Telegraph's Scores

  • Games
For 497 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 27 out of 497
497 game reviews
    • 93 Metascore
    • 100 Critic Score
    Minecraft is by far one of the most fascinating and progressive games ever made, both in terms of its leanings towards procedural generation and emergent gameplay, and the way it has been so openly developed. In an era where the development of most games is a closely-guarded, PR-managed secret, millions were invited to buy and play Minecraft years before it was even finished.
    • 88 Metascore
    • 100 Critic Score
    However you choose to approach Dishonored, it's a game that asks you to think, plan, be smart. It's a wonderfully empowering game because of this, as you lurk in the shadows knowing the powers you possess and the options you have. It's elegantly designed to make the most of those tools, but isn't afraid of changing the rules in order to keep its (admittedly quite predictable) story bubbling along.
    • 90 Metascore
    • 100 Critic Score
    The best change is an interesting contradiction that gives you more control, while taking some away.
    • 90 Metascore
    • 100 Critic Score
    It's [a] tough and punishing game, but in the best way possible. Every loss compels you onward in the war and the story. Where most games are frustratingly punishing, XCOM delivers a masterclass in challenge and escalation.
    • 91 Metascore
    • 100 Critic Score
    While Vaas is one of the best video game baddies in some time, with fabulous dialogue performed with unsettling verve, he is not the star. The island that lies behind him is...Rook Island is a magnificent creation.
    • 92 Metascore
    • 100 Critic Score
    The art, too, is wonderfully realised, both making the world a dangerous but curious place, and giving a great deal of life to the characters. Just look at Clementine's expressiveness even without words. It plays right into the hands of its comic book counterpart, and leaves the game anything but lifeless.
    • 80 Metascore
    • 100 Critic Score
    Perhaps most impressive though is the level of polish found here...characters are quick to bounce back if they do happen to get stuck on the destructible environment, and the environmental and level design has been tweaked to perfection, eliminating a lot of the series' problems.
    • 86 Metascore
    • 100 Critic Score
    As DmC progresses, it becomes clear that it is a phenomenal action game in its own right, with an interesting alternate take on the fiction and a sublime handle on action gaming. A title that taps into the kind of action the likes of Platinum Games are known for. Ninja Theory has shown they know how to weave superb action, biting dialogue and a brilliant visual style into a wonderful, cohesive whole. A blistering start to 2013.
    • 87 Metascore
    • 100 Critic Score
    Year Walk is a small but perfectly formed piece of digital entertainment that shows there’s much more to iOS than endless runners and free-to-play timewasters. A game this distinctive, this different, this thrillingly new is the best possible demonstration of the format’s versatility; indeed, of the narrative power of the interactive medium.
    • 86 Metascore
    • 100 Critic Score
    This is a game unlike any other. Incomparable, yet instantly accessible. The best Nintendo games have a marvelous knack of building the perfect worlds for the perfect heroes and this is the foundation on which Luigi's Mansion is built. Cracking.
    • 94 Metascore
    • 100 Critic Score
    Any gripes with the action are washed away when the narrative flexes it considerable muscle. It’s a fabulous piece of storytelling, thick with foreshadowing to a gut-punch of a finale. Most importantly, like BioShock before it, Infinite could only work as a video game, finessing the art of player agency and interaction. Proof positive that with the right talent and drive, games can plough their own narrative furrow. And excel at it.
    • 92 Metascore
    • 100 Critic Score
    Intelligent Systems has produced some fine games for Nintendo over the years; Awakening can proudly sit next to fellow strategy gem Advance Wars as the studio’s best work to date.
    • 83 Metascore
    • 100 Critic Score
    That rare kind of game that treats you with respect, once you’ve earnt it. It’s a strange feeling to be left floundering without any attempt to help you up, but it’s stranger still to then discover that you’re perfectly capable of helping yourself up, and discovering how capable you really are. Starseed Pilgrim is quietly affirming, and eminently rewarding. It’s genuinely beautiful, from the inside and out.
    • 88 Metascore
    • 100 Critic Score
    Every time you open your 3DS to play New Leaf, you know you’re almost certain to experience something new or surprising. And how many games can you say that about?
