Stevivor's Scores

  • Games
For 242 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 15 Bravo Team
Score distribution:
  1. Negative: 21 out of 242
248 game reviews
    • 52 Metascore
    • 45 Critic Score
    Making a new game that’s so much like the original — right down to the borderline excessive load times — was a terrible decision.
    • 71 Metascore
    • 45 Critic Score
    Featuring systems that focus on community engagement and competition among friends, there are some clever new ideas that haven’t been seen in games before. Still, Steep falls short where it matters most, offering you more moments of anger than adrenaline. If you have plenty of patience then this might be the game for you, though most will end up pissed off rather than going off-piste.
    • 60 Metascore
    • 45 Critic Score
    Overall it feels like an atmospheric step forward for the developer, but a mechanical trip backwards. Until that gets sorted, the red planet can wait.
    • 69 Metascore
    • 40 Critic Score
    Perhaps the least forgivable aspect for me, given my love of exploration and discovery in games like these, is that all the islands feel the same. For Sea of Thieves to be a truly unforgettable experience for me I’d have liked to have seen islands and archipelagos that feel lovingly crafted with supreme attention to detail. What we have instead is a map that feels like Rare turned “Generate Game” on once and just ran with what the creator spat out. This, more than anything else, saddens me as it makes things feel even less devoid of life. Islands are too spread out, too samey and too uninteresting leaving the player with a, “seen one, seen them all” feeling.
    • tbd Metascore
    • 40 Critic Score
    Risk: Urban Assault is a decent game wrapped in a terrible package disrespectful of the player and their time. It throws pointless animations, cutscenes and bloat into a board game that is already well known for being a soul sucking grind. If this was just a board game I’d begrudgingly recommend it to people who really like Risk but as a video game I find it hard to recommend to anybody.
    • 69 Metascore
    • 40 Critic Score
    The story is mostly just window dressing for a mission-based grind-‘em-up.
    • 63 Metascore
    • 40 Critic Score
    In 2012, I forgave most of Resident Evil 6‘s failings, and I’m ashamed at my behaviour in doing so. I couldn’t, in good conscience, do that any longer. It’s an already dated game, worse now due to its chaos than ever before.
    • tbd Metascore
    • 40 Critic Score
    AFL fans might never get the game we’ve been dreaming of, but we deserve a much better attempt than this quick cash-in.
    • 67 Metascore
    • 40 Critic Score
    Super Mutant Alien Assault has some good ideas in it, but the balance of quality vs quantity was shifted way too far towards the latter, resulting in a potentially excellent platformer that’s been ruined with unnecessary filler. Give this one a miss unless you’re a huge fan of getting really angry at video games.
    • 61 Metascore
    • 40 Critic Score
    While I think there is the opportunity for fun to be had in this game, it would mostly be generated by the players making their own fun and not the game supplying it. Friday The 13th: The Game has the potential to be a great game but sadly it’s not right now.
    • 55 Metascore
    • 40 Critic Score
    The lack of local multiplayer is Mutants in Manhattan‘s biggest sin.
    • 65 Metascore
    • 40 Critic Score
    The entire point of Battleship is that you are face to face with your opponent and cannot see their ship layout. Relying on good sportsmanship not to peek is an unnecessary complication. In all honesty, I think this game makes more sense on a portable device or mobile phone, both for convenience and the basic logic of the game itself. Even at around $20 AUD, it doesn’t seem worth the expense for a new mode alone.
    • 42 Metascore
    • 35 Critic Score
    A mish-mash of concepts and half-cooked ideas that are never fully developed, wrapped up in a cutesy aesthetic that is at odds with its (at times) dark and disturbing themes. This is one to avoid.
    • 40 Metascore
    • 35 Critic Score
    Ace Banana in its present state is barely playable with Move controllers.
    • 56 Metascore
    • 35 Critic Score
    Right now, there are just too many bugs, too many exploits, and just too little simulation of the best parts of the sport it tries to replicate for me to recommend Rugby 18. This is a solid base to build upon, but with so many great playgrounds out there playing on a solid concrete foundation with a few stray woodchips for safety just doesn’t have much appeal.
    • 62 Metascore
    • 30 Critic Score
    Predictable jump scares, ringing telephones, spooky notes, guys in animal masks humping things and malfunctioning flashlights litter the landscape, and with each new instance, you’re left less and less impressed.
    • 66 Metascore
    • 30 Critic Score
    The first-person Way of the Hado mode is garbage.
    • 35 Metascore
    • 25 Critic Score
    7 Days to Die is awful. I’d imagine this is how the PC release initially played back in 2013 as part of Steam Early Access; I’m utterly confused as to why there’s no polish at all on this new console release. There’s no excuse for such a flimsy mess, and I’m quite surprised Telltale Games would permit its name to be associated with such tripe. Avoid the game at all costs.
    • 38 Metascore
    • 20 Critic Score
    I didn’t think it would be possible, but Umbrella Corps has officially taken the title of “biggest Resident Evil cash-in” away from Operation: Raccoon City. Brief moments of online merriment don’t even come close to saving this muddy, jumpy, bot-filled mess.
    • 34 Metascore
    • 15 Critic Score
    Give Agony a hard miss. It looks awful, controls horrendously and definitely can’t get by on shock value. There’s nothing to see here.
    • 45 Metascore
    • 15 Critic Score
    It’s poorly made and is, hands down, the worst game I’ve ever played. The fact that the end credits didn’t include a personal apology because you simply made it to ’em is astonishing.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 83 Metascore
    • Critic Score
    The in-combat effects and camera work really make what could be a relatively basic combat cycle into something that feels dynamic and empowering.
    • 77 Metascore
    • Critic Score
    Based on the first two instalments however, I can happily recommend this for anyone that loves to dig into a layered story – or just wants to snoop around in somebody else’s emails.
    • 66 Metascore
    • Critic Score
    The fact that DICE responded so quickly to the complaint of its beta being pay to win is a good thing; a source of hope the likes of which the Rebellion can use to secure victory. Unlike a lack of response (or urgency) after the launch of Star Wars: Battlefront, I truly hope that lessons are learned quickly and implemented before Battlefront 2‘s player base walks away in protest. Again. [Provisional Score = 6.5]
    • 76 Metascore
    • Critic Score
    You shouldn’t buy Wildlands right now. The types of glitches and problems we experienced in previews still rear their head; while they’re forgivable in a pre-release environment, the same isn’t true when buying what should be a finished product. The entire experience is best summed up by our multiplayer adventure: you’ll run around a lot, but you’re not going to be able to get much done.
    • 61 Metascore
    • Critic Score
    The problem with the grind is that there’s hardly anything new worth doing! Over on Xbox One, we’re treated to a second expansion that borrows old missions to repackage as Strikes. The only new Strike available in Warmind is a PS4-exclusive, which is good to those on the console, but us poor PC and Xbox folk are missing out. Everything about Warmind screams reskin, from weaponry to enemies (icy Hive) to these Strikes. It’s beyond disappointing. [Provisional Score = 55]
    • 54 Metascore
    • Critic Score
    It turns out communism isn’t the only idea that works better in theory than practice.

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