The A.V. Club's Scores

For 880 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Super Mario Galaxy 2
Lowest review score: 0 Ant Nation
Score distribution:
1012 game reviews
    • 38 Metascore
    • 42 Critic Score
    Far Cry has gone downhill ever since it lost the Hawaiian shirts. But for Wii shooter mayhem, the future looks bright.
    • 61 Metascore
    • 50 Critic Score
    The security mini-games are inscrutable, due to poor instructions and confusing interfaces.
    • 69 Metascore
    • 75 Critic Score
    Talking with the guests is surprisingly engrossing. The dialogue options include an arsenal of cheap compliments and weird factoids, and the responses are often surprising.
    • 71 Metascore
    • 75 Critic Score
    Talking with the guests is surprisingly engrossing. The dialogue options include an arsenal of cheap compliments and weird factoids, and the responses are often surprising.
    • 51 Metascore
    • 25 Critic Score
    A making-of documentary on how such a precious franchise was so flagrantly mishandled would be far more entertaining than anything the game has to offer.
    • 51 Metascore
    • 25 Critic Score
    A making-of documentary on how such a precious franchise was so flagrantly mishandled would be far more entertaining than anything the game has to offer.
    • 95 Metascore
    • 100 Critic Score
    Fifty-plus hours, an immense adventure, and a sexy new style? Twilight Princess may not perfect, but it's darn near close.
    • 78 Metascore
    • 83 Critic Score
    Ultimate Alliance may be schlocky and unrefined, but the endless Dream Team combinations of Marvel super and not-so-super heroes prove irresistible.
    • 73 Metascore
    • 83 Critic Score
    Ultimate Alliance may be schlocky and unrefined, but the endless Dream Team combinations of Marvel super and not-so-super heroes prove irresistible.
    • 76 Metascore
    • 91 Critic Score
    For those with a twisted sense of humor or just a serious case of attention deficit disorder, Raving Rabbids is not to be missed.
    • 84 Metascore
    • 83 Critic Score
    A Mallowolf in Goobaa's clothing; killer fun masquerading as a crappy cartoon tie-in.
    • 92 Metascore
    • 100 Critic Score
    The flesh is weak. Prolonged play can cause serious finger fatigue.
    • 38 Metascore
    • 25 Critic Score
    On top of resources that can't act independently and controls that damn you for mistakes that aren't your fault, the game resets most of your progress between missions—giving you no incentive to pray the extra mile.
    • 87 Metascore
    • 91 Critic Score
    No game makes more creative use of the Nintendo DS touch-screen. Where many milk the technology for gimmicky distractions or Palm Pilot-style input, Elite Beat Agents bets the farm on precision touch-screen play, and wins big.
    • 82 Metascore
    • 67 Critic Score
    A great story—but maybe they should have stuck with pencils and dice.
    • 86 Metascore
    • 83 Critic Score
    A playground of totally '80s excess worth revisiting, especially with such ballsy satirists at the cigarette boat's helm.
    • 82 Metascore
    • 83 Critic Score
    Ultimate Alliance may be schlocky and unrefined, but the endless Dream Team combinations of Marvel super and not-so-super heroes prove irresistible.
    • 81 Metascore
    • 83 Critic Score
    Ultimate Alliance may be schlocky and unrefined, but the endless Dream Team combinations of Marvel super and not-so-super heroes prove irresistible.
    • 82 Metascore
    • 83 Critic Score
    Ultimate Alliance may be schlocky and unrefined, but the endless Dream Team combinations of Marvel super and not-so-super heroes prove irresistible.
    • 83 Metascore
    • 83 Critic Score
    Ultimate Alliance may be schlocky and unrefined, but the endless Dream Team combinations of Marvel super and not-so-super heroes prove irresistible.
    • 55 Metascore
    • 33 Critic Score
    The aforementioned camera and perspective problems are the worst, but the "hunger meter" seems to fill up and dissipate so arbitrarily that you never know what your stomach needs.
    • 87 Metascore
    • 83 Critic Score
    The first few minutes of Bully are claustrophobic and off-putting, but as soon as you and Jimmy settle in, the game becomes surprisingly endearing.
    • 51 Metascore
    • 25 Critic Score
    Most of the action is aggravating, but Brian's stealth missions are intolerable. In several of his levels, you have to steer him away from trees, or he'll lose control and make you wait while he takes a whiz.
    • 50 Metascore
    • 25 Critic Score
    Most of the action is aggravating, but Brian's stealth missions are intolerable. In several of his levels, you have to steer him away from trees, or he'll lose control and make you wait while he takes a whiz.
    • 53 Metascore
    • 25 Critic Score
    Most of the action is aggravating, but Brian's stealth missions are intolerable. In several of his levels, you have to steer him away from trees, or he'll lose control and make you wait while he takes a whiz.
    • 77 Metascore
    • 75 Critic Score
    Fourteen years after the first Mortal Kombat hit the arcades, the "fatality" moves are still gaming's best way of saying "In your face!" to a vanquished foe.
    • 73 Metascore
    • 58 Critic Score
    Playing this flawed, oddball offering is like flushing your neurotransmitters with Red Bull—painful, mind-expanding, and occasionally laughter-inducing.
    • 75 Metascore
    • 75 Critic Score
    Fourteen years after the first Mortal Kombat hit the arcades, the "fatality" moves are still gaming's best way of saying "In your face!" to a vanquished foe.
    • 75 Metascore
    • 75 Critic Score
    About as good as movie-to-game adaptations get.
    • 73 Metascore
    • 75 Critic Score
    About as good as movie-to-game adaptations get.

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