The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 86 Metascore
    • 83 Critic Score
    The game does ask the player to make choices, but they seem best decided by a coin toss, as there are no practical or moral reasons to choose a particular path. While a theme of duality runs through the game, it is more narrative conceit than game-play enhancement.
    • 87 Metascore
    • 83 Critic Score
    Agents is a great mix of purposely nonsensical story and engaging gameplay.
    • 80 Metascore
    • 83 Critic Score
    One advantage of dancing in a karaoke game is the music is better. I would rather dance to "Play That Funky Music" than to the grating songs that riddle games like Dance Dance Revolution.
    • 78 Metascore
    • 83 Critic Score
    One advantage of dancing in a karaoke game is the music is better. I would rather dance to "Play That Funky Music" than to the grating songs that riddle games like Dance Dance Revolution.
    • 83 Metascore
    • 82 Critic Score
    Sly is so much fun that he overshadows his gang, and as entertaining as the other missions are, you can't help wishing there were a little more Sly and a little less of everyone else.
    • 79 Metascore
    • 82 Critic Score
    The story is generic, and perhaps is present not because the developers had a story they wanted to tell but just because they thought one was obligatory; you tolerate rather than enjoy it. The gameplay, on the other hand, is a blast. Action is nicely varied, with all sorts of interesting enemies and levels.
    • 88 Metascore
    • 82 Critic Score
    Paradise isn’t my favorite Burnout game, but it is well worth playing; the only major aggravation is being forced to listen to Guns N’ Roses’ intolerable song “Paradise City” every time you start playing. Couldn’t they have named it Burnout Suffragette?
    • 83 Metascore
    • 82 Critic Score
    The visuals are grander and Lara has some new tricks up her sleeve, but no effort has been made to flesh out the negligible story.
    • 87 Metascore
    • 82 Critic Score
    Paradise isn’t my favorite Burnout game, but it is well worth playing; the only major aggravation is being forced to listen to Guns N’ Roses’ intolerable song “Paradise City” every time you start playing. Couldn’t they have named it Burnout Suffragette?
    • 68 Metascore
    • 82 Critic Score
    No game so desperately needs the input of an experienced writer as much as The Experiment, which creates an intriguing world but fails to create an intriguing character or a satisfactory conclusion.
    • 63 Metascore
    • 81 Critic Score
    Raw Danger is full of brilliant ideas and original gameplay, but it is constantly bumping up against the limits of its small budget.
    • 94 Metascore
    • 81 Critic Score
    Halo 3 is "Halo 2" with somewhat better graphics. That’s all you really need to know. If you loved "Halo 2," you will feel just the same about Halo 3. If you played "Halo 2" and couldn’t figure out what all the fuss was about, Halo 3 is not the revelatory experience that will change your view of the series forever.
    • 89 Metascore
    • 80 Critic Score
    Some puzzles struck me as unfair, and if you die the game often revives you at a place where you will have to replay too large a chunk. The worst part is a final big battle that seems 10 times more difficult than anything preceding it.
    • 84 Metascore
    • 80 Critic Score
    While most such games overlay this free-form world with rigidly structured missions, Mercenaries allows the player almost as much freedom in action as it does in travel.
    • 81 Metascore
    • 80 Critic Score
    Homecourt may bear only a passing resemblance to real basketball, but it is tremendous fun, even if you never have to the pass the game controller behind your back or toss it in the air.
    • 74 Metascore
    • 80 Critic Score
    While modern games are known for their slick graphics and elaborate animated sequences, Mojo proves that clever ideas and solid gameplay can trump high-tech tricks.
    • 72 Metascore
    • 80 Critic Score
    The game's attempt to create a vast, thriving city is undercut by a lack of variety. The Godfather's New York apparently has only a single architect: when you've seen one nightclub or butcher shop, you know how all the others will look. And while the game focuses heavily on driving, there are only seven models of cars.
    • 75 Metascore
    • 80 Critic Score
    Fortunately, the game often lets you bypass annoying games in favor of entertaining ones, so the ratio of fun to aggravation is pretty good.
    • 77 Metascore
    • 80 Critic Score
    Exit is tremendous fun for fans of logic puzzles, but it has a few annoying quirks. Jumping large gaps in the floor is tricky, and I died far too often doing this. The process for giving commands to other people is a bit cumbersome.
    • 84 Metascore
    • 80 Critic Score
    The game mechanics are unique and enthralling.
    • 80 Metascore
    • 80 Critic Score
    Homecourt may bear only a passing resemblance to real basketball, but it is tremendous fun, even if you never have to the pass the game controller behind your back or toss it in the air.
    • 78 Metascore
    • 80 Critic Score
    Gurumin’s varied settings, simple but engaging combat and interesting story are fun even if your inner child has already reached middle age.
    • 82 Metascore
    • 80 Critic Score
    Fast paced and colorful, Mario is a simple, enormously fun game that can suck up the hours as you continually say, "just one more race."
    • 69 Metascore
    • 80 Critic Score
    The game is a lot of fun, but there isn’t a lot to it. You can get through all of the tracks in just a few hours.
    • 87 Metascore
    • 80 Critic Score
    Insanity is what makes Psychonauts entertaining and unusual, so it is a shame you have to spend several hours in the mildly eccentric minds of instructors before getting to the cool part of the game.
    • 76 Metascore
    • 80 Critic Score
    But the “evil or eviler” tagline has more to do with marketing than with the game, which for the most part offers a choice closer to being an evil or benevolent despot.
    • 86 Metascore
    • 80 Critic Score
    I've never seen a control scheme like that before, but then I've never seen a game where you could roll a ball over a cat before.
    • 81 Metascore
    • 80 Critic Score
    Blackmoor stumbles only when it forces you to play annoying mini-games, like piecing together a jigsaw puzzle within a time limit.
    • 71 Metascore
    • 80 Critic Score
    And when it works, it is absolutely exhilarating.
    • 83 Metascore
    • 80 Critic Score
    Normally I hate a game that stops you short with something ridiculously hard at the end, but in the case of Heroes it is more as if you are simply entering a different phase of the game, one entirely centered on item-collection and alchemy. It is an interesting way to force the player to delve deeper into the game.