Stuff's Scores
- Games
For 431 reviews, this publication has graded:
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69% higher than the average critic
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2% same as the average critic
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29% lower than the average critic
On average, this publication grades 3.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 77
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
0
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Score distribution:
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Positive: 291 out of 431
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Mixed: 115 out of 431
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Negative: 25 out of 431
431
game reviews
- By critic score
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Critic Score 80
If you want to make the most of the game, you’ll have to walk through the entire qualification process. Since it’s governed by actual military rules, you’re looking at a good couple of days from boot camp to field operations. -
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Critic Score 80
Getting the timing down on when to load up the front suspension for extra liftoff on jumps takes a few races, but it quickly becomes second nature. Unfortunately, the game isn’t very realistic when it comes to rider collisions. -
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Critic Score 80
Worth buying, especially for the cartoon raunchiness. But don't let on that this is the only way you meet women. -
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Critic Score 80
The best side-scrolling action game for $30 this side of buying $30 worth of live crabs. That means buy it. -
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Critic Score 80
Sadly, Fight Night has left out back-alley options like fixing fights, in-fight cannibalism or even a seemingly drunk Larry Merchant doddering about the ring during the post-fight interviews. There’s always next year. -
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Critic Score 80
The stealth levels are the only other chink in the game's chain mail. Just when you finish turning arenas into butcher shops, who's in the mood for a little Metal Gear-style stealth? Answer: not us. -
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Critic Score 80
The line "Smokey, this is not 'Nam. This is bowling. There are rules" has never been so fully embodied by a video game. -
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Critic Score 80
The line "Smokey, this is not 'Nam. This is bowling. There are rules" has never been so fully embodied by a video game. -
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Critic Score 80
Even though the cartoony graphics are like classic arcade games, the controls remain remarkably sharp. -
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Critic Score 80
We love it for the über-violent finishing moves and optional online action and hate it for the "instant death traps" we get stuck in on nearly every level. If only we were less clumsy! -
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Critic Score 80
If you think you might be an RPG fan, this is definitely one to grab. -
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Critic Score 80
The biggest difference is the ability to manage your wingmen. Coincidentally, the game uses the same wingman commands we use when it's Ladies' Night at our favorite rum bar: attack, cover and disperse. -
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Critic Score 80
While the hand-to-hand stuff won't win any awards, the deep selection of vehicles (from pickup trucks to high-tech battle tanks) and the frenetic pace of the game more than make up for it. -
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Critic Score 80
Worth buying, especially for the cartoon raunchiness. But don't let on that this is the only way you meet women. -
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Critic Score 80
Buy. But be warned that if you're not already a Star Wars Galaxies player, it will be a long time before you're able to afford a decent ship. -
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Critic Score 80
Switch on those subtitles (the cockney accents make English sound like a bloody foreign language) or else you'll potentially miss out on some of the finest dialogue in a video game. Our favorite line: "She's had more pricks than a second-hand dartboard." Oi! -
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Critic Score 80
Sure, it's still basically a more sophisticated version of "Duck Hunt," but nothing helps us unwind quite like putting bullets through the heads of parachuting ninjas. -
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Critic Score 80
Bonus points: "My Sharona," the greatest freakin' song of all time, is one of 30 tracks in the game. Oh, my little pretty one! -
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Critic Score 80
The game alternates between first- and third-person views, but it is all action, allowing you to fight riding the Cyclone in motorcycle form or wearing it as mecha battle armor. Either way, it's a way more bitchin' ride than your little Vespa. -
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Critic Score 80
But don't let anything touch you, no matter what, because this game brings back the Old Testament concept of one-hit deaths. Beneath the Saturday morning cartoon exterior of the Metal Slug games beats a cruel heart that you'll either love or hate. -
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Critic Score 80
Online support for PS2 and Xbox plus multiple race modes will keep you on the track for days. -
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Critic Score 80
We're especially fond of the Homecourt Advantage meter, which fills up during games; the closer the score, the louder the fans get and the harder your controller shakes, making it tougher for the visiting team to hit jumpers and free throws. -
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Critic Score 80
And while the computer AI plays like an in-bred Appalachian boy, the wrestling mechanics are on-point. -
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Critic Score 80
The computer AI, just like your girlfriend, will sniff out your weaknesses and exploit the living crap out of them. -
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Critic Score 80
The Mario faithful will no doubt rejoice, since it's easily the best of the launch titles. But if you're not a Mario lover, you may want to hold out a few more weeks for something better. -
