Riot Pixels' Scores

  • Games
For 830 reviews, this publication has graded:
  • 21% higher than the average critic
  • 9% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 11.7 points lower than other critics. (0-100 point scale)
Average Game review score: 62
Highest review score: 95 The Witcher 3: Wild Hunt
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
830 game reviews
    • 92 Metascore
    • 60 Critic Score
    An interesting concept, a weak execution.
    • 88 Metascore
    • 74 Critic Score
    Legacy of the Void is hardly a milestone in the RTS genre, but it is a nice bookend to the trilogy. Blizzard has finally fulfilled its promise to StarCraft fans.
    • 88 Metascore
    • 71 Critic Score
    All in all, it's a decent platformer worthy of your 10-20 hours of free time. But, as far as metroidvanias go, there is so much stuff to improve in the potential sequel, for example, a map, a teleport system, a bag of collectable items and lots of well-hidden secrets.
    • 86 Metascore
    • 73 Critic Score
    Gone Home is an ideological sister to Dear Esther, only not as beautiful or mysterious.
    • 86 Metascore
    • 68 Critic Score
    Days when people considered StarCraft a gold standard of the RTS genre are long gone. Nowadays, Blizzard tries to mask the old formula by grafting superfluous gameplay elements and tugging at nostalgia strings. Unless you’re a huge fan of StarCraft’s multiplayer, better save your money for Company of Heroes 2 and Wargame: AirLand Battle.
    • 86 Metascore
    • 73 Critic Score
    A bottomless chasm separating the story and the gameplay is the biggest problem of this Tomb Raider. Crystal Dynamics rebooted the series with an origin story. The developers wanted to show us how Lara learns to kill – first animals, then humans – in order to survive, how the hardships of the Yamatai island will make her into the tomb raider well know and love. But in reality, you can’t suspend your disbelief even for a minute. Though Lara sighs and whines a lot, her superhuman vitality would make Wolverine green with envy.
    • 86 Metascore
    • 65 Critic Score
    Anomaly: Korea represents the lazy approach to game development. The game is still fun to play, but it is not nice to sell the same product twice.
    • 86 Metascore
    • 70 Critic Score
    Short, but enjoyable single-player campaign blending Shogo, Portal 2 and Mirror's Edge compliments the familiar multiplayer, which is equally fun and infuriating.
    • 86 Metascore
    • 72 Critic Score
    The gameplay and its mechanics are incredibly simple, and there aren’t any new ideas, but boy, it can be so fun.
    • 85 Metascore
    • 50 Critic Score
    The Talos Principle’s worst transgression is that it is absolutely predictable. The levels are all too similar, and by the end of the game you do pretty much the same routine as you do in the beginning.
    • 85 Metascore
    • 65 Critic Score
    If Almost Human had made a strict dungeon crawler like the first Legend of Grimrock, but with a properly fleshed-out world, better UI, redesigned combat and role-playing systems, I would have recommended such a sequel in an instant. Alas.
    • 85 Metascore
    • 70 Critic Score
    Dragon Age: Inquisition is a weird amalgamation of two different games. One is almost like those classic RPGs from BioWare’s early years; it makes you sit on the edge of your chair, waiting for shocking twists, deliberate over moral dilemmas, laugh and cry. The other is a MMO with generic quests and soulless grinding, having slithered where it should not be. And, alas, there is no way to separate them.
    • 85 Metascore
    • 61 Critic Score
    If you value humor and atmosphere above all else, go forth and enjoy Tales from the Borderlands. If not, you will have a hard time enjoying a cartoon without gameplay, freedom and bedazzling graphics.
    • 85 Metascore
    • 65 Critic Score
    In contrast to the previous expansion, Afterbirth is just a collection of scraps and trimmings that has nothing original to offer.
    • 85 Metascore
    • 68 Critic Score
    However flawed Badland is, you won’t go wrong if you buy it on sale – it’ll help you to kill some time on a trip.
