SpazioGames' Scores

  • Games
For 2,276 reviews, this publication has graded:
  • 58% higher than the average critic
  • 8% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
2,276 game reviews
    • 60 Metascore
    • 65 Critic Score
    All Zombie Must Die! doesn't offer many gameplay improvements than what we have already seen in the past titles, except a good level up and weapons crafting system. Doublesix should have also developed a multiplayer online cooperative mode in addition to the offline one.
    • 66 Metascore
    • 65 Critic Score
    The game features excellent graphics, but unfornunately this is one of the few good aspects we've found in Godfire. This game has an extremely repetitive and easy gameplay that doesn't help to keep our attention high for more than a few hours.
    • 49 Metascore
    • 65 Critic Score
    Dynasty Warriors: Gundam 2 turned out to be a well done product, mostly on the technical side, and a quite entertaining one. The numerous game modes, as well as a plot not particularly inspired but interesting enough, guarantee an enjoyable experience, even if mostly recommended for the anime fun.
    • tbd Metascore
    • 65 Critic Score
    If you are looking for a textual adventure with superheroes and tricky villains, this game might be a good option. Otherwise, it could be a pretty plain experience.
    • 62 Metascore
    • 65 Critic Score
    Wanted; Weapons of Fate could’ve been a great action game. Gameplay is solid, even if not original, and will deeply entertain you, and graphics are sometimes stunning. The big drawback is the length: it took us four hours to get to the final sequence, which really isn’t enough as of today. Consider a purchase only if four intense hours of gameplay is enough for you.
    • 63 Metascore
    • 65 Critic Score
    The gameplay is not very original and the control are simple, but sometimes they feel very uncomfortable. Some puzzle are extremely simple, while some others are way too difficult. Overall, the environment and the atmosphere are very nice.
    • 75 Metascore
    • 65 Critic Score
    A good game partially ruined by the complex control system. If you can, buy the PC version.
    • 67 Metascore
    • 65 Critic Score
    CounterSpy is a very interesting play under the artistic profile, but it fails the stealth experience promised to the gamer since the beginning. The whole sounds like a paradox, because the game stages a classical spy-story.
    • 61 Metascore
    • 65 Critic Score
    All you need to start the Kinect experience with some family fun. Acceptable since it comes with the bundle, let's now see what Microsoft toy can really do.
    • 65 Metascore
    • 65 Critic Score
    The only good aspect about Kick & Fennick is its gameplay and the recoil mechanic. The two characters are anonymous, they don't really cooperate each other and the game has no story.
    • 74 Metascore
    • 65 Critic Score
    The game is a match-3 game with Marvel's universe. The gameplay is simple and intuitive and the graphic is nice, but the game is almost pay-to-win. The number of the characters in the game isn't so high either.
    • 65 Metascore
    • 65 Critic Score
    The road taken seems to be the right one for Compile Hearts, especially if we take a look at the recent past. Still, the result is far from the high level JRPG that the PS3 library is full of.
    • 68 Metascore
    • 65 Critic Score
    Tenchu: Shadow Assassins may not be suited for long time fans, who will find a different gameplay, more puzzle oriented. The game is fun, anyway, even if it lacks the action typical of the franchise.
    • 81 Metascore
    • 65 Critic Score
    It's a pity that Capcom did not invest time and money in this collection, as these are among the best titles that have ever graced the Nintendo DS. No extras, no localization for the Italian market and a steep price cannot be ignored.
    • 63 Metascore
    • 65 Critic Score
    All in all, The Godfather II goes on the same path of its predecessor: funny gameplay, but repetitive, cool design, but graphics look old. You can squeeze the best out of it while managing your rackets, but the fun won’t last long, and won’t leave much behind when it’s over.
    • 57 Metascore
    • 65 Critic Score
    Akiba's Trip Undead & Undressed is a product designed for a specific niche of gamer. Unfortunately, the lack of a good technical realization and the bad combat system prevent this title to be appreciated by a wider audience.
    • 70 Metascore
    • 65 Critic Score
    Wet
    Wet is a stylish game, with a fair share of Tarantino and Stranglehold as inspirations. Sadly it doesn’t matches nor the genius of the former neither the fun gunplay of the latter, leaving just a repetitive action to be played over and over, with not much fun left.
    • 64 Metascore
    • 65 Critic Score
    More variety in the usual Musou gameplay structure isn't really enough to differentiate this title from other games in a genre that really hasn't evolved at all in years. Developers should really start considering what's wrong with the genre, and try to make it evolve. Pirate Warriors is not the right answer to the problem.
    • 72 Metascore
    • 65 Critic Score
    Wolfenstein is an average FPS, with main drawbacks like an excessive linearity (partially hidden by the town meta-level, unsuccessfully), a general lack of polish, and poor A.I. A good level design and great scripted fights will please who is looking for some easy fun, but ultimately this is really milking an historical license.
    • 54 Metascore
    • 65 Critic Score
    Dynasty Warriors: Gundam 2 turned out to be a well done product, mostly on the technical side, and a quite entertaining one. The numerous game modes, as well as a plot not particularly inspired but interesting enough, guarantee an enjoyable experience, even if mostly recommended for the anime fun.
    • 68 Metascore
    • 65 Critic Score
    Fans of the series will probably keep on appreciating the game as always, because nothing really new is waiting for them in this latest chapter of the Three Kingdoms. Let's hope something will change in the next-gen chapters of the series.
    • 67 Metascore
    • 65 Critic Score
    The complete lack of innovation will kill this brand. Consider buying only if you can't live without your daily metal slug fix.
    • 74 Metascore
    • 65 Critic Score
    Facing hordes of henchmen for hours unable to really give a challenge to those who sit in front of the screen is unlikely to find much support.
    • 64 Metascore
    • 65 Critic Score
    It's still a good game, but this third chapter should have been something more in terms of new ideas and polishing.
    • SpazioGames
    • 69 Metascore
    • 65 Critic Score
    Monumental Games lacks the courage to take the series one step forward; despite the arcade turn not being a bad thing per se, the simulation doesn't convince on many aspects, starting from the very bad physics. A true shame, that makes us hope in the next SBK installment.
    • 39 Metascore
    • 65 Critic Score
    A title designed and developed in order to gather the attention of many fans of the television series. The introduction of a common story line between the five cases is a good idea, but perhaps not enough to compensate the lack of innovation that, after the years and the episodes, is a real shame.
    • 42 Metascore
    • 65 Critic Score
    A title designed and developed in order to gather the attention of many fans of the television series. The introduction of a common story line between the five cases is a good idea, but perhaps not enough to compensate the lack of innovation that, after the years and the episodes, is a real shame.
    • 58 Metascore
    • 65 Critic Score
    The expectations for APB were high, maybe too high, and the finished product doesn't live up to the hype. The result is a simplistic shooter with an awesome character editor that can be fun for a while, but lacks content and variety to justify a monthly subscription. Maybe Realtime Worlds can still do something about that but, for now, what's there is just not enough.
    • 62 Metascore
    • 65 Critic Score
    Doki-Doki Universe is a really particular indie game that tries to offer something new and unique, but is stopped by the lack of depth of its gameplay mechanics.
    • 70 Metascore
    • 65 Critic Score
    Haunt is a fun game, dedicated, however, only to a young audience.