Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Tom Clancy's Splinter Cell: Pandora Tomorrow
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 97 Metascore
    • 100 Critic Score
    If you're playing a Campaign, it'll take between 15-20 hours on the Easy, Normal and Hard levels. To complete the Legendary level, it'll take approximately four and a half lifetimes.
    • 96 Metascore
    • 100 Critic Score
    What the hell are you still reading this for? Put your raggedy-ass jacket on and go out and buy the damn game already.
    • 95 Metascore
    • 100 Critic Score
    No excuses, you’re gonna have to buy this. Unless you don’t own a PS2, in which case, get out of our Internet!
    • 95 Metascore
    • 100 Critic Score
    But where the sequel will really fondle your boys is in the multiplayer modes. New level designs let you funnel the action into wide-open areas or allow you to stalk the terrain's nooks and crannies looking for the perfect sniping spot.
    • 94 Metascore
    • 85 Critic Score
    Making Ninja Gaiden harder is like ordering waffles fixed with broken glass, with a helping of broken glass on the side. It's downright tasty at times, but you better have a taste for it before scarfing it down.
    • 94 Metascore
    • 100 Critic Score
    You should buy it even if driving games rank somewhere between stepping on Legos barefoot and Saddam on your list of dislikes.
    • 94 Metascore
    • 100 Critic Score
    Seriously, we did more cool things in God Of War in the first 20 minutes that we do in the entirety of most games.
    • 93 Metascore
    • 100 Critic Score
    You should buy it even if driving games rank somewhere between stepping on Legos barefoot and Saddam on your list of dislikes.
    • 93 Metascore
    • 100 Critic Score
    Vast new levels, a pleasantly murky story line and an even greater emphasis on stealth will string you along for days.
    • 93 Metascore
    • 100 Critic Score
    How do you improve on perfection? We'll tell you how: Take the same genius game that you played last fall on the PS2 and give everything a fresh coat of pixel paint... Then, remove the long load times, allow us to save 30-second replays to the hard drive for those you-won't-believe-this-booshiz moments and create personalized radio stations by ripping your CD collection to the hard drive.
    • 93 Metascore
    • 100 Critic Score
    How do you improve on perfection? We’ll tell you how: Take the same genius game that you played last fall on the PS2 and give everything a fresh coat of pixel paint... Then, remove the long load times, allow us to save 30-second replays to the hard drive for those you-won’t-believe-this-booshiz moments and create personalized radio stations by ripping your CD collection to the hard drive.
    • 93 Metascore
    • 70 Critic Score
    A solid technical effort from Konami, but mainly only serious soccer fans will want to lace up their digital boots for this one.
    • 92 Metascore
    • 90 Critic Score
    If your racing game strategy usually involves driving your car like the Death Mobile in "Animal House," you won't get far in Forza. Damage modeling affects your car's performance and even the slightest fender-bender can wreck your front-end alignment, which means your car will pull either left or right for the remainder of the race.
    • 92 Metascore
    • 100 Critic Score
    The biggest advancement is the VIP system, which studies your habits on the field and develops a profile based on how you play the game.
    • 91 Metascore
    • 95 Critic Score
    Once you get sucked into Franchise Mode, you very well might not make it out.
    • 91 Metascore
    • 100 Critic Score
    If you don't have a big, stupid, sh.t-eating grin on your face when you do this, then we can't be friends anymore.
    • 91 Metascore
    • 90 Critic Score
    Like the Swiss Army Knife, Up Your Arsenal does it all and even includes a decent online battle mode, as well as a corkscrew and a tiny pair of scissors.
    • 91 Metascore
    • 95 Critic Score
    Slaying these giants provided us with some of the most gratifying moments of our entire lives.
    • 91 Metascore
    • 100 Critic Score
    The jaw-dropping graphics help. As do the weapons, power-ups and the scope of the game (15-plus levels, 40-50 hours of play to complete). But it's the fighting that really won us over.
    • 91 Metascore
    • 95 Critic Score
    Once you get sucked into Franchise Mode, you very well might not make it out.
    • 91 Metascore
    • 80 Critic Score
    The computer AI, just like your girlfriend, will sniff out your weaknesses and exploit the living crap out of them.
    • 91 Metascore
    • 85 Critic Score
    The game looks terrific on the tiny screens. There's a nice mix of new and old school tracks. Making a Wi-fi connection is so simple, even Diddy Kong could do it (and he's Canadian!).
    • 90 Metascore
    • 85 Critic Score
    A movie feature allows you to create short films, right down to the last camera angle, with your Sims as the cast. There are no overarching goals in the game, but that doesn't prevent it from being fun.
    • 90 Metascore
    • 95 Critic Score
    The game is surprisingly rock-solid on the Xbox. The controls are on point. The game is full of well-crafted fight-or-flight moments. It's without a doubt one of the finest first-person shooters ever made.
    • 90 Metascore
    • 90 Critic Score
    Advanced Warfighter on the 360 is so beautiful, we actually dry-humped our conference room TV set. And yes, it was the closest we've come to having an actual relationship in several years.
    • 90 Metascore
    • 100 Critic Score
    The biggest advancement is the VIP system, which studies your habits on the field and develops a profile based on how you play the game.
    • 90 Metascore
    • 90 Critic Score
    Interestingly enough, EA has served up a baseball title that will keep you interested in hardball. Nuanced controls like the Pure Swing System let you toggle the left thumbstick of your controller to dig out low pitches, reach for a hanging curve or, in our case, just fan the air where you thought the ball should have appeared.
    • 90 Metascore
    • 85 Critic Score
    Don't let the Saturday morning cartoon vibe fool you. This turn-based war game is more hardcore than Stratego, Risk and that final episode of M*A*S*H where Pierce goes insane all rolled into one.
    • 90 Metascore
    • 90 Critic Score
    This is the fourth game in the series, and it's definitely the biggest, ballsiest, most nonsensical Burnout to date.
    • 90 Metascore
    • 90 Critic Score
    Nuanced controls like the Pure Swing System let you toggle the left thumbstick of your controller to dig out low pitches, reach for a hanging curve or, in our case, just fan the air where you thought the ball should have appeared.