For 880 reviews, this publication has graded:
-
47% higher than the average critic
-
3% same as the average critic
-
50% lower than the average critic
On average, this publication grades 2 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: |
Critic Score
100
|
|---|---|
| Lowest review score: |
Critic Score
0
|
Score distribution:
-
Positive: 543 out of 880
-
Mixed: 211 out of 880
-
Negative: 126 out of 880
880
game reviews
- By critic score
-
-
Critic Score 58
The shuffling, drooling hordes of zombie fans will enjoy this pared-down, unpretentious shooter. -
-
-
Critic Score 58
There's fun in there for players with the patience and creativity to find it. -
-
-
Critic Score 58
And then there's the issue of style. It feels like the creators of Devil May Cry 4 are trapped in the summer of 1999, when The Matrix was still the pinnacle of otaku-informed art. -
-
-
Critic Score 58
Most movie games reduce feature-film characters to kludge-y cutouts and awkward zombies; Shrek The Third finds a way to keep them alive. -
-
-
Critic Score 58
If the thought of making another Madden zombie-walk to the store this year makes you heave, Backbreaker might be the palate-cleanser you need. -
-
-
-
Critic Score 58
Still, Gran Turismo 5 Prologue is in a class by itself when it comes to racing simulation. Cars and tracks are re-created immaculately, as are the vehicles' physics and performance. -
-
-
Critic Score 58
Trimmed-back multiplayer is a kick in the gut. But the PlayStation 2 never was all that great for deathmatches in the first place. The add-on modem and the PlayStation 2 multi-tap peripheral required to play four-player games were, and still are, a hassle. -
-
-
Critic Score 58
If wrestling games want to regain some relevance, they're going to have to be way more imaginative than this. -
-
-
Critic Score 58
New World is the most earnest attempt yet to bring an RPG with lasting appeal to the Wii, but it never takes itself seriously enough to make an impact. -
-
-
Critic Score 58
A streamlined but only fitfully entertaining role-playing game that requires deeper gameplay and story to justify doubling the standard XBLA price. -
-
-
Critic Score 58
Ambition outstrips achievement, leaving a solid technical base for future shooters. -
-
-
Critic Score 58
A bare-bones but well-balanced tribute to America's greatest, grossest underdog of a sport. -
-
-
-
Critic Score 58
Slick almost to a fault, Insomniac attempts to obscure the fact that Quest is merely more of the same via a façade of bombastic battles that unfortunately wind up being more tedious than exciting. -
-
-
Critic Score 58
Sometimes, the little touches make a big difference (when’s the last time you saw a Buddhist chant on a game-over screen?), but even those aren’t enough to save Cursed Mountain when it leans too heavily on its genre’s cursed monotony. -
-
-
Critic Score 58
The game doesn't take the time to explain the rules. You're immediately thrown into a fight and expected to muddle your way through. This is not how you encourage people to spend another 15 bucks. -
-
-
Critic Score 58
There isn't enough actual gaming here, so like a TV host facing the "stretch" signal, Argonauts tries to fill the void with talk. -
-
-
Critic Score 58
There isn't enough actual gaming here, so like a TV host facing the "stretch" signal, Argonauts tries to fill the void with talk. -
-
-
Critic Score 58
Yet these [moral choice] moments, and not the dull firefights, are the most memorable things about The 40th Day. They stir the mind and wake players, if only briefly, from what otherwise is a banal, trigger-happy, brain-deadening experience. -
-
-
Critic Score 58
As a solo experience, Wii Sports Resort doesn’t offer much to the lonely and the damned; online play is utterly M.I.A. And the jury is still out on the Wii MotionPlus attachment. It makes a difference, yes, but that difference often seems marginal at best. -
-
-
Critic Score 58
Though the pesky lag is largely gone, all too often, gameplay still devolves into breathless, embarrassing exercises in flailing. -
-
-
Critic Score 58
The gameplay ideas don’t match up to the narrative playfulness. ODST was originally conceived as a minor side project, and it never feels like anything else. -
-
-
Critic Score 58
Great aural presentation and infrequent genre remixing aren't enough to save the game from mediocrity, though. Only Japanophiles nostalgic for the early aughts need apply. -
-
-
Critic Score 58
The game’s rivers of blood, corpse-piles, and wailing souls make for a morbid, depression-inducing milieu. It’s a relief to be shut out of the place once the final credits roll. -
-
-
Critic Score 58
Lucidity reveals itself to be latest in a long line of twee, overly quiet games that, like the overrated Flower, desperately ache to be artful. -
-
-
Critic Score 58
