TheSixthAxis' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Forza Motorsport 6
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
1000 game reviews
    • 56 Metascore
    • 60 Critic Score
    Table Top Tanks really isn't the killer app for AR gaming, but to say it's a disappointment would be unfair. Despite being simplistic in most respects and offering little replay incentive, it also happens to be one of the cheapest games available on the Playstation Store at a surprising £1.59.
    • 67 Metascore
    • 60 Critic Score
    There's no denying that All Zombies Must Die! has potential. The crafting idea is a good one, and with a few people round the gameplay is certainly enjoyable. However, the repetitive nature of the quests, frustrating single player experience and lack of online co-op really does drag the game down.
    • 58 Metascore
    • 60 Critic Score
    A competent role-playing game that builds on Compile Heart’s previous successes. The combat system works well and there’s an absolute glut of content for those willing to stray from the beaten path. That said, it’s not a particularly stunning game to watch, looking more like a remaster than a title genuinely meant exclusively for PlayStation 4.
    • 77 Metascore
    • 60 Critic Score
    Visually it’s all a bit browser, but it’s not an ugly game. Sure, it’s flat sprites throughout, the animation is clunky and as we’ve said, some of the levels aren’t as nice as others, but the whole thing is consistent and not without a certain sense of charm.
    • 71 Metascore
    • 60 Critic Score
    What really lets it down is the overwhelming sense of just being a visitor in someone else's game when you play online.
    • 45 Metascore
    • 60 Critic Score
    Project Root is a frustrating game because there is a genuinely good shooter hidden under a number of poor design choices. It is rather like a Michael Bay movie in that when it works, it works really well, with explosions going off left, right and centre, hundreds of bullets and a genuine sense of excitement. However, it also shares the same problems and the levels are far too sprawling, the plot is terrible and sometimes you have no idea what is going on.
    • 68 Metascore
    • 60 Critic Score
    The core concept of Kromaia Ω is that of a solid 360º shooter which can generate some epic battles, but the combination of frantic shooting, chilled out story and trippy visuals have been done better, most notably in Ubisoft’s Child of Eden. Whilst unremarkable, it remains entertaining and challenging, with the included co-op mode a worthwhile and welcome addition.
    • 55 Metascore
    • 60 Critic Score
    It's not going to change the world and the fact that it's one player at once is a real shame, but it's highly likely to get the grandparents giggling like kids, and, to be honest, when you're buying a game like Start The Party, that's all you can ask for.
    • 58 Metascore
    • 60 Critic Score
    I can't help but feel slightly frustrated when summarising my time with Bleach: Soul Resurrección. It's an enjoyable game, wrapped in solid gameplay mechanics, but is let down in several areas. The fact it can be finished so soon is very surprising, although not as surprising as the lack of online (or even offline) multiplayer, bearing in mind it worked so well for the latest Naruto game.
    • 66 Metascore
    • 60 Critic Score
    Banana Splitz is a decent game, and it's certainly up there with recent attempts to get the Monkey Ball series back on track, but it's becoming a little long in the tooth now with the developers not really pushing the title forwards enough to really recreate the magic that the first couple offered.
    • 64 Metascore
    • 60 Critic Score
    Either way, ACC: India manages to keep the stealth gameplay fun, while the open combat still leaves room for improvement.
    • 76 Metascore
    • 60 Critic Score
    The 2D platforming sections are worthy of praise and show that, when Sonic Team are on their game, they can really get it right. The issue is that when they fail it seems to be pretty spectacularly bad. The balance of good and bad levels is pretty even, throwing you back and forth between loving and hating the game.
    • 63 Metascore
    • 60 Critic Score
    Sword Art Online: Lost Song is not a bad title, it’s simply an average one. Fans of the anime will be well served by it’s gentle adventuring and light tone, and the combat may attract those who enjoy the Musou games, but the likelihood will be that it’s not likely to be an experience you’ll remember in a few months time.
    • 80 Metascore
    • 60 Critic Score
    It was a great concept, but the third instalment has disappointed. There really isn’t much depth to be found with Skate 3, due to the short career mode and lacking extra features.
    • 61 Metascore
    • 60 Critic Score
    For those who take the risk, there is a satisfying game to be enjoyed, mainly thanks to the simplistic yet diverse combat mechanics as well as drop in co-operative play. It's an ideal purchase for younger gamers anticipating the release of the film, but for anyone else, caution is advised.
