The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 75 Metascore
    • 66 Critic Score
    Apparently the designers were afraid the game might just be too much fun, so they compensated by making the missions brutally, mind-numbingly difficult.
    • 75 Metascore
    • 80 Critic Score
    Fortunately, the game often lets you bypass annoying games in favor of entertaining ones, so the ratio of fun to aggravation is pretty good.
    • 75 Metascore
    • 75 Critic Score
    Tales has a ridiculously cumbersome system in which you can’t easily swap one card for another or compare two cards; even finding a particular card in your collection requires a tedious search. The designers would find it challenging to come up with a worse system. This flaw is surprising in a game that is otherwise beautifully designed.
    • 75 Metascore
    • 71 Critic Score
    While the game is fun, it can also be annoying. Chibi-Robo has a limited amount of energy and every few minutes must run to a wall socket to recharge, and he is often forced to return to his home base to rest.
    • 75 Metascore
    • 65 Critic Score
    After suffering through baking puzzles I expected a more satisfying ending, and was left feeling angry and forlorn.
    • 75 Metascore
    • 87 Critic Score
    Shadow of Rome's gameplay glistens, but its presentation is somewhat lackluster.
    • 75 Metascore
    • 73 Critic Score
    Ultimate is very entertaining, and the addition of Nemesis creates some interesting new situations, but over all there isn't a lot of variety; you fight, you race, you ramble around the city, and then you do it all again.
    • 74 Metascore
    • 65 Critic Score
    If you want to see a game push beyond the conventions of game narrative, then Killer7 is worth renting. But prepare yourself to be consecutively thrilled, confused, provoked, annoyed and bored senseless.
    • 74 Metascore
    • 77 Critic Score
    Worst of all, if you die at any point during the series of several tasks that make up a mission, you must start from the beginning, at times replaying the least interesting sections of the game over and over. It's a shame the gameplay lacks the almost flawless perfection of Destroy All Humans' story and presentation.
    • 74 Metascore
    • 68 Critic Score
    The main flaw in Evidence is not in its puzzles but in its storytelling. Evidence makes the mistake of many narratives: the only interesting character is the villain.
    • 74 Metascore
    • 70 Critic Score
    Academy’s exercises are more varied and faster paced, following the arcade tradition of becoming harder with each passing second, and this makes it easy to play over and over, trying desperately to prove you’re getting smarter.
    • 74 Metascore
    • 80 Critic Score
    While modern games are known for their slick graphics and elaborate animated sequences, Mojo proves that clever ideas and solid gameplay can trump high-tech tricks.
    • 74 Metascore
    • 73 Critic Score
    Ultimate is very entertaining, and the addition of Nemesis creates some interesting new situations, but over all there isn't a lot of variety; you fight, you race, you ramble around the city, and then you do it all again.
    • 73 Metascore
    • 69 Critic Score
    It still has an interesting story, but the characters are less memorable, and the bland Zoe is a poor replacement for April Ryan. April is a relatively minor character in Dreamfall, yet her passion and embitterment are far more compelling than Zoe's listless puzzlement.
    • 73 Metascore
    • 87 Critic Score
    While its old-school design is unlikely to win many new converts to the genre, it is still, flaws and all, the best adventure game to come out in several years.
    • 73 Metascore
    • 78 Critic Score
    Despite its action sequences, at heart this is a puzzle-based adventure game. Adventure-game designers often appear to be lagging about a decade behind the rest of the game industry, so it is refreshing to see developers willing to innovate within the genre.
    • 73 Metascore
    • 76 Critic Score
    After spawning two mediocre sequels, a collection of dull cartoon shorts and a couple of forgettable video games, there is some life left in the Matrix franchise after all, as this game proves.
    • 73 Metascore
    • 78 Critic Score
    Breezy and varied, Madagascar is not a game for the ages, but it is consistently diverting.
    • 72 Metascore
    • 60 Critic Score
    Variety is less evident in Tales of Legendia, a role-playing game from Namco that forces you to do mildly entertaining things over and over until all the entertainment has been squeezed out.
    • 72 Metascore
    • 72 Critic Score
    Outside of the glaive, the game boasts little that feels original, although Hayden’s sprinting ability is intentionally difficult to control, which adds makes the simple act of running more challenging.
    • 72 Metascore
    • 80 Critic Score
    The game's attempt to create a vast, thriving city is undercut by a lack of variety. The Godfather's New York apparently has only a single architect: when you've seen one nightclub or butcher shop, you know how all the others will look. And while the game focuses heavily on driving, there are only seven models of cars.
    • 72 Metascore
    • 77 Critic Score
    The game’s pace can be startlingly fast, as you can tell a player what to do with the ball before he receives it.
    • 72 Metascore
    • 72 Critic Score
    Outside of the glaive, the game boasts little that feels original, although Hayden’s sprinting ability is intentionally difficult to control, which adds makes the simple act of running more challenging.
    • 71 Metascore
    • 75 Critic Score
    I actually got the best results when I sat on my couch and swung the remote from side to side, which generally resulted in straight, powerful drives. But I just didn’t feel right playing the game that way; I’m sure Tiger Woods wouldn’t approve.
    • 71 Metascore
    • 65 Critic Score
    In Echo, people are open and straightforward, concealing nothing. As a fan of human complexity, I would find such a world dull. I take a perverse pleasure in those moments when the mask slips off. If I have to live in a world devoid of newspaper articles about cross-dressing senators, let the aliens have it all.
    • 71 Metascore
    • 78 Critic Score
    Breezy and varied, Madagascar is not a game for the ages, but it is consistently diverting.
    • 71 Metascore
    • 76 Critic Score
    The actual painting isn't that interesting - you just hold down a trigger and push a button while moving Trane around - but it is fun to see some of the fancier artworks.
    • 71 Metascore
    • 68 Critic Score
    Toward the end, one character asks Bourne, "If you kill me, who will tell you the truth?" I immediately thought, "What truth?" Unlike the movie, the game completely fails to raise any curiosity about Bourne. Conspiracy is not about finding the truth, it’s about getting from point A to point B without bleeding to death.
    • 71 Metascore
    • 75 Critic Score
    While the machines are nothing but intricate toys, they make excellent puzzles, and the first-person interface that allows you to explore Sentinel's three-dimensional environments serves those puzzles well.
    • 71 Metascore
    • 80 Critic Score
    And when it works, it is absolutely exhilarating.