The Globe and Mail (Toronto)'s Scores

For 68 reviews, this publication has graded:
  • 39% higher than the average critic
  • 7% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Far Cry 3
Lowest review score: 30 Metal Gear Rising: Revengeance
Score distribution:
  1. Positive: 36 out of 68
  2. Negative: 4 out of 68
68 game reviews
    • 90 Metascore
    • 100 Critic Score
    Far Cry 3 packs in an incredible amount of game. The excellently realized and incredibly deep single-player story will keep you occupied for a long time, with the co-op mode adding on to that considerably. If you're ever done with that, there's the endless tinkering possibilities of multiplayer and its map editor...Not only is it the total package as far as shooters are concerned, it's also an excellent template for all such games going forward.
    • 97 Metascore
    • 100 Critic Score
    Is Grand Theft Auto V the best game of the year? Easily. Is it the best game of this current generation of consoles? Definitely – and it’s quite possibly the best video game yet. I say this after playing it for “only” 20 hours.
    • 78 Metascore
    • 100 Critic Score
    If it’s a true “next-generation” game you’re after, look no further than Dead Rising 3. Capcom Vancouver’s gory, over-the-top zombie thriller is a technological masterpiece that amply showcases the power of Microsoft’s new Xbox One console. But more importantly, it’s also immensely and outrageously enjoyable.
    • 81 Metascore
    • 90 Critic Score
    Injustice: Gods Among Us is as complete a fighting game as I’ve played. It’s set up to cater to both beginner and experienced players and has a story mode that manages to almost completely hide its contrivances. Top-notch animation, voice acting and multiplayer options round out the offering. It’s also a great homage to DC superheroes that comic book fans are sure to love.
    • 81 Metascore
    • 90 Critic Score
    The latest outing from Electronic Arts is as good as hockey games get. The action keeps getting better and deeper, but the game also manages to avoid becoming impenetrable and inaccessible. Developers have eschewed new feature overload this year and have instead concentrated on a few fun extras.
    • 88 Metascore
    • 90 Critic Score
    While some franchises are merely pumping out the same stuff every year with simply a new coat of paint, Black Flag is a welcome and well-done reinvention that adds new large-scale elements to an already solid base.
    • 88 Metascore
    • 90 Critic Score
    LittleBigPlanet Vita, like its console brethren, is a nice expression of the potential for the video game medium: It can be passively consumed, or it can be turned into a personal, interactive statement by the player. Either way, this is what good games are all about.
    • 80 Metascore
    • 90 Critic Score
    Who the hell at Ubisoft gave Far Cry 3: Blood Dragon the go-ahead? And more importantly, how can I shake his or her hand? It’s one of the most unique releases of the year: a brilliant homage to the games and movies of the 1980s, yet it’s also a biting mockery of them.
    • 82 Metascore
    • 90 Critic Score
    While the new Splinter Cell: Blacklist is definitely not an open-world game – it’s actually hard to imagine the franchise straying that far from its roots – it is a fantastic hybrid of sorts that throws so many options and choices at the player that its linear nature is thoroughly hidden if not forgotten entirely.
    • 95 Metascore
    • 90 Critic Score
    The Last of Us has perhaps the best artificial intelligence I’ve ever seen in a game. The enemies, whether they are mindless zombies or clever human "hunters," behave in amazingly realistic ways, forcing the player to think up equally smart strategies in each encounter.
    • 94 Metascore
    • 90 Critic Score
    All told, BioShock Infinite is among the rarest of games that is a ton of fun to play, yet also one that asks players to think beyond the action. The only thing keeping me from giving it a perfect score is my own personal cynicism that the deep message it claims to have might not actually be there – it’s a question I’ll only be able to answer after multiple play-throughs.
    • 93 Metascore
    • 90 Critic Score
    There is tremendous variety to Super Mario 3D World. It’s a game that mashes a thousand clever, creative ideas into one cohesive whole, which of course comes under the Mario umbrella.
    • 80 Metascore
    • 90 Critic Score
    I’m glad I can still enjoy games like this. I love aggressive and gritty adventures as much the next guy, but being able to laugh at silly cartoon characters while figuring out addictive and clever puzzles assures me that I haven’t completely become a crotchety old cynic.
    • 82 Metascore
    • 90 Critic Score
    For those who do like South Park, good news: This game is a fantastically faithful romp through the show’s long-running catalog of satire, parody, envelope-pushing and plain old obscenity. It isn’t just an homage to one of the most offensive – and often bitingly hilarious – TV series in history, it’s also the best effort to date at bringing it to life in the form of an interactive story.
    • 87 Metascore
    • 90 Critic Score
    Each of Halo 4's parts are thus excellently done, but when they're all put together, a fully formed, cohesive whole emerges. It's rare that visuals, sound, story and action all gel and feed off each other, but this game pulls it off in grand style.