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Critic Score 80
A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages. -
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Critic Score 80
Your girlfriend will go batshit for this game. Even if she's always telling you how your games are "juvenile," and that she can't believe "she actually has sex on a regular basis with someone who owns a stupid PlayStation," she'll still love this disc to bits. Trust us. -
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Critic Score 80
After about 15 minutes of gameplay, our thumbs felt like Robert DeNiro in "Casino" had worked them over in the backroom with a hammer. -
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Critic Score 80
This game features the best hecklers of all time. When Boston's hirsute Johnny Damon steps to the plate, someone in the crowd shouts, "Cut your hair, you hippie!" Amen to that, brother! -
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Critic Score 80
Playing the game is like watching an episode of "Oz" while a priest performs an exorcism on your liver. And if you like your gore served up hot and fresh, you've come to the right place. -
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Critic Score 80
Playing the game is like watching an episode of "Oz" while a priest performs an exorcism on your liver. And if you like your gore served up hot and fresh, you've come to the right place. -
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Critic Score 80
It'll make you all warm and nostalgic at first, but don't' be surprised if by your second hour of gameplay an unfortunate sense of "didn't I play this back in 1989?" sets in. -
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Critic Score 80
Fact is, it's good. If you dig the Aeon franchise, Charlize's long, lithe getaway sticks, or third-person action games, check it out. -
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Critic Score 80
The addictive, just-one-more-race feel works perfectly with our normal just-one-more-can-of-cheap-beer schedule. -
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Critic Score 80
The tackles in the game—some of which can literally send players flying into the bleachers—are the most vertebrae-jangling hits we've seen this side of a roller derby. -
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Critic Score 80
The graphics are fantastic, particularly in the later stages, when some of the epic battle scenes are rivaled only by what goes on in your local trailer park. -
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Critic Score 80
While it's fun to watch the dwarf hacking away with his ax, the death spells cast by the necromancer make for far more enjoyable viewing. -
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Critic Score 80
What we really like about the game is that the unrelenting, merciless killing just feels right. -
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Critic Score 80
Hollywood creature designer Stan Winston lends his psychotic imagination to all of the monstrosities that pop up in the game. Instead of coming from obvious spawning points, creatures emerge from nearly any surface. The technique effectively adds dread to normally benign environments we haven't experienced since our days in the Boy Scouts. -
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Critic Score 80
The kids who take the short bus to school will learn to drive stick faster than you'll learn to gain even a rudimentary level of control over the Vertical Tank. -
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Critic Score 80
The single-player campaign is a little too short and too linear, but we're guessing it's probably still about a hundred times more thrilling than anything you'll see in "Episode III" come this May. -
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Critic Score 80
The plot doesn't make a lick of sense, but once you start knocking demons around the way Barry Bonds hits fastballs, trust us, you won't mind one bit. -
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Critic Score 80
This sturdy racing game features solid racing mechanics and a decent sense of speed, but it's a little unapologetically corny at times. -
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Critic Score 80
Depending on how much time you spend searching each of the 11 single-player maps for hidden items, it should take you a couple of days. -
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Critic Score 80
Worth buying, especially for the cartoon raunchiness. But don't let on that this is the only way you meet women. -
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Critic Score 80
While the hand-to-hand stuff won't win any awards, the deep selection of vehicles (from pickup trucks to high-tech battle tanks) and the frenetic pace of the game more than make up for it. -
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Critic Score 80
Sadly, Fight Night has left out back-alley options like fixing fights, in-fight cannibalism or even a seemingly drunk Larry Merchant doddering about the ring during the post-fight interviews. There's always next year. -
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Critic Score 80
The game is all about firepower. Rescuing tied-up hostages will get you power-up weapons like flamethrowers, heavy machine guns and a ground-hugging Iron Lizard missile. -
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Critic Score 80
The line "Smokey, this is not 'Nam. This is bowling. There are rules" has never been so fully embodied by a video game. -
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Critic Score 80
It'll make you all warm and nostalgic at first, but don't' be surprised if by your second hour of gameplay an unfortunate sense of "didn't I play this back in 1989?" sets in. -
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Critic Score 80
Instead of going with a standard driver, we created a homicidal redneck with the Create-a-Driver option. Well, all we really did was rebuild Dale Jarrett with his old mustache. He just didn't look right without it. -
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Critic Score 80
We're especially fond of the Homecourt Advantage meter, which fills up during games; the closer the score, the louder the fans get and the harder your controller shakes, making it tougher for the visiting team to hit jumpers and free throws. -
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Critic Score 80
