57 Metascore
    • 45 Critic Score
    Boredom, not ghosts, is your worst enemy in Knock-knock.
    • 56 Metascore
    • 40 Critic Score
    Space engineers are trending in horror games, but you'd be better off spending your time with Amanda Ripley from Alien: Isolation or Isaac Clarke from the Dead Space series.
    • 55 Metascore
    • 35 Critic Score
    Wherever you go in Warhammer Quest, you will find nothing but repetitive dungeons and battles. The original board game was fun because you played it with live people, and it simply doesn’t work as a pure single-player experience.
    • 55 Metascore
    • 35 Critic Score
    It’s not a fully developed tower defense game, but a sketch, almost devoid of tactical possibilities and balance.
    • 54 Metascore
    • 20 Critic Score
    Fan support and unlimited creative freedom gave birth to a monster. If Moebius were a debut by some unknown studio, I would have simply sniffed at it in disdain. But the knowledge that this wretched thing was produced by a lauded veteran of the industry fills my heart with primordial horror.
    • 54 Metascore
    • 20 Critic Score
    A dumb addition to a dumb TV show.
    • 54 Metascore
    • 40 Critic Score
    Breached feels like a demo version rather than a full-fledged game.
    • 54 Metascore
    • 40 Critic Score
    No matter which side wins, Parsis or Forsaken, people who bought E.T. Armies will lose.
    • 54 Metascore
    • 42 Critic Score
    The creators of Hybrid Wars claim that they were inspired by classic isometric twin-stick shooters from the 90s. I wonder what games they were inspired by, because Hybrid Wars is nothing like the good old games from that decade.
    • 54 Metascore
    • 40 Critic Score
    Son of Nor is an unpleasant nostalgic romp which brings memories of shoddy games made at the turn of the century. Level and gameplay design, camera movements, graphics… There is not much to see or to do here.
    • 53 Metascore
    • 38 Critic Score
    It’s not a sequel – just 5 new maps for the original NZA.
    • 53 Metascore
    • 42 Critic Score
    It will take you around 6 hours to beat Shadwen, but I suggest you avoid it altogether. This game is not worth your time.
    • 53 Metascore
    • 48 Critic Score
    I wonder what horrors await me in Dead Effect 3, and I mean it not in a good way because this game fails as first-person shooter.
    • 53 Metascore
    • 40 Critic Score
    A tedious tomb raiding adventure starring an Indiana Jones parody.
    • 52 Metascore
    • 45 Critic Score
    Avoid Sniper: Ghost Warrior 2 at all costs – it will destroy your mental balance with a single shot.
    • 52 Metascore
    • 40 Critic Score
    Just like its zombies, Escape Dead Island is dull and predictable, but it does have a few moments of clarity. Overall, it’s just awful, both as part of the franchise and a stand-alone game.
    • 52 Metascore
    • 40 Critic Score
    There is no way Miner Wars 2081 is a modern reincarnation of the Descent series. It is a flawed, incomplete product that somehow was approved in Steam Greenlight.
    • 52 Metascore
    • 45 Critic Score
    I should also point out unpleasant visuals, crappy voice-over work, horrendous pathfinding and sloppy UI, but it all simply adds injury to the insult, since, first and foremost, JA: Flashback fails as a tactical strategy game.
    • 52 Metascore
    • 45 Critic Score
    As much as CI Games wants to re-brand itself as a triple-A development studio that produces only blockbuster games, the final result is all too familiar. Enemy Front looks better, sounds better, but it’s still boring as hell.
    • 52 Metascore
    • 49 Critic Score
    Jake Keane 2 is crude and clumsy, as if the developers did not want to make this game at all, but someone forced them to.
    • 51 Metascore
    • 45 Critic Score
    Monopoly with monsters – what can be better than that? Well, turns out, pretty much everything else.
    • 51 Metascore
    • 40 Critic Score
    It’s so sad that Daylight became the first commercial product based on Unreal Engine 4. You can’t find worse publicity for Epic’s new tech than this.
    • 50 Metascore
    • 35 Critic Score
    For a game billed as “A Space Trading Adventure”, Cosmonautica is too darn easy. It took me just one hour to amass enough fortune to roll in the dough for the rest of the game. And it’s all thanks to a dumb, single-cell economic model.
    • 49 Metascore
    • 25 Critic Score
    Everywhere you look, Light is a sloppy, unfinished game. Next time I’ll think twice before voting for games in Steam Greenlight – who knows, maybe that short stylish trailer is actually the entire game!
    • 49 Metascore
    • 30 Critic Score
    Ace of Spades has all the components of a decent multiplayer shooter: stylish graphics, gameplay inspired by Team Fortress 2 and Call of Duty, destructible environments… But the sum of these parts feels like a bad parody of popular games.
    • 49 Metascore
    • 25 Critic Score
    Double Fine overestimated its abilities and failed to produce a proper management strategy game. Remember Spacebase DF-9 every time before buying anything in Steam Early Access. Even a big name is not a guarantee that a game will be actually finished.
    • 47 Metascore
    • 25 Critic Score
    The makers of Solarix wanted to follow in the footsteps of System Shock 2 and Dead Space, but the result is just awful.
    • 47 Metascore
    • 37 Critic Score
    Submerged is just not worth two hours of your life.