Strategy Informer's Scores

  • Games
For 1,117 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score:
Lowest review score:
Critic Score 15
Score distribution:
1,117 game reviews
    • Metascore: 77
    • Critic Score 63
    It's a lot of fun, visually pleasing and nods towards players who've been with SEGA since the dreaded Dreamcast days.
    • Metascore: 75
    • Critic Score 63
    Right now, Mario won't be looking over his shoulder, but if this title (and indeed the franchise) continues to grow, we could see a much needed competitive side to the genre that has been severely lacking for a decade now.
    • Metascore: 54
    • Critic Score 63
    Rise of Prussia is a solid but unspectacular slice of neoclassical strategy gaming that is worth a look if you are a die-hard fan of AGEOD's previous efforts, or if you're a strategy buff looking for a new challenge. And possibly if you have an obsession for white wigs.
    • Metascore: 55
    • Critic Score 62
    Buy it on a console if you must play it, but don't expect things to be much of an improvement.
    • Metascore: 62
    • Critic Score 62
    Escape from Paradise City attempts to combine strategy games and RPGs, but does so in a most unspectacular manner.
    • Metascore: 65
    • Critic Score 62
    Two Worlds succeeds at what it sets out to provide – a poor man’s Oblivion and a simple, unrestrictive introduction to role playing games.
    • Metascore: 68
    • Critic Score 62
    A little more imagination and Galactic Assault could have been a far more valuable addition to the overfull alien battle strategy genre.
    • Metascore: 59
    • Critic Score 62
    Unfortunately, Obscure II's solidity of game design tends to fall by the wayside to some glaring technical glitches and generally low production values, making it look like a game from 2005 rather than 2007 at times.
    • Metascore: 33
    • Critic Score 62
    Perhaps this is due to the game being rushed out to coincide with the film's release, but whatever the reasoning behind it, The Incredible Hulk just doesn't quite seem finished.
    • Metascore: 65
    • Critic Score 62
    It's very traditional, very solid and in gameplay terms doesn't offer anything new to the genre. Behaviour have, as mentioned, attempted to keep things fresh, but there's only so much they could do if their remit was to create a generic platformer.
    • Metascore: 68
    • Critic Score 62
    It's very traditional, very solid and in gameplay terms doesn't offer anything new to the genre. Behaviour have, as mentioned, attempted to keep things fresh, but there's only so much they could do if their remit was to create a generic platformer.
    • Metascore: 74
    • Critic Score 60
    A mixture of classic and new levels is a perfect introduction for newcomers, but perhaps only the ardent roll ‘em up fan will truly love this Katamari.
    • Metascore: 65
    • Critic Score 60
    It’s essentially an enhanced remake of the original with new 3D graphics applied. There’ll be a certain feeling of monotony when playing through the title, so players shouldn’t expect a fantastical time that revolutionizes the genre.
    • Metascore: 58
    • Critic Score 60
    Did they hope people wouldn't notice its shortcomings? Where they conducting some kind of experiment? Did they always plan to do this overhaul?
    • Metascore: 43
    • Critic Score 60
    Had the core gameplay been better polished then Naughty Bear would have been able to get away with having only a few solitary environments to explore, but as it stands it's a hell of a lot of fun for a couple of hours, but that's your lot.
    • Metascore: 43
    • Critic Score 60
    Had the core gameplay been better polished then Naughty Bear would have been able to get away with having only a few solitary environments to explore, but as it stands it's a hell of a lot of fun for a couple of hours, but that's your lot.
    • Metascore: 63
    • Critic Score 60
    None of the single pieces of Darkstar are particularly shoddy (voicework aside), but mixed together they form an experience that's largely devoid of anything memorable, but also one that remains hypnotically sedate until eventual boredom sets in.
    • Metascore: 56
    • Critic Score 60
    For all its faults though, Disciples is certainly something unique, and the quality of the overworld sections and general strategising may well be enough for a crowd that will inevitably seek it out anyway.
    • Metascore: 60
    • Critic Score 60
    Reign isn't a bad game at all, and it's surprisingly well-balanced given the tremendous scope and ambition on show; but that's a breadth that comes at a price, as none of the various elements in your kingdom ever feels completely well realised, leading to a lack of personality and ultimately forgoing that familiar Civdrive to play long into the night. If you want to test your management skills in one of the deepest strategy games of the year however, delve right in.
    • Metascore: 63
    • Critic Score 60
    Front Mission Evolved can sit well with mech game fans especially with its multiplayer. However as a third-person action shooter not very much stands out unless you quite enjoy boss battles with lots and lots of strafing, reloading, repairing and firing volley after volley of missiles, rockets and bullets.
    • Metascore: 58
    • Critic Score 60
    Front Mission Evolved can sit well with mech game fans especially with its multiplayer. However as a third-person action shooter not very much stands out unless you quite enjoy boss battles with lots and lots of strafing, reloading, repairing and firing volley after volley of missiles, rockets and bullets.
    • Metascore: 58
    • Critic Score 60
    Front Mission Evolved can sit well with mech game fans especially with its multiplayer. However as a third-person action shooter not very much stands out unless you quite enjoy boss battles with lots and lots of strafing, reloading, repairing and firing volley after volley of missiles, rockets and bullets.
    • Metascore: 58
    • Critic Score 60
    John Daly's Prostroke Golf is a great display of how the Move controller can be implemented, and has officially made us excited about what the future of Move holds.
    • Metascore: 67
    • Critic Score 60
    Though it's competently made and packs in a good amount of content overall The UnderGarden makes for a fairly dull experience.
