SpazioGames' Scores

  • Games
For 2,721 reviews, this publication has graded:
  • 57% higher than the average critic
  • 9% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
2721 game reviews
    • 57 Metascore
    • 68 Critic Score
    It lacks content and polish, yet it still could be funny with friends and familty.
    • 72 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 67 Critic Score
    Despite the not-so-bad first impressions, Bionic Commando is a disappointing game. Linearity is not a drawback by itself, it's more about the way it has been pushed into the game, which often delivers loads of frustration... Long and frequent loading times, lousy A.I., and inaccurate controls just confirm that this is not a Capcom game, but more a Grin one. Let's hope Capcom itself will be on the next RAD Spencer incarnation: all it needs is some polish.
    • 74 Metascore
    • 67 Critic Score
    Dungeon Raiders is the classic interesting title that seems almost out of nowhere. Cyanide published an adventure full of humour and ideas that seem inspired at certain stages of the first classic Zelda. A structure of this type, based solely on solving dungeon could convince fans of the genre. The marginal defects mentioned, a few bugs and a slight inaccuracy in the controls, are not so great as to prohibit the purchase of the game. Dungeon Raiders amused us and appears as a title suitable for those who love for an intelligence game in a context action that is less static than the classic puzzle games.
    • 63 Metascore
    • 67 Critic Score
    Professor Heinz Wolff’s Gravity adds physical laws to the standard party games logic, and offers different variants in term of gameplay.
    • 69 Metascore
    • 67 Critic Score
    A user friendly and long action adventure, a real must buy for the ones who can play it online, a bland alternative for the ones who cannot. Overall, an average offer to the PSP owners.
    • 70 Metascore
    • 67 Critic Score
    Despite the not-so-bad first impressions, Bionic Commando is a disappointing game. Linearity is not a drawback by itself, it's more about the way it has been pushed into the game, which often delivers loads of frustration... Long and frequent loading times, lousy A.I., and inaccurate controls just confirm that this is not a Capcom game, but more a Grin one. Let's hope Capcom itself will be on the next RAD Spencer incarnation: all it needs is some polish.
    • 66 Metascore
    • 67 Critic Score
    A disappointment for those who hoped in a real revamp of the brand. Boxing two games in one is not enough.
    • 71 Metascore
    • 67 Critic Score
    Despite the not-so-bad first impressions, Bionic Commando is a disappointing game. Linearity is not a drawback by itself, it's more about the way it has been pushed into the game, which often delivers loads of frustration... Long and frequent loading times, lousy A.I., and inaccurate controls just confirm that this is not a Capcom game, but more a Grin one. Let's hope Capcom itself will be on the next RAD Spencer incarnation: all it needs is some polish.
    • 71 Metascore
    • 66 Critic Score
    With 3rd Birthday Parasite Eve's franchise collapses, losing many attributes that granted it success in the past, proposing story, characters and enemies without personality, and a brand new action-oriented gameplay system, although too afflicted by several issues.
    • 49 Metascore
    • 66 Critic Score
    A nice game, especially if you're fond of customization and online play, but don't expect anything new or particularly interesting.
    • 68 Metascore
    • 66 Critic Score
    Touchmaster 3 is a decent compilation, with a bunch of fun minigames and a nice graphics. On the other hand some problems like irritating sound, boring games (such as Domino Run or Sea World) and a not-so-clever replay value slows the product, that cannot stand near the top title games such as 42 all time classics.
    • tbd Metascore
    • 66 Critic Score
    A funny game. Despite this, the absolute lack of innovations is a negative point that decreases the final score.
    • 63 Metascore
    • 66 Critic Score
    It's the same thing over and over: if you love the saga and the genre, probably you should still help yourself. If you're looking for the next step, keep waiting.
    • 69 Metascore
    • 65 Critic Score
    It has some good and original moments, but it’s also very repetitive, with an unrefined gameplay that could have been improved in many ways. You’ll enjoy this just for one run, and not even that much.
