The Escapist's Scores

  • Games
For 471 reviews, this publication has graded:
  • 47% higher than the average critic
  • 4% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1 point higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Assassin's Creed III
Lowest review score: 10 Yaiba: Ninja Gaiden Z
Score distribution:
  1. Negative: 35 out of 471
471 game reviews
    • 60 Metascore
    • 60 Critic Score
    The AI can be a bit clunky and its reluctance to bring important developments to your attention can be annoying, but if you're out for some simple strategy fun that won't bury you in arcane rules (or you just dig the idea of building your own glorious underground kingdom), A Game of Dwarves should suit nicely.
    • 78 Metascore
    • 60 Critic Score
    It's not bad, but compared to its predecessor, and to other Daedalic adventures in general, it's not really all that good, either.
    • 48 Metascore
    • 60 Critic Score
    Once you best the 6-8 hour campaign - and suffer through an absolute butchering of some long-held Aliens narrative themes - it's time to try out the surprisingly solid multiplayer modes. While the head-to-head options will likely be an afterthought for many franchise faithful, the online throwdowns actually manage to capture the Aliens feel better than the campaign itself.
    • 76 Metascore
    • 60 Critic Score
    Crysis 3 is visually stunning, and it's still fun to jump around in a nanosuit, but the new additions to the gameplay and the lackluster story don't make it very memorable.
    • 65 Metascore
    • 60 Critic Score
    Remember Me doesn't do anything outright terrible, but neither does it come together as something truly great either. An interesting big idea sci-fi setting can't hold a whole game together; it needs to be coupled with equally interesting gameplay.
    • 61 Metascore
    • 60 Critic Score
    You'll have fun while you're playing it, but the lack of depth will cut into the single player experience after a few hours. The multiplayer is very enjoyable, but not strong enough on its own.
    • 82 Metascore
    • 60 Critic Score
    Dragon's Crown is gorgeous, and though at times its flavor may be of questionable taste, ultimately it does still manage to strike a lot of the right nostalgia chords.
    • 76 Metascore
    • 60 Critic Score
    Divinity: Dragon Commander has a unique setting and interesting characters, but its real time and turn based strategy elements don't hold up to its narrative aspects.
    • 68 Metascore
    • 60 Critic Score
    The Bureau: XCOM Declassified doesn't tell much of a story, and the gameplay is split between the action-packed missions and the supremely boring HQ meanderings. You'll have a ton of fun when you're actually on missions, but that only accounts for 60% of the time you'll spend in game.
    • 58 Metascore
    • 60 Critic Score
    A solid third person shooter but is marred by some repetitive gameplay elements and a lack of depth with its mechanics and story.
    • 72 Metascore
    • 60 Critic Score
    A superficially-twisted, Dear Esther-like game of linear exploration punctuated by flowery narrative - but scary, it is not.
    • 55 Metascore
    • 60 Critic Score
    Technical flaws and narrative shortcomings aside, Dragon Fantasy Book II is a fun, retro-inspired RPG that hits the notes it needs to.
    • 72 Metascore
    • 60 Critic Score
    rain's premise is certainly interesting, and as far as aesthetics go, it does put you into a somber, yet intriguing world of dreariness. But rain's gameplay doesn't live up to its setting, and doesn't offer much more than the occasionally tricky puzzle or stealth sequence.
    • 54 Metascore
    • 60 Critic Score
    Knack is a colorful, but mediocre platformer that has issues with repetitive gameplay on top of being frustratingly difficult at times.
    • 48 Metascore
    • 60 Critic Score
    LocoCycle has an utterly ridiculous story that will illicit a few laughs, but its gameplay isn't all that engaging.
    • 64 Metascore
    • 60 Critic Score
    Tiny Brains is short, messy, and relies heavily on reusing its ideas, but it's also a funny and clever little game that can delight as much as dismay.
    • 72 Metascore
    • 60 Critic Score
    It's gorgeous in motion, and can be a satisfying little puzzle-platformer, but prepare yourself for some trial-and-error, garnished with repetition.
    • 68 Metascore
    • 60 Critic Score
    In the end, Blackguards feels a lot like the first time I played Neverwinter Nights in all the good ways and all the bad. Take from that what you will.
    • 79 Metascore
    • 60 Critic Score
    A fun little game at times, a frustrating little nightmare at others, OlliOlli is a relatively decent, if fairly forgettable, mobile game.
    • 85 Metascore
    • 60 Critic Score
    Tomb Raider is a terrific game, and the Definitive Edition is a gorgeous looking version of it. It's the same game it was in 2013, though, with no further improvements justifying its "definitive" status.
    • 69 Metascore
    • 60 Critic Score
    Its brevity and reliance on contrived challenges work against Octodad: Deadliest Catch, but when it's at its best, it's a damn hilarious game that'll charm the pants off most players.
    • 68 Metascore
    • 60 Critic Score
    While a solid job of remastering the original has been done, the game itself could have used a lot more of an upgrade. It's aged pretty damn badly, and no amount of visual polish can mask that.
    • 71 Metascore
    • 60 Critic Score
    Toukiden: Age of Demons is a solid little Monster Hunter tailgater, but it's highly unremarkable. It's simply okay, and it's not even intrigued by the idea of being more than that.
    • 76 Metascore
    • 60 Critic Score
    A charming concept can only get a game so far, and Garden Warfare fails to capitalize. While there's fun to be hard, there's not much meat on the bones, and the repetitive combat ensures this will be nothing but a stopgap title until better shooters enter the market.
    • 67 Metascore
    • 60 Critic Score
    Thief is a mess. It's disappointing that there's a genuinely good game hidden under a lot of mediocrity.
    • 64 Metascore
    • 60 Critic Score
    Yoshi's New Island is a solid little platformer, but it struggles to be much more than that. It will, at least, kill a few hours of time, even if that time will hardly be remembered afterwards.
    • 62 Metascore
    • 60 Critic Score
    It's funny the first time, but there's just not much there beyond the one big goof.
    • 64 Metascore
    • 60 Critic Score
    Destiny of Spirits gets a pat on the head for trying to be better than the worst free-to-play games out there, but since that's not difficult, and since there are far better examples in existence, the reliance on cooldown periods and senseless restrictions come are disappointing.
    • 44 Metascore
    • 50 Critic Score
    The shooting mechanics and levels are getting better but the encounters themselves are too repetitive. I hope someone takes the basic idea and does something more with it. The absence of basic storytelling and scene transitions make it hard to enjoy on its own.
    • 53 Metascore
    • 50 Critic Score
    Genesis is only successful at translating the intrigue of underhanded diplomacy that characterizes Martin's books, but the poor mission design and interface balances out to a firmly mediocre game.