The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 90 Metascore
    • 90 Critic Score
    I spent most of my time getting my Sims to seduce one another. Sims are bisexual, fickle and intensely jealous.
    • 90 Metascore
    • 89 Critic Score
    It is remarkable how many clever things one can do with portals.
    • 90 Metascore
    • 79 Critic Score
    The dungeons would actually be perfectly fun without the timed gimmick. They’re all fun to go through once, but none of them are fun enough to go through 20 times. Hourglass is so good for the most part that I still enjoyed the game, but the time I spent racing through dungeons removed all thoughts of its being perfect.
    • 90 Metascore
    • 92 Critic Score
    With the new features and the improved interface of the DS added to the virtually perfect game mechanics that have always distinguished the series, Dual Strike is arguably the best Advance Wars game to date, although the almost perfect nature of the previous games makes that a tough call.
    • 90 Metascore
    • 86 Critic Score
    I was less impressed by Episode 2’s story. While it sows a few seeds for the final episode of the trilogy, the game lacks the driving force of the previous episode.
    • 90 Metascore
    • 90 Critic Score
    A sequel to one of the most original and well-designed games of all time, Pikmin 2 adheres to the ''if it's not broken, don't fix it'' philosophy, repeating the same formula with some minor tweaks and the addition of way too much product placement.
    • 89 Metascore
    • 87 Critic Score
    There's nothing especially original in Dragon's old-fashioned gameplay, but it does it all beautifully.
    • 89 Metascore
    • 95 Critic Score
    The best sequel [to "KOTOR"] that is not really a sequel that I have ever played.
    • 89 Metascore
    • 80 Critic Score
    Some puzzles struck me as unfair, and if you die the game often revives you at a place where you will have to replay too large a chunk. The worst part is a final big battle that seems 10 times more difficult than anything preceding it.
    • 89 Metascore
    • 86 Critic Score
    The game is easy to learn and immediately engaging, but also offers more complex features like the ability to break down refuse into component parts for making armor. The game's graphics are gorgeous, with grand ruins set in ravaged deserts.
    • 89 Metascore
    • 78 Critic Score
    While GT4 aims for realism, it occasionally falls short. Competitors drive like mindless automatons, seemingly unaware of your existence. Cars can take endless amounts of damage, allowing you to control your turns by bouncing off other cars like a pinball. If a track doesn't have walls, like one set in the Grand Canyon, then an invisible barrier prevents you from going off track.
    • 89 Metascore
    • 90 Critic Score
    Tools is, very simply, the best game to come out for the PlayStation 3 since it was introduced last year.
    • 88 Metascore
    • 82 Critic Score
    Paradise isn’t my favorite Burnout game, but it is well worth playing; the only major aggravation is being forced to listen to Guns N’ Roses’ intolerable song “Paradise City” every time you start playing. Couldn’t they have named it Burnout Suffragette?
    • 88 Metascore
    • 83 Critic Score
    Actions are beautifully animated, and it is thrilling when you manage to throw your opponents straight up in the air and keep them there with a series of well-placed kicks.
    • 88 Metascore
    • 90 Critic Score
    F.E.A.R. is as thrilling and involving as "Half-Life" but lacks its narrative panache: I was never quite clear on what was going on in the game. I knew my goal - track down a psychic, escort a corporate executive's daughter out of danger - but I didn't ever care who these people were nor did I understand their motives.
    • 88 Metascore
    • 80 Critic Score
    Insanity is what makes Psychonauts entertaining and unusual, so it is a shame you have to spend several hours in the mildly eccentric minds of instructors before getting to the cool part of the game.
    • 88 Metascore
    • 95 Critic Score
    A remarkably deep and complex game. It is as though the designers sat around thinking of every possible feature you could have in a role playing game and then managed to squeeze them all in.
    • 88 Metascore
    • 90 Critic Score
    It is remarkable how skillfully the gameplay and graphics have been transported to the smaller platform.
    • 88 Metascore
    • 75 Critic Score
    With its clever ideas and impressive graphics, Oddworld is tremendous fun for a while, although it lacks the depth and varied gameplay of recent action games like "Half-Life 2" and "Resident Evil 4."
    • 88 Metascore
    • 80 Critic Score
    The game does a wonderful job of showing how cool physics is, especially with the more elaborate puzzles, and it’s fun to see the marvelously ingenious solutions that players upload to the game’s Web site.
    • 87 Metascore
    • 82 Critic Score
    Paradise isn’t my favorite Burnout game, but it is well worth playing; the only major aggravation is being forced to listen to Guns N’ Roses’ intolerable song “Paradise City” every time you start playing. Couldn’t they have named it Burnout Suffragette?
    • 87 Metascore
    • 70 Critic Score
    And even though its skeletal story and often repetitive game play keep it from being a truly great game, Doom 3's haunted-house formula can still terrorize and exhilarate the player.
    • 87 Metascore
    • 87 Critic Score
    Jeanne d’Arc’s story and gameplay are both first-rate, but they are essentially separate entities; you watch some story, fight a little and keep doing that until the game ends.
    • 87 Metascore
    • 84 Critic Score
    Perhaps Sam is just getting older, perfecting his skills while losing some feistiness. His games are following the same path, with increasingly sophisticated, deep gameplay but a little less flair.
    • 87 Metascore
    • 86 Critic Score
    The commentary is fascinating, and shows an attention to detail that puts many other games to shame. Every game designer should own Episode One — along with Richard Rouse III's book "Game Design: Theory and Practice" (Wordware, 2001).
    • 87 Metascore
    • 85 Critic Score
    One is simply awestruck that so much can be squeezed into such a tiny package... Dark Mirror is everything a PSP game should be — an extravagant interactive movie with intricate gameplay and an elaborate story.
    • 87 Metascore
    • 83 Critic Score
    Agents is a great mix of purposely nonsensical story and engaging gameplay.
    • 87 Metascore
    • 84 Critic Score
    This may disappoint Metal Gear fans used to the lengthy, elaborate missions of previous games, but it is ideal on a console you use while waiting for the train.
    • 87 Metascore
    • 80 Critic Score
    Insanity is what makes Psychonauts entertaining and unusual, so it is a shame you have to spend several hours in the mildly eccentric minds of instructors before getting to the cool part of the game.
    • 87 Metascore
    • 87 Critic Score
    Kingdom Hearts II is in many ways superior to its predecessor. Battles are more exciting, the game is much longer, and unlike the original, it allows one to skip the beautifully animated story scenes, saving the player from watching a two-minute introductory sequence to a difficult battle five times in a row. What the sequel lacks is the narrative momentum of the original.

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