The lack of a strong concept in this game brings that decades-old sameness to the fore and makes New SMB Wii the least essential Mario title to date. -
-
-
Critic Score 58
Wondering when a suffocating attack will finally, mercifully end is exhausting. Those who have played any of the Serious Sam games no doubt are recalling that feeling right now. -
-
-
-
Critic Score 58
There isn't enough depth or difficulty to sustain the game past its sixth stage-let alone beyond episode one. -
-
-
Critic Score 58
Small victories aside, though, Ninja Theory still has a long way to go before it makes a game whose quality matches its ambitions. Reassessing its gender politics would be a good place to start.- Posted Oct 20, 2010
- Read full review
-
-
-
Critic Score 58
One of the core joys of better Castlevania games is the moment where you finally reach a spot that's been out of reach for hours. There's some semblance of that here, but it just isn't the same. That sentiment permeates Lords. Its aggregate reflections of half a dozen better games isn't bad, but neither is it inspired enough to establish Castlevania in three dimensions. -
-
-
Critic Score 58
More realistic or not, it's a little late in the rhythm-game slugfest for Power Gig to stumble over elements that Rock Band and Guitar Hero get right, like an easily activated overdrive and a reasonably low bar for unlocking new tracks. Couple those concerns with a suspect track list and a substantial buy-in, and Power Gig just doesn't have the chops to survive in an already-cluttered genre.- Posted Oct 25, 2010
- Read full review
-
-
-
Critic Score 58
More than anything, Create's credo of supplying a place for imagination to flourish feels ill-conceived, like placing a toddler in a sandbox, telling her to do whatever her heart desires, then showing her the blueprints for what you're expecting.- Posted Dec 17, 2010
- Read full review
-
-
-
Critic Score 58
Dead Space 2 isn't bad, it simply isn't the evolution it should or could have been. By the time the closing credits roll, don't be surprised if the only dead space you're feeling is the one in the middle of your chest.- Posted Jan 31, 2011
- Read full review
-
-
-
Critic Score 58
The clumsiness compounds itself with puzzle sections where players fling the baby out of the cart-to trigger a switch, say-then pick it back up.- Posted Jan 31, 2011
- Read full review
-
-
-
Critic Score 58
The final outrage: The developers have the nerve to encourage gamers to use both thumbs to perform those dual swipes. Hold your thumbs in front of you, pretend you're swiping upward over and over again, and you'll have a sense of how well this actually works.- Posted Feb 10, 2011
- Read full review
-
-
-
Critic Score 58
Explodemon feels nice and weighty as you move through the stages, but overall, the game's physics are unwieldy. It's too hard to predict how objects will react to explosions: A missile that seems like it should deflect instead explodes, for instance, or a block ends up on your head instead of on a switch.- Posted Feb 21, 2011
- Read full review
-
-
-
Critic Score 58
Ever try tagging a moving subway train while dodging obstacles overhead and on the side, all while searching in vain for the designated spot? Not easy. -
-
-
Critic Score 58
Six hours. Pretty good hours, but still, The A.V. Club can't stress that number enough. -
-
-
Critic Score 58
Finally, a twitch-and-kill action game that right-wingers can get behind. -
-
-
Critic Score 58
Past Monkey Balls have let players select puzzles from a menu. Adventure only offers sets of puzzles ranked by difficulty. Get stuck on one, and there's nowhere else to go. -
-
-
Critic Score 58
There's a point at which "retro stylings" cross over into plain old ugliness, and Mos Speedrun straddles that line.- Posted Apr 25, 2011
- Read full review
-
-
- Posted May 2, 2011
- Read full review
-
-
Critic Score 58
There are inspired moments here, especially in the game's boss fights-the final two involve multi-jointed sprites spanning both screens-but they're few and far between.- Posted May 8, 2011
- Read full review
-
-
-
Critic Score 58
The final kiss of death for Apocalypse is that the elaborate tracks are often so busy coming to pieces that it's impossible to spot crash-inducing debris and obstacles in your path.- Posted May 8, 2011
- Read full review
-
-
-
Critic Score 58
Strip away the neon visuals and the doomp-doomp-doomp of the soundtrack, and you're left with a pretty but woefully undercooked shooter.- Posted Jun 19, 2011
- Read full review
-
-
-
Critic Score 58
Huge swaths of Rage are lifted wholesale from Fallout 3, Borderlands, and BioShock, making Rage forever veer between loving homage and blatant plagiarism. In the end, Rage is an insecure, overly busy game that tries too hard to be too many things, and winds up with a greasy sheen of flop-sweat on its brow.- Posted Oct 9, 2011
- Read full review
-
-
-
Critic Score 58