    • 85 Metascore
    • 70 Critic Score
    Yakuza 0 is a compact slice of modern Japan with one difference that in real Tokyo and Osaka they actually have street traffic.
    • 84 Metascore
    • 70 Critic Score
    Only thanks to the Nemesis system stinky orcs from Peter Jackson’s movies rise above being cannon fodder and turn into actual characters. If this cool system weren’t here, no one would have looked twice at this hybrid clone of Batman: Arkham City and Assassin’s Creed.
    • 84 Metascore
    • 50 Critic Score
    It would be a mistake to call Darkest Dungeon a roguelike game. It is, in fact, a more elaborate version of Cookie Clicker. You play with numbers instead of playing a game.
    • 84 Metascore
    • 71 Critic Score
    Black Flag is not a sequel, it is just a big expansion pack, and it has nothing to merit the “4” in its title. Just like Brotherhood and Revelations that fleshed out Assassin’s Creed 2, it is not a step forward, but aside.
    • 84 Metascore
    • 70 Critic Score
    Fallout 4 is an OK game if you treat it as an open-world first-person shooter.
    • 84 Metascore
    • 56 Critic Score
    I was wrong about The Wolf Among Us – twice. The first time is when I hoped that, having practiced drama skills writing an on-rails zombie adventure, Telltale Games would be able to build something more complex and spectacular. The second time is when I thought that there would be some twist in the case of dead hookers. My failed prediction is not what vexes me; it’s the fact that Telltale just skipped the climax of the story altogether.
    • 83 Metascore
    • 70 Critic Score
    Gunpoint is stylish, incredibly atmospheric and quite deceptive as it is actually a clever puzzle rather than stealth action. Too bad it is only 3 hours long, and there is no incentive to revisit the game when you’re done with it.
    • 83 Metascore
    • 67 Critic Score
    Life Is Strange is a very controversial game. On one hand, it sets a new quality standard in ‘cinematic’ adventure games — from now on, they must give freedom to players and make them emotionally invested in on-screen events. On the other hand, it’s packed with dumb gaffes and disastrous shortcomings. Still, if you managed to reach the end credits and spent the next couple of days thinking about the characters, then it was worth it.
    • 83 Metascore
    • 70 Critic Score
    Despite the "Can't stop the progress" tagline, Deus Ex: Mankind Divided is pretty much a rehash of the previous game.
    • 83 Metascore
    • 70 Critic Score
    Monaco fails at balancing fun and cold math; the first levels are so easy that you’ll run through them without even thinking, but by the end the awkward arcade shenanigans will become the downfall of your carefully laid plans.
    • 83 Metascore
    • 70 Critic Score
    Besides killing enemies, there is not much to do; the entire game is a linear path from one small arena to the next one. Yes, there is a story, but in Bastion it was seamlessly integrated into gameplay, and here it only breaks the pace.
    • 83 Metascore
    • 60 Critic Score
    This interactive aquarium is a sight to behold, but not enticing enough to make me spend one more minute underwater.
    • 83 Metascore
    • 60 Critic Score
    Resident Evil 7 is chock full of spectacular cinematic scenes, but what's the point of all that if they're hardly scary at all? Worse, some of them make you laugh.
    • 83 Metascore
    • 70 Critic Score
    Tekken 7 is a great time-killer that can hold its own against the latest installments of Guilty Gear and BlazBlue.
    • 82 Metascore
    • 68 Critic Score
    The story is going around in circles, and the charm of the first act is all but gone. At this rate, Conway and his dog will soon lose their chance to leave a mark on the genre.
    • 82 Metascore
    • 60 Critic Score
    Pure gameplay delight exists. And Superhot shows us that it is within our reach. All you have to do is turn a hot idea into a full-fledged game. Meanwhile, you can buy and enjoy an expensive sliver of hope.
    • 82 Metascore
    • 55 Critic Score
    Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.
