TheSixthAxis' Scores

  • Games
For 725 reviews, this publication has graded:
  • 52% higher than the average critic
  • 5% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Ratchet & Clank Future: Tools of Destruction
Lowest review score: 10 Fluster Cluck
Score distribution:
  1. Negative: 51 out of 725
725 game reviews
    • 76 Metascore
    • 70 Critic Score
    It's not rocket surgery by any means, but there's enough LSD inspired mind-melting on show to make it at least worth a look.
    • 44 Metascore
    • 70 Critic Score
    May not be the breakthrough some had hoped for, and it may not feel more engineered towards the Western gamer but it's still a good game. The gameplay, though mostly familiar, is solid offering a different pace as well as several unique mechanics to boot. If you despise the Warriors series Legends of Troy isn't likely to convert you, though as a standalone title, it's plenty of fun.
    • 76 Metascore
    • 70 Critic Score
    The game's core mechanics are sound, but they are the same mechanics we were playing several years ago.
    • 67 Metascore
    • 70 Critic Score
    Dungeon Hunter: Alliance may feel a little light to begin with, but a few hours down the line, and you may find yourself engulfed in the deepest RPG the PlayStation Network has to offer.
    • 72 Metascore
    • 70 Critic Score
    A fantastic game, held back by some frustrating design decisions. For every moment spent whooping in delight as you vanquish a foe, you'll spend two more grimacing as you have to mow someone's lawn, or try and pry yourself free from a lamppost. When it's good it's almost unbeatable, but the filler in-between is exactly that.
    • 89 Metascore
    • 70 Critic Score
    The best way to sum up L.A. Noire is that it suffers from Assassin's Creed syndrome. You'll certainly get a lot of enjoyment out of it. There's something new and refreshing about a witty, intelligent game that requires a little bit more thinking than the norm. However, it's a bit repetitive and kind of loses its way after the halfway point.
    • 57 Metascore
    • 70 Critic Score
    The shine is somewhat diminished by an engine that just can't seem to cope with what it's being asked to do.
    • 71 Metascore
    • 70 Critic Score
    A back-step for the series. Not terrible by any means, Armageddon is nevertheless a huge disappointment.
    • 66 Metascore
    • 70 Critic Score
    It doesn't quite hit the spot in some ways with its puzzles often too simple and unchallenging but it never feels hugely to the detriment of the game.
    • 74 Metascore
    • 70 Critic Score
    The course design is perhaps a little bit too traditional and reserved given the somewhat over the top racing and weaponry, but it's all nicely rooted in the Cars universe so Pixar fans will lap up the fan service.
    • 61 Metascore
    • 70 Critic Score
    Captain America: Super Soldier is by far the best blockbuster tie-in you're going to get your hands on this summer.
    • 78 Metascore
    • 70 Critic Score
    When it all clicks El Shaddai: Ascension of the Metatron is a beautiful, exciting, fast paced game that is bursting with ideas. Unfortunately the latter half of the game fails to recreate the initial rush and the 3D platforming mechanics aren't particularly strong, leading to much frustration.
    • 71 Metascore
    • 70 Critic Score
    Sure, it might not be the game we were originally promised, but it's still a lot of fun. The sheer scale of the island alone is an impressive accomplishment.
    • 69 Metascore
    • 70 Critic Score
    It's focused and confident enough to concentrate on a very small set of mechanics without drifting off to try to cover too many bases. It almost succeeds, too, but a few odd design decisions slightly spoil what could have been a really solid game.
    • 65 Metascore
    • 70 Critic Score
    It's still enjoyable once you get over all the frustrations.
    • 74 Metascore
    • 70 Critic Score
    There's no mistaking that it's a good game. It looks nice, sounds great and is enjoyable to progress through, however, you can't help but shake the feeling that more could have been done.
    • 74 Metascore
    • 70 Critic Score
    If Gust had made the narrative more relevant to the gaming masses and upped the bar in terms of visual presentation, this could easily have been one of the best entries the JRPG genre has witnessed in quite some time.
    • 80 Metascore
    • 70 Critic Score
    Whether you can forgive the rushed dialogue text, the constant nagging and the unfinished presentation is a matter of personal patience but those who make apologies for the dodgy physics are giving Konami free reign to present another unfinished game next year. I think PES fans deserve better than this.
    • 81 Metascore
    • 70 Critic Score
    I can't help but feel underwhelmed. Don't get me wrong, it's a competent enough game but one that suffers from a few technical issues, as well as never really managing to stir any emotions from the player. It's not bad for the money, but there's much better out there.
    • 70 Metascore
    • 70 Critic Score
    The weapons are still awesome and it's a very big adventure; it's easy to overlook some of the missing features when it's this much fun and it'll keep you coming back again and again for more.
    • 75 Metascore
    • 70 Critic Score
    With very little to compete against it on the PS3, Overkill is the best on-rails shooter for the platform. The shooting itself is easy to master and rewarding, even more so when coupled with a partner, but the overall lack of original content will still put off a few potential customers.
    • 75 Metascore
    • 70 Critic Score
    Road of Devastation provides an interesting take on the endless survival formula. It's robust and there's a large scope for replayability that will appeal to those continually wanting to better their score and survival rating. There's definitely a couple of hours of fun here for everyone else, but the lack of new additions will fail to incentivise those who have already gunned-down enough zombies to last a lifetime.
    • 70 Metascore
    • 70 Critic Score
    If you have a small group of friends with whom you usually buddy up to play shooters, PayDay is definitely worth looking into. Despite only having six playable missions, there's a ton of depth when you consider the titanic ranking system and numerous difficulty settings. On the flipside, if you're the sort who likes to ruck up with AI partners then caution is advised; going solo is considerably more time-consuming and almost impossible if playing on Overkill difficulty.
    • 76 Metascore
    • 70 Critic Score
    This latest iteration doesn't change much - it doesn't have to - but it does have a few tricks up its argyle-patterned sleeve.
    • 57 Metascore
    • 70 Critic Score
    Little Deviants is an easy game to like. It plays well, for the most part, looks nice and demonstrates what the Vita can do. It's just a shame that there's not more to it, and although the scope is there to replay beaten levels, I'm not entirely convinced you'd want to.
    • 75 Metascore
    • 70 Critic Score
    It lends itself perfectly to the kind of gaming which is most popular on handhelds - short bursts of easily accessible gameplay with uncomplicated controls. The multiplayer systems are great and Cross Play works wonderfully...It's a shame that the additional game modes, which arrived as DLC on the PS3 version, aren't in there from the start but this is affordable enough that optional DLC isn't necessarily a bad thing.
    • 71 Metascore
    • 70 Critic Score
    It's by no means a brilliant game, but it is a good piece of interactive fiction and a new approach, which we'll happily welcome with open arms. Six of them.
    • 81 Metascore
    • 70 Critic Score
    Sporadic in pace and quality of content, this is the area in which Reckoning borrows too heavily from its MMO ancestry and it really doesn't pay off.
    • 67 Metascore
    • 70 Critic Score
    By scaling back the epic-scale battle sizes and weaving in nifty mini-games, NEXT is the first title in the series that doesn't feel like a chore, an element that has plagued the franchise for years now.
    • 72 Metascore
    • 70 Critic Score
    The dialogue and voice acting is also well done, though can get repetitive. What lets the game down is the camera, which is a big problem as it can hinder progress and leave you frustrated.