There's plenty of incentive to explore, with a bounty of side quests at each of the towns where you stop. These provide bite-sized adventures that take just a few minutes, cementing the fact that casual players using their DSes on the go will get the most out of Solatorobo.- Posted Oct 9, 2011
- Read full review
-
-
-
Critic Score 58
SideScroller is like a butter knife from a master bladesmith, a meticulous game whose modest ambition only hints at its creators' talent.- Posted Nov 7, 2011
- Read full review
-
-
-
Critic Score 58
For every five minutes of play, at least that much is spent on cut scenes.- Posted Feb 13, 2012
- Read full review
-
-
-
Critic Score 58
This plays like a tale designed to be experienced in one go. Still, Asura's glowing weak spot is utterly prosaic: price. At $10 or even $20, this could be approached as a diverting experiment. At $60, it's an elixir for only the most obsessive fans of anime storytelling and unusual game design.- Posted Feb 26, 2012
- Read full review
-
-
-
Critic Score 50
If you're old enough to play online for nothing, why spend $30 for an ugly interface and weak action? -
-
-
Critic Score 50
Fundamentally unchanged since 1985, the Gauntlet experience remains fun, but the latest incarnation doesn't really take the franchise to the proverbial next level. It's a great way to kill an afternoon with friends, but nothing more. -
-
-
Critic Score 50
For once, you'll wish you could skip the action to get to the cutscenes. -
-
-
Critic Score 50
If you're old enough to play online for nothing, why spend $30 for an ugly interface and weak action? -
-
-
Critic Score 50
Recommended only to Xbox Live subscribers or kids with half-assed history papers due tomorrow. -
-
-
Critic Score 50
Activating the showboating feature gives you the chance to make a spectacular behind-the-back catch of a routine fly ball, but...the joys of fielding end there. When you aren't overrunning the ball, you're stuck in molasses trying to turn back to get it. -
-
-
Critic Score 50
Activating the showboating feature gives you the chance to make a spectacular behind-the-back catch of a routine fly ball, but...the joys of fielding end there. When you aren't overrunning the ball, you're stuck in molasses trying to turn back to get it. -
-
-
Critic Score 50
When you win Curious George, the game just ends. No celebration. No fanfare. It's as if the creators are acknowledging that nothing much has been accomplished. -
-
-
Critic Score 50
When you win Curious George, the game just ends. No celebration. No fanfare. It's as if the creators are acknowledging that nothing much has been accomplished. -
-
-
Critic Score 50
Yakuza’s intricately plotted yarn is so lovingly rendered that sloppy action and shoddy localization only bring moderate dishonor. -
-
-
Critic Score 50
The Darkness is an overreaching, frequently clumsy genre hybrid with moments of brilliance. -
-
-
Critic Score 50
The Darkness is an overreaching, frequently clumsy genre hybrid with moments of brilliance. -
-
-
Critic Score 50
Ninety-Nine Nights tries to capture the glories and horrors of war, but it's more like mowing the lawn. -
-
-
Critic Score 50
The security mini-games are inscrutable, due to poor instructions and confusing interfaces. -
-
-
Critic Score 50
The security mini-games are inscrutable, due to poor instructions and confusing interfaces. -
-
-
Critic Score 50
Your comrades regularly demand help from the other side of the battlefield, right when you're in the middle of something else. But failing to come in time can blow the whole battle. -
-
-
Critic Score 50
Your comrades regularly demand help from the other side of the battlefield, right when you're in the middle of something else. But failing to come in time can blow the whole battle. -
-
-
Critic Score 50
A layer of strategy is draped over the hack-and-slash combat: Players can tweak countless variables, from the training of their steeds to the formations their grunts will assume. But no amount of strategic dressing can hide the fact that the game hinges on button-mashing. -
-
-
Critic Score 50
A layer of strategy is draped over the hack-and-slash combat: Players can tweak countless variables, from the training of their steeds to the formations their grunts will assume. But no amount of strategic dressing can hide the fact that the game hinges on button-mashing. -
-
-
Critic Score 50
A big refrigerator box with lasers crayoned all over it might give you about as much mileage—and unlike with Sylpheed, your friends could get in and play, too. -
-
-
Critic Score 50
To paraphrase the President, there are some games Americans just won't play. -
-
-
Critic Score 50
Not half as bad, apparently, as the new "Simpsons Game." -
-
-
Critic Score 50
Ninja are usually encouraged to slay from behind, but Tenchu Z frequently forces a face-to-face duel. The game's clumsy swordplay makes those a real bummer. -