    • 70 Metascore
    • 60 Critic Score
    Dustforce may look fabulous and has some really interesting ideas but the overall execution falls somewhat short of expectation. Though still enjoyable, the fiddly controls add an unnecessary amount of challenge, barring both younger audiences and casual platformer fans.
    • 61 Metascore
    • 60 Critic Score
    F1 Race Stars could have been wonderful, with just a couple of tweaks to the handling. However, the stoic adherance to sim-esque cornering has meant that the driving needs to be approached with far more care than it should, something that's at odds with the presentation, track design and the fact that at any point you could be blasted with a weapon from behind – and they're not blockable either.
    • 61 Metascore
    • 60 Critic Score
    Manga die-hards are bound to get a real kick out of J-Stars Victory VS+. The level of fan service here is on point and there’s a solid fighting game to back it up. That said, after just a few hours it begins to lose steam, becoming less and less appealing as something you’d want to play for long sessions.
    • 74 Metascore
    • 60 Critic Score
    Tear the anime-patterned wrapper away and what you have is essentially another iteration on the same aging format Omega Force has been peddling for years. In this case it has been slightly altered but not enough to conceal the franchise’s ongoing fatigue as fewer bold ideas are brought to the table.
    • 62 Metascore
    • 60 Critic Score
    It’s a good mixture of okay ideas, achieved through some nice presentation and a stellar idea at its heart, which makes it worthwhile if you’re really interested in that, but perhaps a reboot is required to do it justice.
    • 49 Metascore
    • 60 Critic Score
    No matter what you do, the stats mean absolutely nothing.
    • 66 Metascore
    • 60 Critic Score
    Unfortunately, Slam Bolt Scrappers isn't the immediate arcade classic some will have been hoping for. The repetitive gameplay and lack of online multiplayer leaves the overall package feeling somewhat lacklustre. With that said, Scrappers' split-screen competitive play is almost second to none.
    • 59 Metascore
    • 60 Critic Score
    Mega Battle is great fun, especially in local multiplayer, and has seen me both laughing and cursing aloud, but with no mini-games or notable campaign to speak of, and without the overblown power-ups I’m used to in Mario games, it’s a game that I’ll have all but forgotten by the time Wimbledon rolls around next year.
    • 56 Metascore
    • 60 Critic Score
    If you’re a big fan of snow-based sports and don’t mind the dip-in and out feel, then give this a shot.
    • 74 Metascore
    • 60 Critic Score
    Ultimately, with so many games around at this time brimming with originality and quality, it is easy to overlook this game and the experience left me feeling a little hollow. But if you have time, then pop this in your rental queue and you might be pleasantly surprised.
    • tbd Metascore
    • 60 Critic Score
    Overall this is a competent, attractive version of mahjong solitaire, though not without its flaws.
    • 71 Metascore
    • 60 Critic Score
    There are some troubling flaws with the camera, and the construction tools, though potent, are not as immediately accessible as they should be.
    • 73 Metascore
    • 60 Critic Score
    Without a single player campaign and only a small selection of effectively interchangeable game modes, Rainbow Six Siege is a game with a fairly limited scope. However, there’s still a solid and very enjoyable tactical shooter at its core, especially when played with friends, and it’s one which will only grow over time as Ubisoft add more maps and content.
    • 49 Metascore
    • 60 Critic Score
    Well, we’ve enjoyed our time battling the Draelus, and for the price tag it’s hard to argue against the value. There are issues that need addressing, so perhaps with enough attention Tiki Games will be able to deliver a sequel?
    • 68 Metascore
    • 60 Critic Score
    If repetition isn’t a problem for you, however, and you just want to blast-off into space and shoot down enemies by the bucketload, then this game is definitely something you should look into.
    • tbd Metascore
    • 60 Critic Score
    Pro Foosball has plenty going for it and at times it certainly feels like you are playing a game of real table football. I had a good time with it and think it could be fun with friends.
    • 79 Metascore
    • 60 Critic Score
    If you don't care about narrative, don't need the latest and greatest game engine powering your HD shooters and can live with the confused juxtaposition of stealth and over-the-top action braggadocio then you'll love it. If you want a tense, tight, stealthy experience then you'll probably love around half of it and loathe when it robs you of that pleasure.
