Slant Magazine's Scores

For 338 reviews, this publication has graded:
  • 26% higher than the average critic
  • 4% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 8.5 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Tearaway Unfolded
Lowest review score: 10 Doors
Score distribution:
  1. Negative: 62 out of 338
338 game reviews
    • 69 Metascore
    • 40 Critic Score
    It lies somewhere between a fully formed game in which would-be wizards learn to chain elements into powerful spells and a low-rent improv show, in which everybody just makes things up as they go.
    • tbd Metascore
    • 40 Critic Score
    A convoluted compendium of horror clich├ęs that superficially invokes mental illness, The Evil Within distinguishes itself as the most pandering survival-horror game yet.
    • 77 Metascore
    • 40 Critic Score
    It fails to satisfy the natural urge to explore a three-dimensional realm of seemingly endless possibilities.
    • 61 Metascore
    • 40 Critic Score
    Such is the slow death of The Crew, a foundation of a serviceable racer, weighted down with the worst tendencies of AAA "added value" game design. There's a good game buried alive inside it, and when they finally plant the headstone, the cause of death will be chiseled as "trying too hard."
    • 62 Metascore
    • 40 Critic Score
    Disappointingly, what they've been allotted is a tattered set of hand-me-down LEGO blocks, mismatched and marked with the fingerpaint smudges of those who've grown up and moved on to Minecraft.
    • 32 Metascore
    • 30 Critic Score
    Robomodo's Activision-mandated update most often challenges players, strangely, not to score big, but stupidly.
    • 72 Metascore
    • 30 Critic Score
    Like an actual storm itself, the game expends all of its invigorating freshness within the first 10 minutes, and what follows is more of a tedious and waterlogged slog.
    • 40 Metascore
    • 30 Critic Score
    The developer attempts to justify non sequiturs with a psychological narrative that distorts reality, but the twists only become more and more meaningless as the escape progresses.
    • 70 Metascore
    • 30 Critic Score
    Ironically, the game grinds to a halt whenever it indulges in callbacks to the Legend of the Zelda brand.
    • 73 Metascore
    • 30 Critic Score
    Some will try to excuse this nonsense by claiming the game is for kids, but this cynical explanation implies we live in an age where we should lie to everyone, including our children, about what "adventure" entails.
    • 61 Metascore
    • 30 Critic Score
    The dialogue, merely filler between bouts, is more entertaining than the combat that's meant to be the game's focus.
    • 49 Metascore
    • 30 Critic Score
    Lackluster battle mechanics, glitchy AI issues, and uninteresting, half-baked narrative passages make the roughly seven-hour initial playtime feel like double the length.
    • 41 Metascore
    • 30 Critic Score
    Simply put, ghosts have no real freedom, and while the game pretends to offer you a variety of ways to get the perquisite number of scares in each level, all of your haunts are variations on the same theme.
    • 53 Metascore
    • 30 Critic Score
    This is entertainment of the tawdriest variety, and while a game has no obligation to be significant, it'd be nice if it wasn't so mindless.
    • 48 Metascore
    • 30 Critic Score
    Players who manage to get past the technical issues will find themselves saddled with a generic, emotionless game.
    • 38 Metascore
    • 30 Critic Score
    It all adds up to a sad and baffling state of affairs for Godzilla's current-gen debut. It's a game that would have felt lackluster and empty even if it had actually come out on the PS2.
    • 73 Metascore
    • 30 Critic Score
    Imagine a roller coaster that stops for maintenance every 30 feet and doesn't allow you to exit, even after you've already been around the track a few dozen times.
    • tbd Metascore
    • 30 Critic Score
    All of the mumbling about death is just your standard post-9/11 cynicism, and it reveals how the game confuses tiring resignation with insight.
    • 71 Metascore
    • 30 Critic Score
    Grand Theft Auto may be more graphic, but I'd rather have kids play in that fully realized world, with the wealth of side-missions, beautiful views, and more authentic vehicles, than in this dumbed-down cartoon catastrophe.
    • 63 Metascore
    • 30 Critic Score
    The game is our best example that we can play a movie. The fact that the movie in question is a leaden, unimaginative waste is almost incidental.
    • 75 Metascore
    • 30 Critic Score
    The game's twist comes at great expense, because it leaves nothing else for players to discover in the nuance-less second act.
    • 45 Metascore
    • 30 Critic Score
    The last slap to a fan's face is that you only command Kirk's iconic Starship Enterprise once, in the form of an appalling turret sequence.
    • 73 Metascore
    • 20 Critic Score
    No wonder the game leans so heavily on pop-culture references, as they help to distract from the relative emptiness of the game itself.
    • 42 Metascore
    • 20 Critic Score
    This clumsy attempt at RPG matchmaking throws together a super-casual dating simulation with a sluggish battle system, framing the whole thing with a story that never stops wobbling between the serious and lecherous.
    • 60 Metascore
    • 20 Critic Score
    The developer's ambition to make a triple-A title without the resources of a larger studio gets the better of them.
    • 44 Metascore
    • 20 Critic Score
    The developers veer beyond the cartoonish nature of the TMNT television series and straight into the absurd.
    • 42 Metascore
    • 20 Critic Score
    Developer Three Rings refuses to do any sort of meaningful updating to the product, presenting an aesthetically revolting, monotonous, franchise-forsaking endeavor that should have Oda-sensei throwing a temper tantrum in response.
    • 52 Metascore
    • 20 Critic Score
    This series reboot fails to replicate the cleanness of the original games' racing mechanics.
    • 74 Metascore
    • 20 Critic Score
    The subtitle of Hotline Miami 2 should read "Wrong Decade."
    • 76 Metascore
    • 20 Critic Score
    It sensationalizes the concepts of the misunderstood creator and the misguided audience and begs pity from the latter.