    • 82 Metascore
    • 68 Critic Score
    The Wolf Among Us is still more enjoyable than the 2nd season of Telltale’s The Walking Dead, but, all in all, the taste is already gone, and there are two more installments to play through.
    • 82 Metascore
    • 70 Critic Score
    The action in Metal Gear Revengeance is always spectacular, albeit it won’t be long before you notice some repetitive patterns. Unfortunately, the story that glues these battles together is weak.
    • 82 Metascore
    • 55 Critic Score
    Despite improved graphics and Havok-powered physics, Zero Hour is nowhere near as spectacular as Modern Combat 3. Scripted on-rails sequences where you control drones is the only thing that breaks 4 hours of monotonous shooting at numb-brained enemies.
    • 82 Metascore
    • 74 Critic Score
    If you want to take part in an exciting adventure and you're willing to suffer through annoying technical problems, I think you will get your share of fun out of The Last Guardian. But you have to be patient as this game starts incredibly slowly.
    • 82 Metascore
    • 71 Critic Score
    Genetic modifications, ethical dilemmas, sentient machines vs their human masters — Technobabylon tackles these complex issues and paints a vivid picture of our future. It does this in an awkward manner at times, but if you’re willing to overlook some flaws, you’ll enjoy a compelling cyberpunk story in between sessions of Satellite Reign.
    • 82 Metascore
    • 70 Critic Score
    The game takes your breath away from the first seconds, but its paper-thin story quickly gets lost in the beautiful picture.
    • 82 Metascore
    • 70 Critic Score
    A decent collection of racing-themed puzzles for those who prefer really hardcore arcade games.
    • 81 Metascore
    • 73 Critic Score
    It's the only modern multiplayer FPS based on the Vietnam war, and its developers used all their past experience to create a fun, stylish and very gory shooter. That being said, next time Tripwire will have to come up with something more original than that.
    • 81 Metascore
    • 65 Critic Score
    Just like a skilled swordsman, the developer of Nidhogg disarmed me and lured into a trap – you either miss one of the best fighting experiences ever made, or pay $15 for what is basically an incomplete game.
    • 81 Metascore
    • 74 Critic Score
    It could have been a masterpiece if the writers knew when to stop.
    • 81 Metascore
    • 70 Critic Score
    There are no breathtaking vistas to behold, but still, Sunless Sea is a great destination for virtual tourists. If you only you didn’t have to suffer through the monotony and fight the hastily implemented, out-of-place rules.
    • 81 Metascore
    • 57 Critic Score
    I guess Telltale wanted to show the world as seen by the child whose whole life depends on adults’ decisions. The result feels like you’re trying to play a game, but someone took your gamepad.
    • 81 Metascore
    • 70 Critic Score
    As fun The Shadow Sun is, it feels like the developers had to cut a lot of corners in order to finally make it onto the market.
    • 81 Metascore
    • 71 Critic Score
    Wolfenstein: The New Order is not as good as previous works of these ex-Starbreeze devs, and it is not as good as No One Lives Forever, which it clearly draws a lot of inspiration from. While not an instant classic, it is still a fun, almost nostalgic romp.
    • 81 Metascore
    • 72 Critic Score
    Alien: Isolation's story will take you around 15-20 hours to complete. But, to spare yourself the bitter aftertaste of the second part of the campaign, do this – after completing Mission 10, quit the game and pretend that you’ve just seen a happy ending.
    • 81 Metascore
    • 70 Critic Score
    If you’re not into art house video games, steer clear of Kentucky Route Zero. And even if you’re always first in line to try some weird experience, wait until they release the remaining acts. Right now, it’s hard to say what this is: a breakthrough or a hyped-up bubble.
    • 81 Metascore
    • 70 Critic Score
    The iOS version of The Lords of Midnight is a good remake. It treats the original game with love and respect, although you have to be a big retro fan in order to fully enjoy it.
