Slant Magazine's Scores

For 359 reviews, this publication has graded:
  • 26% higher than the average critic
  • 4% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Fallout 4
Lowest review score: 10 Dementium II
Score distribution:
  1. Negative: 66 out of 359
359 game reviews
    • 97 Metascore
    • 100 Critic Score
    Without question, the most involving, top-to-bottom, start-to-finish, out-of-body experience ever presented in a video game.
    • 97 Metascore
    • 100 Critic Score
    GTA V is Rockstar's midlife crisis: hostile, extravagant, but ultimately revealing a fascinating depth of self-loathing.
    • 95 Metascore
    • 80 Critic Score
    A next-gen playthrough, with the graphical beauty cranked to its highest, and divorced of all other critical noise reveals a game that doesn't break new ground, but very much tries to reach perfection with the tools Naughty Dog and the industry as a whole, really, are all very well aware of.
    • 94 Metascore
    • 90 Critic Score
    In an infinite universe, anything can happen, but in Infinite's, the specifics are what get you.
    • 93 Metascore
    • 80 Critic Score
    It hardly matters that the game's mission objectives are redundant, given that the locations are so diverse and detailed...An impressive epic, even if it falls several steps shy of the open-world grandeur realized by The Witcher 3: Wild Hunt.
    • 93 Metascore
    • 90 Critic Score
    On the whole, however, A Thief's End is a more than satisfying finale to the series, a lovingly designed treasure that’s more than worth the rare scuffs and obstacles encountered along the way.
    • 92 Metascore
    • 60 Critic Score
    With Journey, director Jenova Chen presents intimacy as a mirage in a desert and fits inclusivity into an abstracted model.
    • 92 Metascore
    • 90 Critic Score
    This act of death and rebirth is the only thing Bloodborne directly teaches users, as it's the game's main hook.
    • 92 Metascore
    • 90 Critic Score
    Experience is earned largely through quests, not battle alone, which highlights CD Project RED's emphasis on thoughtful storytelling over mindless bloodshed.
    • 92 Metascore
    • 90 Critic Score
    There's only two questions that matter when it comes to Super Smash Bros.: "Do you love Nintendo?" and "Do you enjoy hitting things 'til they go flying off into the stratosphere?"
    • 91 Metascore
    • 90 Critic Score
    The campy hypersexuality feels joyful, rather than oppressive, because the character's overdetermined gender presentation is an expression of her power rather than a contrast to it.
    • 91 Metascore
    • 70 Critic Score
    While From Software amped up the comprehensive difficulty in Dark Souls II's most critical areas, they've managed to sneak in a tiny gift or two that may keep newcomers from completely losing their composure in distressful situations.
    • 90 Metascore
    • 90 Critic Score
    Shovel Knight isn't just a nostalgic copy of the games of the medium's youth; it's an ultimate advancement, a fever dream of what the 8-bit era was capable of.
    • 90 Metascore
    • 90 Critic Score
    It takes note of the finger-wagging gripes unreasonably lobbed at the original and tweaks details to elevate an already fantastic journey to towering heights.
    • 90 Metascore
    • 80 Critic Score
    Hard as Stephen's Sausage Roll is, it rewards those with an open mind; it's almost literally built for those who, as kids, couldn't help playing with their food. The difference is that the creative, outside-the-box solutions found in the game don't leave any mess at all, and their clean and ultimately clear precision is what makes this title such an appealing and rewarding puzzler.
    • 90 Metascore
    • 80 Critic Score
    A very good game that has the misfortune of following a masterpiece, Rayman Legends has plenty of new ideas, honorable work, and clever execution, but a little magic has gone missing.
    • 89 Metascore
    • 80 Critic Score
    The game suggests identity and heroism arise from communal ties as much as they do from individual traits and struggle.
    • 89 Metascore
    • 80 Critic Score
    There's a few games that compete with Titanfall 2 as a vehicle for multiplayer chaos, but there's nothing out there like its single-player campaign.
    • 89 Metascore
    • 80 Critic Score
    The most evolved and accessible entry in the series, making a lot of intelligent choices from its faster, sleeker cousin, Bloodborne, when it comes to enlivening combat.
    • 89 Metascore
    • 80 Critic Score
    Once you've dipped into the game's heavily customizable odds and ends, and made decent strides in the core campaign, you'll soon realize just how much there is to do and see in Thedas and its many regions.
    • 89 Metascore
    • 90 Critic Score
    The player has full control of each character, but not their fate, and so the senselessness of war always sticks out.
    • 88 Metascore
    • 80 Critic Score
    If Super Mario 3D World wasn't enough to make the Wii U that much more of an enticement, this game, now the golden yardstick by which all future Mario Kart titles will be measured, just might do the trick.
    • 88 Metascore
    • 90 Critic Score
    It's an experiment that acts as both deconstruction and overjoyed celebration of everything that is Super Mario Bros.
    • 88 Metascore
    • 90 Critic Score
    The original was already a classic, so where the Definitive Edition makes improvements is largely in making the challenging game more accessible to newcomers.
    • 88 Metascore
    • 80 Critic Score
    The material grants a depth and poignancy to Lara's zealous chase across the globe to finish her father's work.
    • 88 Metascore
    • 70 Critic Score
    If anything, the shift away from the player's powers being the main event of Dishonored does mean spending a lot more time observing the world, figuring out exactly what change you should be the agent of, and how to accomplish this without sending a flood of enemy soldiers your way. Figuring out how people operate in the world of Dishonored 2 is more effective than figuring out which direction to stick a blade in them, and the world is rife with alternatives to just about every problem. It just means far more time planning and not doing. In Dishonored 2, great power comes with great responsibility, and the simple fact is that responsibility isn't always going to be fun to play.
    • 88 Metascore
    • 80 Critic Score
    The infamously obtuse The Stanley Parable trailers (and ingenious, unique demo) suggest that the game cannot be defined; suffice to say that even if The Stanley Parable could be described, it shouldn't be. Or then again, perhaps I've just described it perfectly.
    • 88 Metascore
    • 70 Critic Score
    A game that truly knows its audience and makes little effort to lure in stiff-necked skeptics to its particular school of bureaucratic thought.
    • 87 Metascore
    • 90 Critic Score
    The game allows players to learn and wonder at all the symbolism at their own pace, to draw their own conclusions.
    • 87 Metascore
    • 80 Critic Score
    This game will likely be remembered as the biggest leap forward for the franchise, an amazingly smooth and altogether necessary transformation in presentation that does well to preserve the nostalgia that comprises much of the series's lifeblood.