The A.V. Club's Scores

For 880 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 NHL 08
Lowest review score: 0 Torino 2006 - the Official Video Game of the XX Olympic Winter Games
Score distribution:
1011 game reviews
    • 83 Metascore
    • 83 Critic Score
    There is a disappointing paucity of extras beyond the main endurance mode. Players of Lumines could face off against a friend or against a murderer's row of computer characters; Electronic Symphony ditches the "versus CPU" option.
    • 76 Metascore
    • 91 Critic Score
    Though there's plenty of blind machine-gun fire in this latest iteration, Twisted Metal operates in close-up, pairing its gleefully senseless violence with some that seems sensible.
    • 75 Metascore
    • 58 Critic Score
    For every five minutes of play, at least that much is spent on cut scenes.
    • 68 Metascore
    • 67 Critic Score
    After a while, you're just watching numbers get bigger as you take turns flinging pain across the battlefield. The only madness here comes when you run out of resources well into a fight and have to restart from the beginning.
    • 80 Metascore
    • 83 Critic Score
    Renegade Kid's game is not forthcoming with answers, but it makes up for its incoherent sense of place with a series of excellent precision-platformer challenges.
    • 76 Metascore
    • 42 Critic Score
    Aside from being derivative, and more than a little dull, there's nothing wrong with Paper Monsters.
    • 74 Metascore
    • 83 Critic Score
    The demanding play, when coupled with a look and feel reminiscent of The Legend Of Zelda: The Wind Waker, makes Art Of The Sword into an upbeat, watered-down version of Dark Souls.
    • 86 Metascore
    • 100 Critic Score
    Puzzlejuice asks a lot, but it also gives a lot back: Each achievement feels like it was earned, and like a cause for celebration.
    • 80 Metascore
    • 83 Critic Score
    There's nothing groundbreaking about Reckoning, but fans of The Elder Scrolls will still find a lot to love.
    • 82 Metascore
    • 83 Critic Score
    While Revelation's campaign is a fresh take on familiar tropes, its biggest surprise is Raid Mode, a madcap remixing of elements from the main campaign.
    • 80 Metascore
    • 91 Critic Score
    The Darkness II's poignant moments are surprisingly touching. It's no mistake that, after hours of tearing flesh and bone, magic is found in a gentle kiss.
    • 77 Metascore
    • 91 Critic Score
    The building blocks for an enduring fighter are well-laid.
    • 79 Metascore
    • 83 Critic Score
    Final Fantasy XIII-2's time-travel plot wallows too much in poorly sketched paradox, but it does offer the opportunity to skip from fantastic world to fantastic world without a care. The greatest benefit is that this outing feels much less linear than its predecessor-players are invited to back away from brick-wall bosses and explore the timeline, gaining strength, gearing up, and chasing new quests at will. The freedom is appreciated.
    • 63 Metascore
    • 50 Critic Score
    Scarygirl just isn't worth the price, except for huge fan of Jurevicius' art, or those desperate for something new to play in January's barren wasteland of game releases.
    • 25 Metascore
    • 25 Critic Score
    AMY
    Oddly, it is tempting to look forward to a second outing, however unlikely. Because videogame disasters this gruesome are fascinating. And, to be dangerously optimistic, Amy can't get much worse.
    • 78 Metascore
    • 67 Critic Score
    Find a way to mix that silliness into the game proper, and Blitz will be in fine form. As is, the game is just a touch too conservative.
    • 79 Metascore
    • 75 Critic Score
    Where most games arbitrarily pad their running times, Mighty Switch Force is scant, lasting no more than two hours on the high end. The ride ends just as it's getting interesting.
    • 85 Metascore
    • 83 Critic Score
    Blizzard has dominated the market by constantly adding new content to World Of Warcraft, but Old Republic is so story-driven that those regular updates could easily feel tacked-on. Old Republic already has an enthusiastic player base. The real test will be keeping players excited enough to keep their subscriptions going.
    • 63 Metascore
    • 50 Critic Score
    This blend of charm and frustration is the central ingredient in Tintin, obscuring what could have been a great game.
    • 81 Metascore
    • 83 Critic Score
    A bit one-note. It's an incredibly interesting note, but still, there isn't much variation as you work your way through all 26 levels.
    • 84 Metascore
    • 83 Critic Score
    Like magic, Trine 2 bends to players' will, accommodating solo adventurers and groups alike, with a multitude of solutions for both. Rarely have the cold laws of physics been so bewitching.
    • 68 Metascore
    • 91 Critic Score
    A rich, frantic, fascinating strategy game that makes Monopoly comparisons feel inadequate.
    • 85 Metascore
    • 75 Critic Score
    Change, for Nintendo, comes in deliberate drips. And in the case of Mario Kart 7, slow and steady still manages to win the race.
    • 71 Metascore
    • 67 Critic Score
    Corpse Party is good at setting an unnerving scene, which is even more impressive considering how silly it looks.
    • 79 Metascore
    • 67 Critic Score
    A fan service for players with fond memories of buying matches with pockets full of quarters. While it's sure to be embraced by hardcore fighting-game fans, anyone else will find it holds little appeal.
    • 68 Metascore
    • 50 Critic Score
    Playing The Run is akin to hanging around the worst sort of braggart: It makes promise after promise it knows it can never keep.
    • 87 Metascore
    • 100 Critic Score
    Playing this game is like blowing bubbles: fun with something delicate and ephemeral that seems strange and strong at first glance. The characters veer between sweet and mad, the music between interactive afrobeat and big-band bluegrass. This game reeks of love. It's Michel Ancel's crowning achievement.
    • tbd Metascore
    • 100 Critic Score
    The clever design effortlessly combines sneaking, navigation puzzles, and traditional platforming.
    • 90 Metascore
    • 75 Critic Score
    There's fun here, and a great deal of content, with a whole second quest of new levels and remixed challenges waiting after you beat Bowser, but 3D Land is nonetheless weightless.
    • 80 Metascore
    • 67 Critic Score
    Revelations' least noisy moments are its purest, and in the hot and crowded Constantinople, they feel few and far between.

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