The game alternates between first- and third-person views, but it is all action, allowing you to fight riding the Cyclone in motorcycle form or wearing it as mecha battle armor. Either way, it's a way more bitchin' ride than your little Vespa. -
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Critic Score 80
A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages. -
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Critic Score 80
This game features the best hecklers of all time. When Boston's hirsute Johnny Damon steps to the plate, someone in the crowd shouts, "Cut your hair, you hippie!" Amen to that, brother! -
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Critic Score 80
The computer AI, just like your girlfriend, will sniff out your weaknesses and exploit the living crap out of them. -
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Critic Score 80
Playing the game is like watching an episode of "Oz" while a priest performs an exorcism on your liver. And if you like your gore served up hot and fresh, you've come to the right place. -
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Critic Score 80
Fact is, it's good. If you dig the Aeon franchise, Charlize's long, lithe getaway sticks, or third-person action games, check it out. -
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Critic Score 80
The tackles in the game-some of which can literally send players flying into the bleachers-are the most vertebrae-jangling hits we've seen this side of a roller derby. -
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Critic Score 80
We love it for the über-violent finishing moves and optional online action and hate it for the "instant death traps" we get stuck in on nearly every level. If only we were less clumsy! -
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Critic Score 80
Getting the timing down on when to load up the front suspension for extra liftoff on jumps takes a few races, but it quickly becomes second nature. Unfortunately, the game isn't very realistic when it comes to rider collisions. -
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Critic Score 80
Peppering enemy ships with lasers and smart bombs while navigating trench runs is white-knuckle fun. -
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Critic Score 80
Though it's a great title in the Zelda franchise, the action is hindered by all the extra equipment necessary to get the most out of it. -
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Critic Score 80
While the hand-to-hand stuff won't win any awards, the deep selection of vehicles (from pickup trucks to high-tech battle tanks) and the frenetic pace of the game more than make up for it. -
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Critic Score 80
A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages. -
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Critic Score 75
The tempo of the battle sometimes swings according to the level of each army's morale. Chip away at your enemy's self-esteem by ramming three feet of steel through their guts. Then tell your own troops to buck up. Try complimenting them on their weight loss. -
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Critic Score 75
The upgrades seem to number in the hundreds and require you to navigate multitudes of menus. Whether you look at this as challenging or soul-crushing should give you an idea of whether you should buy the game. -
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Critic Score 75
Catwoman's whip allows you to destroy objects and lash your prey with an effortless grace that would make a Bangkok dominatrix burn with jealousy. -
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Critic Score 75
It's pretty short—six to eight hours, tops. The Xbox version is the way to go, since the load times between "rooms" are a fraction of what they are on the PS2. -
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Critic Score 75
Despite PS1-era graphics and stubborn controls, we found ourselves spending many blissful hours kicking some Roman ass. -
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Critic Score 75
If there's any current genre in need of a Fight Night–style makeover, it's THQ's rasslin' line. In the words of the Undertaker: R.I.P., grappling games...at least for a little while. If you must, then rent. -
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Critic Score 75
There are no ogres to impale, no weapons (unless a fishing pole counts as a weapon), no panty-flashing fights between Amazons. Like your stoner brother, the game is a little too laid back for its own good, doesn't have any goals, and it farts like muffler-less Buick whenever it eats peanuts. -
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Critic Score 75
The first game in a proposed space opera trilogy, in theory, wants to be the video game equivalent of "Star Wars," but in practice turns out to be more "Battlestar Galactica." As soon as we took control of space ace Gideon Wyeth, we smelled a bit of intergalactic cheese, here. -
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Critic Score 75
The creators seem to have focused more on blending cinematic elements and story arc than on controls and action. Still, it's a solid all-around title that pushes games in a different direction and serves as a vivid reminder that living in America is way better than living in Chechnya. -
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Critic Score 75
While single-player is a mix of the funny and the frustrating, multiplayer, provides its fair share of silly-ass thrills. -
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Critic Score 75
Catwoman's whip allows you to destroy objects and lash your prey with an effortless grace that would make a Bangkok dominatrix burn with jealousy. -
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Critic Score 75
Basically a hybrid FPS, Killer App combines straight-up shooting with some of the classic Tron universe vehicles like the light cycles. -
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Critic Score 75
It's pretty short-six to eight hours, tops. The Xbox version is the way to go, since the load times between "rooms" are a fraction of what they are on the PS2. -
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Critic Score 75
It's not as pretty as "Dead Or Alive Ultimate," or as technical as "Virtua Fighter 4," but this certainly has its own unique charm. -
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Critic Score 75