    • Metascore: 63
    • Critic Score 60
    Though it's competently made and packs in a good amount of content overall The UnderGarden makes for a fairly dull experience.
    • Metascore: 68
    • Critic Score 60
    Though it's competently made and packs in a good amount of content overall The UnderGarden makes for a fairly dull experience.
    • Metascore: 63
    • Critic Score 60
    As enjoyable as Blacklight: Tango Down can be, more often than not the game struggles under its own limitations; it's near unplayable when frame rate drops kick in.
    • Metascore: 55
    • Critic Score 60
    With an identical look and feel to its predecessor, it's hard for anyone but the most hardcore of players to get excited. Battles of Ardania is a continuation, nothing more.
    • Metascore: 84
    • Critic Score 60
    Years of waiting, and we're presented with a title that still feels unfinished. Gran Turismo 5's main frustrations come from the fact that, at times, the game is entertaining and a joy to play. At other times, it had us questioning if Polyphony understand what the current generation of consoles are capable of.
    • Metascore: 70
    • Critic Score 60
    For all its Bioshock-inspired environments Dead Money falls short delivering on its premise. At 800 points for an eight-hour adventure it's certainly value for money but when the quantity far outweighs the quality then this is one adventure you can miss.
    • Metascore: 71
    • Critic Score 60
    But a jam-packed experience underpinned by flawed game play is still a flawed package.
    • Metascore: 53
    • Critic Score 60
    PlayStation Move Heroes isn't awful, but it's a shame these grand old licences have been used for something not so grand.
    • Metascore: 57
    • Critic Score 60
    That it's a slight improvement over the last is not a surprise though, and for those of us not in love with the series it's just another disappointingly average action game.
    • Metascore: 58
    • Critic Score 60
    That it's a slight improvement over the last is not a surprise though, and for those of us not in love with the series it's just another disappointingly average action game.
    • Metascore: 68
    • Critic Score 60
    Brink is an extremely confused piece of software, that isn't quite sure exactly what it is, or what it's meant to be doing. When it gets into its stride and the gameplay flows, there are moments of beauty to behold. For the most part, however, it's all a bit irksome, as you battle with server issues, single player modes that aren't really single player at all, and a severe lack of direction.
    • Metascore: 52
    • Critic Score 60
    The whole affair just suffers from a lack of polish all round.
    • Metascore: 57
    • Critic Score 60
    The whole affair just suffers from a lack of polish all round.
    • Metascore: 73
    • Critic Score 60
    If you're a Pirates of the Caribbean fan, have a friend, sibling or girlfriend to play it with and aren't yet burnt out on the LEGO series this might be one for you. Everyone else should probably think twice.
    • Metascore: 73
    • Critic Score 60
    If you're a Pirates of the Caribbean fan, have a friend, sibling or girlfriend to play it with and aren't yet burnt out on the LEGO series this might be one for you. Everyone else should probably think twice.
    • Metascore: 73
    • Critic Score 60
    If you're a Pirates of the Caribbean fan, have a friend, sibling or girlfriend to play it with and aren't yet burnt out on the LEGO series this might be one for you. Everyone else should probably think twice.
    • Metascore: 60
    • Critic Score 60
    Die-hard players will enjoy the new multiplayer content but will probably feel ripped off that it comes on a full-priced retail disc rather than a downloadable content pack for the first game.
    • Metascore: 71
    • Critic Score 60
    Dungeon Siege III falls victim to its lack of ambition.
    • Metascore: 72
    • Critic Score 60
    Dungeon Siege III falls victim to its lack of ambition. With a little extra guts, the developers could have installed an engaging narrative, memorable characters and an online component that would prolong the title's life. Instead, what we have is an emotionless, unrewarding journey that shies away from doing anything special.
    • Metascore: 72
    • Critic Score 60
    Dungeon Siege III falls victim to its lack of ambition. With a little extra guts, the developers could have installed an engaging narrative, memorable characters and an online component that would prolong the title's life. Instead, what we have is an emotionless, unrewarding journey that shies away from doing anything special.
    • Metascore: 58
    • Critic Score 60
    It's just a little too shallow for comfort.
    • Metascore: 79
    • Critic Score 60
    Clever ideas are interspersed with components that fail miserably, making this the definition of 'mixed bag'.
    • Metascore: 80
    • Critic Score 60
    Clever ideas are interspersed with components that fail miserably, making this the definition of 'mixed bag'.
    • Metascore: 71
    • Critic Score 60
    An injection of human drama could have brought the game's reality into line with our expectations, which were so cruelly raised by that teaser trailer mere months ago.
    • Metascore: 71
    • Critic Score 60
    An injection of human drama could have brought the game's reality into line with our expectations, which were so cruelly raised by that teaser trailer mere months ago.
    • Metascore: 73
    • Critic Score 60
    So amongst the other problems, it's also short and clearly rushed.
    • Metascore: 71
    • Critic Score 60
    While it won't be able to compete with its big budget peers in pretty much any aspect, at least it's a fraction of the price of the likes of Call of Duty: Modern Warfare 3.
    • Metascore: 67
    • Critic Score 60
    If you absolutely have to get a downloadable Resident Evil fix, get Resident Evil 4 HD instead. It holds up markedly better in every conceivable way and looks pretty good in high definition.
    • Metascore: 66
    • Critic Score 60
    Unless you're really hankering for a relaxing puzzle fix to break up this year's AAA releases, I'd hold off for this to hit Deal of the Week.
