Strategy Informer's Scores

  • Games
For 1,250 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Portal 2
Lowest review score: 15 Fighters Uncaged
Score distribution:
1,250 game reviews
    • 55 Metascore
    • 60 Critic Score
    I want to recommend War of the Worlds to everyone, I want to slap a high score on it and call it a classic, but I can't because it made me too damn angry. When it works it's a wonderful and challenging experience, hence the still reasonable score, but it too often doesn't.
    • 82 Metascore
    • 60 Critic Score
    In the end, Combat Evolved Anniversary is a strange package. Its campaign feels half hearted, neither fully remaking nor preserving the original game.
    • 70 Metascore
    • 60 Critic Score
    Although it doesn't push any boundaries, Just Dance 3 is a decent addition to the much-loved series.
    • 68 Metascore
    • 60 Critic Score
    If you're willing to put in a good 5-6 hours learning the foibles of the interface, and then spend the rest of your time with the game wishing it was better, there is something to be said for the setting and the heart of the action that lies beneath. It's just not enough to overwhelm the tide of poor UI decisions that unfortunately sit dominant on top.
    • 77 Metascore
    • 60 Critic Score
    If you're after an old-school brawler it's definitely still worth your consideration – but absolutely keep in mind that this offers frustration as well as fun.
    • 52 Metascore
    • 60 Critic Score
    Defenders of Ardania is competently made but doesn't really excel in any particular area.
    • 64 Metascore
    • 60 Critic Score
    Other than the acting side of things, which is always an issue with smaller budget titles, there's little 'wrong' with J.U.L.I.A, it's just more of a case of what's right isn't right enough.
    • 55 Metascore
    • 60 Critic Score
    The problem with Kinect Star Wars is down to the use of the Kinect Sensor itself – while the package is a well constructed and well thought out one, it's all too often that the sensor misreads something and it becomes frustrating.
    • 49 Metascore
    • 60 Critic Score
    All-in-all, the game can be a lot of fun, but basic gameplay controls and mechanics stifle its ability to really make a lasting impact on you other than one of untimely-rage quitting and frustration.
    • 55 Metascore
    • 60 Critic Score
    Even with those negative points and the fact that it doesn't add much to the series I still like Faith in Destiny. Despite showing its age at times the core game play is still entertaining and somewhat addictive.
    • 68 Metascore
    • 60 Critic Score
    There are sparks of inspiration here and a beautifully realised setting, but beneath that veneer of intrigue lies gameplay that just doesn't cut it with the best. There's just about enough to enjoy in this broken version of 80's Seattle, just expect to be frustrated in digging out the treats.
    • 59 Metascore
    • 60 Critic Score
    Dogfight 1942 is a decent arcade flyer that's ultimately kept grounded by an insubstantial campaign and a lack of anything interesting in the multiplayer department, and while it may pass an afternoon, don't expect much in the way of longevity.
    • 36 Metascore
    • 60 Critic Score
    We actually worry about Kalypso in general at the moment as well, as few of their games to date have been that well received. We had high hopes for Legends of Pegasus. It pains us to see them dashed once again.
    • 50 Metascore
    • 60 Critic Score
    It's interesting, baffling and - at times - bizarre whilst it lasts, and if the community ultimately flocks around it during the coming weeks, you'll likely have a few hours' fun delving into multiplayer matches and figuring out your best build queues before moving on.
    • 45 Metascore
    • 60 Critic Score
    If you're likely to be playing without kids, you're not going to be hooked by this loosely connected mini-game compendium and should deduct a point.
    • 59 Metascore
    • 60 Critic Score
    There's a lot of content on offer for the reduced price, and Lucius will certainly appeal to puzzle enthusiasts who want a darker edge to their adventuring, or murder enthusiasts who'd like to give their brain a work out rather than their stabbing arm.
    • 72 Metascore
    • 60 Critic Score
    Things feel like they're going to start hotting up in Cognition, and while nothing's blowing me away in general I am enjoying the series. However, certain things definitely require a strong polish, and I hope Phoenix Online has time to make improvements before the next episode.
    • 45 Metascore
    • 60 Critic Score
    Impire does have an interesting approach to resources, with its above world raids (it’s a 2D map) and points system of dungeon upgrades based on performance but, ultimately, Impire is flawed, conceptually and technically.
    • 76 Metascore
    • 60 Critic Score
    Crytek seem to have this innate ability to forget what made their previous games liked and fail to address any complaints – so with Crysis 3 we once again see poor checkpointing, an abundance of non-human encounters, not so fun shooting, linear enclosed areas, and forgetting about human enemies altogether after the halfway point. Their best looking game yet, but also their weakest.
    • 64 Metascore
    • 60 Critic Score
    It’s cleverly designed and brilliant - it just can’t seem to manage all of its ambitions within the rather tight, easy-to-run framework that Maxis has placed the game within.
    • 75 Metascore
    • 60 Critic Score
    There’s fun, then, to be had with Sly Cooper: Thieves in Time, especially for those familiar with the original series, but in following a “see what sticks” approach to adding content rather than focusing on exploring and updating the franchise’s core mechanics, Sanzaru have ended up with a game that’s caught somewhere between the past and present and, no matter the nostalgia, that isn’t quite good enough in 2013.
    • 64 Metascore
    • 60 Critic Score
    It doesn't do anything new or exciting, but nor does it offend in any great way. There are plenty of little mistakes, and just not enough to make them forgiveable. It's a pretty average game with decent presentation. For something a bit more time consuming or in depth, I'd look elsewhere. If you just want a distraction then maybe.
    • 74 Metascore
    • 60 Critic Score
    Neverwinter is a polished, if uninspiring MMO. There's a welcome fluidity to combat, but it doesn't do anything innovative, taking the successes of Star Trek Online and implementing them in a D&D world, as well as borrowing from other post-World of Warcraft action-orientated MMOs. Ultimately, it'll live or die on the lasting success of The Foundry, which promises potentially unlimited creative content that will let you experience stories far beyond the cookie-cutter nature of the ones in the main storyline.
    • 63 Metascore
    • 60 Critic Score
    Anyway, if you want a hacky-slashy title that mocks videogame and comic conventions and never takes itself seriously then Deadpool is for you.
    • 67 Metascore
    • 60 Critic Score
    In reality, it means that in a game where quick reactions and responsiveness mean everything, you’re often punished for not pushing the jump button hard enough, simply because you don’t have enough time to do so.
    • 61 Metascore
    • 60 Critic Score
    Lost Planet 3 is competent, but lacks any real soul.
    • 72 Metascore
    • 60 Critic Score
    While I consider myself a veteran of strategic RPGs, frequently I found myself frustrated by Aarklash and annoyed by the lack of depth to many of the systems that support the combat - looting and equipping characters has ever felt so much like a chore, while the puzzles you'll face are an unwelcome obstacle, lacking entirely in originality or ingenuity.
    • 61 Metascore
    • 60 Critic Score
    Maybe hardcore Dark Eye fans will appreciate the lore and its place in the universe, but on its own it’s not a fantastic story, and it’s not a well-designed game either.
    • 65 Metascore
    • 60 Critic Score
    If you want to be scared out of your mind for an hour or so, feel free to get Slender: The Arrival. If you consider that the only prerequisite for a horror game, it gets top marks. Trouble is video games have to have more than that, and this is where The Arrival falls down.
    • 68 Metascore
    • 60 Critic Score
    If you’re looking for an interactive board game with role-playing elements, a ton of stats and moderately interesting writing you could do a lot worse than Blackguards.