Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Incredible Hulk: Ultimate Destruction
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 78 Metascore
    • 70 Critic Score
    This edition costs only $30, but you essentially get one game, with a lot of variants, for the money. If you want to go retro, you should pick up "Midway Arcade Treasures" for more 2-D bang for less buck.
    • 67 Metascore
    • 70 Critic Score
    Sporting bigger loads than John Holmes (almost all of EA's PSP titles are plagued with long load times), this miniature version of the MVP franchise seems to be trying a little too hard to look good.
    • 51 Metascore
    • 70 Critic Score
    Keep an ice bag handy, because you'll press the square and triangle buttons billions of times before this one goes back on the shelf. The final boss: Carpal Tunnel!
    • 78 Metascore
    • 70 Critic Score
    Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like.
    • 52 Metascore
    • 70 Critic Score
    But, much like riding an elevator with a bunch of retards, the game Seven Samurai is a button-mashing frenzy.
    • 78 Metascore
    • 70 Critic Score
    The developers have managed to squeeze some extra mileage out of the tired "extreme sports" format with a solid racing engine and a trick/combo that will have you linking more tricks together than a prostitute at Charlie Sheen's Playa's Ball.
    • 61 Metascore
    • 70 Critic Score
    The action is solid—we actually enjoyed the old-school game play—but the sprawling level design cramped our fun. If you miss one of the hostages (and you will), plan on spending about 10 minutes backtracking. Ah, good times.
    • 75 Metascore
    • 70 Critic Score
    While some of the mini-games are curiously compelling—one had us actually blowing into the NDS microphone to snuff out a series of marching candles that were about to set a group of people on fire—there's no reason to ever play it again once the LSD wears off.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 83 Metascore
    • 70 Critic Score
    The long load times and pesky bugs, which vexed Tribes 2, are there to once again wreck havoc on our fun, so you need to download the necessary patches.
    • 68 Metascore
    • 70 Critic Score
    The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel.
    • 51 Metascore
    • 70 Critic Score
    The narrative is a bit thin-there's a new drug on the street called "Liquid Soul" and your task is to figure out where it's coming from-but once the fists and lead start flying, you won't really give a damn why you're doing what you're doing.
    • 71 Metascore
    • 70 Critic Score
    The soundtrack, featuring James Brown and Strawberry Alarm Clock, keeps you going long after the Agent Orange has taken away your ability to feel.
    • 73 Metascore
    • 70 Critic Score
    The soundtrack, featuring James Brown and Strawberry Alarm Clock, keeps you going long after the Agent Orange has taken away your ability to feel.
    • 68 Metascore
    • 70 Critic Score
    The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel.
    • 47 Metascore
    • 70 Critic Score
    At times, the game is more complicated than it needs to be (e.g., top scorer sets the rules, minigames within the game), but there are 20 episodes with over 60 girls displaying their tidbits, many of which are quite tantalizing.
    • 88 Metascore
    • 70 Critic Score
    While playing, we began to wonder whether it would be cooler if the bad guys won? We tried joining forces with them, but died each time. Way to be cliquey, guys.
    • 76 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 74 Metascore
    • 70 Critic Score
    The irreverent, goofball sense of humor from the show is intact, which makes up for the sometimes iffy controls.
    • 66 Metascore
    • 70 Critic Score
    And the online play and Franchise mode are limited compared with the competition. But for a relaunch of an old, broken-down series, it's a screaming slap shot in the right direction.
    • 75 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 63 Metascore
    • 70 Critic Score
    The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel.
    • 48 Metascore
    • 70 Critic Score
    At times, the game is more complicated than it needs to be (e.g., top scorer sets the rules, minigames within the game), but there are 20 episodes with over 60 girls displaying their tidbits, many of which are quite tantalizing.
    • 53 Metascore
    • 70 Critic Score
    Slick targeting systems let you lock onto enemies and blast away from every angle: Hug walls, perform evasive maneuvers and slide across the floor all while emptying your guns on your foes.
    • 80 Metascore
    • 70 Critic Score
    Buy with the knowledge that even the multiplayer mode can’t save some environments from growing stale.
