Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 3.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Star Wars: Knights of the Old Republic II: The Sith Lords
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 57 Metascore
    • 70 Critic Score
    Something about the A.E.U.G. rebels doing battle against the elite Titans police force…oh hell, just pass the damn aspirin already. But the gameplay does feature its fair share of bright and shiny explosions.
    • 82 Metascore
    • 70 Critic Score
    Buy with the knowledge that even the multiplayer mode can’t save some environments from growing stale.
    • 70 Metascore
    • 70 Critic Score
    Despite the numerous missions on the disc, you can zip through the entire game in an afternoon.
    • 79 Metascore
    • 70 Critic Score
    Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like.
    • 84 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 77 Metascore
    • 70 Critic Score
    Sneaking up on unsuspecting monkeys, cracking them in the head with your stun club, then scooping them up in your net, we confess, is still as much fun as drinking six happy hour-priced banana daiquiris.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 67 Metascore
    • 70 Critic Score
    All told, Galleon provides the standard 30 to 40 hours of game play, a little less if you keep exploration to a minimum.
    • 82 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 84 Metascore
    • 70 Critic Score
    And speaking of those late stages, don't plan on seeing them. Ever. This game is so controller-bustingly hard that even the one guy in the office who beat "Ninja Gaiden" ended up wetting himself, then shivering in a corner of the Xerox room all afternoon. Which is a real shame, because behind that near-impossible difficulty there's a big, beautiful action game here.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 68 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 70 Metascore
    • 65 Critic Score
    Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent.
    • 72 Metascore
    • 65 Critic Score
    It gets off to a promising enough start, but then it stumbles, then trips over its own feet, then chokes on its own vomit, then dies a slow, miserable death.
    • 61 Metascore
    • 65 Critic Score
    It's decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 69 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 62 Metascore
    • 65 Critic Score
    It's decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 75 Metascore
    • 65 Critic Score
    It gets off to a promising enough start, but then it stumbles, then trips over its own feet, then chokes on its own vomit, then dies a slow, miserable death.
    • 64 Metascore
    • 65 Critic Score
    It’s decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 71 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 69 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 69 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 71 Metascore
    • 65 Critic Score
    Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent.
    • 70 Metascore
    • 65 Critic Score
    But can someone please explain why we lose Enthu points when aggressive opponents tag us in the ass-end? Only a cloven-hoofed Enron accountant would think this was OK.
    • 83 Metascore
    • 65 Critic Score
    Except for the cuts that play during the menu screens, the game features absolutely no music. Now that's hardcore, baby!
    • 59 Metascore
    • 65 Critic Score
    Remember how sparks and hubcaps pingponged everywhere in "Burnout Revenge" and "Midnight Club 3?" Remember how your eyes hurt because you were afraid to blink during races? Sadly, the only thing Rush made us feel was hungry for more beer nuts.
    • 66 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.-target, shoot, repeat, etc.-but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 59 Metascore
    • 65 Critic Score
    Capcom updated the combat system from the original game to make the movements seem more authentic. It also added the ability to kill your opponents in a single counterattack finishing move. This doesn't add to the game, but it makes waxing anyone who gets in your way laughably easy.
    • 60 Metascore
    • 65 Critic Score
    But battling groups of bad guys gets dangerously dull after an hour or two, especially when the game's unfair A.I., just like our booze-addled fathers, has a tendency to make you pay dearly for even the slightest gaff.
    • 58 Metascore
    • 65 Critic Score
    Remember how sparks and hubcaps pingponged everywhere in "Burnout Revenge" and "Midnight Club 3?" Remember how your eyes hurt because you were afraid to blink during races? Sadly, the only thing Rush made us feel was hungry for more beer nuts.