Besides the normal cat-like abilities, you can also initiate a feral, berserker mode that ups the damage of your attacks. Catwoman's whip allows you to destroy objects and lash your prey with an effortless grace that would make a Bangkok dominatrix burn with jealousy. -
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Critic Score 70
The long load times and pesky bugs, which vexed Tribes 2, are there to once again wreck havoc on our fun, so you need to download the necessary patches. -
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Critic Score 70
Despite the numerous missions on the disc, you can zip through the entire game in an afternoon. -
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Critic Score 70
But, much like riding an elevator with a bunch of retards, the game Seven Samurai is a button-mashing frenzy. -
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Critic Score 70
A solid technical effort from Konami, but mainly only serious soccer fans will want to lace up their digital boots for this one. -
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Critic Score 70
Buy with the knowledge that even the multiplayer mode can’t save some environments from growing stale. -
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Critic Score 70
Slick targeting systems let you lock onto enemies and blast away from every angle: Hug walls, perform evasive maneuvers and slide across the floor all while emptying your guns on your foes. -
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Critic Score 70
Keep an ice bag handy, because you'll press the square and triangle buttons billions of times before this one goes back on the shelf. The final boss: Carpal Tunnel! -
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Critic Score 70
The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel. -
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Critic Score 70
The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel. -
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Critic Score 70
The soundtrack, featuring James Brown and Strawberry Alarm Clock, keeps you going long after the Agent Orange has taken away your ability to feel. -
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Critic Score 70
The narrative is a bit thin—there's a new drug on the street called "Liquid Soul" and your task is to figure out where it's coming from—but once the fists and lead start flying, you won't really give a damn why you're doing what you're doing. -
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Critic Score 70
While playing, we began to wonder whether it would be cooler if the bad guys won? We tried joining forces with them, but died each time. Way to be cliquey, guys. -
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Critic Score 70
This edition costs only $30, but you essentially get one game, with a lot of variants, for the money. If you want to go retro, you should pick up "Midway Arcade Treasures" for more 2-D bang for less buck. -
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Critic Score 70
Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new. -
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Critic Score 70
There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying. -
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Critic Score 70
And speaking of those late stages, don't plan on seeing them. Ever. This game is so controller-bustingly hard that even the one guy in the office who beat "Ninja Gaiden" ended up wetting himself, then shivering in a corner of the Xerox room all afternoon. Which is a real shame, because behind that near-impossible difficulty there's a big, beautiful action game here. -
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Critic Score 70
The developers have managed to squeeze some extra mileage out of the tired "extreme sports" format with a solid racing engine and a trick/combo that will have you linking more tricks together than a prostitute at Charlie Sheen's Playa's Ball. -
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Critic Score 70
At times, the game is more complicated than it needs to be (e.g., top scorer sets the rules, minigames within the game), but there are 20 episodes with over 60 girls displaying their tidbits, many of which are quite tantalizing. -
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Critic Score 70
Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like. -
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Critic Score 70
And the online play and Franchise mode are limited compared with the competition. But for a relaunch of an old, broken-down series, it's a screaming slap shot in the right direction. -
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Critic Score 70
While some of the mini-games are curiously compelling—one had us actually blowing into the NDS microphone to snuff out a series of marching candles that were about to set a group of people on fire—there's no reason to ever play it again once the LSD wears off. -
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Critic Score 70
The action is solid—we actually enjoyed the old-school game play—but the sprawling level design cramped our fun. If you miss one of the hostages (and you will), plan on spending about 10 minutes backtracking. Ah, good times. -
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Critic Score 70
Something about the A.E.U.G. rebels doing battle against the elite Titans police force…oh hell, just pass the damn aspirin already. But the gameplay does feature its fair share of bright and shiny explosions. -
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Critic Score 70
Sporting bigger loads than John Holmes (almost all of EA's PSP titles are plagued with long load times), this miniature version of the MVP franchise seems to be trying a little too hard to look good. -
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Critic Score 70
Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person. -
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Critic Score 70
Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person. -
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Critic Score 70
Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person. -
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Critic Score 70
Sneaking up on unsuspecting monkeys, cracking them in the head with your stun club, then scooping them up in your net, we confess, is still as much fun as drinking six happy hour-priced banana daiquiris. -
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Critic Score 70
All told, Galleon provides the standard 30 to 40 hours of game play, a little less if you keep exploration to a minimum. -
