The A.V. Club's Scores

For 880 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Assassin's Creed II
Lowest review score: 0 Zombie Driver
Score distribution:
880 game reviews
    • 77 Metascore
    • 42 Critic Score
    Here’s the problem: the shooting, the only real game in Metro 2033, is broken.
    • 72 Metascore
    • 42 Critic Score
    So much of what’s here has been done before in other games, and better, faster, and stronger.
    • 63 Metascore
    • 42 Critic Score
    It's enjoyable enough, but it becomes somewhat hard to digest when Rebellion has the gall to assign an irony-free mission where you must tear down subliminal advertisements scattered all across the city.
    • 53 Metascore
    • 42 Critic Score
    The combat mechanism is an abomination. Every time you get in a fight, you have to match a pattern of buttons to throw a good punch or block an attack. Presumably, this was meant to help non-action-gamers get through combat, but even your grandmother would rather mash buttons than deal with this painful interface.
    • 49 Metascore
    • 42 Critic Score
    Don't even bother with the PC version. The control scheme is miserable, the key mappings are confusing, and nobody told the team who ported it from the PlayStation that PCs don't have a "left analog stick."
    • 57 Metascore
    • 42 Critic Score
    It's a ripoff of Face Raiders, the 3DS game whose novelty evaporated in its first five minutes.
    • 71 Metascore
    • 42 Critic Score
    The overall package feels lazy—something adorable blocks can’t hide.
    • 63 Metascore
    • 42 Critic Score
    A decent rental, but not a wise investment.
    • 62 Metascore
    • 42 Critic Score
    LucasArts touted Fracture not just as an exercise in extreme landscaping, but as an new property that would help them break their dependence on Jedi. They just forgot to invest in story, characters, or heart.
    • 58 Metascore
    • 42 Critic Score
    It's just a game that goes past mindless to dull.
    • 55 Metascore
    • 42 Critic Score
    While the effects look fantastic, your spells are always a few button-clicks away, and setting them up breaks the flow of the battle.
    • 64 Metascore
    • 42 Critic Score
    But while there’s plenty of stuff to do in the game, very little of it stands out enough to make it worth doing.
    • 53 Metascore
    • 42 Critic Score
    That same swinging goes awry more often than not, and the graceful Spider-Man smacks face-first into a building.
    • 77 Metascore
    • 42 Critic Score
    No amount of plot twists, or variation in the type of plane flown, can mitigate Assault Horizon's inherent boredom.
    • 64 Metascore
    • 42 Critic Score
    When the reward for beating the next boss is just more bland gameplay, it just isn't worth the effort.
    • 67 Metascore
    • 42 Critic Score
    Igarashi has given the series another infusion, but unyielding maps married to middling combat amounts to drudgery, whether players are going it alone or en masse.
    • 45 Metascore
    • 42 Critic Score
    Most of the trucks ride like they should be carting oranges or vending-machine refills, instead of chasing bandits. Pushing them down the road with a keyboard ain't much fun—and driving eats up almost all of your playing time.
    • 85 Metascore
    • 42 Critic Score
    Proves too bland to satisfy anyone-even accounting for the fact that "Tomb Raider" is intentionally missing from the title.
    • 70 Metascore
    • 42 Critic Score
    Hopefully this isn't the first wave of viral-video-to-game adaptations, tempting as it might be to pay to play Spaghetti Cat: The Game.
    • 76 Metascore
    • 42 Critic Score
    Aside from being derivative, and more than a little dull, there's nothing wrong with Paper Monsters.
    • 54 Metascore
    • 42 Critic Score
    The combat mechanism is an abomination. Every time you get in a fight, you have to match a pattern of buttons to throw a good punch or block an attack. Presumably, this was meant to help non-action-gamers get through combat, but even your grandmother would rather mash buttons than deal with this painful interface.
    • 58 Metascore
    • 42 Critic Score
    Evolution has a few passable moments, but it's ultimately too dull to be anything more than a missed opportunity.
    • 75 Metascore
    • 42 Critic Score
    Cute, but slow and ultimately unrewarding, unless you're interested in becoming the best robot servant in the universe. Then it's the greatest game ever.
    • 52 Metascore
    • 42 Critic Score
    As it tries to please a broad audience, The Da Vinci Code offers too many failed ideas instead of sticking with the areas it gets right.
    • 58 Metascore
    • 42 Critic Score
    The "low-budget, high-fun" strategy that paid off for Nintendo with "Brain Age" and "Wii Sports" finally draws a blank.
    • 65 Metascore
    • 42 Critic Score
    The game is merely frustrating until you get to Havana, when it becomes a nightmare of trial-and-error repetition.
    • 82 Metascore
    • 42 Critic Score
    A game whose concept of player agency is so dull that you can conquer large portions by mashing one button. You don’t play FF13; you’re grudgingly invited to participate in it.
    • 60 Metascore
    • 42 Critic Score
    The executions are designed to provide a was-it-good-for-you catharsis. They don’t. They come off as juvenile and obscene. Whatever shock value they might have wears off almost instantly, transforming the game’s supposed "money-shot" into something pedestrian and tedious.
    • 67 Metascore
    • 42 Critic Score
    It’s all the tedium surrounding the trade that sinks this ship.
    • 67 Metascore
    • 42 Critic Score
    The thrill of seeing a classic flipped on its head diminishes once you try doing some actual flipping.