    • 80 Metascore
    • 90 Critic Score
    It’s not often a new game franchise comes into the world so fully realized and without major shortcomings, which is why this is such an impressive achievement. Not only is it more polished, expansive, alive and fun to play than many predecessors in its genre, it’s also the best example yet of next-generation gameplay.
    • 85 Metascore
    • 90 Critic Score
    The shooting action is smooth and smart, with the artificial intelligence of both enemies and Lara a particular standout. Lara automatically snaps to cover when she’s near it and enemies are around, meaning no button pressing is needed.
    • 78 Metascore
    • 85 Critic Score
    A strong entry in a series that is now 10 years old. It delivers much of what made its previous incarnations great, yet at the same time adds new efforts that successfully freshen up what should be a relatively long-in-the-tooth formula by now.
    • 86 Metascore
    • 85 Critic Score
    Lara Croft emerges from this game a darker, more troubled protagonist. But that’s okay – just like James Bond and Batman, she’s better off for it. Gamers are too, since this is certainly the best Tomb Raider game on this generation of consoles.
    • 82 Metascore
    • 80 Critic Score
    Child of Light has a lot going for it – amazing visuals, serene soundtrack, cute dialogue, clever puzzles, a relatively large world to explore and challenging battles, all put together into a package that has an unmistakable indie-art game feel. While its inspiration as a Japanese role-playing game is unmistakable, Ubisoft’s effort is a real stride forward in a genre that hasn’t changed much to reflect modern sensibilities.
    • 85 Metascore
    • 80 Critic Score
    It's a refreshing take on the racing genre that successfully straddles the line between serious car porn simulation and arcade-like bang 'em up games (including its voracious hunger for your "quarters").
    • 80 Metascore
    • 80 Critic Score
    Everything about the sequel is bigger – and better.
    • 88 Metascore
    • 80 Critic Score
    Perhaps the biggest problem with FIFA 13 is that it can be somewhat impenetrable to new or casual fans.
    • 70 Metascore
    • 80 Critic Score
    As an interactive drama, it’s a fantastic work of art that’s worth checking out. But it didn’t pack enough player action to make me want to replay it and see the many different possible permutations of Jodie and Aiden’s story, beyond what I’d already experienced. And yes, that pun was intentional.
    • 84 Metascore
    • 80 Critic Score
    It economically packs its enjoyment into a few hours and, more importantly for the home consumer, it costs just a few dollars. It’s a game completely free of the bloated trappings that weigh down many a decent idea.
    • 79 Metascore
    • 80 Critic Score
    An enjoyable rarity among games these days: it rewards patience and, rather than tacking on a standard online multiplayer mode, it instead encourages replay through steadily ramping difficulty levels that are themselves increasingly more satisfying.
    • 83 Metascore
    • 80 Critic Score
    Therein lies the beauty of the game – it’s offers players a wealth of choice, from the many variations of Skylander they want to play with to the upgrades they want to add to the secret areas they want to unlock. Most of the toys are, for lack of a better description, really cool looking, which got me thinking very much like a kid: I want them all. You’d almost think Activision planned it this way.
    • 90 Metascore
    • 80 Critic Score
    The variety in Legends is also staggering, with almost every level throwing something new at you.
    • 84 Metascore
    • 80 Critic Score
    FIFA 14 is the same, fundamentally great game that FIFA 13 was before it. Hard-core fans of the series will doubtlessly enjoy the latest instalment, but casual gamers who picked up last year’s won’t miss much by sitting this one out. There is, after all, a next-generation FIFA game to look forward to.
    • 73 Metascore
    • 80 Critic Score
    You may finish the story mode and eventually tire of the wacky tracks built into the game, but it's unlikely you'll ever run out of new tracks and the inevitable weirdness they'll bring.
    • 72 Metascore
    • 80 Critic Score
    Lego: The Hobbit is a surprisingly complex and expansive title that is sure to entertain for many hours as a result.
    • 80 Metascore
    • 80 Critic Score
    Lego Marvel combines so much youthful goodness into one colourful, exciting and fun package that it’s impossible for any kid – or kid at heart – to miss out on.
    • 74 Metascore
    • 80 Critic Score
    Arkham Origins is a very good game that stands on its own and delivers the same excellent adventure, exceptionally timed fights, clever puzzle-solving, hauntingly beautiful graphics and characters as memorable its predecessors...However, there are a few areas where it doesn’t quite match Rocksteady’s lofty achievements, writing being the most noticeable shortfall.
    • 67 Metascore
    • 80 Critic Score
    A game that requires patience, but which amply rewards players that can manage it and knits together lots of elements for a solid reboot of the series. It might also be the best thievery simulator – where the adrenalin and thrill of the steal is replicated – put together yet. Whether that’s a good thing or not, socially speaking, it makes for a fun game.
