Slant Magazine's Scores

For 431 reviews, this publication has graded:
  • 25% higher than the average critic
  • 3% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 8.9 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 NieR: Automata
Lowest review score: 10 Troll and I
Score distribution:
  1. Negative: 79 out of 431
432 game reviews
    • 79 Metascore
    • 80 Critic Score
    At its best, the game lives up to its title, in that players will be glued to it all night, until dawn, exhilaratingly racing to one of the many potential endings.
    • 84 Metascore
    • 90 Critic Score
    Think of Rare Replay like an entire Criterion Collection for video games in one package.
    • 78 Metascore
    • 50 Critic Score
    As with Dear Esther before it, it offers up an admirable and atmospheric experience that simply isn't all that much fun to play.
    • 65 Metascore
    • 70 Critic Score
    The channeling of art nouveau not only impacts the look of the characters and settings, but complements the curves that fighters draw with the motion of their attacks.
    • 79 Metascore
    • 80 Critic Score
    Simultaneously cynical and sincere, The Magic Circle is a postmodern critique of video games that comes in the form of a neofuturist video game.
    • 82 Metascore
    • 70 Critic Score
    Great presentation coupled with shallow gameplay means it works better as a film than a video game.
    • 47 Metascore
    • 40 Critic Score
    While the visuals are nothing to scoff at, this nascent title is a baby that could've been thrown away with all the bathwater.
    • 92 Metascore
    • 60 Critic Score
    With Journey, director Jenova Chen presents intimacy as a mirage in a desert and fits inclusivity into an abstracted model.
    • 38 Metascore
    • 30 Critic Score
    It all adds up to a sad and baffling state of affairs for Godzilla's current-gen debut. It's a game that would have felt lackluster and empty even if it had actually come out on the PS2.
    • 81 Metascore
    • 40 Critic Score
    Creators like Adrian Chmielarz need an obvious symbol of false hope to sell (not articulate) their trendy nihilism that, if anything, should vanish.
    • 81 Metascore
    • 80 Critic Score
    It's not the polishing of the old that makes it worthy of the current gen, but how far the game is willing to present a twist on mythology that, for a AAA action game, still feels entirely new.
    • 80 Metascore
    • 40 Critic Score
    It's the same brick wall of a problem Netherrealm Studios has been running into since Mortal Kombat vs. DC, of trying to add depth where it's mostly unnecessary.
    • 63 Metascore
    • 50 Critic Score
    Whispering Willows completely loses its way with a final banal emphasis of the father-daughter bond. This ending, like the last act's predictable build-up, trades complicated national identity for neat sentimentality.
    • 66 Metascore
    • 60 Critic Score
    Completing a task is only a matter of finding the thing in the apartment and clicking it. It's a terribly mechanical design, and the process of merely playing is, at times, glitchy and shaky. But the experience of Sunest is role-playing that goes both ways. And it's rich.
    • 87 Metascore
    • 80 Critic Score
    Even with all the gadgets, all the training, all the exhilaration of success, Arkham Knight's greatest achievement is in making it feel like it just might not be enough.
    • 86 Metascore
    • 40 Critic Score
    Despite the addictiveness of a Google-like search for murder clues, neither the artificial screen glare nor actress Viva Seifert's performance lend credibility to Her Story's lady-psychopath clich├ęs.
    • 70 Metascore
    • 70 Critic Score
    The comedic lengths the game goes to make the series's trademark wanton cruelty palatable is impressive.
    • 74 Metascore
    • 80 Critic Score
    Unsurprisingly, Tamriel Unlimited runs as well on consoles as its predecessors, and its tried-and-true combat is a clean fit for the MMO format.
    • 73 Metascore
    • 50 Critic Score
    The result is two lackluster RPGs slapped together with a basic matching game, minus all the gotta-catch-'em-all glee of obtaining new, fancier things.
    • 81 Metascore
    • 90 Critic Score
    The virtue of shooters has always been how a simple set of parameters create an array of interesting decisions, and the game's greatness is how it expands that matrix.
    • 83 Metascore
    • 60 Critic Score
    Slightly Mad Studios alters the racing-car formula smartly in several areas, but the good ideas are often half-baked or hidden behind a load of cruft.
    • 69 Metascore
    • 40 Critic Score
    It lies somewhere between a fully formed game in which would-be wizards learn to chain elements into powerful spells and a low-rent improv show, in which everybody just makes things up as they go.
    • 84 Metascore
    • 50 Critic Score
    We're expected to value high-definition treatment of pop video games, so the question of how Final Fantasy X/X-2 HD Remaster looks seems redundant. The real question involves whether Final Fantasy X and Final Fantasy X-2 deserve attention more than a decade after their release.
    • 82 Metascore
    • 70 Critic Score
    Like Klei Entertainment's other games, it's aesthetically crisp and ninja-smooth, but the game all but vanishes from one's mind even while playing it.
    • 92 Metascore
    • 90 Critic Score
    Experience is earned largely through quests, not battle alone, which highlights CD Project RED's emphasis on thoughtful storytelling over mindless bloodshed.
    • 76 Metascore
    • 70 Critic Score
    Seen as a sequel to one of the failed last-gen attempts at reviving Wolfenstein, The Old Blood is a wonderful palate cleanser, something to undo long-standing wrongs before diving in to a much deeper, gratifying installment. The conundrum is that the people who already know what MachineGames is capable of with this series have seen the future, and The Old Blood doesn't provide all that compelling a reason to return to the past.
    • 83 Metascore
    • 80 Critic Score
    The part of the game that matters, the brash, bold fighting game that is Mortal Kombat X, is an impressive romp for anyone whose inner adolescent is looking for a cheap, satisfying, bloody thrill, and proof positive that Mortal Kombat's particular brand of violent fun is virtually timeless.
    • 90 Metascore
    • 90 Critic Score
    Shovel Knight isn't just a nostalgic copy of the games of the medium's youth; it's an ultimate advancement, a fever dream of what the 8-bit era was capable of.
    • 69 Metascore
    • 60 Critic Score
    While there's something to be said for patience and precision, unless a player's favorite part of chess is waiting for their opponent to take their turn, S.T.E.A.M. might just end up wrinkling their brain.
    • 74 Metascore
    • 90 Critic Score
    The game walks a fine line between delight and despair, but there's only so much laughter to be found in slaughter.

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