-
-
Critic Score 50
Though it's an also-ran to Fable, Overlord offers a lush setting with witty dialogue and great foliage. -
-
-
Critic Score 50
With no additional songs and a steep price tag, Guitar Hero Encore: Rocks The 80s is a disappointment of The Spaghetti Incident? proportions. -
-
-
-
Critic Score 50
Protocol flops hardest in its action sequences. The convoluted controls never feel natural; even switching guns is a clumsy chore. -
-
-
Critic Score 50
No bad-art masterpiece, Blood only rates as an eyebrow-raising timewaster. -
-
-
Critic Score 50
This Kombat would have been more appealing in arcades 15 years ago than on consoles today. -
-
-
Critic Score 50
This Kombat would have been more appealing in arcades 15 years ago than on consoles today. -
-
-
Critic Score 50
Bugs, shortcuts, and the game’s habit of repeating the same clever trick too many times hold back an otherwise solid stealther. -
-
-
-
Critic Score 50
A title for the hardcore and masochistic, Black Sigil is most likely to discourage casual players. -
-
-
Critic Score 50
Walking the line between two genres keeps the game from delivering a satisfying experience on either side. -
-
-
-
Critic Score 50
It’s too bad the overall fun to be had is such a short-lived flash in the pan. -
-
-
-
Critic Score 50
The always-terrific Lance Henriksen is on hand to put a human face on—and lend some soul to—this otherwise soulless experience. Yet in the end, his character turns out to be just as hollow as the videogame he’s starring in. -
-
-
Critic Score 50
Dementium II is like a high-school cover band doing a Silent Hill tribute show: There's talent behind the work, but it's still incompetent. -
-
-
Critic Score 50
While it’s reassuring to find that human ingenuity is too varied to be cataloged in a tiny DS cartridge, it doesn’t make for a very fun game. -
-
-
Critic Score 50
The Strike is about as good a substitute for the real thing as the rod that’s included. -
-
-
Critic Score 50
In spite of the flaws, it’s clear that a lot of work went into Battle Brawlers. The show’s cast does the voice acting, and every card available in the real world is in the game. It’s likely to appeal to players who love the show, and turn anyone else off. -
-
-
Critic Score 50
There's an important lesson in Overdrive: Just because something was fun in the past doesn't make it classic. -
-
-
Critic Score 50
There are good ideas here, and around 100 pre-made micro-games to play, but WarioWare: D.I.Y. ultimately reveals itself as an obscure, cluttered experience. -
-
-
Critic Score 50
This illustrates the game's chief failing perfectly: the complete lack of creativity on the player's part. -
-
-
Critic Score 50
The graphics are surprisingly good for a budget title, in spite of some sloppy animation and chunky shadows, but they can't distract much from a ho-hum script, an utterly generic plot centered around regime-change and drug-running on a fictional South American island, and lifeless missions populated by soldiers who've mastered firing 90 degrees the wrong way and still connecting-all of which make the game's campaign feel padded at only 10 hours long. -
-
-
Critic Score 50
Evolved is a step up from Double Helix's previous efforts, but it's a disservice to the series it shares a name with.- Posted Oct 20, 2010
- Read full review
-
-
-
Critic Score 50
The developers managed to cram an engrossing multilevel RPG into the tiny iPhone space, but marred by frustrating controls, Across Age feels stuck in the past.- Posted Feb 3, 2011
- Read full review
-
-
-
Critic Score 50
Fundamentally unchanged since 1985, the Gauntlet experience remains fun, but the latest incarnation doesn't really take the franchise to the proverbial next level. It's a great way to kill an afternoon with friends, but nothing more. -
-
-
Critic Score 50
If you're old enough to play online for nothing, why spend $30 for an ugly interface and weak action? -
-
-
Critic Score 50
Recommended only to Xbox Live subscribers or kids with half-assed history papers due tomorrow. -
-
-
Critic Score 50
When you win Curious George, the game just ends. No celebration. No fanfare. It's as if the creators are acknowledging that nothing much has been accomplished. -
-
-
Critic Score 50
Activating the showboating feature gives you the chance to make a spectacular behind-the-back catch of a routine fly ball, but...the joys of fielding end there. When you aren't overrunning the ball, you're stuck in molasses trying to turn back to get it. -
-
-
Critic Score 50
Activating the showboating feature gives you the chance to make a spectacular behind-the-back catch of a routine fly ball, but...the joys of fielding end there. When you aren't overrunning the ball, you're stuck in molasses trying to turn back to get it. -
-
-
Critic Score 50
Everything Armageddon does, it does well, in the same way that a lobotomy victim might walk and talk just fine.- Posted Jun 6, 2011