    • 60 Metascore
    • 60 Critic Score
    As an educational tool, Beyond Eyes did a great job of teaching me of the struggles people face when their vision is impaired... As a game though, Beyond Eyes is about plodding through a maze with barely any meaningful plot until right at the end.
    • 66 Metascore
    • 60 Critic Score
    Impressive multiplayer functionality and social tools contrast with frequent loading screens and clunky main menus.
    • 59 Metascore
    • 60 Critic Score
    Technically it is a well crafted game without any bugs in sight. The look SUTD Game Lab has gone for with it stands out well, and works in the context of the game’s setting. The soundwork is also very well done. The majority of puzzles are decent too, but it is the ones that take ages to get past, even though you know the solution, because of timing that remove a lot of goodwill for One Upon Light. There were points where fun wasn’t being had because of them. At the same time One Upon Light feels very mechanical.
    • 61 Metascore
    • 60 Critic Score
    Atomic Ninjas is a blast when you get a full room going and the variety of skills/weapons on offer will give you a lot of choice when deciding your playstyle. It’s just a shame that, so soon after release, it is difficult to find a four player game.
    • 66 Metascore
    • 60 Critic Score
    What is difficult to forgive though, are the distracting drops in frame rate at key times which make the game frustrating to play.
    • 75 Metascore
    • 60 Critic Score
    Splitting Ground Zeroes back into a separate release was always going to be contentious. Thankfully, there is a lot more gameplay and depth than the early reports of the main mission’s length suggested and it’s full of potential for exploration, fan service and Kojima’s particular brand of hackneyed allegories.
    • 70 Metascore
    • 60 Critic Score
    Telltale’s take on Game of Thrones feels quite low-key compared to some of the goings on in the main series, but this episode begins to move away from that being a problem and starts using it to its advantage, as it shows you different sides of familiar situations. There’s still a lot of filler to get through, though, and it’s very dialogue heavy with little to offer in terms of unique gameplay.
    • 52 Metascore
    • 60 Critic Score
    By no means a bad game. The chance to face off against Resident Evil favourites such as Nemesis is a really interesting idea, and the constant threat of zombies will always have you on edge. Saying that, I can see the multiplayer modes becoming repetitive fairly quickly. Whilst differing slightly, the modes on offer are too similar, and all play out on the same handful of maps.
    • 70 Metascore
    • 60 Critic Score
    For new players, Blood Ties may come across as both demanding and frustrating due to its reliance on trial and error gameplay.
    • 71 Metascore
    • 60 Critic Score
    Cosmic Picnic have created a good game and if you like tough roguelikes then you’ll have some fun with this.
    • 58 Metascore
    • 60 Critic Score
    If you have seen and enjoyed Tron: Legacy, then it may be worth picking up Evolution to explore the universe a little further. However, if you happen to be a gamer with no connections to the series, it's difficult to recommend.
    • 64 Metascore
    • 60 Critic Score
    Even with a one-year gap between them, there are enough similarities between Liberation and Black Flag to recommend the former. It’s certainly not the best game in the franchise though does open up yet another chapter in the Assassin’s Creed saga. Still, those who have become particularly attached to Black Flag may find it hard to hoist up their sails and touch down in New Orleans.
    • 74 Metascore
    • 60 Critic Score
    It was supposed to be a revolution and CAC would lead the charge: cheap and cheerful downloadable games showcasing the PSN's future. But is a future of games this shallow what we want, no matter what the price?
    • 65 Metascore
    • 60 Critic Score
    If you happen to be a fan of both Adventure Time and Zelda then you’re unlikely to find another game that combines the world of Ooo and the gameplay of Hyrule in such an enjoyable way.
    • 76 Metascore
    • 60 Critic Score
    THQ have held the WWE licence for a long time now, so to put out a game that feels so broken, with poor collision detection and a large number of bugs are something I'm struggling to accept.
    • 72 Metascore
    • 60 Critic Score
    Not a bad game, it’s just not a great one. The singleplayer game brings nothing new to the franchise, and in some ways even feels like a step backwards from Guardian Of Light. As a multiplayer game it takes on a different and welcome dimension, though for every great moment, you can expect equal frustration.