    • 81 Metascore
    • 63 Critic Score
    Another episode comes and goes, but the stale formula remains the same. It is ‘survivors of a global catastrophe fight amongst themselves’ multiplied by ‘get your hands off the mouse, we’ll play the game for you’.
    • 81 Metascore
    • 70 Critic Score
    Defense Grid 2 feels like a very conservative remake featuring new maps. No bold design ideas here – everything is almost verbatim like in Defense Grid: The Awakening which was released 6 years ago, only the gameplay is a bit simplified.
    • 81 Metascore
    • 63 Critic Score
    FF15 looks like a huge patchwork quilt made out of dozens shoddily sewn little pieces. Sometimes you can't help but marvel at the incredible attention to detail, some ideas (like photos, for example) are a stroke of genius, but then it comes to the crux of the matter… and the hair stands up on the back of your neck.
    • 81 Metascore
    • 68 Critic Score
    Despite a ton of annoying drawbacks, Dark Arisen is probably of the few somewhat enjoyable PC ports of a Japanese RPG.
    • 81 Metascore
    • 65 Critic Score
    Just like Halo 2, the last Alone in the Dark and Hotline Miami, Far Cry 3: Blood Dragon is not worthy of its heavenly soundtrack.
    • 81 Metascore
    • 70 Critic Score
    Should you read lengthy Internet discussions on what is missing now in Beyond Earth, you may think that the game is simply guilty of being not enough like Alpha Centauri, when, in fact, the problem lies elsewhere. Beyond Earth is worse than its 15-year-old predecessor in all regards, and it has nothing to make up for it. Firaxis made a decent, but shallow game that gets old after 2-3 playthroughs, which is not a good sign in a 4X genre.
    • 81 Metascore
    • 71 Critic Score
    Even though FIFA 16 can easily fool you into thinking that you’re watching live TV, these pretty visuals are not enough to justify this expensive upgrade from FIFA 15. But if you missed last year’s game, you’re in for a treat.
    • 80 Metascore
    • 67 Critic Score
    The story is short on emotions, the main characters lost their charm, the script is a messy patchwork, but the worst flaw is that the gameplay is repetitive and sluggish.
    • 80 Metascore
    • 73 Critic Score
    Tyranny sometimes doesn't feel like a game in its own. I could not shake the feeling that I was playing an extended prologue to some awesome, not yet released RPG. You can play through this story in very different ways, exploring various shades of gray during your travels, but you won't be able to escape the shockingly abrupt ending.
    • 80 Metascore
    • 67 Critic Score
    It's easy to rule an entire genre of soccer management sims when your worst enemy is a weak indie title like Retro Football Boss. But now, Sports Interactive faces a rising threat of stagnation, and as the developers continue to go around in circles, the word "refund" will be cropping up more often in the user comments section on Steam.
    • 80 Metascore
    • 69 Critic Score
    Every situation in GRID 2 feels the same, and there is a reason. Having collected more than 50 cars in my virtual garage, I can’t point out my favorite ones – they all behave the same way, without any distinctive quirks of ‘character’. And locations that repeat ad nauseum only make this feeling worse.
    • 80 Metascore
    • 72 Critic Score
    Arkane made a mistake of cutting Daud’s story into two separate DLCs because all the good stuff is in the second part.
    • 80 Metascore
    • 63 Critic Score
    Maybe they should have made this story into a radio play rather than a video game?..
    • 80 Metascore
    • 65 Critic Score
    Don’t expect to witness the events of the original game in a new light. Daud, the new player character, has a story of his own that is spread thin over three disappointingly short missions.
    • 80 Metascore
    • 65 Critic Score
    Gravity Rush 2 is a charming collection of interesting ideas and situations, marred by the infantile story, samey gameplay, some unintentionally funny animations of the main character, along with annoying bugs.
