Tap!'s Scores

  • Games
For 96 reviews, this publication has graded:
  • 22% higher than the average critic
  • 14% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.2 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Doodle Jump
Lowest review score: 20 Puffle Launch
Score distribution:
  1. Positive: 42 out of 96
  2. Negative: 18 out of 96
96 game reviews
    • 77 Metascore
    • 80 Critic Score
    Squids merges the Angry Birds firing mechanism with top-down billiards-like physics, then welds the result to a cute, if short, role-playing adventure.
    • 69 Metascore
    • 80 Critic Score
    It might look a bit casual, but be warned: it doesn't take long to become very tricky indeed, which at least results in some top operatic comedy.
    • 74 Metascore
    • 80 Critic Score
    Yes, it's maybe just a little on the shallow side, and it has this annoying stash of red power-ups that you have to avoid because they leave you decidedly worse off for a while, oh, and it features boss battles, too. We honestly don't mind too much, though, because of the non-stop rocket action.
    • 73 Metascore
    • 80 Critic Score
    9mm
    It's messy but when it works – that is, when you're comfy with the controls, laying waste to a horde of Mexican gangsters and not being bothered by the nonsensical plot – it works rather well, and to sweeten the deal there's a full dose of multiplayer, in which we spent a lot of time getting one-shot killed by people with much better weapons.
    • 90 Metascore
    • 80 Critic Score
    The real joy here is the fluid gameplay. Play is controlled simply with an analogue stick for movement and three buttons for attacking and defensive activities. You can also double tap the right side of the screen to pull off some context-sensitive special moves.
    • tbd Metascore
    • 80 Critic Score
    As usual from Toca Boca, the graphics are wonderful and the top-down interface works brilliantly.
    • 89 Metascore
    • 80 Critic Score
    If you didn't like the original, this won't convert you – and we hope Chair doesn't soon roll out the next in an infinite number of Infinity Blade games merely with new Titans and metal hats. But if you enjoyed battling the God King, Infinity Blade II's a no-brainer purchase.
    • tbd Metascore
    • 80 Critic Score
    It's challenging and entertaining, with courses that feel alive, and it has more than enough content to justify its price-tag.
    • 82 Metascore
    • 80 Critic Score
    Really, the game only catches on fire under scrutiny's magnifying glass when it comes to patrol path deletion, which occasionally lacks responsiveness. It's frustrating, but hardly a deal-breaker in an otherwise great game.
    • 77 Metascore
    • 80 Critic Score
    It is, however, a joy to look at and – in spite of its lows – highly replayable. Like guns, robots, and hiding behind walls? Then EPOCH.'s a no-brainer.
    • 79 Metascore
    • 80 Critic Score
    The obvious touchstone here is Angry Birds, but there's a neat element of strategy to each level that keeps everything from descending into a mere shoot-and-hope affair.
    • tbd Metascore
    • 80 Critic Score
    Where Skateboard was great, Snowboard is better. The graphics are sharper, the controls are tighter and the levels are more interesting, with more varied hazards. We initially had a snowy sense of déjà vu, but it disappeared, along with most of a day, as we strove to beat our high scores. Still, here's hoping Ratty's next outing is a little more innovative.
    • 61 Metascore
    • 60 Critic Score
    Konami has done its best to make this an authentic footy experience, and certainly in terms of graphics and gameplay it does a decent job. But the relative scarcity of licensed players and teams, and the presence of outdated strips, dilutes the overall experience.
    • 85 Metascore
    • 60 Critic Score
    Sure, it's yet another tower defence game, but a surprisingly fresh and delightful one.
    • 79 Metascore
    • 60 Critic Score
    The Sims Medieval is far less open-ended than its predecessor.
    • 79 Metascore
    • 60 Critic Score
    It's a pity developer Halfbrick was hypnotised by DreamWorks's cash, because a deeper Desperado could have been a fantastic Fruit Ninja sequel.
    • 79 Metascore
    • 60 Critic Score
    A game that's at odds with itself. If it had given either of its major components the attention they deserved, we'd be recommending the game without hesitation. But with both sides of it half-baked, it fails to excel.
    • 85 Metascore
    • 60 Critic Score
    The problem is that escaping death is eventually impossible. From a fun, challenging beginning, having you gleefully wrestle a bike to the end of madcap courses, Bike Baron descends into a gruelling, joyless battle of wills: you against a sadistic games designer who favours obscene precision over all else, and doesn't provide the tools (an on-screen speedo, say) that would enable you to succeed.
    • 84 Metascore
    • 60 Critic Score
    Be mindful, though, that beyond the visuals, the game offers little new, so don't expect to still be playing it in a year's time.
    • 86 Metascore
    • 60 Critic Score
    The game works best when it's at its most absurd, and you can squeeze extra joy from some levels by being nutty. Sure, you could give someone a haircut using scissors, but a chainsaw is much more fun!
    • tbd Metascore
    • 60 Critic Score
    Often in gaming, details matter, and it's here Running Sheep falls short. The controls aren't tight enough, and too many levels hide floor tiles behind pillars. Worse, you're chucked right in, with no chance to plan.
    • tbd Metascore
    • 60 Critic Score
    SplitAppleWe never want to meet this game's star. He's bonkers. It's one thing to be a fan of archery and set up a target. It's another to fashion a madcap contraption that wheels a target along a washing line, or to pepper a grassy plot with pop-up targets.
    • 73 Metascore
    • 60 Critic Score
    You get plenty here for your cash, and a two-player option saves even the poorest events.
    • 78 Metascore
    • 60 Critic Score
    So if you finished the likes of League of Evil and Mos Speedrun (see Tap! four and five, respectively) at your first attempt, this is tougher, but platform-game weeds need not apply. (Sob.)
    • 80 Metascore
    • 60 Critic Score
    True to the original, puzzle-solving and survival rely on brutal hair's-breadth accuracy and timing, enjoyment of which hangs on your nostalgia quotient. Vintage gamers will lap up the cryptic cut scenes and tricky puzzles, but newcomers… consider yourself warned.
    • tbd Metascore
    • 60 Critic Score
    Of course, the game's stark simplicity means it lacks depth and perhaps longevity, but we reckon it'll always be fun for a quick blast.
    • 75 Metascore
    • 60 Critic Score
    But tilt to move and directional fire (that demands you hit multiple targets with single shots to survive) and tap to jump too often feels like juggling while already juggling. This drags the game down from a must-have to a guarded recommendation.
    • 74 Metascore
    • 60 Critic Score
    Full marks on a level are achieved by hitting two targets: number of taps and speed. These goals can be met during separate attempts (thankfully, given that the game seems to expect you to solve a puzzle within a second of seeing it), but repeating levels just to get our speed scores up did get a bit dull.
    • 72 Metascore
    • 60 Critic Score
    You can play Shadowgun on your iPhone as well as your iPad, and it doesn't fare too badly here either because it uses the whole left and right sides of the screen to control running and aiming, unlike N.O.V.A. with its tiny joystick.
    • tbd Metascore
    • 60 Critic Score
    Clearly, Mr Papi needs to lay off the meat.

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