    • Metascore: 72
    • Critic Score 60
    An incremental upgrade to Dead Rising 2. It's still great fun, but just be aware this is little extra than more of the same.
    • Metascore: 72
    • Critic Score 60
    An incremental upgrade to Dead Rising 2. It's still great fun, but just be aware this is little extra than more of the same.
    • Metascore: 62
    • Critic Score 60
    This package feels like it's been thrown together to make a quick buck, and despite having so much content, it's ultimately lazy work. That said, it's immensely fun to come head-to-head with friends in a number of delightfully pretty environments.
    • Metascore: 79
    • Critic Score 60
    Orcs Must Die is fun but in a limited, begrudgingly acknowledged sense. It's lacking a spark: something compelling to make you play beyond the first five minutes, or even through the first five minutes.
    • Metascore: 63
    • Critic Score 60
    Some will find its look and concept tired and defunct, but slow paced strategy titles are still big business. If anything, it's good to have the choice of another franchise in English. It's just a shame that the potential for something great has been squandered by a lack of sheen.
    • Metascore: 61
    • Critic Score 60
    If you've never played either of the two previous Cities XL titles this is a much better value proposition and more worth your time – as long as you understand this is a solid – but flawed – title.
    • Metascore: 55
    • Critic Score 60
    I want to recommend War of the Worlds to everyone, I want to slap a high score on it and call it a classic, but I can't because it made me too damn angry. When it works it's a wonderful and challenging experience, hence the still reasonable score, but it too often doesn't.
    • Metascore: 82
    • Critic Score 60
    In the end, Combat Evolved Anniversary is a strange package. Its campaign feels half hearted, neither fully remaking nor preserving the original game.
    • Metascore: 70
    • Critic Score 60
    Although it doesn't push any boundaries, Just Dance 3 is a decent addition to the much-loved series.
    • Metascore: 68
    • Critic Score 60
    If you're willing to put in a good 5-6 hours learning the foibles of the interface, and then spend the rest of your time with the game wishing it was better, there is something to be said for the setting and the heart of the action that lies beneath. It's just not enough to overwhelm the tide of poor UI decisions that unfortunately sit dominant on top.
    • Metascore: 77
    • Critic Score 60
    If you're after an old-school brawler it's definitely still worth your consideration – but absolutely keep in mind that this offers frustration as well as fun.
    • Metascore: 52
    • Critic Score 60
    Defenders of Ardania is competently made but doesn't really excel in any particular area.
    • Metascore: 64
    • Critic Score 60
    Other than the acting side of things, which is always an issue with smaller budget titles, there's little 'wrong' with J.U.L.I.A, it's just more of a case of what's right isn't right enough.
    • Metascore: 55
    • Critic Score 60
    The problem with Kinect Star Wars is down to the use of the Kinect Sensor itself – while the package is a well constructed and well thought out one, it's all too often that the sensor misreads something and it becomes frustrating.
    • Metascore: 49
    • Critic Score 60
    All-in-all, the game can be a lot of fun, but basic gameplay controls and mechanics stifle its ability to really make a lasting impact on you other than one of untimely-rage quitting and frustration.
    • Metascore: 55
    • Critic Score 60
    Even with those negative points and the fact that it doesn't add much to the series I still like Faith in Destiny. Despite showing its age at times the core game play is still entertaining and somewhat addictive.
    • Metascore: 68
    • Critic Score 60
    There are sparks of inspiration here and a beautifully realised setting, but beneath that veneer of intrigue lies gameplay that just doesn't cut it with the best. There's just about enough to enjoy in this broken version of 80's Seattle, just expect to be frustrated in digging out the treats.
    • Metascore: 59
    • Critic Score 60
    Dogfight 1942 is a decent arcade flyer that's ultimately kept grounded by an insubstantial campaign and a lack of anything interesting in the multiplayer department, and while it may pass an afternoon, don't expect much in the way of longevity.
    • Metascore: 36
    • Critic Score 60
    We actually worry about Kalypso in general at the moment as well, as few of their games to date have been that well received. We had high hopes for Legends of Pegasus. It pains us to see them dashed once again.
    • Metascore: 50
    • Critic Score 60
    It's interesting, baffling and - at times - bizarre whilst it lasts, and if the community ultimately flocks around it during the coming weeks, you'll likely have a few hours' fun delving into multiplayer matches and figuring out your best build queues before moving on.
    • Metascore: 45
    • Critic Score 60
    If you're likely to be playing without kids, you're not going to be hooked by this loosely connected mini-game compendium and should deduct a point.
    • Metascore: 59
    • Critic Score 60
    There's a lot of content on offer for the reduced price, and Lucius will certainly appeal to puzzle enthusiasts who want a darker edge to their adventuring, or murder enthusiasts who'd like to give their brain a work out rather than their stabbing arm.
    • Metascore: 72
    • Critic Score 60
    Things feel like they're going to start hotting up in Cognition, and while nothing's blowing me away in general I am enjoying the series. However, certain things definitely require a strong polish, and I hope Phoenix Online has time to make improvements before the next episode.
    • Metascore: 45
    • Critic Score 60
    Impire does have an interesting approach to resources, with its above world raids (it’s a 2D map) and points system of dungeon upgrades based on performance but, ultimately, Impire is flawed, conceptually and technically.
    • Metascore: 76
    • Critic Score 60
    Crytek seem to have this innate ability to forget what made their previous games liked and fail to address any complaints – so with Crysis 3 we once again see poor checkpointing, an abundance of non-human encounters, not so fun shooting, linear enclosed areas, and forgetting about human enemies altogether after the halfway point. Their best looking game yet, but also their weakest.