    • 80 Metascore
    • 72 Critic Score
    Far Cry 4 is yet another collection of stale ideas that permeate every Ubisoft title of the last few years, adorned with a ho-hum story. But, even if you realize that you played almost the same game back in 2012, Kyrat is still a good place to escape from your everyday life.
    • 80 Metascore
    • 73 Critic Score
    Legendary Heroes is yet another step forward for Stardock, If you are not familiar at all with Elemental, the studio’s previous effort, or other 4X fantasy strategy games, it may even surprise you. It’s just not a stand-out game.
    • 80 Metascore
    • 72 Critic Score
    Around Every Corner is a layer between the middle and the end of the story, and it's mostly filler.
    • 80 Metascore
    • 65 Critic Score
    Luftrausers is one of those arcade games that feel very nice, but there is not much to do.
    • 80 Metascore
    • 63 Critic Score
    The concept of Stealth Bastard is ripe for a mind-bending puzzle adventure. Alas, instead of teasing our brains, Curve Studios made a tedious exercise for training finger strength.
    • 80 Metascore
    • 70 Critic Score
    An open world game devoid of meaningful content will be forever remembered only as a tool for making astonishingly beautiful screenshots.
    • 80 Metascore
    • 66 Critic Score
    If you're interested in Candle because of its stylish looks, just skip the game itself and enjoy the screenshots.
    • 80 Metascore
    • 65 Critic Score
    Are you ready to shell out for a pricey graphics update? Because as a simulator, Football Manager did not mature at all.
    • 80 Metascore
    • 70 Critic Score
    In this final installment, you’ll spend 3-4 hours watching the writers retconning the history of Columbia and Rapture, but none of these revelations are exciting.
    • 80 Metascore
    • 68 Critic Score
    Creative Assembly needs to put extra effort into the making of the upcoming Total War: Warhammer so as not to lose the last vestiges of the studio’s credibility.
    • 79 Metascore
    • 70 Critic Score
    Alas, the developer allowed the masterfully crafted narrative to fall apart in the end. After enjoying immensely detailed side stories, and seeing some very powerful scenes, the weird ending is the weakest point of the game.
    • 79 Metascore
    • 65 Critic Score
    Super House of Dead Ninjas is too predictable compared to its predecessor. A game that uses randomly generated levels could keep you entertained for a very long time, and House of Dead Ninjas did that by combining various obstacles. But now, only the order of rooms is random, and their contents are mostly the same all the time.
    • 79 Metascore
    • 72 Critic Score
    Don’t expect too much of Gunslinger – it stretches its 6 hours of running and gunning with a lot repetition. They don’t even let us ride a horse – in a western game, really?! On the other hand, this Call of Juarez is a huge improvement over the abysmal CoJ: The Cartel.
    • 79 Metascore
    • 69 Critic Score
    A hit and miss adventure that tries to pay homage to Tim Schaffer's undying classics from the 90s. It does feel like old school, and sometimes, it's even funny, but never reaches that level of brilliance.
    • 79 Metascore
    • 68 Critic Score
    Rising Tide only looks like a hefty expansion because it fails to breathe life into Beyond Earth.
    • 79 Metascore
    • 65 Critic Score
    The fantasy world of Aventuria is bigger and more beautiful than in Chains of Satinav, but it’s all for naught, because Memoria’s flaws are all too familiar.
    • 79 Metascore
    • 70 Critic Score
    If the developers were a bit more creative with the concept, they could have turned the game into a great puzzle in a sandbox-style environment with terraforming and freedom of exploration. Alas, Waking Mars as it is now has neither decent puzzles nor sandbox gameplay, although if you're itching to play a god-sim, this one will do nicely.
    • 79 Metascore
    • 70 Critic Score
    The game’s illusion of freedom is a bit disappointing. There are no paths surrounded by invisible walls as we have come to expect from other ‘endless runners’, and the first thing you do is try to take a peek at the edge of this world. But, in reality, there are only three ways: forward, just to the left, and just to the right.