    • 80 Metascore
    • 80 Critic Score
    While this manic multiplayer probably isn’t enough to sell the game on its own, the deep advancement system – where you can unlock and advance armor, relics, magic items, abilities and more – is enough to wring plenty more hours out of Ascension. I actually enjoyed it more than the single-player mode and only wish there were additional modes and maps.
    • 80 Metascore
    • 75 Critic Score
    There's no doubt it's similar to previous Lego games, but the different characters and setting and continuing gameplay additions are enough to keep things fresh and exciting.
    • 62 Metascore
    • 70 Critic Score
    The repetition turns tedious when the goon fights take place almost every step of the way. These fights are not challenging in the least – even to kids – with McCain merely tossing the bad guys around for a while before cuffing them. I won some of the fights without even looking at the screen.
    • 88 Metascore
    • 70 Critic Score
    Dishonored is never able complete that transformation from a game into a totally new and exciting world to inhabit. To be sure, our mostly positive rating reflects that this game is well-structured with all the pieces you'd expect and story flexibility will offer up a unique adventure for every player. It's a promising and mostly enjoyable start to what will perhaps be an ongoing series, but it lacks the emotional punch that could make it great.
    • 80 Metascore
    • 70 Critic Score
    A strange hybrid of a game: It delivers just enough to be enjoyable, but not nearly enough to shine.
    • 71 Metascore
    • 70 Critic Score
    While it doesn’t measure up to Traveller’s Tales masterpiece, last year’s Lego City Undercover for the Wii U, and it doesn’t live up to its theme song – where “everything is awesome” – it is indeed a colourful and fun puzzler that’s sure to please fans. But you’ll probably want to see the movie first.
    • 79 Metascore
    • 70 Critic Score
    Gears of War: Judgment just doesn’t have a lot of epic moments, which an unfortunate irony when the developer calls itself Epic Games. While the series has taken a big step forward by reining in its worst excesses, it also takes one back by shying away from what made it great to begin with. As such, Judgment is a familiar experience that, at this point in time, is just treading water.
    • 85 Metascore
    • 70 Critic Score
    The action veers sharply away from that sort of nightclub debauchery and instead asks players to engage in copious amounts of the mundane. The problem is, there's no getting around the fact that even the most realistically simulated errands, well, are still boring errands. As a result, the game is only fun sometimes, often a chore and occasionally painful.
    • 84 Metascore
    • 70 Critic Score
    New Super Mario Bros. U boasts a few new innovations, but ultimately this is the same Mario we've seen many times before. It's still a lot of fun, but it may not nudge a wavering gamer to rush out and buy the new console.
    • 70 Metascore
    • 70 Critic Score
    The biggest problem with the game – in its desire to be a big home console game, it forgets its audience, or more specifically, its milieu. Aveline's various missions aren't any shorter than those found in the home console games, unlike the windows of time in which players are likely to consume them.
    • 54 Metascore
    • 70 Critic Score
    The game is a solid initial effort, despite it being a little long and rather hard.
    • 79 Metascore
    • 70 Critic Score
    A fantastic driving game for fans of the genre, but it takes almost no chances. It’s content to drive a straight line, which is a little disappointing given that we’re now supposed to be at the dawn of a new era of gaming. If anything, last year’s Forza Horizon – which featured an open world and a storyline on top of the series’ usual car fetishism – was a much bolder and more exciting game. In retrospect, it might have been the better showcase for the next generation.
    • 86 Metascore
    • 70 Critic Score
    An immensely enjoyable and exquisitely crafted shoot-em-up...Yet Titanfall is also a worrisome product that delivers only a fraction of what competing games – including Call of Duty – do, for the same price tag. That sets a worrying precedent where gamers are set to get less game for the same money. As the next generation of consoles takes root, this is both a commercial and an artistic concern.
    • 72 Metascore
    • 70 Critic Score
    Purists will be pleased, then, with Mirror of Fate for the Nintendo 3DS. Although excessively subtitled, it’s a return to the series’ two-dimensional side-scrolling roots, which is both a good and a bad thing. While the exploration and clever puzzle-solving is front and centre again, so too is an unfortunate side effect – a healthy dose of backtracking.
    • 83 Metascore
    • 70 Critic Score
    Black Ops 2...may very well be the preeminent first-person shooter game on the market – and it will sell well to reflect that – but it definitely suffers from that same boring sameness. There's hardly a moment of the game that doesn't drip with that old, been-there-done-that feeling.
    • 76 Metascore
    • 65 Critic Score
    Dead Space 3 is overlong – even bloated – larded with repetitive quests to fetch keys and alien artifacts, open doors and backtrack over the same terrain, on and on. Much of its 15-hour-or-so single-player campaign feels like a chore.