    • 83 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 77 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 50 Metascore
    • 70 Critic Score
    The narrative is a bit thin—there's a new drug on the street called "Liquid Soul" and your task is to figure out where it's coming from—but once the fists and lead start flying, you won't really give a damn why you're doing what you're doing.
    • 93 Metascore
    • 70 Critic Score
    A solid technical effort from Konami, but mainly only serious soccer fans will want to lace up their digital boots for this one.
    • 73 Metascore
    • 70 Critic Score
    The irreverent, goofball sense of humor from the show is intact, which makes up for the sometimes iffy controls.
    • 57 Metascore
    • 70 Critic Score
    Something about the A.E.U.G. rebels doing battle against the elite Titans police force…oh hell, just pass the damn aspirin already. But the gameplay does feature its fair share of bright and shiny explosions.
    • 82 Metascore
    • 70 Critic Score
    Buy with the knowledge that even the multiplayer mode can’t save some environments from growing stale.
    • 70 Metascore
    • 70 Critic Score
    Despite the numerous missions on the disc, you can zip through the entire game in an afternoon.
    • 79 Metascore
    • 70 Critic Score
    Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like.
    • 84 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 77 Metascore
    • 70 Critic Score
    Sneaking up on unsuspecting monkeys, cracking them in the head with your stun club, then scooping them up in your net, we confess, is still as much fun as drinking six happy hour-priced banana daiquiris.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 67 Metascore
    • 70 Critic Score
    All told, Galleon provides the standard 30 to 40 hours of game play, a little less if you keep exploration to a minimum.
    • 82 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 84 Metascore
    • 70 Critic Score
    And speaking of those late stages, don't plan on seeing them. Ever. This game is so controller-bustingly hard that even the one guy in the office who beat "Ninja Gaiden" ended up wetting himself, then shivering in a corner of the Xerox room all afternoon. Which is a real shame, because behind that near-impossible difficulty there's a big, beautiful action game here.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 68 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 70 Metascore
    • 65 Critic Score
    Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent.
    • 72 Metascore
    • 65 Critic Score
    It gets off to a promising enough start, but then it stumbles, then trips over its own feet, then chokes on its own vomit, then dies a slow, miserable death.
    • 61 Metascore
    • 65 Critic Score
    It's decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 69 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 62 Metascore
    • 65 Critic Score
    It's decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 75 Metascore
    • 65 Critic Score
    It gets off to a promising enough start, but then it stumbles, then trips over its own feet, then chokes on its own vomit, then dies a slow, miserable death.
    • 64 Metascore
    • 65 Critic Score
    It’s decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 71 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 69 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 69 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 71 Metascore
    • 65 Critic Score
    Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent.
    • 70 Metascore
    • 65 Critic Score
    But can someone please explain why we lose Enthu points when aggressive opponents tag us in the ass-end? Only a cloven-hoofed Enron accountant would think this was OK.
    • 83 Metascore
    • 65 Critic Score
    Except for the cuts that play during the menu screens, the game features absolutely no music. Now that's hardcore, baby!
    • 59 Metascore
    • 65 Critic Score
    Remember how sparks and hubcaps pingponged everywhere in "Burnout Revenge" and "Midnight Club 3?" Remember how your eyes hurt because you were afraid to blink during races? Sadly, the only thing Rush made us feel was hungry for more beer nuts.
    • 66 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.-target, shoot, repeat, etc.-but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 59 Metascore
    • 65 Critic Score
    Capcom updated the combat system from the original game to make the movements seem more authentic. It also added the ability to kill your opponents in a single counterattack finishing move. This doesn't add to the game, but it makes waxing anyone who gets in your way laughably easy.
    • 60 Metascore
    • 65 Critic Score
    But battling groups of bad guys gets dangerously dull after an hour or two, especially when the game's unfair A.I., just like our booze-addled fathers, has a tendency to make you pay dearly for even the slightest gaff.
    • 58 Metascore
    • 65 Critic Score
    Remember how sparks and hubcaps pingponged everywhere in "Burnout Revenge" and "Midnight Club 3?" Remember how your eyes hurt because you were afraid to blink during races? Sadly, the only thing Rush made us feel was hungry for more beer nuts.