    • 79 Metascore
    • 60 Critic Score
    X certainly has its merits but when all is said and done only it feels like a game that is specifically tuned towards series veterans or those who are invested in the online community.
    • 78 Metascore
    • 60 Critic Score
    Despite a smart, exciting start, towards the end you’ll be tired of the game.
    • 69 Metascore
    • 60 Critic Score
    it’s a competent action game that has made a beautiful transition from its original PC roots and one that will no doubt garner a new console-based coven.
    • 68 Metascore
    • 60 Critic Score
    The game has basically one trick up its sleeve, but a trick that it executes very smoothly.
    • 61 Metascore
    • 60 Critic Score
    The in game world is absolutely huge and it’s filled with a great deal of content – it looks brilliant at times too. Although the handling takes some time getting used to it does feel natural as the game begins to open up. Despite that, the driver AI can be infuriating at times, as with the traffic placement which I refuse to believe is a coincidence. The online doesn’t feel well integrated either and the story is uninspiring.
    • 64 Metascore
    • 60 Critic Score
    It may be a visually sound package that throws a few unique spins on the Silent Hill template, though the sometimes awkward puzzles and irredeemably abysmal combat are enough to drag Downpour down the gutter and towards mediocrity.
    • 63 Metascore
    • 60 Critic Score
    It fails to do anything that really pushes the series forward, borrowing heavily from previous games while adding a few extra bells and whistles.
    • 73 Metascore
    • 60 Critic Score
    Revolution has failed to take a step away from the shadow of UNS3, and will have to remain all that it looks to be: a filler while we wait for the final main-story instalment.
    • 70 Metascore
    • 60 Critic Score
    On the one hand the art style, atmosphere, and interesting story premise are things that are worth experiencing. However the pacing of the puzzles can be frustrating, especially when what would appear to be the obvious solutions don’t work in a world where regular logic usually applies.
    • 57 Metascore
    • 60 Critic Score
    Despite the flaws of Epic Mickey 2 I’ve found myself enjoying the game more than I would have thought. The story is charming enough to keep encouraging you through Oswald’s idling and the poor depth of field, with the Mad Doctor’s songs arguably the best moments of the game. The touch screen abilities don’t quite work and you’ll find yourself quickly reverting back to old fashioned buttons.
    • 72 Metascore
    • 60 Critic Score
    The Saboteur feels a little rushed and incomplete but has an unexplainably fun side to it. Frustrating and boring at times, it does give way to some great moments and conversation pieces.
    • 68 Metascore
    • 60 Critic Score
    If you’re looking for a game that has punishing fights, but is a bit easier than Souls then this is it. However the story and lore just aren’t that interesting, despite a good premise and Harkyn doesn’t have much personality. There’s also quite few bugs that really need addressing, like clipping through the environment and objects, or the enemies that just stop moving completely, yet can still deal damage, or suddenly develop the ability to fly.
    • 67 Metascore
    • 60 Critic Score
    Such is the fickle world of gaming that the game can be found – one week after release – for £19.99. At that price, despite its flaws, the game is well worth a look, so the score's a cleavage heaving, upskirt looking, foul mouthed...
    • 66 Metascore
    • 60 Critic Score
    Not quite a triumph, then, but it’s leagues ahead of The Order Of The Phoenix – and if we’re being cheeky with the scores, hardcore Harry Potter fans should treat this as an [80].
    • 57 Metascore
    • 50 Critic Score
    There are definitely plenty of similarities when comparing it to Pokémon, yet labelling Fossil Fighters Frontier as a clone would be perhaps a little too harsh. Its developers have made genuine attempts to spice up the JRPG blueprint with vehicles, mini-games, and other interesting features. However, many of these feel tacked on with no real impact on the overall experience.
    • 63 Metascore
    • 50 Critic Score
    Overall, it’s a game of two halves that just doesn’t quite come together. Some, like myself, will no doubt find themselves engrossed in the story, only to be disappointed by the trial-and-error labours of combat.
    • 82 Metascore
    • 50 Critic Score
    Dragon’s Crown delivers in a number of areas, though not in the ones that matter most. Stunning visuals and nods to the roleplaying genre simply aren’t enough to outweigh the repetitive combat and a so-so narrative.