    • Metascore: 64
    • Critic Score 60
    It’s cleverly designed and brilliant - it just can’t seem to manage all of its ambitions within the rather tight, easy-to-run framework that Maxis has placed the game within.
    • Metascore: 75
    • Critic Score 60
    There’s fun, then, to be had with Sly Cooper: Thieves in Time, especially for those familiar with the original series, but in following a “see what sticks” approach to adding content rather than focusing on exploring and updating the franchise’s core mechanics, Sanzaru have ended up with a game that’s caught somewhere between the past and present and, no matter the nostalgia, that isn’t quite good enough in 2013.
    • Metascore: 64
    • Critic Score 60
    It doesn't do anything new or exciting, but nor does it offend in any great way. There are plenty of little mistakes, and just not enough to make them forgiveable. It's a pretty average game with decent presentation. For something a bit more time consuming or in depth, I'd look elsewhere. If you just want a distraction then maybe.
    • Metascore: 62
    • Critic Score 58
    If you’re a casual MMO gamer and like the nice quiet solo life then look elsewhere – co-operation is vital in the later stages for increasing wealth and your characters power, it’s just too bad the chat and group system makes that too, a chore.
    • Metascore: 69
    • Critic Score 58
    So that's basically it. If you enjoy your puzzle games and like to work your brain on challenges ranging from simple to break-the-desk frustrating, then Safecracker might just be for you.
    • Metascore: 54
    • Critic Score 58
    A mediocre game that I didn’t mind spending some time on. There are enough interesting factors to be engaging, but enough drawbacks to keep it from reaching the levels of enjoyment that it had every possibility of achieving.
    • Metascore: 50
    • Critic Score 58
    I loved Empire Earth and still do to this day, but Empire Earth III is literally in a universe of its own. It barely takes anything of worth from its root and instead we are left with an unremarkable real-time strategy.
    • Metascore: 62
    • Critic Score 58
    Despite a great deal of attention obviously being poured into the environments (both sea and land), there’s a distinct lack of various aquatic hazards that would make Ship Sim far more immersive; namely tides and currents.
    • Metascore: 44
    • Critic Score 58
    All in all this is a game that I still feel has potential. All the right aspects are there, but the spit and polish is missing the spit.
    • Metascore: 65
    • Critic Score 58
    Ultimately, it’s Heavy Weapons quick decision to leave all casual players in the lurch that leaves it scoring lower than it should.
    • Metascore: 39
    • Critic Score 57
    The casual gamer won’t even dignify this with half a first glance, it’s a game to remind yourself that there’s a big wide World out there, and you’re missing it!
    • Metascore: 61
    • Critic Score 55
    The only ray of light was the amazing, and well out of place, graphics which are both visually stunning and seductive. Gameplay is a repetitive mental abuse and the plot would make baby Jesus cry, there I said it.
    • Metascore: 65
    • Critic Score 55
    It is what it is…a fairly mediocre game aimed at being a marketing plug on a movie franchise. With those expectations it succeeds, and for a random afternoon of whack a mole with a turtle and a golf club it’s enjoyable.
    • Metascore: 66
    • Critic Score 55
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • Metascore: 64
    • Critic Score 55
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • Metascore: 69
    • Critic Score 55
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • Metascore: 72
    • Critic Score 55
    Test Drive Unlimited 2 will most likely receive a cult following for its kooky characters and general offbeat atmosphere, and the solid multiplayer options will keep many coming back. A word of warning, however - give this one a rent before you go the whole hog, as the baffling physics and numerous technical oddities are sure to kill this ride for many.
    • Metascore: 65
    • Critic Score 55
    Hoard is quite an addictive little casual game when it gets going, but ruins it by giving the player no satisfaction from winning or reason to continue after one level.
    • Metascore: 66
    • Critic Score 55
    We don't take offence to the content, but rather the execution - it's poorly designed, and feels hopelessly filmsy. If you're looking for a game to take out at parties then this may well do the trick - otherwise, steer clear.
    • Metascore: 63
    • Critic Score 55
    We don't take offence to the content, but rather the execution - it's poorly designed, and feels hopelessly filmsy. If you're looking for a game to take out at parties then this may well do the trick - otherwise, steer clear.
    • Metascore: 61
    • Critic Score 55
    With its derivative world and characters, it's at best a guilty pleasure but probably isn't worth your time unless you can find it at a bargain bin price.
    • Metascore: 61
    • Critic Score 55
    With its derivative world and characters, it's at best a guilty pleasure but probably isn't worth your time unless you can find it at a bargain bin price.
    • Metascore: 57
    • Critic Score 55
    With its derivative world and characters, it's at best a guilty pleasure but probably isn't worth your time unless you can find it at a bargain bin price.
    • Metascore: 64
    • Critic Score 55
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • Metascore: 66
    • Critic Score 55
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • Metascore: 66
    • Critic Score 55
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • Metascore: 54
    • Critic Score 55
    With a huge amount of investment, there is a worthwhile and entertaining simulation underneath all of the confusion.
    • Metascore: 61
    • Critic Score 55
    It's a bit of a weird one then, as neither the story nor the action is particularly enjoyable, but neither is specifically bad either.
    • Metascore: 51
    • Critic Score 55
    It's a bit of a weird one then, as neither the story nor the action is particularly enjoyable, but neither is specifically bad either.
