The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Half-Life 2
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 60 Metascore
    • 75 Critic Score
    This is all a lot of fun, although rotating the screen on a jostling subway train can be hard on those of us affected by motion sickness.
    • 79 Metascore
    • 75 Critic Score
    The scenery is breathtaking, battles can be exciting, and the intelligent, cruel King Bohan — voiced brilliantly by Andy Serkis, who was the voice of Gollum in the “Lord of the Rings” movies — is one of the best video game villains ever. The game is frustrating because it seems as if it should have been a great game and as if its creators tried to make it a great game, but it managed to be only a pretty good one.
    • 71 Metascore
    • 75 Critic Score
    I actually got the best results when I sat on my couch and swung the remote from side to side, which generally resulted in straight, powerful drives. But I just didn’t feel right playing the game that way; I’m sure Tiger Woods wouldn’t approve.
    • 77 Metascore
    • 75 Critic Score
    With its hackneyed story, stylish action and Hong Kong setting, Stranglehold is most reminiscent of the 2003 martial arts game "Rise to Honor," which is exactly the kind of game this new entry turns out to be: pleasant and forgettable.
    • 76 Metascore
    • 75 Critic Score
    There's a goofy pleasure in seeing animated Lego figures pantomime scenes from the movies, and the game's puzzles and battles are undemanding but fun.
    • 65 Metascore
    • 75 Critic Score
    While the storytelling is poor, the game does an excellent job of evoking the film's ambience, with striking visuals even better than those in the movie. The game's use of light as it streams through broken boards into a dark room is reminiscent of the wonderful art direction of the first "Splinter Cell" game.
    • 78 Metascore
    • 75 Critic Score
    There's a goofy pleasure in seeing animated Lego figures pantomime scenes from the movies, and the game's puzzles and battles are undemanding but fun.
    • 84 Metascore
    • 75 Critic Score
    Besides being a simply designed but strategically complex game, Defcon can also be seen as a work of art. It made me think of Andy Warhol’s silk-screen paintings of an electric chair. Like those paintings, Defcon presents its subject with a stark matter-of-factness. The game does not tell you what to think about nuclear war, but makes it impossible not to think about it.
    • 77 Metascore
    • 75 Critic Score
    There's a goofy pleasure in seeing animated Lego figures pantomime scenes from the movies, and the game's puzzles and battles are undemanding but fun.
    • 66 Metascore
    • 75 Critic Score
    While the storytelling is poor, the game does an excellent job of evoking the film's ambience, with striking visuals even better than those in the movie. The game's use of light as it streams through broken boards into a dark room is reminiscent of the wonderful art direction of the first "Splinter Cell" game.
    • 67 Metascore
    • 75 Critic Score
    Zombies is not perfect. The puzzles could be more challenging, the story could be a bit funnier and the game could be longer. Still the game has zombies and evil alien brains, and for that it simply cannot be faulted.
    • 64 Metascore
    • 75 Critic Score
    While the storytelling is poor, the game does an excellent job of evoking the film's ambience, with striking visuals even better than those in the movie. The game's use of light as it streams through broken boards into a dark room is reminiscent of the wonderful art direction of the first "Splinter Cell" game.
    • 69 Metascore
    • 75 Critic Score
    The important thing is there were a lot of songs I enjoyed, and unlike "Guitar Hero II," the game let me skip the songs I didn’t care for.
    • 71 Metascore
    • 75 Critic Score
    While the machines are nothing but intricate toys, they make excellent puzzles, and the first-person interface that allows you to explore Sentinel's three-dimensional environments serves those puzzles well.
    • 88 Metascore
    • 75 Critic Score
    With its clever ideas and impressive graphics, Oddworld is tremendous fun for a while, although it lacks the depth and varied gameplay of recent action games like "Half-Life 2" and "Resident Evil 4."
    • 80 Metascore
    • 75 Critic Score
    United is an odd hybrid of racing and problem solving with three game modes — racing, platform and puzzle.
    • 66 Metascore
    • 74 Critic Score
    Combat is somewhat repetitive, though, and the game is more fun when she is jumping across chasms or rolling through tunnels.
    • 69 Metascore
    • 74 Critic Score
    Combat is somewhat repetitive, though, and the game is more fun when she is jumping across chasms or rolling through tunnels.
    • 79 Metascore
    • 74 Critic Score
    Generally enjoyable but hampered by awkward controls; it is difficult to aim projectiles, and the underwater levels in which you must use Kameo's aquatic incarnation Deep Blue are utterly painful as you laboriously try to steer through the water and desperately try to aim water missiles in the right direction.
    • 76 Metascore
    • 74 Critic Score
    Each level is a discrete entity; after solving one puzzle you may want to do the next, but if you're tired or hungry it is easy to put the game away for a while.
    • 66 Metascore
    • 74 Critic Score
    While fun, the single-player mode is terribly brief. I played through all three courses a couple of times and found the hole-in-one technique for most holes in well under three hours.
    • 84 Metascore
    • 73 Critic Score
    The game does an admirable job of adding some strategic depth and complexity to the casual game model without losing its pick-up-and-play nature.
    • 76 Metascore
    • 73 Critic Score
    Ultimate is very entertaining, and the addition of Nemesis creates some interesting new situations, but over all there isn't a lot of variety; you fight, you race, you ramble around the city, and then you do it all again.
    • 74 Metascore
    • 73 Critic Score
    Ultimate is very entertaining, and the addition of Nemesis creates some interesting new situations, but over all there isn't a lot of variety; you fight, you race, you ramble around the city, and then you do it all again.
    • 78 Metascore
    • 73 Critic Score
    Unrelentingly linear.
    • 82 Metascore
    • 73 Critic Score
    The game does an admirable job of adding some strategic depth and complexity to the casual game model without losing its pick-up-and-play nature.
    • 77 Metascore
    • 73 Critic Score
    Ultimate is very entertaining, and the addition of Nemesis creates some interesting new situations, but over all there isn't a lot of variety; you fight, you race, you ramble around the city, and then you do it all again.
    • 75 Metascore
    • 73 Critic Score
    Ultimate is very entertaining, and the addition of Nemesis creates some interesting new situations, but over all there isn't a lot of variety; you fight, you race, you ramble around the city, and then you do it all again.
    • 76 Metascore
    • 73 Critic Score
    With nice graphics, diverting game-play and amusing expository scenes of Drakken hatching his half-baked plan, Team Possible is a lot of fun while it lasts, which isn't long.
    • 78 Metascore
    • 73 Critic Score
    While it is frustratingly easy to throw an incomplete pass and slow-mo didn't always respond when I tried to trigger it, when it worked right I would leap up from my couch and start screaming in excitement as my quarterback nimbly tossed the ball down the field to a receiver who spun away from one opponent, crashed through another and raced down an open field.