    • 95 Metascore
    • 100 Critic Score
    It would be disingenuous to suggest that The Last of Us is immune from blockbuster video game excess --the total number of kills at the final stats page will still run into the many hundreds-- but it’s one of the few games to try and make some kind of sense of it without compromising its quality of action...In that, and so many other things, The Last of Us is a triumph.
    • 87 Metascore
    • 100 Critic Score
    Denser, deeper and more intricate than its predecessors, it’s a sequel that understands refinement isn’t simply a case of adding more, even if it’s arguably as generous and complete a package as we’ve seen from Nintendo in a while. Yes, it’s a game about multitasking, forward planning and time management, but it’s also a game where you command sentient carrots to headbutt a crawfish to death. Ah, the joy of simple pleasures.
    • 78 Metascore
    • 100 Critic Score
    True, it’s flawed, occasionally messy, and could do with being a little more accommodating to beginners. It also happens to be one of the boldest and most original visions on any system this year, and surely cements Hideki Kamiya’s place among the great game creators of his generation.
    • 97 Metascore
    • 100 Critic Score
    Grand Theft Auto V is the pinnacle of open-world video game design and a colossal feat of technical engineering. It takes a template laid down by its predecessors and expands upon it, improving on and streamlining some of its rougher aspects. It doesn’t break out of that template and can be brash, nasty and nihilistic. But for all its more unsavoury aspects, this is a game built with skilled mechanical expertise and creative artistry.
    • 93 Metascore
    • 100 Critic Score
    It really is a fantastic game. That thrill of hitting the top of the flagpole is still there after all these years, Mario and co leap about at the top of their game, it's colourful, friendly, joyful, and the most fun I've had with a platform game since Super Mario Galaxy 2.
    • 81 Metascore
    • 100 Critic Score
    As ever, the depth of the game is truly breathtaking.
    • 91 Metascore
    • 100 Critic Score
    Even in offline mode, the game's a stunning example of world-building, adventure-finding and boss slaying.
    • 95 Metascore
    • 100 Critic Score
    That the action in The Last of Us stays contextual to its narrative and characters is no mean feat either, no cognitive dissonance here, and the lines between the game and its story are usually non-existent. And it is a fabulous story, riffing on Cormac McCarthy and other bleak post-apocalyptic fiction but keeping its own identity through its characters.
    • 74 Metascore
    • 100 Critic Score
    For a game made by a team of any size, Mind: Path to Thalamus would be incredibly impressive. For a game made by such a small independent team, it's a masterstroke. Stunning, intelligent, fun, with wonderful puzzle mechanics and a thought provoking denouement, Mind: Path to Thalamus is a game that deserves to be remembered for a long time to come.
    • 89 Metascore
    • 100 Critic Score
    It’s taken the long-ignored strengths of Interactive Fiction and Twine and applied them in the right way on the right platform to give the player an experience that feels wholly unique, and more importantly, wholly their own. Yes, you might share the odd story with another player, but not your whole trip. There are just too many variables, too many individual stories, for any one trip to be the same, and when you’re talking about a narrative-led experience, that’s a mighty fine accomplishment.
    • 75 Metascore
    • 100 Critic Score
    Every single aspect of Hyrule Warriors is great fun and utterly compelling. I've easily been losing hours at a time to it. Everything it tries to do, it pulls off with aplomb; there's not a single aspect I've disliked, or found to be a misstep.
    • 83 Metascore
    • 90 Critic Score
    Remedy has created a superb video game that uses one of the best written characters in the medium all year to tie its plot, themes and gameplay together seamlessly. Thrilling, frightening and genuinely compelling, Alan Wake is a nightmare players will not soon to forget.
    • 91 Metascore
    • 90 Critic Score
    Killzone 2 is not a revolution. It was never intended to be. However, it would be folly to disregard its importance, both to the PS3 and the console FPS. It’s a refinement of the genre, distilled to its purest and polished to a glittering shine.
    • 82 Metascore
    • 90 Critic Score
    The enthusiasm and joy that was involved in crafting this game is evident in almost every single frame and it's an undeniably unique gaming experience.
    • 83 Metascore
    • 90 Critic Score
    The enthusiasm and joy that was involved in crafting this game is evident in almost every single frame and it's an undeniably unique gaming experience.
    • 93 Metascore
    • 90 Critic Score
    Sure it's uncouth at times, but it stands tall as an example of just how heart-poundingly exciting games can be.