    • Metascore: 73
    • Critic Score 55
    You certainly might find a few hours of amusement here, and original ludicrous comedic 2D adventures are something I'll always support, but Straandlooper have a long way to go before they reach LucasArts standard. They're not even at Leisure Suit Larry yet.
    • Metascore: 44
    • Critic Score 55
    It's just a little bit boring right now. If you want to show Paradox and Kerberos your support, then by all means go buy it, but regardless of whether you pick it up now or not, it'll probably take a couple of months of patches to be the game it was meant to be.
    • Metascore: 64
    • Critic Score 55
    We don't want to say Naval War was disappointing, because it wasn't really – the preview stage showed us a simple, yet well-made title that does exactly what it says on the tin – we still couldn't help but find the game surprising over all though, and not in the good way.
    • Metascore: 67
    • Critic Score 55
    Even for a budget title, Lollipop Chainsaw has plenty of shortcomings. Repetitive combat, bland levels and an insistence on sexual humour will leave many players disappointed. That said, it does produce a few moments worthy of your time.
    • Metascore: 69
    • Critic Score 55
    Ghost Recon Online has moments of exciting and tense action, but they're fleeting events in an otherwise drab game that's plagued by minor annoyances and a cash shop that adds a pay-to-win element to proceedings.
    • Metascore: 60
    • Critic Score 55
    Dodgy AI, a horrible story, and a frustratingly steep learning curve are all obstacles to enjoyment, and even when you do hit the height points, it's still nothing special.
    • Metascore: 65
    • Critic Score 55
    Though this title is flawed, shallow, and often bland, it does have fun moments.
    • Metascore: 61
    • Critic Score 55
    Sacred Citadel, then, is certainly of interest from a game design standpoint, but more as a warning that sometimes what sounds like a good idea actually isn’t. RPG elements have become more and more common in other genres of video games, but in this example of the side-scrolling brawler, they just don’t work.
    • Metascore: 60
    • Critic Score 55
    Mars is a fairly interesting action RPG with a cheap price on its side, but in all honesty it could do with being even cheaper.
    • Metascore: 62
    • Critic Score 53
    Good, but not good enough.
    • Metascore: 57
    • Critic Score 53
    Genesis Rising in no way reaches the potential it has bubbling beneath the surface, released all too soon and unnecessarily plastered with imperceptive, charmless patina.
    • Metascore: 58
    • Critic Score 53
    Just prepare to be very forgiving of the show stopping bugs and flaws that the game contains.
    • Metascore: 59
    • Critic Score 53
    All in all this game is solidly average. It’s a decent if predictable story saddled with a pedestrian game.
    • Metascore: 59
    • Critic Score 53
    You'd have thought that any game featuring a high velocity jetpack would be a guaranteed winner, but Dark Void somehow manages to ham-fist the execution completely, leaving a game that's only ever fun in parts, while the rest is simply not up to scratch.
    • Metascore: 59
    • Critic Score 53
    You'd have thought that any game featuring a high velocity jetpack would be a guaranteed winner, but Dark Void somehow manages to ham-fist the execution completely, leaving a game that's only ever fun in parts, while the rest is simply not up to scratch.
    • Metascore: 62
    • Critic Score 53
    Silent Hunter 5: Battle for the Atlantic would have been a fitting and enjoyable experience had it not been so inexplicable demanding on hardware, buggy and generally frustrating.
    • Metascore: 65
    • Critic Score 50
    Unless someone really likes archaeology or must possess every adventure game ever created by man, then it’s doubtful anyone would bother to give Barrow Hill a glance.
    • Metascore: 60
    • Critic Score 50
    Perhaps the worst aspect of this game is that you, the main character, do little to actually determine the murderer. Instead you are really Poirot’s minion. The ending and solution inevitably comes from him, with a little input from you.
    • Metascore: 39
    • Critic Score 50
    It’s not a game that you should spend your money on quite yet. Maybe, after the passage of time, when you can find it cheap or even for free, it will be worth a cursory glance. For the moment however, it’s best to skip this one out.
    • Metascore: 61
    • Critic Score 50
    Dead to Rights simply coats the environment in red and its characters in force-fed grime and loathability. What's left is an experience that provides some basic action sustenance, but lacks any real purpose or direction.
    • Metascore: 60
    • Critic Score 50
    Dead to Rights simply coats the environment in red and its characters in force-fed grime and loathability. What's left is an experience that provides some basic action sustenance, but lacks any real purpose or direction.
    • Metascore: 69
    • Critic Score 50
    Veterans of the genre will probably find little new here to entice them, although if you really don’t care, then by all means try this out.
    • Metascore: 69
    • Critic Score 50
    Serious Sam is another unfortunate casualty in this constant cycle of re-releases; it should have stayed in the past with all of the fond memories.
    • Metascore: 63
    • Critic Score 50
    There's just so much missing that would have made this a must buy game. Customisation is nowhere to be seen, and the multiplayer modes may as well be non-existent. Loading times slow things down, often hitting the 30 second mark, a time frame that is often longer than your actual run on the water.
    • Metascore: 36
    • Critic Score 50
    Kung Fu Rider is definitely not as funny as it thinks it is, and not really much fun either.
    • Metascore: 61
    • Critic Score 50
    The cumbersome gameplay and completely unrealistic settings and character movement provide quite the opposite of an immersive experience, and within an hour or two, you'll be exiting to Windows and filling your time with more entertaining games.
    • Metascore: 48
    • Critic Score 50
    The Fight, then - possibly one of the better fighting games we will see for the Playstation Move, yet still utterly dull and repetitive. Consider giving it a rent, but nothing more.
