Most of the action is aggravating, but Brian's stealth missions are intolerable. In several of his levels, you have to steer him away from trees, or he'll lose control and make you wait while he takes a whiz.
Some scenes take so long to load up that they induce nostalgia for the days of tape drives and 300-baud modems. Glitches and a jittery camera don't make the game unplayable—just profoundly unpalatable.
How bad is this game? Well, if you try to ship oil from Alaska to Tokyo, the boat doesn't cross the Pacific, it heads east, around Latin America and Africa. That's right, the game's developers think the world is flat.
Even as the credits roll, it’s tough to shake the nagging feeling that this experience should have been a $10 downloadable game, or should be the game you unlock as a bonus after finishing the real game.
Technical excellence does not a great game make. By the same token, a game can be great in spite of mechanical and thematic problems. Games with broken parts can still succeed. Knights Contract does not.
Perhaps nobody expected Staff Of Kings to be an Oscar-worthy tale, but the game is marred by its inexcusable “controls,” which lean heavily on the Wii’s motion-sensing capabilities without making them even passably responsive.