    • 63 Metascore
    • 65 Critic Score
    It's decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 83 Metascore
    • 65 Critic Score
    Just like our last girlfriend, the game does a little too much hand-holding for our tastes. And any gamer worth his beans won't be challenged by Sly 3 until the excellent final levels.
    • 61 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 62 Metascore
    • 60 Critic Score
    This sequel boasts larger battle arenas, including a surprisingly convincing New York City.
    • tbd Metascore
    • 60 Critic Score
    The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it.
    • 62 Metascore
    • 60 Critic Score
    In fact, the game is almost as dull as listening to NPR (almost), but since it's so mercifully short, the credits will be rolling before you realize just how little fun you're having.
    • 70 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 64 Metascore
    • 60 Critic Score
    The convoluted control scheme outlined in the manual leads you believe you can pull of coolly calculated combinations (isn't alliteration fun!), but the action quickly devolves into button-mashing confusion.
    • 63 Metascore
    • 60 Critic Score
    Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor.
    • 73 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 32 Metascore
    • 60 Critic Score
    The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it.
    • 31 Metascore
    • 60 Critic Score
    The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it.
    • 62 Metascore
    • 60 Critic Score
    Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor.
    • tbd Metascore
    • 60 Critic Score
    Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor.
    • 58 Metascore
    • 60 Critic Score
    Spell casting is a nice twist but overall this is your usual movie tie-in.
    • 59 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 68 Metascore
    • 60 Critic Score
    The trademark 360-degree combat system still has us using the right control stick to assign attack buttons to enemies, but the fisticuffs now seem stale by today's action-game standards.
    • 63 Metascore
    • 60 Critic Score
    The game's graphics do a swell job of mimicking the trademark Pixar look and the levels are all based on the more memorable action sequences from the film. The game play, however, tastes like leftovers: clobber a bunch of bad guys, flip switch, repeat.
    • 59 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 66 Metascore
    • 60 Critic Score
    Blindly swinging your sword while trying to manipulate your skeleton is like trying to drive a unicycle on a high wire covered with banana peels. And we all know how that brilliant little experiment ended, now don't we?
    • 68 Metascore
    • 60 Critic Score
    The feel of the flippers translate well into the game, letting you practice stalls and precision shots...Overall, it's a solid simulation of the real thing. Then again, the real thing only costs a quarter to play.
    • 68 Metascore
    • 60 Critic Score
    For a handheld version, it ain't bad, but don't expect the same slick game you've been playing on the Xbox.
    • 63 Metascore
    • 60 Critic Score
    This sequel boasts larger battle arenas, including a surprisingly convincing New York City.
    • 56 Metascore
    • 60 Critic Score
    Hours to complete: That depends on how long you can deal with mediocrity.
    • 66 Metascore
    • 60 Critic Score
    Rent. You can play through the game in an afternoon and still get to your weekly "Magic: The Gathering" tournament on time.
    • 63 Metascore
    • 60 Critic Score
    The convoluted control scheme outlined in the manual leads you believe you can pull of coolly calculated combinations (isn't alliteration fun!), but the action quickly devolves into button-mashing confusion.
    • 57 Metascore
    • 60 Critic Score
    Hours to complete: That depends on how long you can deal with mediocrity.
    • 64 Metascore
    • 60 Critic Score
    The game's graphics do a swell job of mimicking the trademark Pixar look and the levels are all based on the more memorable action sequences from the film. The game play, however, tastes like leftovers: clobber a bunch of bad guys, flip switch, repeat.
    • 75 Metascore
    • 60 Critic Score
    The baseball action, even sans the MLB license (it belongs to 2K Sports, now), is still the best in the business.
    • 60 Metascore
    • 60 Critic Score
    Spell casting is a nice twist but overall this is your usual movie tie-in.
    • 59 Metascore
    • 60 Critic Score
    Whether you're reeling in a king mackerel in Alaska or a peacock bass in the Amazon, there's still not enough spice to make up for the fact that you're fishing.
    • 59 Metascore
    • 60 Critic Score
    Whether you're reeling in a king mackerel in Alaska or a peacock bass in the Amazon, there's still not enough spice to make up for the fact that you're fishing.