- Read full review
-
-
-
Critic Score 50
That's essentially the problem with Hunted in general: It thinks ham-fisted cooperation is indistinguishable from effortless cooperation. Any two people playing together know better.- Posted Jun 6, 2011
- Read full review
-
-
-
Critic Score 50
Just as its play is caught between extremes of realism and spectacle, its story is caught between saying something meaningful about American warfare in the 21st century and the dull-eyed, barrel-chested jingoism of gaming's worst examples.- Posted Jun 12, 2011
- Read full review
-
-
-
Critic Score 50
Though the action chugs on occasion, the 3DS hardware can handle a game of this magnitude. But the 3DS' small screens and the extremely limited peripheral vision may leave players feeling like they're operating the game through a peephole.- Posted Jul 10, 2011
- Read full review
-
-
-
Critic Score 50
Turning Crash Mode into a dedicated game is, in theory, a good idea-no doubt some Burnout fans are salivating even as they read this-but the execution feels half-assed and thin.- Posted Oct 3, 2011
- Read full review
-
-
-
Critic Score 50
Two years after Thieves, Uncharted's gameplay mechanics and conventions are no longer dated; they're borderline archaic.- Posted Oct 30, 2011
- Read full review
-
-
-
Critic Score 50
Playing The Run is akin to hanging around the worst sort of braggart: It makes promise after promise it knows it can never keep.- Posted Nov 27, 2011
- Read full review
-
-
-
Critic Score 50
This blend of charm and frustration is the central ingredient in Tintin, obscuring what could have been a great game.- Posted Dec 27, 2011
- Read full review
-
-
-
Critic Score 50
Scarygirl just isn't worth the price, except for huge fan of Jurevicius' art, or those desperate for something new to play in January's barren wasteland of game releases.- Posted Jan 29, 2012
- Read full review
-
-
-
Critic Score 42
Most of the trucks ride like they should be carting oranges or vending-machine refills, instead of chasing bandits. Pushing them down the road with a keyboard ain't much fun—and driving eats up almost all of your playing time. -
-
-
Critic Score 42
The backdrops match the film's hazy, eerie tone, and the story—a "tall tale" retelling of the events of the first film—is clever, although Johnny Depp never sounds that excited about telling it. -
-
-
Critic Score 42
Don't even bother with the PC version. The control scheme is miserable, the key mappings are confusing, and nobody told the team who ported it from the PlayStation that PCs don't have a "left analog stick." -
-
-
Critic Score 42
As part of the Sonic universe, the game offers tons of fun unlockables like movies and new racing environments, and the rings buy you more Extreme Gear... which makes no discernible impact on the game. -
-
-
Critic Score 42
The combat mechanism is an abomination. Every time you get in a fight, you have to match a pattern of buttons to throw a good punch or block an attack. Presumably, this was meant to help non-action-gamers get through combat, but even your grandmother would rather mash buttons than deal with this painful interface. -
-
-
Critic Score 42
The combat mechanism is an abomination. Every time you get in a fight, you have to match a pattern of buttons to throw a good punch or block an attack. Presumably, this was meant to help non-action-gamers get through combat, but even your grandmother would rather mash buttons than deal with this painful interface. -
-
-
Critic Score 42
The game is merely frustrating until you get to Havana, when it becomes a nightmare of trial-and-error repetition. -
-
-
Critic Score 42
Far Cry has gone downhill ever since it lost the Hawaiian shirts. But for Wii shooter mayhem, the future looks bright. -
-
-
Critic Score 42
While the effects look fantastic, your spells are always a few button-clicks away, and setting them up breaks the flow of the battle. -
-
-
Critic Score 42
And the poor storytelling doesn't hurt the game as much as the tedium, and the feeling that the game is padded by five or six hours—which suggests that the real draw isn't dismemberment, but distraction. -
-
-
Critic Score 42
The "low-budget, high-fun" strategy that paid off for Nintendo with "Brain Age" and "Wii Sports" finally draws a blank. -
-
-
Critic Score 42
Terrible voice acting claims another victim. It's high time that video games cut the cord with anime dubs when it comes to localizing dialogue. So long as legions of anime fans settle for this breathless junk, the rest of us will continue to suffer. -
-
-
Critic Score 42
That same swinging goes awry more often than not, and the graceful Spider-Man smacks face-first into a building. -
-
-
Critic Score 42
In the same way, Mad Tracks—a very simple racing game where spring-powered cars race on toy tracks—looks and acts fun, but it fails to catch the imagination. -