    • Metascore: 52
    • Critic Score 50
    Kinect Joyride is not a game you should invest in, yet with a few tweaks here and there, it could have been something great.
    • Metascore: 67
    • Critic Score 50
    When it comes down to it, cheaper, more sustainable fun can be had from donning a pair of tights and rugby tackling an elderly family member while they attempt to serve the Christmas turkey.
    • Metascore: 57
    • Critic Score 50
    How utterly average-sounding can you get, huh? With a little sprucing up, perhaps some voice-acting and some real, game-changing decisions to make, Faery: Legends of Avalon could have been a hidden gem. Instead, it's the kind of RPG that developers try their best not to create.
    • Metascore: 57
    • Critic Score 50
    It's easy to see what the aim of Body and Brain was, but on a platform like Kinect it has to offer flawless recognition when you're submitting your answers, otherwise it completely defeats the point.
    • Metascore: 54
    • Critic Score 50
    I can forgive the shonky voice acting, the monotony of the slaughter, the lack of free roaming. I can ignore the dull challenges, I can even forgive the second rate graphics, this is a slasher game and there is plenty of stabbing and hacking to keep you going, but what I can't forgive, in the end, is the dreadful monotony of stun to finishing move and back again.
    • Metascore: 44
    • Critic Score 50
    I can forgive the shonky voice acting, the monotony of the slaughter, the lack of free roaming. I can ignore the dull challenges, I can even forgive the second rate graphics, this is a slasher game and there is plenty of stabbing and hacking to keep you going, but what I can't forgive, in the end, is the dreadful monotony of stun to finishing move and back again.
    • Metascore: 53
    • Critic Score 50
    Simply grab them each separately (preferably when they each appear in the inevitable sale), and your life will be a whole lot more fulfilled.
    • Metascore: 49
    • Critic Score 50
    Yes, it's got loads of realistically recreated tanks, choppers, planes and all sorts of stuff like that. That's all fine and dandy. But it's easy to get that stuff right. What they fail at is creating a 'fun' game for all the nice tanks to be used in. Realism is fine when there's some gameplay oomph to back it up. Not here and, judging by the fact each Theatre of War game is pretty much making the same mistakes, not ever.
    • Metascore: 34
    • Critic Score 50
    It's not a terrible game, but it is a deeply average one.
    • Metascore: 66
    • Critic Score 50
    What's there is decent enough for the genre and certainly as technically accomplished as any Kinect title aimed at kids would ever need to be, but without any strong hooks to keep people coming back it could well end up as just another fad - much like the majority of other content for the all-seeing camera.
    • Metascore: 63
    • Critic Score 50
    MX vs ATV Alive doesn't do itself any favours. It races well, and it's great fun alongside other humans, but it seeks too much of a commitment.
    • Metascore: 61
    • Critic Score 50
    MX vs ATV Alive doesn't do itself any favours. It races well, and it's great fun alongside other humans, but it seeks too much of a commitment.
    • Metascore: 49
    • Critic Score 50
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over.
    • Metascore: 46
    • Critic Score 50
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over. Daggerdale doesn't do anything out of the ordinary – it's a typical plod through the world of D&D, and a stale one at that.
    • Metascore: 46
    • Critic Score 50
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over. Daggerdale doesn't do anything out of the ordinary – it's a typical plod through the world of D&D, and a stale one at that.
    • Metascore: 50
    • Critic Score 50
    Still the best Kinect game your correspondent has played.
    • Metascore: 68
    • Critic Score 50
    So yeah, it's only for people who are really, really (repeat for a while) really into their tough platformers or those who love Rayne's exploits so much, they can't live without experiencing this.
    • Metascore: 69
    • Critic Score 50
    So yeah, it's only for people who are really, really (repeat for a while) really into their tough platformers or those who love Rayne's exploits so much, they can't live without experiencing this.
    • Metascore: 54
    • Critic Score 50
    It's not awful and, in a House of the Dead-while-standing-up kind of a way, it's acceptable, but only really worth buying if you have nothing else for the Kinect that you spunked money on and you've seen it going dirt cheap somewhere.
    • Metascore: 72
    • Critic Score 50
    The real issue is that the game's own spin on the dungeon-building concept is just plain dull.
    • Metascore: 67
    • Critic Score 50
    What is unforgivable is that All Zombies Must Die! commits the ultimate video game sin by becoming boring. Much like the classic example of Castlevania II: Simon's Quest, (that's right, I went there) quantity must not come at the expense of quality or even a basic level of enjoyment. It's a real shame because with more variety and less padding AZMD could've been so much more.
    • Metascore: 67
    • Critic Score 50
    Beyond an amusing style and excellent presentation the game is as deep as a particularly dry puddle, and while I have nothing against games that offer simple thrills Shoot Many Robots doesn't make levels interesting enough to make them feel anything but repetitious – and the occasional Survival levels only exacerbate the problem, not offer a reprieve.
    • Metascore: 76
    • Critic Score 50
    Twisted Metal never escapes the fact that it feels completely old and archaic. The premise is timeless, and there should always be room for a game of mindless destruction, but the execution is poor here.
    • Metascore: 57
    • Critic Score 50
    Reasonably solid Move implementation will appeal to those desperate to try to justify a purchase of the hardware, but nobody else should bother with it.
    • Metascore: 74
    • Critic Score 50
    Deponia's saved from being worse than Yesterday by at least having a simple understandable storyline and by not taking itself too seriously, but that's not saying much.
