The Globe and Mail (Toronto)'s Scores

For 68 reviews, this publication has graded:
  • 39% higher than the average critic
  • 7% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Dead Rising 3
Lowest review score: 30 Metal Gear Rising: Revengeance
Score distribution:
  1. Positive: 36 out of 68
  2. Negative: 4 out of 68
68 game reviews
    • 90 Metascore
    • 100 Critic Score
    Far Cry 3 packs in an incredible amount of game. The excellently realized and incredibly deep single-player story will keep you occupied for a long time, with the co-op mode adding on to that considerably. If you're ever done with that, there's the endless tinkering possibilities of multiplayer and its map editor...Not only is it the total package as far as shooters are concerned, it's also an excellent template for all such games going forward.
    • 97 Metascore
    • 100 Critic Score
    Is Grand Theft Auto V the best game of the year? Easily. Is it the best game of this current generation of consoles? Definitely – and it’s quite possibly the best video game yet. I say this after playing it for “only” 20 hours.
    • 78 Metascore
    • 100 Critic Score
    If it’s a true “next-generation” game you’re after, look no further than Dead Rising 3. Capcom Vancouver’s gory, over-the-top zombie thriller is a technological masterpiece that amply showcases the power of Microsoft’s new Xbox One console. But more importantly, it’s also immensely and outrageously enjoyable.
    • 81 Metascore
    • 90 Critic Score
    Injustice: Gods Among Us is as complete a fighting game as I’ve played. It’s set up to cater to both beginner and experienced players and has a story mode that manages to almost completely hide its contrivances. Top-notch animation, voice acting and multiplayer options round out the offering. It’s also a great homage to DC superheroes that comic book fans are sure to love.
    • 81 Metascore
    • 90 Critic Score
    The latest outing from Electronic Arts is as good as hockey games get. The action keeps getting better and deeper, but the game also manages to avoid becoming impenetrable and inaccessible. Developers have eschewed new feature overload this year and have instead concentrated on a few fun extras.
    • 88 Metascore
    • 90 Critic Score
    While some franchises are merely pumping out the same stuff every year with simply a new coat of paint, Black Flag is a welcome and well-done reinvention that adds new large-scale elements to an already solid base.
    • 88 Metascore
    • 90 Critic Score
    LittleBigPlanet Vita, like its console brethren, is a nice expression of the potential for the video game medium: It can be passively consumed, or it can be turned into a personal, interactive statement by the player. Either way, this is what good games are all about.
    • 80 Metascore
    • 90 Critic Score
    Who the hell at Ubisoft gave Far Cry 3: Blood Dragon the go-ahead? And more importantly, how can I shake his or her hand? It’s one of the most unique releases of the year: a brilliant homage to the games and movies of the 1980s, yet it’s also a biting mockery of them.
    • 82 Metascore
    • 90 Critic Score
    While the new Splinter Cell: Blacklist is definitely not an open-world game – it’s actually hard to imagine the franchise straying that far from its roots – it is a fantastic hybrid of sorts that throws so many options and choices at the player that its linear nature is thoroughly hidden if not forgotten entirely.
    • 95 Metascore
    • 90 Critic Score
    The Last of Us has perhaps the best artificial intelligence I’ve ever seen in a game. The enemies, whether they are mindless zombies or clever human "hunters," behave in amazingly realistic ways, forcing the player to think up equally smart strategies in each encounter.
    • 94 Metascore
    • 90 Critic Score
    All told, BioShock Infinite is among the rarest of games that is a ton of fun to play, yet also one that asks players to think beyond the action. The only thing keeping me from giving it a perfect score is my own personal cynicism that the deep message it claims to have might not actually be there – it’s a question I’ll only be able to answer after multiple play-throughs.
    • 93 Metascore
    • 90 Critic Score
    There is tremendous variety to Super Mario 3D World. It’s a game that mashes a thousand clever, creative ideas into one cohesive whole, which of course comes under the Mario umbrella.
    • 80 Metascore
    • 90 Critic Score
    I’m glad I can still enjoy games like this. I love aggressive and gritty adventures as much the next guy, but being able to laugh at silly cartoon characters while figuring out addictive and clever puzzles assures me that I haven’t completely become a crotchety old cynic.
    • 82 Metascore
    • 90 Critic Score
    For those who do like South Park, good news: This game is a fantastically faithful romp through the show’s long-running catalog of satire, parody, envelope-pushing and plain old obscenity. It isn’t just an homage to one of the most offensive – and often bitingly hilarious – TV series in history, it’s also the best effort to date at bringing it to life in the form of an interactive story.
    • 87 Metascore
    • 90 Critic Score
    Each of Halo 4's parts are thus excellently done, but when they're all put together, a fully formed, cohesive whole emerges. It's rare that visuals, sound, story and action all gel and feed off each other, but this game pulls it off in grand style.
    • 80 Metascore
    • 90 Critic Score
    It’s not often a new game franchise comes into the world so fully realized and without major shortcomings, which is why this is such an impressive achievement. Not only is it more polished, expansive, alive and fun to play than many predecessors in its genre, it’s also the best example yet of next-generation gameplay.
    • 85 Metascore
    • 90 Critic Score
    The shooting action is smooth and smart, with the artificial intelligence of both enemies and Lara a particular standout. Lara automatically snaps to cover when she’s near it and enemies are around, meaning no button pressing is needed.