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Critic Score 70
The soundtrack, featuring James Brown and Strawberry Alarm Clock, keeps you going long after the Agent Orange has taken away your ability to feel. -
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Critic Score 70
The narrative is a bit thin-there's a new drug on the street called "Liquid Soul" and your task is to figure out where it's coming from-but once the fists and lead start flying, you won't really give a damn why you're doing what you're doing. -
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Critic Score 70
Buy with the knowledge that even the multiplayer mode can’t save some environments from growing stale. -
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Critic Score 70
Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new. -
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Critic Score 70
The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel. -
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Critic Score 70
There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying. -
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Critic Score 70
The irreverent, goofball sense of humor from the show is intact, which makes up for the sometimes iffy controls. -
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Critic Score 70
Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like. -
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Critic Score 70
At times, the game is more complicated than it needs to be (e.g., top scorer sets the rules, minigames within the game), but there are 20 episodes with over 60 girls displaying their tidbits, many of which are quite tantalizing. -
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Critic Score 70
There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying. -
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Critic Score 70
The irreverent, goofball sense of humor from the show is intact, which makes up for the sometimes iffy controls. -
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Critic Score 70
Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new. -
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Critic Score 65
It gets off to a promising enough start, but then it stumbles, then trips over its own feet, then chokes on its own vomit, then dies a slow, miserable death. -
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Critic Score 65
But can someone please explain why we lose Enthu points when aggressive opponents tag us in the ass-end? Only a cloven-hoofed Enron accountant would think this was OK. -
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Critic Score 65
Capcom updated the combat system from the original game to make the movements seem more authentic. It also added the ability to kill your opponents in a single counterattack finishing move. This doesn't add to the game, but it makes waxing anyone who gets in your way laughably easy. -
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Critic Score 65
Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent. -
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Critic Score 65
Remember how sparks and hubcaps pingponged everywhere in "Burnout Revenge" and "Midnight Club 3?" Remember how your eyes hurt because you were afraid to blink during races? Sadly, the only thing Rush made us feel was hungry for more beer nuts. -
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Critic Score 65
Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P. -
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Critic Score 65
It’s decent, mindless fun…until you realize how little freedom your four heroes actually have. -
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Critic Score 65
Just like our last girlfriend, the game does a little too much hand-holding for our tastes. And any gamer worth his beans won't be challenged by Sly 3 until the excellent final levels. -
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Critic Score 65
It's decent, mindless fun…until you realize how little freedom your four heroes actually have. -
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Critic Score 65
The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite. -
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Critic Score 65
The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite. -
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Critic Score 65
But battling groups of bad guys gets dangerously dull after an hour or two, especially when the game's unfair A.I., just like our booze-addled fathers, has a tendency to make you pay dearly for even the slightest gaff. -
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Critic Score 65
Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P. -
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Critic Score 65
It gets off to a promising enough start, but then it stumbles, then trips over its own feet, then chokes on its own vomit, then dies a slow, miserable death. -
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Critic Score 65
Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent. -
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Critic Score 65
Except for the cuts that play during the menu screens, the game features absolutely no music. Now that's hardcore, baby! -
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Critic Score 65
Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P. -
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Critic Score 65
Remember how sparks and hubcaps pingponged everywhere in "Burnout Revenge" and "Midnight Club 3?" Remember how your eyes hurt because you were afraid to blink during races? Sadly, the only thing Rush made us feel was hungry for more beer nuts. -
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Critic Score 65
It's decent, mindless fun…until you realize how little freedom your four heroes actually have. -
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Critic Score 65
The game's third-person combat is pretty much D.O.A.-target, shoot, repeat, etc.-but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite. -
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Critic Score 65
It's decent, mindless fun…until you realize how little freedom your four heroes actually have. -
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Critic Score 60
All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity. -
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Critic Score 60