    • Metascore: 69
    • Critic Score 50
    The story's fairly competent and ties into the film well, but the lack of Andrew Garfield or even a remote sound-alike ruins its chances of feeling like the movie it's supposed to tie in to.
    • Metascore: 66
    • Critic Score 50
    It's this feeling, the one of crushing disappointment, that riddles this HD update with frustration. Activision killed the series for a reason, and there's nothing here to suggest that decision was a bad one.
    • Metascore: 67
    • Critic Score 50
    Wreckateer is an interesting experiment and certainly one of the more accurate Kinect titles with clear and responsive controls (despite a large space requirement) but it forms an uneven experience.
    • Metascore: 49
    • Critic Score 50
    Most of the missions outstay their welcome with shooting down so many planes each level, quickly becoming tedious and dull.
    • Metascore: 51
    • Critic Score 50
    Rather like last year's Amy, Lexis Numerique have created in Red Johnson's Chronicles: One Against All a game that appears to hold much promise, only to be let down by a ham-fisted implementation of the game mechanics. While it's nowhere near as bad as that game, One Against All's annoying puzzles and clumsy interface too often suck the joy out of progressing through its pulp plot, making it impossible to recommend to even the most committed of adventure game fans.
    • Metascore: 60
    • Critic Score 50
    Sonic Adventure 2 might technically be Sonic but it doesn't have any of the classic spirit of the cocky hedgehog. Instead, Sonic Adventure 2 offers a bunch of nice concepts that feel a little disjointed and muddled.
    • Metascore: 47
    • Critic Score 50
    It's dumb, it's crass, and it's not all that good, but it's shocking. If you fancy playing a real oddity of a videogame that will both revile and amuse you: look no further.
    • Metascore: 67
    • Critic Score 50
    There is no single-player, only a handful of maps, and a relentless focus on deathmatch. There are no modern bells and whistles, no character customization, and no real thought past the concept of dinosaurs vs humans.
    • Metascore: 55
    • Critic Score 50
    With ridiculously long loading times, poor graphical design, and repetitive gameplay it's hard to recommend to anyone but the biggest RPG devotees.
    • Metascore: 59
    • Critic Score 50
    Epic Mickey 2 is like a wonderful celebratory book of Disney lore where 80% of the pages have been torn, ripped, doodled over or spilled coffee on. On a base level there are numerous things to love, but the actual playing of the game turns that joy into hard, bitter anger.
    • Metascore: 78
    • Critic Score 50
    Dead Space 3 is a game that looks sleek, is polished to the last minute detail, and is full of some stunning set-pieces. But beneath those shiny distractions, it lacks any real sense of soul, slotting in among a raft of other third-person shooters, never causing you to feel anything other than short bursts of panic and relief.
    • Metascore: 60
    • Critic Score 50
    Defiance is an underwhelming MMO at best, but it does have one or two moments of distinction. The TV and videogame tie-ins largely fall short of the mark, and there are better online shooters out there to choose from. A curiosity in terms of media convergence, but it rarely troubles the definition of 'groundbreaking'. Average from start to finish.
    • Metascore: 62
    • Critic Score 50
    For new players, Riptide may well be a decent enough curiosity, but for everybody else, there’s little reason to return to Techland’s zombie-murdering vision.
    • Metascore: 43
    • Critic Score 50
    As one of those Star Trek fans I certainly did enjoy moments of The Videogame, but I think I would’ve had a lot more fun continuing with Star Trek Online instead. This one won’t live long and prosper, and good thing too.
    • Metascore: 45
    • Critic Score 48
    I was under whelmed by this game. It seemed a game with all of the right elements, but they never really came together in a way that ‘smelled as sweet’ as a game by any other name.
    • Metascore: 62
    • Critic Score 48
    There was one mission that brought out the intensity that I expected, but it was over too soon and right back to the problems that preceded it.
    • Metascore: 58
    • Critic Score 48
    The problem is that as much as it wasn’t a bad game it wasn’t a great game either, falling somewhere in the realm of mediocre. Then again...so is most reality TV.
    • Metascore: 23
    • Critic Score 48
    While Utopia City does have some unique qualities in the form of rewarding artefacts and its energy based gameplay mechanic, other areas only make it adequate for budget line expectations and out of reach for anything beyond that.
    • Metascore: 59
    • Critic Score 48
    If you have the sheer will power to push on through the vast mire of early drudgeries, there are jewels to be found buried deep within Ancient Wars: Sparta, but whether you’ll still be motivated enough to really enjoy them is another matter.
    • Metascore: 43
    • Critic Score 47
    If you liked Samurai Warriors, then you'll like number 2.
    • Metascore: tbd
    • Critic Score 47
    As cheap as it is, the game is just too unstable to recommend. There are some colossal load times (even with 2GB of RAM), persistent crash-to-desktop issues, and many, many occasions when you'll need to reload your last save game due to bugs.
    • Metascore: 47
    • Critic Score 45
    When a licenced game fails to excite fans of the franchise on which its content is based, it had better have something in reserve for the swathes of other consumers to latch onto. Unfortunately for The Punisher, it ends up unrecommended in both regards.
    • Metascore: 55
    • Critic Score 45
    What little positive elements it has going for it are marred by its problems.
    • Metascore: 59
    • Critic Score 45
    It's a wasted concept and it's let down by lazy execution.
    • Metascore: 49
    • Critic Score 45
    Even if you spend the time to unlock your skills and build that warrior-archer-tank-damager behemoth you had in mind, what's the point if the activities you're engaging in are so threadbare and unappealing for the most part?
