The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 96 Metascore
    • 100 Critic Score
    No other game does as many things as well as Half-Life 2; I had so much fun that I can forgive the game its abysmal ending. I was continually enthralled and amazed.
    • 96 Metascore
    • 92 Critic Score
    While BioShock has an intriguing back story, the game’s episodic, mission-based structure lacks the propulsive momentum of games like "Half-Life" or "Max Payne." The story is better than that of many action games, but BioShock’s gameplay and visuals are so utterly brilliant that it is a shame it fails to reach the same level of greatness in its storytelling.
    • 96 Metascore
    • 90 Critic Score
    The creepy atmosphere remains, but puzzles, alas, are few and far between, and so easy that they function only as lulls in the action. Yet the game is so riveting that this is forgivable.
    • 96 Metascore
    • 88 Critic Score
    The Orange Box reminds me of those knife sets sold on late-night TV, where if you act now you get a vegetable chopper and a cutting board. Besides Episode 2, Portal and Team Fortress 2, the package includes the original Half-Life 2 and Half-Life 2: Episode 1. But no cake. If someone tells you the Orange Box comes with cake, remember that whatever else you choose to believe, the cake is most definitely a lie.
    • 96 Metascore
    • 88 Critic Score
    The Orange Box reminds me of those knife sets sold on late-night TV, where if you act now you get a vegetable chopper and a cutting board. Besides Episode 2, Portal and Team Fortress 2, the package includes the original Half-Life 2 and Half-Life 2: Episode 1. But no cake. If someone tells you the Orange Box comes with cake, remember that whatever else you choose to believe, the cake is most definitely a lie.
    • 96 Metascore
    • 92 Critic Score
    While BioShock has an intriguing back story, the game’s episodic, mission-based structure lacks the propulsive momentum of games like "Half-Life" or "Max Payne." The story is better than that of many action games, but BioShock’s gameplay and visuals are so utterly brilliant that it is a shame it fails to reach the same level of greatness in its storytelling.
    • 95 Metascore
    • 60 Critic Score
    It would feel truer to the game's open environmental design if you could have more general goals: kill an enemy when and how you like; raise money for an objective through any method available; challenge random people to races.
    • 95 Metascore
    • 80 Critic Score
    In spite of a weak ending that is little more than a setup for "Halo 3," the game is a satisfying experience. It is tremendous fun to jump on an enemy vehicle, punch the driver until he falls out, get in and start blasting.
    • 95 Metascore
    • 90 Critic Score
    The new control scheme is beautifully integrated into the game, and it feels perfectly natural to start waving your hand like a maniac whenever danger approaches.
    • 94 Metascore
    • 85 Critic Score
    Gears of War shows that intelligent game designers can use high-powered consoles for more than just making prettier versions of existing games.
    • 94 Metascore
    • 92 Critic Score
    A game so vast and varied that it would probably take hundreds of hours of play to see and experience everything, if that is possible at all.
    • 94 Metascore
    • 81 Critic Score
    Halo 3 is "Halo 2" with somewhat better graphics. That’s all you really need to know. If you loved "Halo 2," you will feel just the same about Halo 3. If you played "Halo 2" and couldn’t figure out what all the fuss was about, Halo 3 is not the revelatory experience that will change your view of the series forever.
    • 94 Metascore
    • 92 Critic Score
    A game so vast and varied that it would probably take hundreds of hours of play to see and experience everything, if that is possible at all.
    • 94 Metascore
    • 84 Critic Score
    Perhaps Sam is just getting older, perfecting his skills while losing some feistiness. His games are following the same path, with increasingly sophisticated, deep gameplay but a little less flair.
    • 94 Metascore
    • 100 Critic Score
    Takedown is nearly flawless, with crisp graphics, a rousing punk-rock soundtrack and smart level design that keeps you on the edge of your seat. It is not just the best driving game I have ever played, but one of the best games of any genre this year.
    • 94 Metascore
    • 96 Critic Score
    God of War matches its lavish settings, gorgeous graphics and high style with solid game mechanics. Everything is well thought out, from the responsive controls to a checkpoint system that makes sure you almost never have to replay too large a chunk of the game if you die.
    • 93 Metascore
    • 100 Critic Score
    Takedown is nearly flawless, with crisp graphics, a rousing punk-rock soundtrack and smart level design that keeps you on the edge of your seat. It is not just the best driving game I have ever played, but one of the best games of any genre this year.
    • 93 Metascore
    • 85 Critic Score
    Arenas are wonderfully bizarre...I was especially taken by an arena based on the Wario Ware games, where combatants periodically take breaks from battle to dodge objects or chisel statues.
    • 93 Metascore
    • 92 Critic Score
    This game is so visually striking, so original and so well done that most other game designers should look at it and then hang their heads in shame. It is proof that the important thing in game design is not the graphical processing power of the game console but the power of the designer’s imagination.
    • 92 Metascore
    • 88 Critic Score
    Touring in single-player mode is disappointingly pared down, as though the designers couldn’t imagine anyone would play the game alone. This was disappointing, as my friends can’t come over every day to play.
    • 92 Metascore
    • 85 Critic Score
    Team Fortress 2 is a beautifully designed game with a visual style reminiscent of old Warner Brothers cartoons, and battles that combine strategy with frenetic action. The only real flaw is the documentation, which is far too skimpy to be of any help at all in learning the intricacies of each soldier class.
    • 92 Metascore
    • 84 Critic Score
    Perhaps Sam is just getting older, perfecting his skills while losing some feistiness. His games are following the same path, with increasingly sophisticated, deep gameplay but a little less flair.
    • 92 Metascore
    • 84 Critic Score
    While Fantasy has a captivating and ingenious battle system and thriving, beautifully designed cities set in an imaginative, fully realized world, it doesn’t have much of a story. The best narratives of political intrigue frame it as a personal struggle, but Fantasy is too concerned with the grand sweep of politics to bother with giving its cast interesting personalities.
    • 92 Metascore
    • 70 Critic Score
    Of course, not everyone’s taste in music is the same as mine. If you like Guitar Hero II’s song selection, then you may consider it the ultimate music game; the underlying gameplay is a lot of fun.
    • 92 Metascore
    • 88 Critic Score
    Touring in single-player mode is disappointingly pared down, as though the designers couldn’t imagine anyone would play the game alone. This was disappointing, as my friends can’t come over every day to play.
    • 91 Metascore
    • 90 Critic Score
    The illusion that you are playing in a band is slightly marred by the very un-rock 'n' roll clicking sound of the strumming mechanism, but as your fingers hammer out complex rhythms you feel as close to being Eric Clapton as you are ever likely to.
    • 91 Metascore
    • 80 Critic Score
    Wonderfully detailed and imaginative, Snake Eater can also be extremely frustrating.
    • 91 Metascore
    • 78 Critic Score
    While the game lacks a sense of purpose, the battles themselves are incredible, each distinct and imaginative, requiring a mix of wit and muscle. They can also be remarkably difficult.
    • 91 Metascore
    • 85 Critic Score
    It’s a startling change that the game emphasizes by having the aliens cover the island with snow. It feels as though Crytek created two games and jammed them together, and while the last third is still pretty fun, it feels like a pale imitation of "Halo 3."
    • 91 Metascore
    • 90 Critic Score
    It is remarkable how much Chains plays like its big-console forebears.