    • 50 Metascore
    • 50 Critic Score
    First person shooters come and go – and whilst Bodycount isn't likely to leave that deep an impression on the world after it's all over, it does leave a bloody wound accompanied by a ridiculously brash round of machine gun fire. A brave attempt, then, but one seemingly too hampered by its faults to really shine.
    • 69 Metascore
    • 50 Critic Score
    This episode is about as close to being filler as it gets for Telltale – sure, a couple of the plot threads are enjoyable, and one of the new characters is quite interesting – but these moments are few compared to the abundance of boring references and pointless tasks to be done.
    • 58 Metascore
    • 50 Critic Score
    The sound is awful, the fighting is incredibly repetitive (no combos, just mash square and triangle) and worst of all, it’s very glitchy: on one occasion I got near the end of a level, only to actually get stuck in the graphics.
    • 44 Metascore
    • 50 Critic Score
    I wouldn't necessarily be too concerned about the track and car count, but I would have liked to have seen a more substantial single player.
    • 50 Metascore
    • 50 Critic Score
    If played in small doses then Kung-Fu LIVE delivers what you would expect; a bit of a laugh with the "oooh look I'm on screen" factor. Ultimately it is shallow though, and repetition soon sets in.
    • tbd Metascore
    • 50 Critic Score
    Funk Of Titans isn’t a bad game but it doesn’t do anything interesting either. It is an incredibly easy game to beat, and the gameplay itself is very, very repetitive.
    • 62 Metascore
    • 50 Critic Score
    ModNation Racers Road Trip isn't terrible, it's just not particularly good. Sure, the creation aspect of the game is solid and ranks up there with the very best at this sort of thing, but on the track whilst the handling is fine the graphics struggle and the action feels slightly stilted.
    • 51 Metascore
    • 50 Critic Score
    This is a game intended to be played alongside its Pixar big brother and provide an experience that kids will relate back to, and it does that just fine.
    • 65 Metascore
    • 50 Critic Score
    Unfortunately, Fat Princess Adventures comes across as something of a missed opportunity. For one thing, it’s a genre shift which will disappoint those who want more of the multiplayer carnage from the original, but while there’s still fun to be had, this is a fairly shallow game which leans too close to the childlike facade of the art style.
    • 58 Metascore
    • 50 Critic Score
    The graphics are basic, the load times are too long and the game needs a fair amount of balancing – an update could make it much better.
    • 61 Metascore
    • 50 Critic Score
    Worms Crazy Golf truly doesn't boast a lot of content and ends up feeling a little lacklustre. It's fun to play but soon becomes repetitive; even the multiplayer mode is shallow and won't keep you entertained for long.
    • 64 Metascore
    • 50 Critic Score
    Killer Is Dead is a real missed opportunity. The fighting mechanics are there, the ideas are there, but the end result is just so totally average. It’s a game that’s hard to dislike, but also one that fails to impress on pretty much every level.
    • 54 Metascore
    • 50 Critic Score
    At this stage in the PlayStation Vita's life, the most important thing for Reality Fighters to be is, perhaps, a tech demo. In that sense, it is quite spectacularly impressive. Impressive enough to warrant a big purchase and plenty of game time? Probably not. It demonstrates exceptional potential though, and sometimes that can be enough.
    • 69 Metascore
    • 50 Critic Score
    The way fire spreads is pretty good, but the rest of the game falls a little short with the real killer being repetition. It’s just not random enough to maintain interest for too long, and that’s a fatal flaw in a roguelike with permadeath.
    • 45 Metascore
    • 50 Critic Score
    We’re not likely to find out exactly what troubles the team at Prope faced on Rodea’s rocky road to market. The end product is evidence enough to suggest that something went wrong along the way, and it’s a real shame. With a little more refinement and even the lightest of facelifts, Rodea could easily have been a Nintendo exclusive worth owning.
    • 64 Metascore
    • 50 Critic Score
    Compared to vanilla Dynasty Warriors and its Samurai counterpart, KOEI’s Gundam offshoot is falling behind. Where the other two have made a number of progressive changes through the years, Reborn does little to distance itself from the stigma attached to the franchise.
    • 56 Metascore
    • 50 Critic Score
    Unless you are a big RPG fan who is desperate for a fix, then this title is certainly not good enough to warranty your attention. The fighting is tedious, the story is not well told and the menus are clunky and awkward.