The convoluted control scheme outlined in the manual leads you believe you can pull of coolly calculated combinations (isn't alliteration fun!), but the action quickly devolves into button-mashing confusion. -
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Critic Score 60
Rent. You can play through the game in an afternoon and still get to your weekly "Magic: The Gathering" tournament on time. -
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Critic Score 60
You can duke it out in one weight class in the Champion Road mode, but it’s more fun watching flyweights pepper lumbering hulks with a couple of kicks, take ’em down and elbow them into oblivion. -
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Critic Score 60
This sequel boasts larger battle arenas, including a surprisingly convincing New York City. -
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Critic Score 60
The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong. -
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Critic Score 60
The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong. -
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Critic Score 60
Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor. -
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Critic Score 60
Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor. -
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Critic Score 60
Athens is Dance Mat compatible, which opens up the potential for some ridiculous four-way group competition. Unfortunately, Olympic events are intrinsically boring. -
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Critic Score 60
In fact, the game is almost as dull as listening to NPR (almost), but since it's so mercifully short, the credits will be rolling before you realize just how little fun you're having. -
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Critic Score 60
The trademark 360-degree combat system still has us using the right control stick to assign attack buttons to enemies, but the fisticuffs now seem stale by today's action-game standards. -
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Critic Score 60
The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it. -
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Critic Score 60
Spell casting is a nice twist but overall this is your usual movie tie-in. -
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Critic Score 60
Whether you're reeling in a king mackerel in Alaska or a peacock bass in the Amazon, there's still not enough spice to make up for the fact that you're fishing. -
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Critic Score 60
For a handheld version, it ain't bad, but don't expect the same slick game you've been playing on the Xbox. -
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Critic Score 60
Blindly swinging your sword while trying to manipulate your skeleton is like trying to drive a unicycle on a high wire covered with banana peels. And we all know how that brilliant little experiment ended, now don't we? -
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Critic Score 60
The baseball action, even sans the MLB license (it belongs to 2K Sports, now), is still the best in the business. -
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Critic Score 60
All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity. -
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Critic Score 60
The convoluted control scheme outlined in the manual leads you believe you can pull of coolly calculated combinations (isn't alliteration fun!), but the action quickly devolves into button-mashing confusion. -
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Critic Score 60
The feel of the flippers translate well into the game, letting you practice stalls and precision shots...Overall, it's a solid simulation of the real thing. Then again, the real thing only costs a quarter to play. -
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Critic Score 60
The game's graphics do a swell job of mimicking the trademark Pixar look and the levels are all based on the more memorable action sequences from the film. The game play, however, tastes like leftovers: clobber a bunch of bad guys, flip switch, repeat. -
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Critic Score 60
The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it. -
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Critic Score 60
This sequel boasts larger battle arenas, including a surprisingly convincing New York City. -
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Critic Score 60
The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong. -
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Critic Score 60
Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor. -
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Critic Score 60
Spell casting is a nice twist but overall this is your usual movie tie-in. -
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Critic Score 60
Whether you're reeling in a king mackerel in Alaska or a peacock bass in the Amazon, there's still not enough spice to make up for the fact that you're fishing. -
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Critic Score 60
The baseball action, even sans the MLB license (it belongs to 2K Sports, now), is still the best in the business. -
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Critic Score 60
All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity. -
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Critic Score 60
The game's graphics do a swell job of mimicking the trademark Pixar look and the levels are all based on the more memorable action sequences from the film. The game play, however, tastes like leftovers: clobber a bunch of bad guys, flip switch, repeat. -
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Critic Score 60
The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it. -
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Critic Score 55
The sequel features even more happy, shiny, Hello Kitty!—style idiocy. But peel away the idiocy, and you'll find the same dull, creatively bankrupt ball-rolling mini-game as the original. -
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Critic Score 50
After each race you feel underwhelmed. There are no "wow factor" moments. -
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Critic Score 50
The chronic problem that has plagued pinball games since the dawn of time plagues this pinball game: luck, rather than genuine skill, always wins the day. Trust us, jamming on those flippers and hoping for the best gets old fast. -