    • Metascore: 45
    • Critic Score 45
    Just too lifeless to bother with.
    • Metascore: 47
    • Critic Score 45
    Just too lifeless to bother with.
    • Metascore: 50
    • Critic Score 45
    Kung-Fu Live isn't worth the 10 quid it costs on the PlayStation Store, especially when most PlayStation move titles charge just under double this price for a superior experience. Don't waste your PlayStation Eye on Kung-Fu Live.
    • Metascore: 50
    • Critic Score 45
    As it stands, there's hardly ever a reason to go beyond the obviously marked out route to the objective, as there'll not ever really be anything that interesting to find if you do.
    • Metascore: 56
    • Critic Score 45
    There are no difficulty levels, no online support, no party modes, no DLC, and no reason to switch it back on. To say that I wasn't entertained would be a lie, as there's enough charm in a few of the games to pass a couple of hours on a dreary Sunday afternoon - but that's nowhere near enough to justify a full-price or even a budget purchase.
    • Metascore: 63
    • Critic Score 45
    If you were to summarise it in a puzzle, Puzzle Agent 2 would be a paint-by-numbers picture: formulaic, messy, and unable to hold the attention of all but the most easily perplexed.
    • Metascore: 54
    • Critic Score 45
    Ultimately though I found myself sat in front of my computer, scratching my unkempt beard and trying to answer the question: who is the game for?
    • Metascore: 64
    • Critic Score 45
    Right now the small player population is seriously harming what makes Ravaged stand out, but even when you do end up in a big battle on a fresh map, its best attributes are lost underneath layers of niggling issues that just prevent it from being an enjoyable experience.
    • Metascore: 45
    • Critic Score 45
    007 Legends is rushed, short, frustrating, and wastes several interesting scenarios. It's at best slightly above average (several bits in Moonraker), but largely painfully average or excruciatingly below average.
    • Metascore: 58
    • Critic Score 45
    Scaling itself back for a more "pure" co-op experience just doesn't work for this franchise that benefited so greatly from borderline parody. For that reason alone, The Devil's Cartel is an awkward one to recommend.
    • Metascore: 52
    • Critic Score 45
    As a curiosity project for fans of the genre, I can only say that I’m glad Lords of Football exists; but as a full-price release it’s not something that can be readily recommended.
    • Metascore: 40
    • Critic Score 42
    The equation got heavy on the negative side with a dull collection of ammunition, mediocre mission objectives, obsolete and redundant computer infiltration techniques as well as game pacing that is confusingly inconsistent.
    • Metascore: 54
    • Critic Score 42
    It is a simple role-playing game for slower systems. You would get far more enjoyment from playing something such as "SpellForce: Order of Dawn" for the same cost.
    • Metascore: 58
    • Critic Score 42
    If you are unfazed by the inevitable, constant death, the steep learning curve, the idiot AI, the poorly-designed (but neat looking) maps, the certain index finger cramps, or the underdeveloped character creation system, you will find Dawnspire to be a unique (and economic) gaming experience.
    • Metascore: 38
    • Critic Score 40
    The most telling problem though, is that even when playing with the very best squad of footballers that Pure can muster, it just isn't engaging and fluid enough to be of interest for more than a couple of matches.
    • Metascore: 46
    • Critic Score 40
    The most telling problem though, is that even when playing with the very best squad of footballers that Pure can muster, it just isn't engaging and fluid enough to be of interest for more than a couple of matches.
    • Metascore: 74
    • Critic Score 40
    Sonic 4 is an utter mess of a game, cobbled together in a manner that puts the entire franchise to shame. It feels sluggish, broken and lazy, but at least it only lasts a couple of hours!
    • Metascore: 72
    • Critic Score 40
    Sonic 4 is an utter mess of a game, cobbled together in a manner that puts the entire franchise to shame. It feels sluggish, broken and lazy, but at least it only lasts a couple of hours!
    • Metascore: 55
    • Critic Score 40
    As a Playstation Move launch title, it does a great job of showing off what could potentially be done with the hardware in the future, but as an actual game, it stinks.
    • Metascore: 60
    • Critic Score 40
    It's certainly a question of quantity over quality.
    • Metascore: 57
    • Critic Score 40
    It's certainly a question of quantity over quality.
    • Metascore: 62
    • Critic Score 40
    Fat Shark have managed to shoot themselves in the foot by simplifying a formula that worked rather well. Rearmed 2 does enough to remind players as to why the series is often remembered fondly, but quickly blurs the image by stuttering over its best features.
    • Metascore: 63
    • Critic Score 40
    Fat Shark have managed to shoot themselves in the foot by simplifying a formula that worked rather well. Rearmed 2 does enough to remind players as to why the series is often remembered fondly, but quickly blurs the image by stuttering over its best features.
    • Metascore: 45
    • Critic Score 40
    I hate to use the term "cash-in" but there really isn't any other description for Sanctum of Slime.
    • Metascore: 49
    • Critic Score 40
    On a good day, it's even approaching mediocre or average. Then you fall into the swamp because the killing animation took you over the edge of your small raft and you die instantly.
    • Metascore: 61
    • Critic Score 40
    The only way to experience the whole game with relative ease is by dipping your toes in the online pool. Unfortunately, most of the title is plagued by repetition, lifeless design, and enough Japanese obscurity to deter most enthusiasts, meaning Moon Diver's appeal is broken quicker than Ryan Giggs' super injunction.