    • 72 Metascore
    • 50 Critic Score
    Tembo the Badass Elephant could have been so much more than what is offered. SEGA seemed to be searching for a successor to Sonic with Tembo but at the same time wanted to get a piece of the market for particularly hard games, forgetting to make it fair at the same time.
    • 58 Metascore
    • 50 Critic Score
    Despite the interesting ideas, Bladestorm still manages to be shallow and, whilst it may grab your attention for a few hours, you won’t want to carry on playing for much longer – the repetitiveness of it all will make sure of that.
    • 43 Metascore
    • 50 Critic Score
    Devil’s Third’s singleplayer campaign is dumb, misogynistic, shoddy and borderline broken at times, but its multiplayer may well be its saving grace. While it remains lo-fi and decidedly rough around the edges, there’s some fun to be had and an experience that could see it gain something of a cult following on Wii U.
    • 50 Metascore
    • 50 Critic Score
    As a free-to-play experiment, it’s fairly successful. When you download Spartacus Legends you get the full package, not just a few morsels of gameplay, with the rest locked behind a pay-wall. In some ways this is one the game’s biggest strengths but it still fails to dispel a number of its other issues.
    • 69 Metascore
    • 50 Critic Score
    There’s nothing wrong with modernising older games. However, therein lies the problem for Miracle Cure: it’s just a modernisation.
    • tbd Metascore
    • 50 Critic Score
    For most of the time Resident Evil: The Umbrella Chronicles fails to impress. Whilst it's certainly not the worst game out there, it struggles to rise above average, and I wonder if it would sell at all if not for the Resident Evil name behind it. If you're a fan of the franchise there's a good chance you'll get a kick out of this, but for everyone else I struggle to recommend it.
    • 75 Metascore
    • 50 Critic Score
    Everything about Mafia II is average. From the tepid driving controls and the standard cover mechanism to the staid narrative which could still have been enjoyable, had they put a little more thought into it. This game is not terrible but it is some way from being good.
    • 38 Metascore
    • 50 Critic Score
    Despite the huge flaws, there’s still something that kept drawing me back to play a bit more, to destroy a few buildings or beat one more Kaiju. It’s not smart or clever, nor remotely modern, and it’s mostly repetitive and dull. But it’s Godzilla – a giant nuclear accident that is as likely to destroy you as protect you.
    • 59 Metascore
    • 50 Critic Score
    If EA can patch the framerate issues and tweak the handling, Undercover could be a great game.
    • 57 Metascore
    • 50 Critic Score
    If you can overlook the somewhat unyielding game design and slump in visual quality, there's a satisfying strategy game to be found with hours of potential replay value. However, it's hard to ignore the fact that the Vita has an oustanding launch roster, most of which outweigh Army Corps of Hell in almost every aspect.
    • 46 Metascore
    • 50 Critic Score
    If played with friends, it will serve up several hours of grin-inducing fun but beyond that very little else.
    • 53 Metascore
    • 50 Critic Score
    In the end Bedlam has an interesting premise at its core and dialogue that will amuse for a while, but it gets same-y very quickly in each environment. Perhaps if the game started more quickly and had you hopping genres a little earlier in the game, it wouldn’t outstay its welcome quite so quickly. As it is, it can only really be recommended if the genre-hopping idea has you weak at the knees.
    • 59 Metascore
    • 50 Critic Score
    Overall, a competent platformer that plays it safe, but one that is also painfully drawn out.
    • 60 Metascore
    • 50 Critic Score
    We're disappointed, because Quake Wars could have been a great FPS, but it's one marred with visual issues, some badly realised mechanics and crucial missing menu options that would have gone some way to fixing the issues people clearly seem to be having online.
    • 57 Metascore
    • 50 Critic Score
    Of Orcs and Men has so much potential and when you get into the game you'll experience flashes of brilliance, but those flashes are gone as quickly as they come, leaving behind a game that came out before it was ready.
    • 62 Metascore
    • 50 Critic Score
    Ultimately Color Guardians is a bright, cutesy, challenging runner with some good ideas that falls through when it comes to keeping it interesting. Restarting from checkpoints over and over only getting a little bit closer to the end each time quickly grows repetitive, draining any drive there might have been to continue playing.
