Slant Magazine's Scores

For 197 reviews, this publication has graded:
  • 25% higher than the average critic
  • 3% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Persona Q: Shadow of the Labyrinth
Lowest review score: 10 Daylight
Score distribution:
  1. Positive: 80 out of 197
  2. Negative: 31 out of 197
197 game reviews
    • 49 Metascore
    • 40 Critic Score
    The result is a boilerplate brawler that's almost entirely devoid of original style, and of interest only for the most faithful of Digimon devotees.
    • 47 Metascore
    • 40 Critic Score
    The sorry "story" segments largely amount to random combinations of the four main characters trading bad jokes, such as running the difference between "who" and "whom" into the ground.
    • 32 Metascore
    • 40 Critic Score
    The undercooked Rise of Lyric does away with just about everything that makes a great Sonic game, favoring tedious, uninspired combat, exploration, and puzzle-solving over exhilarating bursts of speed coupled with well-designed platforming passages.
    • 68 Metascore
    • 40 Critic Score
    The story has some minor twists and turns, but most of them can be seen from miles away, and its best characters and moments come and go in the cutscenes, not as part of gameplay.
    • 66 Metascore
    • 40 Critic Score
    It may not be developer Kent Hudson's Great American Game, but perhaps there might be just a little room for mundane video games after all.
    • 56 Metascore
    • 40 Critic Score
    Leisure Suit Larry: Reloaded is both the longest (in terms of frustration) and shortest (in terms of satisfaction) two hours of your life, and unless your fetish lies in overpriced nostalgia, there are better ways to get off.
    • 57 Metascore
    • 40 Critic Score
    Even the least impressionable of youngsters will likely find themselves bored to tears by the uninventive gameplay and bland visuals the game exhibits.
    • 59 Metascore
    • 40 Critic Score
    We're meant to believe that solving the mystery of the Bell Killer would redeem Ronan and allow him the peace to move on, but nothing about Murdered: Soul Suspect gives the impression that he deserves it.
    • 73 Metascore
    • 40 Critic Score
    While it's to The Room's credit that the graphics and sound design remain impressive with the transition to PC, and able to compete against other PC titles, the gameplay does not, and without a compelling story the experience ends up being sadly forgettable.
    • 61 Metascore
    • 40 Critic Score
    It aims to dethrone Nintendo Land as the Wii U party game of choice, but the end result is a pixelated manifestation of an opportunity ignored.
    • 43 Metascore
    • 40 Critic Score
    A clueless game that has lost sight of what made its digital ancestors genre classics, cheapening itself by unwisely choosing style over substance.
    • tbd Metascore
    • 40 Critic Score
    A convoluted compendium of horror clich├ęs that superficially invokes mental illness, The Evil Within distinguishes itself as the most pandering survival-horror game yet.
    • 61 Metascore
    • 40 Critic Score
    Such is the slow death of The Crew, a foundation of a serviceable racer, weighted down with the worst tendencies of AAA "added value" game design. There's a good game buried alive inside it, and when they finally plant the headstone, the cause of death will be chiseled as "trying too hard."
    • 62 Metascore
    • 40 Critic Score
    Disappointingly, what they've been allotted is a tattered set of hand-me-down LEGO blocks, mismatched and marked with the fingerpaint smudges of those who've grown up and moved on to Minecraft.
    • 72 Metascore
    • 30 Critic Score
    Like an actual storm itself, the game expends all of its invigorating freshness within the first 10 minutes, and what follows is more of a tedious and waterlogged slog.
    • 40 Metascore
    • 30 Critic Score
    The developer attempts to justify non sequiturs with a psychological narrative that distorts reality, but the twists only become more and more meaningless as the escape progresses.
    • 73 Metascore
    • 30 Critic Score
    Some will try to excuse this nonsense by claiming the game is for kids, but this cynical explanation implies we live in an age where we should lie to everyone, including our children, about what "adventure" entails.
    • 49 Metascore
    • 30 Critic Score
    Lackluster battle mechanics, glitchy AI issues, and uninteresting, half-baked narrative passages make the roughly seven-hour initial playtime feel like double the length.
    • 41 Metascore
    • 30 Critic Score
    Simply put, ghosts have no real freedom, and while the game pretends to offer you a variety of ways to get the perquisite number of scares in each level, all of your haunts are variations on the same theme.
    • 53 Metascore
    • 30 Critic Score
    This is entertainment of the tawdriest variety, and while a game has no obligation to be significant, it'd be nice if it wasn't so mindless.
    • tbd Metascore
    • 30 Critic Score
    All of the mumbling about death is just your standard post-9/11 cynicism, and it reveals how the game confuses tiring resignation with insight.
    • 71 Metascore
    • 30 Critic Score
    Grand Theft Auto may be more graphic, but I'd rather have kids play in that fully realized world, with the wealth of side-missions, beautiful views, and more authentic vehicles, than in this dumbed-down cartoon catastrophe.
    • 63 Metascore
    • 30 Critic Score
    The game is our best example that we can play a movie. The fact that the movie in question is a leaden, unimaginative waste is almost incidental.
    • 45 Metascore
    • 30 Critic Score
    The last slap to a fan's face is that you only command Kirk's iconic Starship Enterprise once, in the form of an appalling turret sequence.
    • 42 Metascore
    • 20 Critic Score
    This clumsy attempt at RPG matchmaking throws together a super-casual dating simulation with a sluggish battle system, framing the whole thing with a story that never stops wobbling between the serious and lecherous.
    • 42 Metascore
    • 20 Critic Score
    Developer Three Rings refuses to do any sort of meaningful updating to the product, presenting an aesthetically revolting, monotonous, franchise-forsaking endeavor that should have Oda-sensei throwing a temper tantrum in response.
    • 74 Metascore
    • 20 Critic Score
    The subtitle of Hotline Miami 2 should read "Wrong Decade."
    • 53 Metascore
    • 20 Critic Score
    Not only is the game an unsightly, tedious, and mind-numbingly dimwitted distraction, it's also completely unnecessary--a nearly bottomless descent into uncompromising mediocrity.
    • 53 Metascore
    • 20 Critic Score
    The game appears to be a product of magical thinking, as if throwing together watered-down tropes from games like The Witcher might somehow yield a finished product.
    • 37 Metascore
    • 10 Critic Score
    Attempting to play this HD remake of Dementium II is an experience more horrifying than anything presented in the game.