TheSixthAxis' Scores

  • Games
For 1,350 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Killzone: Mercenary
Lowest review score: 10 Fluster Cluck
Score distribution:
1352 game reviews
    • 71 Metascore
    • 70 Critic Score
    The game works best in how it empowers you to toggle between idle exploration and obsessive score chasing whenever it suits you. However, as time drags on, if that drive to make headway begins to wane, there’s little else to keep players hooked. Then, of course, there’s the ridiculous online-only policy that is bound to frustrate, adding a completely expendable layer to the year’s best winter sports game.
    • 57 Metascore
    • 70 Critic Score
    Typoman’s appeal boils down to whether or not you’re willing to invest in shorter games that are content light, yet have genuinely interesting ideas that are beyond what’s come before. By using words as an aesthetic and gameplay device, it writes its own reasons for why it is unique. My only wishes were that the platforming was tighter and that it had a few more levels. Typoman is over far too quickly for my liking, but this is high praise for what it did in its short time.
    • 70 Metascore
    • 70 Critic Score
    The game certainly provides value for money, given how long it can last. As I said SideQuest has created a game that ticks all the right boxes when it comes to the technical and execution side of things, but the story pacing isn’t good, and something I hope the studio got right for Rainbow Skies.
    • 74 Metascore
    • 70 Critic Score
    One of the stand-out moments is Queen – Bohemian Rhapsody, where you play the piano with your guitar and the 4 characters on stage stand like the video to the song. Sadly moments like this are too far and few between for it to be a great game.
    • 65 Metascore
    • 70 Critic Score
    F1 2015 doesn’t have many of the features and game modes that we’ve seen over the years, and this feels disappointing given delays during development, but it gives a solid basis for future growth. With lush visuals, tight car handling, good racing and a sprinkling of fresh ideas, this is exactly the fresh start that Codemasters needed.
    • 62 Metascore
    • 70 Critic Score
    WRC 5 is a new beginning for the series, and when viewed in that light, Kylotonn’s efforts come out quite well. There’s several issues, both big and small that detract from the game as a whole, but underneath it all there’s a rallying game that’s just a good bit of fun. When it’s just you and your co-pilot racing through a forest, barely making it through a series of tight twists and turns, that’s really what matter.
    • 85 Metascore
    • 70 Critic Score
    Extremely addictive it may be, but it doesn’t move the game on in terms of originality or push the limits of what can be achieved with PSP Minis, instead, Tetris just plays safe.
    • 67 Metascore
    • 70 Critic Score
    At its core A-Men is a clever game. The idea behind controlling multiple characters and using so many different skill sets is a good one. In my opinion, a lot of the enjoyment the game provides is often negated by the trial and error nature of the gameplay.
    • 63 Metascore
    • 70 Critic Score
    There isn’t a lot of content but there is replayability value should you wish to beat run times. The story isn’t too important, outdone by the game’s visual design and music. Windlands captures the essence of soaring through the air, but sadly it simply won’t be for everyone.
    • 74 Metascore
    • 70 Critic Score
    Unfortunately, that narrative is never properly realised and the game's control issues and repetitive elements make some sections infuriating.
    • 57 Metascore
    • 70 Critic Score
    For every good point there is a bad. It's definitely an opinion splitter, and some will absolutely love it and forgive its problems, whilst others will pick it to pieces in a matter of minutes. Personally I enjoyed the story and could live with its old school origins, add in the fact it's a rather lengthy affair for a downloadable title and you have something that is worth playing.
    • 65 Metascore
    • 70 Critic Score
    A very addictive time and resource management game which can easily make the hours fly by as you play just one more day to hunt for that elusive item you need. However, the addiction can slowly turn into frustration at not being able to find what you need or by not knowing what you need to do next due the lack of any hints.
    • 72 Metascore
    • 70 Critic Score
    There’s a huge amount of content available to players, and you can spend hours battling and levelling up in the attractive world of the Super Saiyans, even if repetition does eventually begin to set in.