-
-
Critic Score 42
LucasArts touted Fracture not just as an exercise in extreme landscaping, but as an new property that would help them break their dependence on Jedi. They just forgot to invest in story, characters, or heart. -
-
-
Critic Score 42
LucasArts touted Fracture not just as an exercise in extreme landscaping, but as an new property that would help them break their dependence on Jedi. They just forgot to invest in story, characters, or heart. -
-
-
-
-
Critic Score 42
Frustration sets in when: You realize there’s no need for strategy whatsoever. You can die taking one approach on enemies, but still get results with the same tactic in the next life. -
-
-
-
Critic Score 42
The executions are designed to provide a was-it-good-for-you catharsis. They don’t. They come off as juvenile and obscene. Whatever shock value they might have wears off almost instantly, transforming the game’s supposed "money-shot" into something pedestrian and tedious. -
-
-
Critic Score 42
So much of what’s here has been done before in other games, and better, faster, and stronger. -
-
-
-
Critic Score 42
While the intended demographic will likely be enthralled with Diss for its two-hour length, even self-proclaimed older people “too cool” for this can find fleeting moments of fun in this thin school simulator. Hell, it beats reading. -
-
-
Critic Score 42
Here’s the problem: the shooting, the only real game in Metro 2033, is broken. -
-
-
Critic Score 42
It’s hard to imagine adventure-game diehards are rabid enough to seek out Murder, She Wrote: The cases are simply window dressing trying to hold players’ interest in an activity book with only one activity. -
-
-
Critic Score 42
A game whose concept of player agency is so dull that you can conquer large portions by mashing one button. You don’t play FF13; you’re grudgingly invited to participate in it. -
-
-
Critic Score 42
At best, Bird Hunt might have captured a bit of the essence of the sport. At worst, it might have turned into a crude Larry The Cable Guy-type joke. Unfortunately, this undercooked offering does neither. -
-
-
Critic Score 42
But while there’s plenty of stuff to do in the game, very little of it stands out enough to make it worth doing. -
-
-
Critic Score 42
More troublesome is a lack of overarching story or sense of import and persistence to the game world. -
-
-
Critic Score 42
That burst of imagination never comes, so this thin game ends up trying to coast on a surfeit of charm it doesn't possess. -
-
-
Critic Score 42
When the reward for beating the next boss is just more bland gameplay, it just isn't worth the effort. -
-
-
Critic Score 42
Igarashi has given the series another infusion, but unyielding maps married to middling combat amounts to drudgery, whether players are going it alone or en masse. -
-
-
Critic Score 42
Proves too bland to satisfy anyone-even accounting for the fact that "Tomb Raider" is intentionally missing from the title. -
-
-
Critic Score 42
Goofy writing and the creepy, tame attempts at being pornish aside, EYM is worth a chuckle and not much else. -
-
-
Critic Score 42
Evolution has a few passable moments, but it's ultimately too dull to be anything more than a missed opportunity.- Posted Dec 17, 2010
- Read full review
-
-
-
Critic Score 42
Even if you give other players the boot, too few checkpoints sometimes means replaying 20 minutes of content, and mowing down scores of low-IQ, undifferentiated thugs (and the occasional cybernetically enhanced ape), while contending with flabby controls, invisible edges that soak up bullets, and cover mechanics that feel grandfathered in from a previous generation of third-person shooter.- Posted Jan 24, 2011
- Read full review
-
-
-
Critic Score 42
It's enjoyable enough, but it becomes somewhat hard to digest when Rebellion has the gall to assign an irony-free mission where you must tear down subliminal advertisements scattered all across the city.- Posted Jan 27, 2011
- Read full review
-
-
-
Critic Score 42
The action-MMO set in a painstakingly recreated DC Comics world requires superhuman patience to even install, with assets verification, patch downloads, and the like taking a full day, depending on your Internet connection.- Posted Jan 31, 2011
- Read full review
-
-
-
Critic Score 42
The thrill of seeing a classic flipped on its head diminishes once you try doing some actual flipping.- Posted Feb 14, 2011
- Read full review
-
-
-
Critic Score 42
Hopefully this isn't the first wave of viral-video-to-game adaptations, tempting as it might be to pay to play Spaghetti Cat: The Game.- Posted Feb 23, 2011
- Read full review
-
-
-
Critic Score 42
As part of the Sonic universe, the game offers tons of fun unlockables like movies and new racing environments, and the rings buy you more Extreme Gear... which makes no discernible impact on the game. -