    • 66 Metascore
    • 50 Critic Score
    MotoGP 15 is still an accomplished racer, but it offers little to draw fans in, compared to last year’s entry.
    • 54 Metascore
    • 50 Critic Score
    Seaven Studios has some good ideas up its sleeves and Ethan Meteor Hunter shows moments of brilliance. However, it is let down by clunky movements and puzzles that don’t always offer a challenging but fair game.
    • 63 Metascore
    • 50 Critic Score
    Overall, The UnderGarden is not a terrible game. It just failed to bring anything to the table that kept me amused for more than a few minutes at a time.
    • 63 Metascore
    • 50 Critic Score
    This beautiful wrapper isn’t enough to cover up Poncho’s fundamental flaws. It’s a lovely experiment and although it works well in some parts, an overall sense of cohesion is missing. Being able to move along the z-axis is a clever feature yet Poncho uses this as a crutch, failing to flesh out other essential areas of the game. In short, there’s certainly something special here yet, sadly, only a minority will succeed in finding it.
    • 74 Metascore
    • 50 Critic Score
    My experience of Mordheim: City of the Damned is one where knowledge of the source material is both a blessing and a curse. This isn’t a bad game, and despite its flaws there is still fun to be found in the Empire’s official worst city to live in.
    • 55 Metascore
    • 50 Critic Score
    There isn't a website on the planet that knows the particular politics behind some of the changes to what appeared to be an exceptionally promising shooter, but it's turned out to be a real stinker: Haze is as average as beans on toast, and the biggest disappointment is that it didn't have to be.
    • 49 Metascore
    • 50 Critic Score
    Not necessarily a bad game. It just doesn't do anything to make itself memorable or stand out from a crowd.
    • 59 Metascore
    • 50 Critic Score
    For this type of game, I feel like the combat and puzzle solving should be the strongest aspect on offer, but they ended up being the worst part of the experience. Outside of the lousy checkpoint system, there really isn’t anything too terrible about Rack N Ruin, it just doesn’t have enough going for it for me to unequivocally recommend it.
    • 55 Metascore
    • 50 Critic Score
    It's not a technical showcase by any means, but The Incredible Hulk is a decent enough game for Marvel fans and we can't deny that we had some fun with the physics; Hulk's later powers can be devastating. But when you've leveled the same building five times and caused 10 car pile-ups the fun wears thin.
    • 62 Metascore
    • 50 Critic Score
    Despite having a perfect soundtrack and wonderfully creepy voice-over, Brawl’s single-player misses the mark thanks to its insane difficulty.
    • 40 Metascore
    • 50 Critic Score
    A purely basic simulator game. You plant, you cultivate, you harvest, you sell. That is the process over and over, with repetitive missions cropping unless you turn them off. If you’ve ever wanted to run a farm, then this is for you, but other than that there’s no real need for the game on console.
    • 75 Metascore
    • 50 Critic Score
    You’ll get more out of the game the more you put in, and there’s some challenge here for the dedicated, but if forced I’d rather stick to the iPhone version which is far cheaper.
    • 55 Metascore
    • 50 Critic Score
    But you’ll find that behind the bad animation and dodgy plot is a game that has sound ideas at its core.
    • 71 Metascore
    • 50 Critic Score
    It’s simple to just say that Starpoint Gemini 2 isn’t for everyone, but there are fundamental issues that really make this game utterly impenetrable. The presentation is generally of a good standard, and though the performance falters at inconvenient moments, it’s how the game deals with teaching players how things work that’s most disappointing. We’ve seen space simulations that work on consoles, but this particular trade isn’t worth what they’re offering.
    • 56 Metascore
    • 50 Critic Score
    Although barren, its gameplay systems operate well enough, going hand-in-hand with developer Swordtales’ minimalist approach. That said, mechanically, it fails to do anything that truly immerses players any more than the game’s pretty visuals.
    • 64 Metascore
    • 50 Critic Score
    Hell as a location feels a bit bland, and without the other Saints to bounce off Kinzie and Gat aren’t that interesting or funny. Combine that with the lack of in-game music and customisation options and this entry is a step backwards for the series.
    • 59 Metascore
    • 50 Critic Score
    It isn’t a fun puzzle game, and feels like a missed opportunity.
