Telegraph's Scores

  • Games
For 584 reviews, this publication has graded:
  • 44% higher than the average critic
  • 4% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 31 out of 584
585 game reviews
    • 89 Metascore
    • 100 Critic Score
    Brotherhood is the franchise's best entry to date and one of the best games of 2010.
    • 86 Metascore
    • 100 Critic Score
    As DmC progresses, it becomes clear that it is a phenomenal action game in its own right, with an interesting alternate take on the fiction and a sublime handle on action gaming. A title that taps into the kind of action the likes of Platinum Games are known for. Ninja Theory has shown they know how to weave superb action, biting dialogue and a brilliant visual style into a wonderful, cohesive whole. A blistering start to 2013.
    • 91 Metascore
    • 100 Critic Score
    If there is a complaint to be had it is that, currently, there is perhaps not enough to it. The four game types are a variation on two themes, the 12 maps quickly repeat, while competitive ranked play is yet to be included. But Blizzard has made all the right noises about being committed to building on Overwatch, providing new heroes, maps and gametypes for free across the game’s lifespan.
    • 83 Metascore
    • 100 Critic Score
    That rare kind of game that treats you with respect, once you’ve earnt it. It’s a strange feeling to be left floundering without any attempt to help you up, but it’s stranger still to then discover that you’re perfectly capable of helping yourself up, and discovering how capable you really are. Starseed Pilgrim is quietly affirming, and eminently rewarding. It’s genuinely beautiful, from the inside and out.
    • 97 Metascore
    • 100 Critic Score
    For a game that runs so wild with imagination, it's remarkable to witness everything executed with such elegance... Nintendo has drawn a giant, gleeful gallery of magnificent pictures and painted within the lines, all intoxicating detail and colour. It's a toy box full of childlike wonder, but with a grown-up sensibility, where the pieces all fit.
    • 88 Metascore
    • 100 Critic Score
    It’s taken the long-ignored strengths of Interactive Fiction and Twine and applied them in the right way on the right platform to give the player an experience that feels wholly unique, and more importantly, wholly their own. Yes, you might share the odd story with another player, but not your whole trip. There are just too many variables, too many individual stories, for any one trip to be the same, and when you’re talking about a narrative-led experience, that’s a mighty fine accomplishment.
    • 86 Metascore
    • 100 Critic Score
    These breaks in linear action are wonderfully judged, allowing you to take a breath, find hidden treasure and help tribespeople by hunting down some wild boar or disrupting Trinity communication towers. There’s perhaps nothing here that you won’t have seen in open-world games, but these alluring pockets of freedom breaking out from a cinematic thrill-ride is a clever change of pace.
    • 85 Metascore
    • 100 Critic Score
    Not only is Ratchet & Clank the best family-friendly game that I’ve played in a long time, it’s one of PS4’s standout titles and a blistering return to the glory days of the 3D platformer.
    • 91 Metascore
    • 100 Critic Score
    Even in offline mode, the game's a stunning example of world-building, adventure-finding and boss slaying.
    • 93 Metascore
    • 100 Critic Score
    It really is a fantastic game. That thrill of hitting the top of the flagpole is still there after all these years, Mario and co leap about at the top of their game, it's colourful, friendly, joyful, and the most fun I've had with a platform game since Super Mario Galaxy 2.
    • 92 Metascore
    • 100 Critic Score
    Intelligent Systems has produced some fine games for Nintendo over the years; Awakening can proudly sit next to fellow strategy gem Advance Wars as the studio’s best work to date.
    • 87 Metascore
    • 100 Critic Score
    Denser, deeper and more intricate than its predecessors, it’s a sequel that understands refinement isn’t simply a case of adding more, even if it’s arguably as generous and complete a package as we’ve seen from Nintendo in a while. Yes, it’s a game about multitasking, forward planning and time management, but it’s also a game where you command sentient carrots to headbutt a crawfish to death. Ah, the joy of simple pleasures.
    • 94 Metascore
    • 100 Critic Score
    A wonderful, startlingly complete package tailored for the single player. In these days of multiplayer crowbarred into any old game, it's a relief, a bold statement of intent that Rocksteady have created such a supremely focused but hugely expansive video game. It's a brave, committed, confident piece of work.
    • 89 Metascore
    • 100 Critic Score
    Despite the grim set-up, The Ballad Of Gay Tony is an altogether more upbeat affair than The Lost And Damned. The location is far more glamorous as most of the DLC's action forsakes Liberty City's dour ghettos and docile suburbs for the glitzy island of Algonquin (or Manhattan to you).
