Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 City of Heroes
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 83 Metascore
    • 70 Critic Score
    The long load times and pesky bugs, which vexed Tribes 2, are there to once again wreck havoc on our fun, so you need to download the necessary patches.
    • 68 Metascore
    • 70 Critic Score
    The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel.
    • 51 Metascore
    • 70 Critic Score
    The narrative is a bit thin-there's a new drug on the street called "Liquid Soul" and your task is to figure out where it's coming from-but once the fists and lead start flying, you won't really give a damn why you're doing what you're doing.
    • 71 Metascore
    • 70 Critic Score
    The soundtrack, featuring James Brown and Strawberry Alarm Clock, keeps you going long after the Agent Orange has taken away your ability to feel.
    • 73 Metascore
    • 70 Critic Score
    The soundtrack, featuring James Brown and Strawberry Alarm Clock, keeps you going long after the Agent Orange has taken away your ability to feel.
    • 68 Metascore
    • 70 Critic Score
    The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel.
    • 47 Metascore
    • 70 Critic Score
    At times, the game is more complicated than it needs to be (e.g., top scorer sets the rules, minigames within the game), but there are 20 episodes with over 60 girls displaying their tidbits, many of which are quite tantalizing.
    • 88 Metascore
    • 70 Critic Score
    While playing, we began to wonder whether it would be cooler if the bad guys won? We tried joining forces with them, but died each time. Way to be cliquey, guys.
    • 76 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 74 Metascore
    • 70 Critic Score
    The irreverent, goofball sense of humor from the show is intact, which makes up for the sometimes iffy controls.
    • 66 Metascore
    • 70 Critic Score
    And the online play and Franchise mode are limited compared with the competition. But for a relaunch of an old, broken-down series, it's a screaming slap shot in the right direction.
    • 75 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 63 Metascore
    • 70 Critic Score
    The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel.
    • 48 Metascore
    • 70 Critic Score
    At times, the game is more complicated than it needs to be (e.g., top scorer sets the rules, minigames within the game), but there are 20 episodes with over 60 girls displaying their tidbits, many of which are quite tantalizing.
    • 53 Metascore
    • 70 Critic Score
    Slick targeting systems let you lock onto enemies and blast away from every angle: Hug walls, perform evasive maneuvers and slide across the floor all while emptying your guns on your foes.
    • 80 Metascore
    • 70 Critic Score
    Buy with the knowledge that even the multiplayer mode can’t save some environments from growing stale.
    • 83 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 77 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 50 Metascore
    • 70 Critic Score
    The narrative is a bit thin—there's a new drug on the street called "Liquid Soul" and your task is to figure out where it's coming from—but once the fists and lead start flying, you won't really give a damn why you're doing what you're doing.
    • 93 Metascore
    • 70 Critic Score
    A solid technical effort from Konami, but mainly only serious soccer fans will want to lace up their digital boots for this one.
    • 73 Metascore
    • 70 Critic Score
    The irreverent, goofball sense of humor from the show is intact, which makes up for the sometimes iffy controls.
    • 57 Metascore
    • 70 Critic Score
    Something about the A.E.U.G. rebels doing battle against the elite Titans police force…oh hell, just pass the damn aspirin already. But the gameplay does feature its fair share of bright and shiny explosions.
    • 82 Metascore
    • 70 Critic Score
    Buy with the knowledge that even the multiplayer mode can’t save some environments from growing stale.
    • 70 Metascore
    • 70 Critic Score
    Despite the numerous missions on the disc, you can zip through the entire game in an afternoon.
    • 79 Metascore
    • 70 Critic Score
    Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like.
    • 84 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 77 Metascore
    • 70 Critic Score
    Sneaking up on unsuspecting monkeys, cracking them in the head with your stun club, then scooping them up in your net, we confess, is still as much fun as drinking six happy hour-priced banana daiquiris.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 67 Metascore
    • 70 Critic Score
    All told, Galleon provides the standard 30 to 40 hours of game play, a little less if you keep exploration to a minimum.
    • 82 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.