    • 56 Metascore
    • 50 Critic Score
    Although fans will appreciate Deep Silver bringing the series back from the dead, some will no doubt find themselves alienated by the amount of omissions and alterations found in Sacred 3. With that said, it’s still a competent game, even if a little too shallow for fans of the genre.
    • 64 Metascore
    • 50 Critic Score
    The streamlined gameplay and polished visuals haven't incurred any detriment, but compared to what fans will be expecting, 7XL misses the mark, it's failure only made worse by the steep launch price.
    • 60 Metascore
    • 50 Critic Score
    Hair-tugging difficulty spikes and a harsh entry barrier for newcomers are enough to drag White Knight Chronicles II from being a good game into the pool of mediocrity.
    • tbd Metascore
    • 50 Critic Score
    At £7.99 the Ryder White DLC will prove a hard sell for those who haven't already booked a timeshare in Banoi. Despite being fairly meaty in size the expansion lacks any sort of meta-game reward or replayability, not to mention the awkward integration and occasional issue with pacing.
    • 65 Metascore
    • 50 Critic Score
    Whilst the controls ruin the combat in The Baconing, this isn't actually all there is to the game.
    • 57 Metascore
    • 50 Critic Score
    It's exactly what anyone would expect of a film tie in game. Functional but underwhelming. The smattering of effective ideas is eventually overwhelmed by mediocrity.
    • 54 Metascore
    • 50 Critic Score
    While Hardware Rivals is fun to play in chunks it gets repetitive quickly, and its great visual design isn’t enough to cover the cracks.
    • 54 Metascore
    • 50 Critic Score
    Knack is a game with some solid core mechanics which cry out for a bit more polish and a lot more variety in the gameplay. While changing size is truly amazing, it doesn’t bring enough in the table to make the lengthy game fun, and it becomes quite tired after the halfway mark.
    • 57 Metascore
    • 50 Critic Score
    Fans will no doubt appreciate the new gameplay features but, as a whole, Mugen Souls Z feels too exclusive a game, even for a sequel. Its niche narrative focus and penchant for superficiality make it a hard sell for newcomers.
    • 58 Metascore
    • 50 Critic Score
    Please don't take this review as the ranting of a moody Ninja Gaiden fan. Remove the franchise name and the score would still be the same. Despite promising much at the start, Ninja Gaiden 3 misfires at almost every turn, and whilst it's not a bad game, it struggles to rise above average.
    • 48 Metascore
    • 50 Critic Score
    If you're a fan of horse racing or interested in getting into the sport, Champion Jockey is without doubt a must-have; it's technical, it's in-depth and you're guaranteed hours upon hours of replay value. However, if you happen to be a gamer looking for a quick burst of casual fun, Champion Jockey's myriad of intricacies and learning curve may be enough to hinder your enjoyment.
    • 65 Metascore
    • 50 Critic Score
    UEFA 2012 is what many of us have been asking for since DLC became a major part of console gaming. Unfortunately, the desire to deliver it as an expansion, rather than a unique product has meant that corners have been cut. While that has made the end product less expensive than in previous instances, it still appears quite costly when measured against other items on the relevant stores.
    • 53 Metascore
    • 50 Critic Score
    The dark, twisted story is something that has a lot of potential, and the music is great. However, odd design choices like obscuring the action and cluttered menus that don’t mesh together well, along with pretty uninteresting characters makes it hard to do so.
    • 55 Metascore
    • 50 Critic Score
    Breach & Clear is playable and it is even quite entertaining. Clearing missions and customising characters is satisfying, and the sound design and music help engage the player. Everything else though, does the opposite. Low quality visuals, poor menus, a complete lack of story and game-breaking glitches render this game, at least on this platform, nearly impossible to enjoy in the long term.
    • 67 Metascore
    • 50 Critic Score
    Though Team Ninja has certainly spruced up a number of elements, they seem to have avoided the game’s most fundamental issues. The series’ trademark gameplay has always been challenging but never quite so obstructive and un-rewarding.
    • 53 Metascore
    • 50 Critic Score
    Distinctly average then, PlayStation Move Heroes trades off some legacy brand IPs without ever really giving them room to shine or, indeed, interact. It's a frustratingly shallow collection of styles, dressed up as something more than it ultimately ends up as.