Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto: Vice City
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 81 Metascore
    • 80 Critic Score
    We love it for the über-violent finishing moves and optional online action and hate it for the "instant death traps" we get stuck in on nearly every level. If only we were less clumsy!
    • 80 Metascore
    • 80 Critic Score
    Even though the cartoony graphics are like classic arcade games, the controls remain remarkably sharp.
    • 61 Metascore
    • 80 Critic Score
    It'll make you all warm and nostalgic at first, but don't' be surprised if by your second hour of gameplay an unfortunate sense of "didn't I play this back in 1989?" sets in.
    • 85 Metascore
    • 80 Critic Score
    The Mario faithful will no doubt rejoice, since it's easily the best of the launch titles. But if you're not a Mario lover, you may want to hold out a few more weeks for something better.
    • 69 Metascore
    • 80 Critic Score
    Progressive Scan support makes the graphics pop off the screens of compatible TVs.
    • 75 Metascore
    • 80 Critic Score
    Playing the game is like watching an episode of "Oz" while a priest performs an exorcism on your liver. And if you like your gore served up hot and fresh, you've come to the right place.
    • 75 Metascore
    • 75 Critic Score
    The upgrades seem to number in the hundreds and require you to navigate multitudes of menus. Whether you look at this as challenging or soul-crushing should give you an idea of whether you should buy the game.
    • 84 Metascore
    • 75 Critic Score
    If there's any current genre in need of a Fight Night–style makeover, it's THQ's rasslin' line. In the words of the Undertaker: R.I.P., grappling games...at least for a little while. If you must, then rent.
    • 47 Metascore
    • 75 Critic Score
    Besides the normal cat-like abilities, you can also initiate a feral, berserker mode that ups the damage of your attacks. Catwoman's whip allows you to destroy objects and lash your prey with an effortless grace that would make a Bangkok dominatrix burn with jealousy.
    • 68 Metascore
    • 75 Critic Score
    The first game in a proposed space opera trilogy, in theory, wants to be the video game equivalent of "Star Wars," but in practice turns out to be more "Battlestar Galactica." As soon as we took control of space ace Gideon Wyeth, we smelled a bit of intergalactic cheese, here.
    • 69 Metascore
    • 75 Critic Score
    Basically a hybrid FPS, Killer App combines straight-up shooting with some of the classic Tron universe vehicles like the light cycles.
    • 61 Metascore
    • 75 Critic Score
    The creators seem to have focused more on blending cinematic elements and story arc than on controls and action. Still, it's a solid all-around title that pushes games in a different direction and serves as a vivid reminder that living in America is way better than living in Chechnya.
    • 69 Metascore
    • 75 Critic Score
    It's not as pretty as "Dead Or Alive Ultimate," or as technical as "Virtua Fighter 4," but this certainly has its own unique charm.
    • 56 Metascore
    • 75 Critic Score
    Despite PS1-era graphics and stubborn controls, we found ourselves spending many blissful hours kicking some Roman ass.
    • 46 Metascore
    • 75 Critic Score
    Catwoman's whip allows you to destroy objects and lash your prey with an effortless grace that would make a Bangkok dominatrix burn with jealousy.
    • 71 Metascore
    • 75 Critic Score
    It's pretty short-six to eight hours, tops. The Xbox version is the way to go, since the load times between "rooms" are a fraction of what they are on the PS2.
    • 78 Metascore
    • 75 Critic Score
    While single-player is a mix of the funny and the frustrating, multiplayer, provides its fair share of silly-ass thrills.
    • 86 Metascore
    • 75 Critic Score
    There are no ogres to impale, no weapons (unless a fishing pole counts as a weapon), no panty-flashing fights between Amazons. Like your stoner brother, the game is a little too laid back for its own good, doesn't have any goals, and it farts like muffler-less Buick whenever it eats peanuts.
    • 45 Metascore
    • 75 Critic Score
    Catwoman's whip allows you to destroy objects and lash your prey with an effortless grace that would make a Bangkok dominatrix burn with jealousy.
    • 73 Metascore
    • 75 Critic Score
    The tempo of the battle sometimes swings according to the level of each army's morale. Chip away at your enemy's self-esteem by ramming three feet of steel through their guts. Then tell your own troops to buck up. Try complimenting them on their weight loss.
    • 68 Metascore
    • 75 Critic Score
    It's pretty short—six to eight hours, tops. The Xbox version is the way to go, since the load times between "rooms" are a fraction of what they are on the PS2.
    • 78 Metascore
    • 70 Critic Score
    This edition costs only $30, but you essentially get one game, with a lot of variants, for the money. If you want to go retro, you should pick up "Midway Arcade Treasures" for more 2-D bang for less buck.
    • 67 Metascore
    • 70 Critic Score
    Sporting bigger loads than John Holmes (almost all of EA's PSP titles are plagued with long load times), this miniature version of the MVP franchise seems to be trying a little too hard to look good.
    • 51 Metascore
    • 70 Critic Score
    Keep an ice bag handy, because you'll press the square and triangle buttons billions of times before this one goes back on the shelf. The final boss: Carpal Tunnel!
    • 78 Metascore
    • 70 Critic Score
    Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like.
    • 52 Metascore
    • 70 Critic Score
    But, much like riding an elevator with a bunch of retards, the game Seven Samurai is a button-mashing frenzy.
    • 78 Metascore
    • 70 Critic Score
    The developers have managed to squeeze some extra mileage out of the tired "extreme sports" format with a solid racing engine and a trick/combo that will have you linking more tricks together than a prostitute at Charlie Sheen's Playa's Ball.
    • 61 Metascore
    • 70 Critic Score
    The action is solid—we actually enjoyed the old-school game play—but the sprawling level design cramped our fun. If you miss one of the hostages (and you will), plan on spending about 10 minutes backtracking. Ah, good times.
    • 75 Metascore
    • 70 Critic Score
    While some of the mini-games are curiously compelling—one had us actually blowing into the NDS microphone to snuff out a series of marching candles that were about to set a group of people on fire—there's no reason to ever play it again once the LSD wears off.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.