Slant Magazine's Scores

For 431 reviews, this publication has graded:
  • 25% higher than the average critic
  • 3% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 8.9 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 DmC: Devil May Cry Definitive Edition
Lowest review score: 10 Doors
Score distribution:
  1. Negative: 79 out of 431
432 game reviews
    • 85 Metascore
    • 90 Critic Score
    We now have a complete, perfect version of The Binding of Isaac, one which, it seems, can sustain no further refinement.
    • 65 Metascore
    • 60 Critic Score
    Compared to many of the series's prior entries, which always kept one foot obstinately planted in realistic driving-sim territory, the reboot joyously embraces accessible arcade-style racing.
    • 85 Metascore
    • 80 Critic Score
    It's the mix of the mundane and the mercurial that makes Life Is Strange worth living. - Aaron Riccio
    • 61 Metascore
    • 50 Critic Score
    The campaign provided with the package, predictably for a title whose main focus is its editor, remains serviceable but fails to impress.
    • 72 Metascore
    • 80 Critic Score
    It relies entirely upon its entertaining, colorful cast of characters to distract players from anything even remotely tedious or derivative.
    • 84 Metascore
    • 70 Critic Score
    The ultimate irony here is that what gets our species in trouble in the campaign's narrative is ultimately the kind of needless combat that the game excels at.
    • 57 Metascore
    • 40 Critic Score
    In their variety and logic, or lack thereof, the puzzles are pretty mindless, often requiring the player to merely regurgitate a pattern from one part of the world to another.
    • 71 Metascore
    • 50 Critic Score
    Jackbox Party Pack 2 is a disappointingly sophomoric sequel, and in every sense of the word.
    • 76 Metascore
    • 80 Critic Score
    It isn't quite the game to finally thrust Assassin's Creed forward into new territory, but it's the one to point the series at true north for the first time in years.
    • 80 Metascore
    • 100 Critic Score
    Guitar Hero Live isn't just a remolding of how we think about plastic guitars, but how audiences listen to music.
    • 77 Metascore
    • 40 Critic Score
    The cluelessness-as-heroism and over-the-top fighting don’t fulfill or complement the infectiously positive tone.
    • 77 Metascore
    • 60 Critic Score
    This isn't a passive action game, because if the player pays attention, the opportunities to prove him or herself are abundant.
    • 78 Metascore
    • 60 Critic Score
    Even for those players who successfully manage to import their robust libraries from previous generations, the Rock Band 4 experience is little more than an expensive new coat of paint.
    • 80 Metascore
    • 80 Critic Score
    On a technical level, Elite: Dangerous nearly pulls off the impossible task of dazzling on par with its predecessor.
    • 32 Metascore
    • 30 Critic Score
    Robomodo's Activision-mandated update most often challenges players, strangely, not to score big, but stupidly.
    • 86 Metascore
    • 80 Critic Score
    This is the best kind of remaster: a lovingly crafted technical update that's also a master class on how a developer can evolve ideas.
    • 79 Metascore
    • 80 Critic Score
    The narrative doesn't hold the player's hand, and the storytelling and puzzle-solving are, for the most part, enriched by the reserved delivery.
    • 76 Metascore
    • 20 Critic Score
    It sensationalizes the concepts of the misunderstood creator and the misguided audience and begs pity from the latter.
    • 79 Metascore
    • 80 Critic Score
    It reveals itself as a metaphor for the human psyche reluctantly coming to terms with the realities of its own existence.
    • 84 Metascore
    • 80 Critic Score
    Unlike life-simulator and open-world games, it doesn't presuppose and anticipate your addiction. It simply uplifts.
    • 88 Metascore
    • 90 Critic Score
    It's an experiment that acts as both deconstruction and overjoyed celebration of everything that is Super Mario Bros.
    • 72 Metascore
    • 40 Critic Score
    It might have been best to leave this one on the tabletop, where the wild rhythms of chance are eased by the clatter of dice.
    • 71 Metascore
    • 60 Critic Score
    Given the imaginative killing machines and sadistic design of challenges, it could've been the unholy child of Dr. Seuss and the Marquis de Sade.
    • 82 Metascore
    • 80 Critic Score
    Its bubblegum aesthetics may suggest otherwise, but this is a surprisingly hardcore affair that demands patience, constant communication, and dedication.
    • 86 Metascore
    • 80 Critic Score
    There are still plenty of thorns, most notably in the laughable matchmaking (or lack thereof, when it comes to end-game raids), but The Taken King manages to address and improve just about every aspect of the original 1.0 release.
    • 82 Metascore
    • 90 Critic Score
    It's an unusual fusion, not just because it's a platformer with fighting, but because it's a party game for the hardcore.
    • 93 Metascore
    • 80 Critic Score
    It hardly matters that the game's mission objectives are redundant, given that the locations are so diverse and detailed...An impressive epic, even if it falls several steps shy of the open-world grandeur realized by The Witcher 3: Wild Hunt.
    • 69 Metascore
    • 50 Critic Score
    The game asks one to buy Mad Max as a wasteland messiah whose life, as related by the History Men and Women, consists of spending his best, most sane years playing fetch.
    • 81 Metascore
    • 100 Critic Score
    If Tearaway were a diamond in the rough world of Vita gaming before, it's an exceedingly polished masterpiece on the PS4.
    • tbd Metascore
    • 90 Critic Score
    Developer Neon Deity Games' spirited rejection of video-game balance almost qualifies as avant garde.

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