    • 71 Metascore
    • 70 Critic Score
    While I feel the initial asking price might be a tad high, there’s countless hours of play time to be found here.
    • 76 Metascore
    • 70 Critic Score
    This latest iteration doesn't change much - it doesn't have to - but it does have a few tricks up its argyle-patterned sleeve.
    • 57 Metascore
    • 70 Critic Score
    Little Deviants is an easy game to like. It plays well, for the most part, looks nice and demonstrates what the Vita can do. It's just a shame that there's not more to it, and although the scope is there to replay beaten levels, I'm not entirely convinced you'd want to.
    • 82 Metascore
    • 70 Critic Score
    I would have preferred it if the narrative arc and the game’s pacing were a little more measured but this isn’t the sort of game that leans too heavily on its storyline. Blood Dragon is all about loud, brash, silly fun and in that respect it achieves its goals easily.
    • 81 Metascore
    • 70 Critic Score
    Compared to Lara Croft GO, however, it doesn’t have quite the same lasting impact. This is mainly due to its heavy reliance on trial and error, reacting to the movements and positioning of hostile elements instead of empowering Jensen with a more robust toolset, thereby making the game a smidgen less taxing.
    • 70 Metascore
    • 70 Critic Score
    It’s everything you’d expect in a Blood Bowl game, with a great tutorial for newcomers and a coat of paint, looking as good as the Citadel Minatures you’d see in the window of a Games Workshop.
    • 69 Metascore
    • 70 Critic Score
    Look past the slightly plain graphics, which are adequate but never breathtaking, and the dodgy (but tonque-in-cheek) script and you'll find a solid game that's endlessly rewarding, packed with variety and actually far better than we ever expected.
    • 68 Metascore
    • 70 Critic Score
    There are no fancy graphics here or much customisation to help your characters advance, gain better weapons and before stronger – however, for the price this is certainly a neat, fun game and it will most definitely fill in my need for a cowboy related shooter until Red Dead Redemption comes strolling into town.
    • 74 Metascore
    • 70 Critic Score
    If you’re pining for a Monster Hunter style game on console or simply waiting for Dragon’s Dogma Online or Deep Down to come along, Toukiden Kiwami offers more than just a stopgap.
    • 58 Metascore
    • 70 Critic Score
    The presentation’s nice and there’s certainly a lot of ‘game’ for your money.
    • 80 Metascore
    • 70 Critic Score
    This game wears its heart on its sleeve in terms of what it's all about and is entirely unapologetic in the pursuit of base humour and over the top violence. If you can live with the over-keen loading screens and the infuriating lack of sense from the survivors you attempt to rescue then you should enjoy it for many hours.
    • 70 Metascore
    • 70 Critic Score
    The level editor is a great example of empowering players with clear and solid tools, which allow you to to work creatively and effectively without being hampered by overly complicated systems.
    • 72 Metascore
    • 70 Critic Score
    There's stacks of fun to be had here, but you'll need focus and determination to dig the best bits out - we like it, but know what you're getting into before handing over the £50.
    • 73 Metascore
    • 70 Critic Score
    Visually, Sherlock Holmes is brilliant, from the detailed crime scenes to the realistic facial animations. The clunky gameplay, frustrating mini-games and inconsistent voice performances do detract from the overall experience though.
    • 67 Metascore
    • 70 Critic Score
    Dungeon Hunter: Alliance may feel a little light to begin with, but a few hours down the line, and you may find yourself engulfed in the deepest RPG the PlayStation Network has to offer.
    • 69 Metascore
    • 70 Critic Score
    Although fun in small bursts, it doesn’t have quite the same staying power or online community that other games enjoy.
    • 80 Metascore
    • 70 Critic Score
    Puppeteer is, at its heart, a charming adventure, though not without its issues; it may have wasted the potential required with the interchangeable head idea to become something really special, but you will no doubt find yourself joining in with the audience laughing along to the antics on show and warming to the characters, be it hero or villain.