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Critic Score 50
Raccoon City, the site of one or two zombie infestations in the past, is a playable level in the game. -
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Critic Score 50
With no online capabilities or even tag-team possibilities, you're better off spending the 40 bucks on a Jenga game and a case of Schlitz. -
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Critic Score 50
After two ass-kicking PS2 installments, the Guilty Gear fighting series has finally KO’d itself. -
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Critic Score 50
The comprehensive, well-designed 20-minute tutorial is about 19 minutes too long for us. -
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Critic Score 50
If watering plants and making sure the food court is swept is your idea of a grand old time, then this might be the game for you. -
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Critic Score 50
The problem is, this disc probably won't offend anyone other than Hillary Clinton and it won't titillate anybody over the age of 12. Indeed, playing the game is like watching a third grader make farting noises: Both the game and the kid are trying like crazy to be offensive, but all they really want is a little attention. -
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Critic Score 50
Bury this one six feet under. Even if the Tim Burton aesthetic turns you on, the tepid gameplay makes this disc DOA. -
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Critic Score 50
The actual gameplay mechanics blow. The's game's targeting and camera system is about as skittish as the Howells' from Gilligan's Island would be at the Vibe Awards. -
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Critic Score 50
Like this year's Philadelphia Eagles, this game is the quintessential example of a franchise taking a step in the wrong direction. Our advice: Run away. -
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Critic Score 50
With eight race tracks in all, and only a couple of game modes to work through, you should be able to burn rubber through this cart in under an hour or two. -
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Critic Score 50
After each race you feel underwhelmed. There are no "wow factor" moments. -
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Critic Score 50
The problem is, this disc probably won't offend anyone other than Hillary Clinton and it won't titillate anybody over the age of 12. Indeed, playing the game is like watching a third grader make farting noises: Both the game and the kid are trying like crazy to be offensive, but all they really want is a little attention. -
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Critic Score 50
Like this year's Philadelphia Eagles, this game is the quintessential example of a franchise taking a step in the wrong direction. Our advice: Run away. -
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Critic Score 50
The actual gameplay mechanics blow. The's game's targeting and camera system is about as skittish as the Howells' from Gilligan's Island would be at the Vibe Awards. -
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Critic Score 50
After each race you feel underwhelmed. There are no "wow factor" moments. -
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Critic Score 50
Like this year's Philadelphia Eagles, this game is the quintessential example of a franchise taking a step in the wrong direction. Our advice: Run away. -
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Critic Score 45
The disc doesn't do anything that every other third-person action game on the market does better. -
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Critic Score 40
Don't bother dissecting the plot, as the incredibly short game ends abruptly, giving the impression that the creators quit halfway through. Sort of like us with therapy. -
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Critic Score 40
We grew bored of the sheer repetitiveness of the game play, and not even Spyro's smart-ass remarks could keep us amused. Just talk to the hand, Spyro. Snap! -
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Critic Score 40
Humming the words or making any sound at all into the microphone will get you through these so-called challenges. And that's just plain wack. -
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Critic Score 40
Somewhere there is an audience for the kind of soul-crushing ennui that Capsule Monster Coliseum drapes around you like a ravenous anaconda…made of ennui. -
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Critic Score 40
We grew bored of the sheer repetitiveness of the game play, and not even Spyro's smart-ass remarks could keep us amused. Just talk to the hand, Spyro. Snap! -
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Critic Score 40
Making cardboard cutouts of samurais and taping them to your TV screen is more fun than playing this game. Try it. You'll see. -
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Critic Score 40
Remember playing awesome quarter-eaters like Swimmer and Pinball Action? Neither do we. Which means all you old farts can go back to chasing kids off your front lawns instead of playing this game. -
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Critic Score 40
We grew bored of the sheer repetitiveness of the game play, and not even Spyro's smart-ass remarks could keep us amused. Just talk to the hand, Spyro. Snap! -
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Critic Score 30
Though the graphics are sharp, the world is tiny and the pain-in-the-ass controls make killing monsters a chore. -
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Critic Score 30
The fancy-pants replay is a nice enough function…except for the fact that all the other cars on the course mysteriously vanish into thin air during playback. Um, didn't anyone notice this? -
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Critic Score 30
Cleaning in a video game is even less fun than cleaning in real life. Only a masochist would find this charming. And recharging little Chibi every five fucking minutes sucks harder than our Dirt Devil. -
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Critic Score 20
Even with superstrong "Hyper" mode and customizable weapons, it took everything we had to not fall asleep on our controller. -
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Critic Score 20
This half-assed movie tie-in is so crummy even the dimmest kid on the short bus won't be taken in. -