-
-
Critic Score 42
As it tries to please a broad audience, The Da Vinci Code offers too many failed ideas instead of sticking with the areas it gets right. -
-
-
Critic Score 42
Cute, but slow and ultimately unrewarding, unless you're interested in becoming the best robot servant in the universe. Then it's the greatest game ever. -
-
-
Critic Score 42
Cheers to any game developers who can come up with new, clever combinations-and this one sounded great on paper-but Odama is rarely enough fun to justify the commitment. -
-
-
Critic Score 42
As part of the Sonic universe, the game offers tons of fun unlockables like movies and new racing environments, and the rings buy you more Extreme Gear... which makes no discernible impact on the game. -
-
-
Critic Score 42
Like its protagonist, The 3rd Birthday is a pretty body with nothing inside.- Posted Apr 10, 2011
- Read full review
-
-
-
Critic Score 42
There are a lot of intriguing ideas sloshing around, but few of them were fully thought-out.- Posted Jul 31, 2011
- Read full review
-
-
- Posted Aug 15, 2011
- Read full review
-
-
Critic Score 42
No amount of plot twists, or variation in the type of plane flown, can mitigate Assault Horizon's inherent boredom.- Posted Oct 16, 2011
- Read full review
-
-
-
Critic Score 42
Aside from being derivative, and more than a little dull, there's nothing wrong with Paper Monsters.- Posted Feb 13, 2012
- Read full review
-
-
-
Critic Score 42
It's a ripoff of Face Raiders, the 3DS game whose novelty evaporated in its first five minutes.- Posted Feb 20, 2012
- Read full review
-
-
-
Critic Score 33
You have to struggle with touchy controls and flaws in the game logic. For example, if you hang onto a human shield for too long, the cops will just shoot your hostage to get him out of the way. How is that fair to anybody? -
-
-
Critic Score 33
The aforementioned camera and perspective problems are the worst, but the "hunger meter" seems to fill up and dissipate so arbitrarily that you never know what your stomach needs. -
-
-
Critic Score 33
The aforementioned camera and perspective problems are the worst, but the "hunger meter" seems to fill up and dissipate so arbitrarily that you never know what your stomach needs. -
-
-
Critic Score 33
Only players absolutely obsessed with the continuing story of street-fighter-with-a-heart-of-gold Cody and bare-knuckled mayor Mike Haggar need bother checking in. -
-
-
Critic Score 33
You have to struggle with touchy controls and flaws in the game logic. For example, if you hang onto a human shield for too long, the cops will just shoot your hostage to get him out of the way. How is that fair to anybody? -
-
-
Critic Score 33
The load times between each task are inexcusable, but worse yet are the games themselves, which you barely have to orchestrate. -
-
-
Critic Score 33
The load times between each task are inexcusable, but worse yet are the games themselves, which you barely have to orchestrate. -
-
-
Critic Score 33
Some of the conversations offer multiple paths, but there seem to be as many dead ends as interesting choices. And if you get tired of the dialogue, there's no way to speed-read through it...Save your time and money for some real L.A. crime novels. -
-
-
Critic Score 33
Every clever use of objects or fire is counterbalanced by sloppy basic design. Edward's movement is sluggish, and his object control imprecise. -
-
-
Critic Score 33
Finally, a videogame with the balls to depict the generic post-apocalyptic wasteland as it really will be: utterly boring and lifeless. -
-
-
Critic Score 33
With no reason to fight, all the killing turns into noise—and even the giant cast-of-dozens battles are as engaging as watching ants fight over a cracker. -
-
-
Critic Score 33
Once those rehashed maps and frustratingly straightforward missions rear their repetitive heads, the limits of Phantasy Star 0 become apparent. -
-
-
-
Critic Score 33
Unfortunately, aging gameplay mechanics and weak plot turns make the game's magic peel away faster than a bank-job getaway car. -
-
-
Critic Score 33
You have to struggle with touchy controls and flaws in the game logic. For example, if you hang onto a human shield for too long, the cops will just shoot your hostage to get him out of the way. How is that fair to anybody? -
-
-
Critic Score 33
The aforementioned camera and perspective problems are the worst, but the "hunger meter" seems to fill up and dissipate so arbitrarily that you never know what your stomach needs. -
-
-
Critic Score 33
Only players absolutely obsessed with the continuing story of street-fighter-with-a-heart-of-gold Cody and bare-knuckled mayor Mike Haggar need bother checking in. -
-
-
Critic Score 33
The load times between each task are inexcusable, but worse yet are the games themselves, which you barely have to orchestrate. -
-
-
Critic Score 33
