RPGamer's Scores

  • Games
For 417 reviews, this publication has graded:
  • 29% higher than the average critic
  • 4% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.9 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Shadowrun: Dragonfall - Director's Cut
Lowest review score: 20 Valhalla Knights 3
Score distribution:
  1. Negative: 61 out of 417
417 game reviews
    • tbd Metascore
    • 50 Critic Score
    The Skull of Smakh-Daon undoubtedly delivers exactly what it promises. Amusing dialogue and situations aplenty will be found wrapped inside a laborious dungeon crawler that tosses invisible dice around to determine everything inside of battle.
    • 47 Metascore
    • 50 Critic Score
    Although X-Men Destiny is extremely short, wrapping up at six hours or less, the game's many customization options, including three power sets with multiple individual power options, three playable characters with different backgrounds, and two factions to join, give it a lot of replay value. Unfortunately, other elements of the game are not up to snuff, and it's difficult to recommend as a full-priced product.
    • 65 Metascore
    • 50 Critic Score
    Strategy RPGs and visual novels seem like a suitable match given the history of great stories in this sub-genre. A fine union may still be possible, but Tears to Tiara II is certainly not it, and not because of a lackluster story.
    • 78 Metascore
    • 50 Critic Score
    Overall, League of Legends holds a lot of promise, but comes up short as a retail product.
    • 62 Metascore
    • 50 Critic Score
    Overall, Chantelise will tickle those who are gluttons for punishment, but with its unfriendly game design, it'll leave many newcomers starving for something more approachable.
    • 65 Metascore
    • 50 Critic Score
    While Phantom Brave: The Hermuda Triangle isn't a poor game, it fails to distinguish itself from the multitude of tactical RPGs already around.
    • 70 Metascore
    • 50 Critic Score
    If you're desperate for a portable Little King's Story experience, New Little King's Story should sate your appetite, but be warned: little Corobo's all grown up, and he's lost his imagination.
    • 72 Metascore
    • 50 Critic Score
    There is fun to be had in Divinity II, especially in terms of exploration and customization. Unfortunately, the game's poorly plotted story and uneven difficulty will challenge the patience of most players, even those who enjoy parts of the game.
    • 71 Metascore
    • 50 Critic Score
    The 3rd Birthday is a difficult game to recommend. There are aspects of it that really shine and make it an enjoyable experience, but others features, particularly the game's tortuous story, will surely disappoint those who were expecting the game to be in the vein of the previous Parasite Eve titles.
    • 70 Metascore
    • 50 Critic Score
    Pandora's Reflection has some flashes of enjoyment, but these aren't strong enough to hold up the game without support, which is sadly lacking.
    • 71 Metascore
    • 50 Critic Score
    While the game has a lot of potential and is shiny on the surface, it lacks the depth and accessibility that prior puzzle-bending titles have offered and serves up a game that's ultimately a Bejeweled Twist variant done up pretty.
    • 56 Metascore
    • 50 Critic Score
    Agarest 2 is a definite step in the right direction for the series, but there's still plenty of room for improvement. Some time spent focusing on creating a more engaging world and story, as well as to streamline some of the game's unnecessarily complex systems should help in getting Agarest to rise up the rankings. The series is beginning to show promise, however, and its pre-existing fans will find much to like in this entry.
    • 58 Metascore
    • 50 Critic Score
    Black Sigil's unpleasant combat is truly a shame, because just about everything else in the game successfully emulates the feeling of playing a great lost Super Nintendo RPG.
    • 73 Metascore
    • 50 Critic Score
    Those with a more retro mindset will find some enjoyment, but are also likely to discover that not everything trying to evoke the best of a former era does it successfully.
    • 57 Metascore
    • 50 Critic Score
    Neverland Card Battles is indeed unique and the first game to accurately combine a CCG with a TRPG; however, although it is not bad, the execution has just enough holes in it to keep the game from being fun.
    • 55 Metascore
    • 50 Critic Score
    Criminal Girls quite ably eats up a good few hours early on, but simply fails to provide enough of a lasting experience to recommend. There are some interesting aspects, and it helps cater to a niche, but it's hard to find any area in the gameplay where things haven't been done considerably better elsewhere.
    • 66 Metascore
    • 50 Critic Score
    Overall, Lightning Returns: Final Fantasy XIII is more trouble than it's worth. While there are a few things to enjoy about it, the game is all over the place, and the banal plot and ridiculously neat ending make it impossible to take seriously.
    • 65 Metascore
    • 50 Critic Score
    It looks, runs, and plays fine with the main downsides being the story and script and anything related to them. The problem is that everything Risen 3 does decently has already been done better. It's Assassin's Creed IV without the assassin mechanics or ship battles.
    • 71 Metascore
    • 50 Critic Score
    In short bursts or with a group of friends, there's certainly a lot of fun to be had, but it's the sort of mindless, arcade-style fun you'd find in Zombies Ate My Neighbours. Players looking for a complete package had best look elsewhere.
    • 68 Metascore
    • 50 Critic Score
    While Grand Bazaar can be considered a solid entry to the Harvest Moon DS titles, its problem is that it doesn't really do anything new other than the bazaar.
    • 66 Metascore
    • 50 Critic Score
    All of the problems listed here are clearly something to take into consideration when looking at Ragnarok Odyssey, but this game is not a typical start-to-finish RPG. It's best played in chunks with occasional bouts of co-op thrown in for good measure.
    • 70 Metascore
    • 50 Critic Score
    Despite its flaws Rainbow Moon is a decent option for fans of the SRPG genre at a very approachable initial price.
    • 59 Metascore
    • 50 Critic Score
    With a dearth of decent western RPGs as of late, players desperate for something new might find that Mars War Logs scratches that itch, but don't expect anything amazing.
    • 61 Metascore
    • 50 Critic Score
    Ragnarok Odyssey ACE is a good game to play in bursts because it doesn't demand a lot of one's attention or time. It's even more enjoyable when you have a friend to share it with. Unfortunately, there's just not enough variety in terms of missions or gameplay to keep the game engaging.
    • 70 Metascore
    • 50 Critic Score
    Unfortunately, while the original game really had a fairly interesting story, this game fell a little short of it.
    • 65 Metascore
    • 50 Critic Score
    Those expecting an experience from Ragnarok Tactics on par with Final Fantasy Tactics or Tactics Ogre are likely to come away disappointed. While the game doesn't suffer from any major issues or grievances, there just seems to be a general lack of inspiration or anything to make the game stand out. However, Ragnarok Tactics is a decent time-killer that should at least be able to satisfy any tactical RPG itch, albeit one unlikely to make an impact on many favourites lists.
    • 76 Metascore
    • 50 Critic Score
    It's a unique and breezy endeavor, but one with plenty of aggravation along the way.
    • 72 Metascore
    • 50 Critic Score
    Crimson Alliance is a fairly competent, if completely forgettable game.
    • 62 Metascore
    • 50 Critic Score
    At the end of the day, Dead Island: Riptide has a lot of good ideas, especially in its latter half. The combat, while repetitive and often frustrating with the annoying inventory management, still manages to provide exciting encounters. It just seems as if the developer didn't trust players enough to fully immerse them with the survival horror title suggested by the mechanics.
    • 79 Metascore
    • 50 Critic Score
    Roguelike mechanics are not a turn-on for me in most instances, and after finishing this I fervently hope not to deal with trap-laden dungeons again for a very long time. It's some kind of testament to Etrian Mystery that I was able to finish it, but not without many irrational bursts of rage at its mechanics.