    • 87 Metascore
    • 100 Critic Score
    The Witness is a game that will genuinely have you punching the air or laughing out loud, just from correctly drawing a line on a grid. If that isn’t the mark of a truly special game, I don’t know what is.
    • 89 Metascore
    • 100 Critic Score
    Beyond the initial threat of difficulty there waits a remarkable combination of accessibility and challenge, of risk and reward, punishment and empowerment.
    • 93 Metascore
    • 100 Critic Score
    For anyone else interested in or already on board with RTS games, Starcraft II isn't just an amazing, it's required reading.
    • 87 Metascore
    • 100 Critic Score
    If you’ve been waiting for Fallout 4, it will simultaneously meet your expectations and exceed them in others. Who would have thought a Fallout game would convince us of Bethesda’s storytelling and shooter credentials? In a year full of brilliant open-world games like The Witcher 3, it manages to stand apart from the crowd and deliver something that feels fresh, despite its familiar foundations.
    • 76 Metascore
    • 100 Critic Score
    Every single aspect of Hyrule Warriors is great fun and utterly compelling. I've easily been losing hours at a time to it. Everything it tries to do, it pulls off with aplomb; there's not a single aspect I've disliked, or found to be a misstep.
    • 94 Metascore
    • 100 Critic Score
    Modern Warfare 2 crosses into the must-have category of video games effortlessly. It offers an unmatched shooter experience, a compelling story mode, a slick package of mini missions and a multiplayer which is pretty much unparalleled in depth.
    • 88 Metascore
    • 100 Critic Score
    Super Mario Maker’s chaotic smorgasbord is part of its appeal. Wild, unbridled and even inspiring, Super Mario Maker achieves the envious feat of making both Play and Creation a joy. And all it had to do was remove the barrier between the two.
    • 89 Metascore
    • 100 Critic Score
    It is one of the most fascinating games you’ll play this year, or any other, a high-profile game that still dares to go against the grain despite its ever growing popularity.
    • 93 Metascore
    • 100 Critic Score
    Perhaps the most impressive aspect of Fallout 3 is how effortlessly it combines so many gameplay mechanics, storylines, characters, expansive environments and complex in-game intricacies into one fluid package.
    • 85 Metascore
    • 100 Critic Score
    There were no doubts that Doom would play fast, look stunning, or be gory; the surprise is that Doom is as relevant, smart and self-aware as it is; merging old ideas with new ones; injecting its near-flawless shooter mechanics into a campaign that’s impeccably refined, hilariously dumb and fiendishly moreish.
    • 95 Metascore
    • 100 Critic Score
    It would be disingenuous to suggest that The Last of Us is immune from blockbuster video game excess --the total number of kills at the final stats page will still run into the many hundreds-- but it’s one of the few games to try and make some kind of sense of it without compromising its quality of action...In that, and so many other things, The Last of Us is a triumph.
    • 93 Metascore
    • 100 Critic Score
    A brilliant touch is the option to turn on a feature that allows Live/PSN players to challenge you even when you’re playing the singleplayer modes. In this era of home entertainment, it’s the closest you can get to someone coming up to challenging you in an arcade. The competition is likely to be ferocious and the fight for online supremacy is likely to continue for many, many years.
    • 88 Metascore
    • 100 Critic Score
    Every choice, every death and every shot feels like it counts in XCOM 2 and it is this feeling of real consequence that makes for a truly remarkable strategy game - one that goes beyond its clever design decisions and the odd technical hiccup to create a tangible sense purpose and real emotion to your squad’s story. As an experience that puts you in control, lets you relish victories, forces you to truly mourn mistakes, and allows you to grow as a tactician against insurmountable odds, XCOM 2 is near faultless.
    • 81 Metascore
    • 100 Critic Score
    As ever, the depth of the game is truly breathtaking.
    • 90 Metascore
    • 100 Critic Score
    It's probably the most brilliantly conceived and well-executed expansion pack of its type and it sets the bar amazingly high for all future DLC. The sheer volume of content is staggering, and while cynics may argue about whether it was worth $50 million, we are delighted to report that it's a steal at the paltry 1600 (£13.60) points required to download it from Xbox Live.
    • 88 Metascore
    • 100 Critic Score
    However you choose to approach Dishonored, it's a game that asks you to think, plan, be smart. It's a wonderfully empowering game because of this, as you lurk in the shadows knowing the powers you possess and the options you have. It's elegantly designed to make the most of those tools, but isn't afraid of changing the rules in order to keep its (admittedly quite predictable) story bubbling along.