Tap!'s Scores

  • Games
For 96 reviews, this publication has graded:
  • 22% higher than the average critic
  • 14% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.2 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Doodle Jump
Lowest review score: 20 Puffle Launch
Score distribution:
  1. Positive: 42 out of 96
  2. Negative: 18 out of 96
96 game reviews
    • 61 Metascore
    • 60 Critic Score
    Konami has done its best to make this an authentic footy experience, and certainly in terms of graphics and gameplay it does a decent job. But the relative scarcity of licensed players and teams, and the presence of outdated strips, dilutes the overall experience.
    • 85 Metascore
    • 60 Critic Score
    Sure, it's yet another tower defence game, but a surprisingly fresh and delightful one.
    • 79 Metascore
    • 60 Critic Score
    The Sims Medieval is far less open-ended than its predecessor.
    • 79 Metascore
    • 60 Critic Score
    It's a pity developer Halfbrick was hypnotised by DreamWorks's cash, because a deeper Desperado could have been a fantastic Fruit Ninja sequel.
    • 79 Metascore
    • 60 Critic Score
    A game that's at odds with itself. If it had given either of its major components the attention they deserved, we'd be recommending the game without hesitation. But with both sides of it half-baked, it fails to excel.
    • 85 Metascore
    • 60 Critic Score
    The problem is that escaping death is eventually impossible. From a fun, challenging beginning, having you gleefully wrestle a bike to the end of madcap courses, Bike Baron descends into a gruelling, joyless battle of wills: you against a sadistic games designer who favours obscene precision over all else, and doesn't provide the tools (an on-screen speedo, say) that would enable you to succeed.
    • 84 Metascore
    • 60 Critic Score
    Be mindful, though, that beyond the visuals, the game offers little new, so don't expect to still be playing it in a year's time.
    • 86 Metascore
    • 60 Critic Score
    The game works best when it's at its most absurd, and you can squeeze extra joy from some levels by being nutty. Sure, you could give someone a haircut using scissors, but a chainsaw is much more fun!
    • tbd Metascore
    • 60 Critic Score
    Often in gaming, details matter, and it's here Running Sheep falls short. The controls aren't tight enough, and too many levels hide floor tiles behind pillars. Worse, you're chucked right in, with no chance to plan.
    • tbd Metascore
    • 60 Critic Score
    SplitAppleWe never want to meet this game's star. He's bonkers. It's one thing to be a fan of archery and set up a target. It's another to fashion a madcap contraption that wheels a target along a washing line, or to pepper a grassy plot with pop-up targets.
    • 73 Metascore
    • 60 Critic Score
    You get plenty here for your cash, and a two-player option saves even the poorest events.
    • 78 Metascore
    • 60 Critic Score
    So if you finished the likes of League of Evil and Mos Speedrun (see Tap! four and five, respectively) at your first attempt, this is tougher, but platform-game weeds need not apply. (Sob.)
    • 80 Metascore
    • 60 Critic Score
    True to the original, puzzle-solving and survival rely on brutal hair's-breadth accuracy and timing, enjoyment of which hangs on your nostalgia quotient. Vintage gamers will lap up the cryptic cut scenes and tricky puzzles, but newcomers… consider yourself warned.
    • tbd Metascore
    • 60 Critic Score
    Of course, the game's stark simplicity means it lacks depth and perhaps longevity, but we reckon it'll always be fun for a quick blast.
    • 75 Metascore
    • 60 Critic Score
    But tilt to move and directional fire (that demands you hit multiple targets with single shots to survive) and tap to jump too often feels like juggling while already juggling. This drags the game down from a must-have to a guarded recommendation.
    • 74 Metascore
    • 60 Critic Score
    Full marks on a level are achieved by hitting two targets: number of taps and speed. These goals can be met during separate attempts (thankfully, given that the game seems to expect you to solve a puzzle within a second of seeing it), but repeating levels just to get our speed scores up did get a bit dull.
    • 72 Metascore
    • 60 Critic Score
    You can play Shadowgun on your iPhone as well as your iPad, and it doesn't fare too badly here either because it uses the whole left and right sides of the screen to control running and aiming, unlike N.O.V.A. with its tiny joystick.
    • tbd Metascore
    • 60 Critic Score
    Clearly, Mr Papi needs to lay off the meat.
    • tbd Metascore
    • 60 Critic Score
    The controls are twitchy, but we quite liked one of its few innovations – a wings power-up that can be deployed by madly tapping the screen as your tiny ninja is about to plummet to his doom.
    • tbd Metascore
    • 60 Critic Score
    The game's one black mark is IAPs, used to buy more gems to pay for new hero outfits and game levels. They max out at a whopping £69.99, so don't leave your device signed in near any youngsters who might fancy buying the hero an expensive hat.
    • 76 Metascore
    • 60 Critic Score
    But a 3D twist – jumping platforms surround a spinning tower – gives fans of the genre something new to tackle.
    • tbd Metascore
    • 60 Critic Score
    The game is tougher than Doodle Jump, demanding that you rapidly position your monster above the next coin, but it's rewarding when you manage to complete a level.
    • 79 Metascore
    • 60 Critic Score
    The five stages play with classic Namco arcade games in an amusing way, the graphics are rich and well-defined, and the controls are tight. This is just as well, given the relative toughness of the boost sections.
    • 77 Metascore
    • 60 Critic Score
    At its best, then, this is Spy Hunter and Burnout's highlights combined; at its worst, it's frustrating drudge-work. A pity.
    • tbd Metascore
    • 60 Critic Score
    While only diverting for a limited time, this is a nice little nostalgia trip nonetheless.
    • 70 Metascore
    • 60 Critic Score
    It's almost great – it just needs an extra spit and polish before we can wholeheartedly recommend it.
    • 71 Metascore
    • 60 Critic Score
    Being able to spend credits to level up your weapons makes Siegecraft able to stand up to the Viking horde, but it's still far from the best catapult title around.
    • 84 Metascore
    • 60 Critic Score
    But the delightful visuals, atmospheric sounds, excellent voice work and enthusiasm with which the whole thing has been put together manages to sweep away any of the ingrained cynicism toward movie tie-ins, and you're left satisfied and charmed by it.
    • 69 Metascore
    • 60 Critic Score
    The problem is, this task is all there is, and while you can fine-tune tactics to better your score, it's frustrating to have to wait until powers are unlocked every game.
    • 84 Metascore
    • 60 Critic Score
    It looks lovely, and while you're on track it's all very – yes – nice, but it could have been something much more compelling.