The A.V. Club's Scores

For 880 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 LittleBigPlanet
Lowest review score: 0 Ant Nation
Score distribution:
1012 game reviews
    • 79 Metascore
    • 67 Critic Score
    So the core design, which seems so elegant at first, leads either to quick decisions between teams of unmatched skill, or long slogs worthy of a Russian winter campaign. When the action drags on, the not-inconsiderable cute factor starts to wear away.
    • 69 Metascore
    • 67 Critic Score
    Even if you don't own every Ludacris album, watching the rich environments rattle to the music is reason enough to give this a play. Just don't expect much depth from this beat 'em up.
    • 78 Metascore
    • 67 Critic Score
    The solo mode is, in practice, a long tutorial, one that's slow to introduce new concepts and-in a baffling move, given the game's all-caps title-takes forever to unveil the full complement of all-important "Ruses."
    • 80 Metascore
    • 67 Critic Score
    A series of amazing shocks that are never quite worthy of suspension of disbelief.
    • 81 Metascore
    • 67 Critic Score
    Like listening to an old hippie telling lazy, stoned stories. He may remember some moving moments, but you'll probably already have fallen into a stupor.
    • 74 Metascore
    • 67 Critic Score
    Overall, Warriors Of Rock feels less geared toward casual players than its peers. Even on easy mode, it's nearly impossible to get through a tough drum song. Upping the difficulty is always a huge jump, and there's even an expert+ mode for true masters.
    • 71 Metascore
    • 67 Critic Score
    Narratively, Dead Island is unambitious. There's no attempt at satire, commentary, or quirk. The plot, mostly communicated through quest-givers, is straight-faced as a straight-to-cable horror flick, but like the rest of the game, it's serviceable.
    • 91 Metascore
    • 67 Critic Score
    That high-fiving, frat-house, epithet-spewing, tea-bagging culture has had the unfortunate side-effect of making the Halo universe increasingly less soulful, rendering the subtitle of the original game-"Combat evolved"-something of an oxymoron.
    • 81 Metascore
    • 67 Critic Score
    This doesn't feel like a proper sequel, nor is it all that "super," but Super Scribblenauts is at least a solid step in the right direction.
    • 76 Metascore
    • 67 Critic Score
    Blue World does have a certain je ne sais quoi that’s entrancing at the right moments.
    • 63 Metascore
    • 67 Critic Score
    A killer item-crafting-and-upgrading system keeps the game's loot flow compelling. But the game's localization and pointless voice acting detract from the customization.
    • 61 Metascore
    • 67 Critic Score
    The Force Unleashed only just barely won us over. Holding back this late in the game is an epic misstep.
    • 93 Metascore
    • 67 Critic Score
    Is Street Fighter IV the best version? Absolutely. But once fans have relived their virtual-martial-arts glory days; once they’ve defeated Seth, the poorly named final boss; once the patina of nostalgia has worn off, most will wonder whether they needed to spend $60 on a game they already own.
    • 63 Metascore
    • 67 Critic Score
    Bionic Commando Rearmed 2 is by no means a bad game, merely an okay one. Fatshark should have the opportunity to learn that what isn't broken doesn't need fixing.
    • 82 Metascore
    • 67 Critic Score
    In spite of the L.A. verisimilitude and the sound racing action, the clichéd characters, pseudo-urban dialogue (we're officially calling for a moratorium on the term "buster"), and the use of a T-Mobile Sidekick all work to make the game feel like it's stuck in 2005. The racing is exciting; the packaging isn't.
    • 73 Metascore
    • 67 Critic Score
    That's where Singstar '90s comes in. It's a party game that aims for recognition over indie cred.
    • 79 Metascore
    • 67 Critic Score
    The game does a great job of capturing the movies’ camaraderie and us-vs.-them spirit. It’s the best Ghostbusters game of all time, though that really isn’t saying much.
    • 78 Metascore
    • 67 Critic Score
    That's ultimately Madden's greatest problem, though. It replicates watching the NFL more than it does playing NFL football. While that serves the millions who play year after year, it leaves NFL fans who want something more waiting for EA's exclusive contract with the league to end.
    • 68 Metascore
    • 67 Critic Score
    Even if you don't own every Ludacris album, watching the rich environments rattle to the music is reason enough to give this a play. Just don't expect much depth from this beat 'em up.
    • 88 Metascore
    • 67 Critic Score
    Problem is, when it comes to movie-style storytelling, Uncharted is more "Sahara" than "Raiders Of The Lost Ark."
    • 77 Metascore
    • 67 Critic Score
    As a shooter, Transformers is purely about running and gunning, and the lack of strategy causes problems with difficulty-balancing.
    • 61 Metascore
    • 67 Critic Score
    It's wildly entertaining for about 90 minutes. After that, even real cooking starts to make more sense.
    • tbd Metascore
    • 67 Critic Score
    The trouble is the game's core motion-dropping a tiny object, then swiping horizontally to make it dance a little just isn't that satisfying.
    • 63 Metascore
    • 67 Critic Score
    Days practically runs on rails, and at times takes on the rhythms of an old-school duck-and-cover coin-op like Time Crisis.
    • 91 Metascore
    • 67 Critic Score
    Mass Effect feels like the first two acts of a great space opera, and the main villain and the most intriguing parts of the backstory have been saved for a sequel. The non-player characters that hang around with you have also taken a major step back, with less dialogue and none of the spontaneous clashes (and subtle flirting) of BioWare's past high-water marks, "Baldur's Gate II" and "Knights Of The Old Republic."
    • 79 Metascore
    • 67 Critic Score
    The controls for grappling and jumping, especially in the mechanized suits, are clumsy; any time you have to climb a great height, it feels like you're playing a second-rate platformer.
    • 62 Metascore
    • 67 Critic Score
    It's a disappointing second effort by the translation team behind delightful indie darling Recettear: An Item Shop's Tale. But while Chantelise is a disappointment on those terms, it still has its own charms.
    • 81 Metascore
    • 67 Critic Score
    In spite of the L.A. verisimilitude and the sound racing action, the clichéd characters, pseudo-urban dialogue (we're officially calling for a moratorium on the term "buster"), and the use of a T-Mobile Sidekick all work to make the game feel like it's stuck in 2005. The racing is exciting; the packaging isn't.
    • 68 Metascore
    • 67 Critic Score
    After a while, you're just watching numbers get bigger as you take turns flinging pain across the battlefield. The only madness here comes when you run out of resources well into a fight and have to restart from the beginning.
    • 75 Metascore
    • 67 Critic Score
    PeaceMaker keeps the controls simple, which means it gives frustratingly little information about the status of your orders, the money left in the coffers, or really anything else going on in each territory. This also keeps the replay value limited: Find the right policies, and you'll usually win the game.

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