    • 53 Metascore
    • 60 Critic Score
    After playing Call of Duty, with its ultra-smooth animation, Medal of Honor: Warfighter feels positively sluggish. I found myself constantly sprinting just to get that feeling of motion I'm used to in Modern Warfare and Black Ops.
    • 74 Metascore
    • 60 Critic Score
    A short-term thrill. It's still two years till the PlayStation's official 20th anniversary. With any luck, 2014 will see a deeper and more enticing sequel to this game.
    • 73 Metascore
    • 60 Critic Score
    If it were possible to punch a video game [in] the face, Killzone: Shadowfall would be sporting a giant shiner right about now. The first-person shooter will test the patience of the most excited new PS4 owner...Shadowfall is needlessly difficult – and the only reward for overcoming its toughest sections is a sense of gratitude that you’ll never have to do them again.
    • 83 Metascore
    • 60 Critic Score
    This amped-up difficulty and the relative lack of new ideas make it tough to really enjoy Donkey Kong Country: Tropical Freeze, despite its beautifully inviting environs. While newcomers who haven’t played this sort of game a hundred times before may find it entertaining, veteran platformer fans are likely to find it trods a little too frequently on well-worn ground.
    • 48 Metascore
    • 60 Critic Score
    Aliens: Colonial Marines is a decent love letter to a great sci-fi movie, but it falls short of being something special in its own right. It’s an above-average licensed game, but a below-par shooter. Fans of the franchise will either love it for the subtleties and little details it gets right, or hate it for missing some of the most important parts.
    • 62 Metascore
    • 60 Critic Score
    Avengers: Battle for Earth will tire you out, but it just can't quite trick us into believing the Black Widow could really kick Thor's butt, which is too bad because that smarmy Goldilocks usually has it coming.
    • 63 Metascore
    • 60 Critic Score
    There’s nothing remarkable about it – it feels like a game we’ve seen a hundred times before. At this point in the evolution of games and of this generation of consoles in particular, that sort of mere serviceability just isn’t enough to impress.
    • 72 Metascore
    • 60 Critic Score
    Rain looks like it strives to be a high-minded indie release akin to The Unfinished Swan or Journey, but it doesn’t measure up to those titles on either the artistic or gameplay level. Its environment is definitely different, but its story isn’t compelling nor is the action all that exciting.
    • 45 Metascore
    • 50 Critic Score
    It's nice that there's more content coming, but until it arrives this game literally has no ending.
    • 61 Metascore
    • 50 Critic Score
    The game couldn't be any more "on rails," it may as well be called Fable: The Ride, since the player has no control whatsoever over where their character gets to go. In fact, there's a sequence in the game where you sit in a mine cart as it winds its way through a monster-filled cave. It's literally on [expletive deleted] rails!
    • 77 Metascore
    • 50 Critic Score
    Fundamentally difficult, repetitive and boring. Playing it makes you feel like one of the zombies you're constantly whomping upside the head with a cricket bat. It's so frustrating at times, you almost wish you could take that bat to your own head.
    • 80 Metascore
    • 50 Critic Score
    It’s a game that tries way too hard to be funny, quirky and different, which is the surest way to end up as anything but.
    • 60 Metascore
    • 50 Critic Score
    For lack of a better description, it’s Microsoft’s attempt at a more realistic version of rival Sony’s highly successful mythological God of War series. But where the PlayStation’s brawler games have been inventive and varied in the action and scenarios they’ve thrown at players, Ryse is a monotonous drone that keeps pounding the same one note over its 10-hour-or-so campaign.
    • 59 Metascore
    • 50 Critic Score
    The game straddles the line between intrigue and monotony, but fails to ever really come to life despite its promising premise.
    • 42 Metascore
    • 40 Critic Score
    At best it’s a mess that looks and feels dated, and at worst it is frustrating and unplayable.
    • 67 Metascore
    • 30 Critic Score
    Resident Evil 6 is one of those rare, almost unplayable games, with a control system that makes you want to beat your head against the wall. That's actually what you're supposed to do to the zombies, but good luck figuring out how.
    • 46 Metascore
    • 30 Critic Score
    Terrible writing, outdated menus, frequent load times, repetitive missions and bugs galore – we’re not talking spiders – conspire to make this latest release a chore to play through. And the worst part is, Beenox has broken the cardinal if-it-ain’t-broke-don’t-fix-it rule by messing with the one thing that made its previous games enjoyable: web-swinging.
    • 80 Metascore
    • 30 Critic Score
    Bad writing and voice acting, uninteresting linear environments, camera problems, dumb enemies and nonsensical action that is also insanely difficult to combine into a game that is thoroughly un-fun and a chore to get through. It’s enough to send you scrambling back to older games in the series, to get the sour taste of this one out of your mouth.