The A.V. Club's Scores

For 880 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Beatles: Rock Band
Lowest review score: 0 Indiana Jones and the Staff of Kings
Score distribution:
880 game reviews
    • 89 Metascore
    • 91 Critic Score
    But even without this clever take on online play, Assassin's Creed: Brotherhood would be a strong outing. With the addition firing on all cylinders, it's a real killer.
    • 80 Metascore
    • 91 Critic Score
    A study in motion, pastiche, and mayhem.
    • 81 Metascore
    • 91 Critic Score
    This is the Madden that hardcore footballers have been waiting for. The rest of us should be sure to tone down the difficulty.
    • 69 Metascore
    • 91 Critic Score
    By hooking up to the Internet or a nearby friend, a fallen Shiren can call for help. If another player hears his plea and pulls off the rescue mission, Shiren is revived, goodies intact.
    • 72 Metascore
    • 91 Critic Score
    Misdirection, manipulation, and an inventory filled with objects are the tools of the stage magician, but they're also the basics of the adventure-game genre. Why it's taken so long for the two to be combined is anyone's guess, but in Gray Matter, the fit is so natural that it seems like it's the way adventure games always should have been.
    • 81 Metascore
    • 91 Critic Score
    It's made for longer sessions of slowly learning patterns and improving, until suddenly you break through a pattern that looked impossible at first, second, and third glances.
    • 85 Metascore
    • 91 Critic Score
    These pseudo-achievements steer players toward new ways to play the game, diabolically transforming what seems like a pretty little distraction into an obsession.
    • 86 Metascore
    • 91 Critic Score
    This third episode doesn't require knowledge of the previous games, but still builds the trilogy to an appropriately grand conclusion.
    • 80 Metascore
    • 91 Critic Score
    100 Rogues is impossible. A turn-based dungeon-crawler in the vein of Diablo or Gauntlet, but with a greater sense of humor about itself, 100 Rogues dubiously asks players to bring back Satan's head for an obviously bored, mysterious cabal that's trying to get rid of you.
    • 77 Metascore
    • 91 Critic Score
    Feels like the first time.
    • 84 Metascore
    • 91 Critic Score
    The definitive version of the game, thanks to a streamlined menu system and improved character models.
    • 77 Metascore
    • 91 Critic Score
    The building blocks for an enduring fighter are well-laid.
    • 76 Metascore
    • 91 Critic Score
    Peggle Nights is crammed with eye and ear candy, all cleverly calculated to reward.
    • 81 Metascore
    • 91 Critic Score
    And though battle entails a string of familiar bad guys coming at your party, as it always does, the game's intuitive touch controls and smart auto-command system make Battleheart an engrossing, frantic strategy title.
    • 81 Metascore
    • 91 Critic Score
    Strange, adorable, and it vibrates. Who could ask for anything more?
    • 85 Metascore
    • 91 Critic Score
    In both the main campaign and a rich two-player mode, the trademarks of Clancy’s military fantasy world—espionage, conspiracy at the highest levels of government, surgical application of deadly force—come to life with unrelenting suspense.
    • 86 Metascore
    • 91 Critic Score
    Such a simple game risks being hit-or-miss, but it excels at what it does.
    • 94 Metascore
    • 91 Critic Score
    At first glance, Anomaly Warzone Earth feels like an impossible game, but closer inspection reveals that it's merely extremely hard.
    • 89 Metascore
    • 91 Critic Score
    Creates a nifty little sandbox to play around in, and other than some overly childish touches (which seem out of place, given how complicated the game can be), it's an excellent addition to the iPad game library, which grows more robust by the day.
    • 83 Metascore
    • 91 Critic Score
    A humane unlocking scheme lets players spend the points they earn during play to access later levels. The days of marathon Geometry Wars sessions are over.
    • 85 Metascore
    • 91 Critic Score
    Boom Blox offers robust creation tools that let players construct their own puzzles and levels, then share them online.
    • 79 Metascore
    • 91 Critic Score
    The character roster is deep and varied, encompassing straightforward martial artists, a bear, a kangaroo, and a new android girl with chainsaw arms. Those who need still more variety can purchase an absurdly extensive collection of items to customize each character.
    • 82 Metascore
    • 91 Critic Score
    Indulge your inner word dork.
    • 89 Metascore
    • 91 Critic Score
    While the game resembles Peggle in that it's also clearly inspired by pachinko, levels of Coin Drop! are more complex than anything in PopCap's game.
    • 78 Metascore
    • 91 Critic Score
    Aside from the occasional input lag, this is as engrossing a portable game can be outside of 3-D.
    • 83 Metascore
    • 91 Critic Score
    When a game so deeply rooted in well-trod, classic turf compels and tickles with such ease, the question is this: Are graphics-intensive game creators chasing down the right rabbit holes?
    • 90 Metascore
    • 91 Critic Score
    But the sometimes grisly, sometimes pacific sound design is never less than pitch-perfect, and stuck between worlds or not, Limbo's three hours of play time are concentrated, puzzle-gaming heaven.
    • 84 Metascore
    • 91 Critic Score
    It's a soothing respite from GTA's pompous self-seriousness and subtle social commentary, because it never takes itself seriously. Sarcasm aside, SRTT is remarkably adept at balancing Naked Gun-style zaniness with a joyriding celebration of gory headshots, radiant explosions, and consequence-free carjacking.
    • 84 Metascore
    • 91 Critic Score
    It sounds like work, but putting blitzing linebackers on their rumps as your halfback flashes by is beyond satisfying.
    • 89 Metascore
    • 91 Critic Score
    A redefining moment for the survival-horror genre.