The A.V. Club's Scores

For 880 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Score distribution:
880 game reviews
    • 98 Metascore
    • 100 Critic Score
    Grand Theft Auto IV is, simply, the latest way to flip the bird. And damn if such a simple gesture doesn't feel good.
    • 97 Metascore
    • 91 Critic Score
    The only word to describe fighting Bowser with an orchestral score in the background is "badass."
    • 97 Metascore
    • 100 Critic Score
    It's confounding how this simple world can evoke feelings of curiosity, wonder, and dread all at once.
    • 96 Metascore
    • 100 Critic Score
    A technical masterpiece with a story that reaches too far—but Andrew Ryan would have it no other way.
    • 96 Metascore
    • 100 Critic Score
    But the character interaction and the superb story will stay with players long after they've escaped its final trap.
    • 96 Metascore
    • 100 Critic Score
    Great role-playing uses unpredictable situations to provoke unexpected responses in players, and accordingly, Mass Effect 2 is surprising time and again.
    • 96 Metascore
    • 100 Critic Score
    Skyrim lets these rough edges show, because the element of chaos lets players feel like the game is happening to them, and they are alive in it-not just cogs in a pre-fab Game Experience. That's what sets Skyrim apart from some of its contemporaries. Where many games with lavish production values seek to direct players' imaginations, Skyrim seeks to ignite them.
    • 96 Metascore
    • 100 Critic Score
    A technical masterpiece with a story that reaches too far—but Andrew Ryan would have it no other way.
    • 95 Metascore
    • 100 Critic Score
    When Sackboy drifts into freefall while skateboarding down a steep incline, that sinking feeling in your gut means that the game's exquisitely tuned physics are working.
    • 95 Metascore
    • 100 Critic Score
    Fifty-plus hours, an immense adventure, and a sexy new style? Twilight Princess may not perfect, but it's darn near close.
    • 95 Metascore
    • 100 Critic Score
    The first goddamned good action Western that gaming has seen.
    • 95 Metascore
    • 100 Critic Score
    If there was ever any doubt that Portal could be expanded into a big, narrative experience with all the bells and whistles of a mainstream gaming hit, have no fear. Valve solved that puzzle with Portal 2.
    • 94 Metascore
    • 91 Critic Score
    Though the game's downbeat point of view doesn't quite jibe with the gameplay, the puzzle setups are irresistible, and the physics impeccable.
    • 94 Metascore
    • 91 Critic Score
    Arkham City and The Dark Knight (film) have something much more important in common: They're so sublime, they render their predecessors nearly forgettable by comparison.
    • 94 Metascore
    • 91 Critic Score
    At first glance, Anomaly Warzone Earth feels like an impossible game, but closer inspection reveals that it's merely extremely hard.
    • 94 Metascore
    • 100 Critic Score
    Worth playing for the sense of discovery—each environment looks different from the last and requires a nuanced reaction—makes the action addictive.
    • 94 Metascore
    • 91 Critic Score
    There's no substitution for the bone-deep abhorrence we harbor for Hitler and his henchmen, but Modern Warfare does an admirable job of creating villains out of arms dealers and ultranationalists.
    • 94 Metascore
    • 100 Critic Score
    Still, judging a game like Halo 3 on the single-player campaign is like taking a movie to task for its opening credits. Halo 3's multiplayer is its reason for existence.
    • 94 Metascore
    • 100 Critic Score
    Worth playing for the sense of discovery—each environment looks different from the last and requires a nuanced reaction—makes the action addictive.
    • 94 Metascore
    • 91 Critic Score
    Hours of concentrated narrative abuse can't obscure or dilute the detailed game within.
    • 93 Metascore
    • 91 Critic Score
    Matches play like a Destroy All Monsters mêlée, with up to four players duking it out until the last man, or Pokémon, stands.
    • 93 Metascore
    • 100 Critic Score
    Grand Theft Auto: Chinatown Wars is a game for all the people who found Grand Theft Auto IV too ponderous, scattershot, or just too damn different from the rest of the series.
    • 93 Metascore
    • 100 Critic Score
    There are also a wealth of presentation options that cover the gamut of Pac-man's 30-year history.
    • 93 Metascore
    • 100 Critic Score
    This isn't a game about time, it's about memories, and how they can be repeated and eventually rewritten.
    • 93 Metascore
    • 100 Critic Score
    The sense of scale is off the charts. From the opening brawl with the towering Colossus of Rhodes to the Island of Creation—a sprawling mega-level which takes a good half of the game to traverse—God Of War II's venue doesn't feel mortal for even a moment.
    • 93 Metascore
    • 100 Critic Score
    While it manages to pull off pathos, it's also filled with laugh-out-loud jokes, including the traditional ludicrous dialogue from your units.
    • 93 Metascore
    • 100 Critic Score
    The game's music is enchanting, combat is simple but a blast, and it all comes with a full cast of endearingly kooky characters.
    • 93 Metascore
    • 100 Critic Score
    A massive, enthralling achievement.
    • 93 Metascore
    • 91 Critic Score
    Highly addictive online modes dull the pain of mundane offline play.
    • 93 Metascore
    • 100 Critic Score
    No, Skyward Sword isn't better than Ocarina Of Time. But of all the Zeldas to be released over the last 13 years, it comes closest. The game's greatest achievement is that it never stops aspiring to be more than it is. It never stops reaching for emotional moments, going full-tilt for players' hearts.