The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Half-Life 2
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 96 Metascore
    • 100 Critic Score
    No other game does as many things as well as Half-Life 2; I had so much fun that I can forgive the game its abysmal ending. I was continually enthralled and amazed.
    • 93 Metascore
    • 100 Critic Score
    Takedown is nearly flawless, with crisp graphics, a rousing punk-rock soundtrack and smart level design that keeps you on the edge of your seat. It is not just the best driving game I have ever played, but one of the best games of any genre this year.
    • 94 Metascore
    • 100 Critic Score
    Takedown is nearly flawless, with crisp graphics, a rousing punk-rock soundtrack and smart level design that keeps you on the edge of your seat. It is not just the best driving game I have ever played, but one of the best games of any genre this year.
    • 94 Metascore
    • 96 Critic Score
    God of War matches its lavish settings, gorgeous graphics and high style with solid game mechanics. Everything is well thought out, from the responsive controls to a checkpoint system that makes sure you almost never have to replay too large a chunk of the game if you die.
    • 88 Metascore
    • 95 Critic Score
    A remarkably deep and complex game. It is as though the designers sat around thinking of every possible feature you could have in a role playing game and then managed to squeeze them all in.
    • 89 Metascore
    • 95 Critic Score
    The best sequel [to "KOTOR"] that is not really a sequel that I have ever played.
    • 94 Metascore
    • 92 Critic Score
    A game so vast and varied that it would probably take hundreds of hours of play to see and experience everything, if that is possible at all.
    • 96 Metascore
    • 92 Critic Score
    While BioShock has an intriguing back story, the game’s episodic, mission-based structure lacks the propulsive momentum of games like "Half-Life" or "Max Payne." The story is better than that of many action games, but BioShock’s gameplay and visuals are so utterly brilliant that it is a shame it fails to reach the same level of greatness in its storytelling.
    • 93 Metascore
    • 92 Critic Score
    This game is so visually striking, so original and so well done that most other game designers should look at it and then hang their heads in shame. It is proof that the important thing in game design is not the graphical processing power of the game console but the power of the designer’s imagination.
    • 94 Metascore
    • 92 Critic Score
    A game so vast and varied that it would probably take hundreds of hours of play to see and experience everything, if that is possible at all.
    • 90 Metascore
    • 92 Critic Score
    With the new features and the improved interface of the DS added to the virtually perfect game mechanics that have always distinguished the series, Dual Strike is arguably the best Advance Wars game to date, although the almost perfect nature of the previous games makes that a tough call.
    • 96 Metascore
    • 92 Critic Score
    While BioShock has an intriguing back story, the game’s episodic, mission-based structure lacks the propulsive momentum of games like "Half-Life" or "Max Payne." The story is better than that of many action games, but BioShock’s gameplay and visuals are so utterly brilliant that it is a shame it fails to reach the same level of greatness in its storytelling.
    • 90 Metascore
    • 90 Critic Score
    I spent most of my time getting my Sims to seduce one another. Sims are bisexual, fickle and intensely jealous.
    • 82 Metascore
    • 90 Critic Score
    The most entrancing of the Myst games, an immersive experience like no other.
    • 88 Metascore
    • 90 Critic Score
    F.E.A.R. is as thrilling and involving as "Half-Life" but lacks its narrative panache: I was never quite clear on what was going on in the game. I knew my goal - track down a psychic, escort a corporate executive's daughter out of danger - but I didn't ever care who these people were nor did I understand their motives.
    • 81 Metascore
    • 90 Critic Score
    While the oddball stories are played for laughs, the constant plot twists and surprises are as effective as those of any John Grisham novel.
    • 85 Metascore
    • 90 Critic Score
    The controls feel less random and demand some extra skill, particularly in the countering system that allows one to block a punch and use its momentum to throw an opponent. The game lacks the intuitive feel of similar fighting series like Tekken and Soul Calibur, but it is still tremendous fun.
    • 91 Metascore
    • 90 Critic Score
    The illusion that you are playing in a band is slightly marred by the very un-rock 'n' roll clicking sound of the strumming mechanism, but as your fingers hammer out complex rhythms you feel as close to being Eric Clapton as you are ever likely to.
    • 88 Metascore
    • 90 Critic Score
    It is remarkable how skillfully the gameplay and graphics have been transported to the smaller platform.
    • 83 Metascore
    • 90 Critic Score
    With imaginative levels on snowy landscapes or inside whales, LocoRoco uses charm and simplicity of design to create something near perfection. But it’s a small perfection, charming in its childlike whimsy but as insubstantial as a summer breeze.
    • 95 Metascore
    • 90 Critic Score
    The new control scheme is beautifully integrated into the game, and it feels perfectly natural to start waving your hand like a maniac whenever danger approaches.
    • 85 Metascore
    • 90 Critic Score
    While Skate has some small flaws (it would have been a good idea to make your skater translucent whenever he blocks something important on screen), it is rare to find a game that comes so close to doing everything right.
    • 86 Metascore
    • 90 Critic Score
    While Skate has some small flaws (it would have been a good idea to make your skater translucent whenever he blocks something important on screen), it is rare to find a game that comes so close to doing everything right.
    • 91 Metascore
    • 90 Critic Score
    It is remarkable how much Chains plays like its big-console forebears.
    • 89 Metascore
    • 90 Critic Score
    Tools is, very simply, the best game to come out for the PlayStation 3 since it was introduced last year.
    • 96 Metascore
    • 90 Critic Score
    The creepy atmosphere remains, but puzzles, alas, are few and far between, and so easy that they function only as lulls in the action. Yet the game is so riveting that this is forgivable.
    • 90 Metascore
    • 90 Critic Score
    A sequel to one of the most original and well-designed games of all time, Pikmin 2 adheres to the ''if it's not broken, don't fix it'' philosophy, repeating the same formula with some minor tweaks and the addition of way too much product placement.
    • 90 Metascore
    • 89 Critic Score
    It is remarkable how many clever things one can do with portals.
    • 86 Metascore
    • 88 Critic Score
    Canvas Curse is tremendous fun.
    • 76 Metascore
    • 88 Critic Score
    An ingenious multiplayer game.