    • 53 Metascore
    • 65 Critic Score
    If you want a classic 4x strategy game, Planar Conquest is what are you searching for, but if want some innovation or new mechanics, maybe you have to find something else.
    • 66 Metascore
    • 65 Critic Score
    Consortium is a peculiar game: it delivers a deep universe tailored on the decisions of the player, and shows an original meta-narrative side. On the other hand, the game is glitchy as hell, the FPS sections are not so good, and the story ends just when it gets really interesting.
    • 69 Metascore
    • 65 Critic Score
    If it cost less and had offered the same content seen on the Wii U version, Ultimate NES Remix certainly deserved a higher rating. Unfortunately, the price is too high and, for obvious reasons, it lacks Miiverse support.
    • 59 Metascore
    • 65 Critic Score
    It's far from flawless, but a step forward when compared to the prequel:a good experience for every Naruto fan, innovative and fun.
    • 62 Metascore
    • 65 Critic Score
    Although it may be a discreet strategic/tactical game Jagged Alliance: Back in Action is nearly completely different from Jagged Alliance 2. The encounters with enemies are no longer turn-based, but instead there's a real-time approach sided by a new Plan & Go system. With it you can plan the next actions of the mercenaries that we control, a feature that prompts us to reflect and study the battlefield as you'd expect from a title like that. On the other hand, because of the ridiculous AI and general inferiority when compared to Jagged Alliance 2, Back in Action is just a mediocre title and not the remake that could've been.
    • 58 Metascore
    • 65 Critic Score
    Ninja Gaiden 3 is a gigantic step back for the series. Team Ninja promised a full scale evolution, instead they delivered a mediocre and repetitive action game, with a simplified fighting system and a weak story, that is saved only by its spectacular scenes and its fun boss fights.
    • tbd Metascore
    • 65 Critic Score
    An arcade racing made for children, and by children should be played. But even the fan of the movie should give it a possibility.
    • 64 Metascore
    • 65 Critic Score
    Downpour is an almost obligatory purchase for fans of the saga, but they must be aware of the technical and conceptual limitations of the product.
    • 74 Metascore
    • 65 Critic Score
    Wolfenstein is an average FPS, with main drawbacks like an excessive linearity (partially hidden by the town meta-level, unsuccessfully), a general lack of polish, and poor A.I. A good level design and great scripted fights will please who is looking for some easy fun, but ultimately this is really milking an historical license.
    • 44 Metascore
    • 65 Critic Score
    Despite some issues with the price and the struggling about understanding the mechanics behind it, Cortex Command is simply a good retro-looking game.
    • 68 Metascore
    • 65 Critic Score
    A well written story and some good gameplay gimmicks combine with an overall context that lacks coherence. Some issues in the control system and old-gen graphics utterly spoil the fun. A shame, especially for the waste of some good ideas and the well designed supporting characters.
    • 58 Metascore
    • 65 Critic Score
    Spider-Man: Edge of Time shows some good ideas in terms of gameplay and storyline. Sadly, the combat-system is lame, there's a great lack of variety and the graphics are just decent.
    • 86 Metascore
    • 65 Critic Score
    A game that could have potential but fails to take off due to the lack of Italian language.
    • 64 Metascore
    • 65 Critic Score
    Command and Conquer 4 brings some major twists in the gameplay; a brave and admirable choice, sadly not supported with adequate testing and know-how. The battles feel too fast-paced, amassing big armies always wins over strategy and the overall magic of the saga feels lost. The big potential in what could’ve been a true tide-turner for the brand is thus gone, and this feels just as a mediocre RTS, unable to stand out on its own qualities.
    • 69 Metascore
    • 65 Critic Score
    Assassin's Creed II: Discovery is a step forward compared to his predecessor, but it doesn't feel like it's been developed with the NDS in mind, because of the lack of any touch screen interactions. The gameplay is too linear and sometimes repetitive. All in all, you might consider it only if you're a big fan of the brand, but there's no other reason to get excited.