    • 73 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 54 Metascore
    • 60 Critic Score
    You can duke it out in one weight class in the Champion Road mode, but it’s more fun watching flyweights pepper lumbering hulks with a couple of kicks, take ’em down and elbow them into oblivion.
    • 76 Metascore
    • 60 Critic Score
    The baseball action, even sans the MLB license (it belongs to 2K Sports, now), is still the best in the business.
    • 61 Metascore
    • 60 Critic Score
    Athens is Dance Mat compatible, which opens up the potential for some ridiculous four-way group competition. Unfortunately, Olympic events are intrinsically boring.
    • 86 Metascore
    • 55 Critic Score
    The sequel features even more happy, shiny, Hello Kitty!—style idiocy. But peel away the idiocy, and you'll find the same dull, creatively bankrupt ball-rolling mini-game as the original.
    • 55 Metascore
    • 50 Critic Score
    Raccoon City, the site of one or two zombie infestations in the past, is a playable level in the game.
    • 62 Metascore
    • 50 Critic Score
    After each race you feel underwhelmed. There are no "wow factor" moments.
    • 67 Metascore
    • 50 Critic Score
    The problem is, this disc probably won't offend anyone other than Hillary Clinton and it won't titillate anybody over the age of 12. Indeed, playing the game is like watching a third grader make farting noises: Both the game and the kid are trying like crazy to be offensive, but all they really want is a little attention.
    • 66 Metascore
    • 50 Critic Score
    The problem is, this disc probably won't offend anyone other than Hillary Clinton and it won't titillate anybody over the age of 12. Indeed, playing the game is like watching a third grader make farting noises: Both the game and the kid are trying like crazy to be offensive, but all they really want is a little attention.
    • 60 Metascore
    • 50 Critic Score
    Like this year's Philadelphia Eagles, this game is the quintessential example of a franchise taking a step in the wrong direction. Our advice: Run away.
    • 64 Metascore
    • 50 Critic Score
    The chronic problem that has plagued pinball games since the dawn of time plagues this pinball game: luck, rather than genuine skill, always wins the day. Trust us, jamming on those flippers and hoping for the best gets old fast.
    • 73 Metascore
    • 50 Critic Score
    After two ass-kicking PS2 installments, the Guilty Gear fighting series has finally KO’d itself.
    • 47 Metascore
    • 50 Critic Score
    The actual gameplay mechanics blow. The's game's targeting and camera system is about as skittish as the Howells' from Gilligan's Island would be at the Vibe Awards.
    • 66 Metascore
    • 50 Critic Score
    The comprehensive, well-designed 20-minute tutorial is about 19 minutes too long for us.
    • 64 Metascore
    • 50 Critic Score
    After each race you feel underwhelmed. There are no "wow factor" moments.
    • 50 Metascore
    • 50 Critic Score
    The actual gameplay mechanics blow. The's game's targeting and camera system is about as skittish as the Howells' from Gilligan's Island would be at the Vibe Awards.
    • 56 Metascore
    • 50 Critic Score
    With no online capabilities or even tag-team possibilities, you're better off spending the 40 bucks on a Jenga game and a case of Schlitz.
    • tbd Metascore
    • 50 Critic Score
    If watering plants and making sure the food court is swept is your idea of a grand old time, then this might be the game for you.
    • 47 Metascore
    • 50 Critic Score
    With eight race tracks in all, and only a couple of game modes to work through, you should be able to burn rubber through this cart in under an hour or two.
    • 60 Metascore
    • 50 Critic Score
    Like this year's Philadelphia Eagles, this game is the quintessential example of a franchise taking a step in the wrong direction. Our advice: Run away.
    • 59 Metascore
    • 50 Critic Score
    Like this year's Philadelphia Eagles, this game is the quintessential example of a franchise taking a step in the wrong direction. Our advice: Run away.
    • 61 Metascore
    • 50 Critic Score
    Bury this one six feet under. Even if the Tim Burton aesthetic turns you on, the tepid gameplay makes this disc DOA.
    • 66 Metascore
    • 50 Critic Score
    After each race you feel underwhelmed. There are no "wow factor" moments.