    • 79 Metascore
    • 65 Critic Score
    That 'early access' feeling is still present in what is billed as a finished product. In fact, it is even stronger than before, with the unruly camera, horrible interface, slow-thinking AI, long loading times, and the help system presented in plain text format. And the promised career mode is even more bare-bones than in Qvadriga and Armored Core: Formula Front.
    • 79 Metascore
    • 70 Critic Score
    Judgment is a prequel that no one asked for. The story campaign is worth a go if you play it in co-op with friends and take declassified missions – although it adds nothing to the story of Sera. The new multiplayer modes are okay, but overall all these ‘changes’ are just a game of musical chairs.
    • 79 Metascore
    • 65 Critic Score
    If you’re not an avid fan of shoot-‘em-ups, you’d hardly look twice at this plain-looking game and its scanty arsenal of weapons.
    • 79 Metascore
    • 69 Critic Score
    At first, State of Decay feels like an exciting introduction into a bleak world of zombie apocalypse, but tedious missions, dated graphics and boring characters quickly ruin all the fun.
    • 78 Metascore
    • 50 Critic Score
    Apotheon looks beautiful, but it loses its charm in mere 15 minutes. The beauty can’t save the shoddy game design.
    • 78 Metascore
    • 60 Critic Score
    For a game that is almost devoid of gameplay by concept, a boring story is a like a death sentence. Three hours of Clementine’s misadventures boil down to ‘Well, try not to die, okay?”
    • 78 Metascore
    • 65 Critic Score
    Stellaris feels like two games of completely different quality. One game offers boring linear stand-offs against a tame AI, the other is an excellent multiplayer platform.
    • 78 Metascore
    • 60 Critic Score
    When describing the 3rd episode of the season, In Harm’s Way, I compared Telltale to a maniac who lives to torture his victims. No Going Back only reinforces this impression.
    • 78 Metascore
    • 50 Critic Score
    When the end titles start rolling, you’ll look back at your journey in disbelief, saying “And this is it? So, those were the puzzles?! Wait, what about the story?”
    • 78 Metascore
    • 72 Critic Score
    The fourth installment is much closer to the bullseye than previous ones. If only Rebellion hired a decent writer…
    • 78 Metascore
    • 60 Critic Score
    Hand of Fate is ridiculously easy until the few final stages, and even then it’s not a challenge of your wits or skill, but a simple test of luck.
    • 78 Metascore
    • 68 Critic Score
    Duality is the biggest flaw of Dirt 4. Fans of colorful arcade racing games will find it too dull and unforgiving, while hardcore rally enthusiasts continue to enjoy their DiRT Rally and Richard Burns Rally.
    • 78 Metascore
    • 72 Critic Score
    Looks like the developers read all the reviews and comments that people had posted about Grid 2 and quickly made an improved version of that game. Their best achievement? Grid is no longer a nerve-wracking experience.
    • 78 Metascore
    • 69 Critic Score
    Amid the Ruins gave me hope that The Walking Dead: Season Two may still go out with a bang.
    • 78 Metascore
    • 65 Critic Score
    Garden Warfare gives out a weird vibe. It has solid gameplay, cool look and almost no game-breaking bugs, but it doesn’t have a heart. As if even its creators did not care about their project and made it only because the higher management told them to.
    • 78 Metascore
    • 60 Critic Score
    If the combat system had more depth to it, Samurai Gunn would have been much more enjoyable.
    • 78 Metascore
    • 68 Critic Score
    Playing 400 Days is like watching a random scene from a summer action movie – you have no idea who is shooting whom and, what’s more important, why the hell you’re supposed to care for these characters.
    • 78 Metascore
    • 65 Critic Score
    The story is really good, and it’ll take you about 15 hours to complete all four chapters. The game’s problem lies in the boring, QTE-laden battles, and you can avoid it altogether by downloading official Lone Wolf e-books free of charge onto the platform of your choice. So yeah, just skip the game.

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