Companions is a long game with a decent (albeit kinda vague) story, made even longer because its seemingly simple mechanics are impossible to get going.- Posted Jun 26, 2011
- Read full review
-
-
-
Critic Score 33
And the fairly linear plot isn't supported by characterization; the story consists almost entirely of rumors of generic treasure that your character easily verifies. As with most of Pirates Of Black Cove, it's not actively bad, just remarkably inessential.- Posted Aug 8, 2011
- Read full review
-
-
-
Critic Score 25
A making-of documentary on how such a precious franchise was so flagrantly mishandled would be far more entertaining than anything the game has to offer. -
-
-
Critic Score 25
Almost everything about this movie cash-in is cheap and incompetent, from the short, forgettable levels to the poor control system to the hand-crampingly repetitive action. -
-
-
Critic Score 25
Almost everything about this movie cash-in is cheap and incompetent, from the short, forgettable levels to the poor control system to the hand-crampingly repetitive action. -
-
-
Critic Score 25
Most of the action is aggravating, but Brian's stealth missions are intolerable. In several of his levels, you have to steer him away from trees, or he'll lose control and make you wait while he takes a whiz. -
-
-
Critic Score 25
Most of the action is aggravating, but Brian's stealth missions are intolerable. In several of his levels, you have to steer him away from trees, or he'll lose control and make you wait while he takes a whiz. -
-
-
Critic Score 25
On top of resources that can't act independently and controls that damn you for mistakes that aren't your fault, the game resets most of your progress between missions—giving you no incentive to pray the extra mile. -
-
-
Critic Score 25
Rising Star fails the way a rock star should: under the weight of its own ambitions. -
-
-
Critic Score 25
Remember all those stories about people having so much fun playing Wii Sports that they accidentally threw their remote through their TV screen? Game Party inspires the old-fashioned kind of controller-chucking. -
-
-
Critic Score 25
It's blunt, dumb, ridiculous, and almost never funny. Never mind that this action platformer is buggy, dull, and handles like wet cardboard, or that the faces look like they were drawn on an Etch-A-Sketch. A weak game could pass, if only it had some good laughs. -
-
-
Critic Score 25
Prizefighter turns out to be a big step in the wrong direction. Going back to button-presses to throw leather is like going back to coach after flying first class. -
-
-
Critic Score 25
EA's glitchy multiplayer servers place you in a one-on-one match of capture the flag. -
-
-
Critic Score 25
Basically, this all boils down to three disappointing, bland sequences repeated throughout: You jetpack around, shoot guys, dogfight in an open area and hijack enemy aircraft, shoot some more guys, engage in vertical cover, and finally shoot some more guys. Dark Void is an exercise in diminishing returns—what at first seems new and fun eventually becomes dully predictable, and having to mash buttons to secure your grip only adds to the snarling annoyances. -
-
-
-
Critic Score 25
Spending a lot of time on a task can be satisfying, but it doesn’t feel that way when the big payoff is delivering a missing piece of paper to complete a fetch quest. Instead, the game manages to suck out all the wonder out of Coraline’s rich story and setting, leaving only tedium behind. -
-
-
Critic Score 25
If Ninja Blade succeeds on any level, it’s only in creating a greater appreciation for the superb Ninja Gaiden series. Play them instead. -
-
-
Critic Score 25
The tired wackiness in Alien Havoc could be forgivable if there was more going on here, but as it is, you’ll be contemplating all the other things $5 could’ve bought instead. -
-
-
Critic Score 25
The art is bad, the text is vapid, and the gameplay is so dull and repetitive, it’s hard to picture even small kids staying engaged. It probably won’t hurt anyone, but it’s still no substitute for real imagination. -
-
-
Critic Score 25
Sakura Wars' goofy premise isn't enough to save the hybrid dating sim and role-playing game from feeling like an interminable slog. -
-
-
Critic Score 25
Couple the weaksauce tools with the pushover undead, and you have a game that is decidedly not a panic. -
-
-
Critic Score 25
There are hundreds, if not thousands, of shmups you can play for free on the Internet. Practically all of them are better than Metal Torrent. -
-
-
Critic Score 25
There's no getting around the monotonous mayhem, and N3II unfortunately assumes that players are as mindless as the limited fun it offers. -
-
-
Critic Score 25
After such a hard-fought battle to create the game, though, it was easy to hope the spoils would be sweeter. -
-
-
Critic Score 25
The controls are simple but sloppy, and do much of the work for you. -