Thunderbolt's Scores

  • Games
For 2,034 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Fallout: New Vegas - Old World Blues
Lowest review score: 10 Ugly Americans: Apocalypsegeddon
Score distribution:
2,034 game reviews
    • 70 Metascore
    • 60 Critic Score
    Much like the career of English sprinter Dwain Chambers, this title seems like a great opportunity missed, as sheer laziness becomes a huge enemy, and a lack of variation takes its toll.
    • 83 Metascore
    • 60 Critic Score
    It's a generous buffet of the finest experiences the genre has to offer, the problem with this being that each offering is a discernibly weaker imitation in comparison to the original source it is drawn from.
    • 72 Metascore
    • 60 Critic Score
    The single player still needs work, but as it stands Reverse of Arcadia is the most complete Yu-Gi-Oh! game released to date.
    • 78 Metascore
    • 60 Critic Score
    There’s also unevenness to the pacing between the high-energy action divided by constant collect-a-thons.
    • 67 Metascore
    • 60 Critic Score
    The Banner Saga: Factions’ slower pace and current lack of class variety will be enough to discourage many from trying this particular brand of turn-based strategy. But those who can look past these flaws will find a somewhat deep combat system that necessitates tactical awareness and forethought, and a rewarding experience for those who invest the time needed to learn its intricacies.
    • 64 Metascore
    • 60 Critic Score
    The lack of a second analog stick on the PSP is a huge pain and the system simply doesn’t seem capable of recreating the experiences that have made the franchise so famous and revered.
    • tbd Metascore
    • 60 Critic Score
    Its animation, voice acting and polished presentation are exemplary, and fans of anime should find much to appreciate in the storytelling.
    • 72 Metascore
    • 60 Critic Score
    About half of the time I’m playing the game, I’m having a good time, and the other half I’m darkly brooding about stringing up each of the game’s developers by their big toes and slapping them repeatedly in the faces with a giant mackerel. [JPN Import]
    • 78 Metascore
    • 60 Critic Score
    As charming as Parin and the residents of monster town are, everything else is rather stale and clichéd, and that which has already been done better many times before it.
    • 70 Metascore
    • 60 Critic Score
    All in all, Dead Rising 3 is a fun, open world zombie-splattering experience that is notably let down by a weak narrative, derivative boss fights and too much emphasis on using crazy weapons to obliterate scores of undead.
    • 68 Metascore
    • 60 Critic Score
    Like a forgotten girlfriend, it’s not especially pretty, smart, or fun. EndWar’s simplified gameplay keeps it from being a good real time strategy game, while the mediocre combat ensures the game has few memorable moments.
    • 63 Metascore
    • 60 Critic Score
    A fun, yet relatively short lived game that won’t keep you entertained for too long compared to the likes of Pro Evo 08 and FIFA 08 - but there are far worse ways to burn a short while here and there.
    • 89 Metascore
    • 60 Critic Score
    Let me make this clear, through capitalization: ANY GAME THAT DOES NOT SAVE IMMEDIATELY AFTER YOU KILL A BOSS AND SEE THE ENSUING CUTSCENE HAS A BROKEN SAVE-GAME SYSTEM. I don’t care if it’s supposed to make the game more intense, it’s stupid, moronic, ridiculous, pointless and otherwise detrimental to the overall quality of the game.
    • 73 Metascore
    • 60 Critic Score
    It doesn’t matter what kind of artistic talent you may or may not have... absolutely anyone can be proud of the products of their imagination.
    • 75 Metascore
    • 60 Critic Score
    It’s a game that doesn’t commit any great—wait for it—sin, but it’s so dead-set on copying a superior game that it’s destined for mediocrity.
    • 80 Metascore
    • 60 Critic Score
    Here we have a game that borrows too heavily from others – entertaining as those mechanics may be – robbing it of its own unique identity. The hacking rectifies this somewhat, providing that differentiating hook, but even that’s not enough to elevate Watch Dogs above the sum of its derivative parts.
    • 68 Metascore
    • 60 Critic Score
    Advent Rising reminds me of "Breakdown" (the Xbox game, not the Kurt Russell movie) in many ways. Both feature brilliant stories and interesting innovations, but are shackled by flawed gameplay mechanics.
    • 75 Metascore
    • 60 Critic Score
    It’s a shame there isn’t some sort of message integrated in the game, because as it is now, it seems unambitious. A plot of some sort would have helped here.
    • 64 Metascore
    • 60 Critic Score
    Your CPU teammates will never assist you in easing the pressure of a three-on-one attack, so I can only recommend Live play for people who have at least three controllers (only two Xboxs are allowed, per game).
    • 63 Metascore
    • 60 Critic Score
    The hit detection is more of a miss, the presentation is far below the standards set by so many of the game's contemporaries, and even the Chaos/Order gimmick could have been fleshed out and utilized far more than what the gameplay offers.
    • 71 Metascore
    • 60 Critic Score
    Aside from the stunning 3D graphics, there's little else to justify the game's hefty price tag. Pilotwings Resort doesn't quite crash and burn, but it can't quite fly on its own.
    • 75 Metascore
    • 60 Critic Score
    The idea of a world with a severe oil shortage is a terrifying notion that hits close to home, but the game surrounding that idea is much less engaging.
    • 64 Metascore
    • 60 Critic Score
    A disappointing title. It doesn’t build on the series in any way, basically sticking to Most Wanted’s fundamentals, whilst adding more technical issues.
    • 82 Metascore
    • 60 Critic Score
    The apocalypse could’ve been more.
    • 73 Metascore
    • 60 Critic Score
    It’s a game full of hits and misses, whether it’s the boorish comedy, uneven pacing or erratic level design, but its combat hits more often than not, simple as it may be.
    • 83 Metascore
    • 60 Critic Score
    For hardcore racing nuts, Race 07 is probably equal to a second coming. It's detailed, intense, has multiple racing league licenses, and features racing both online and off. However, gamers who are used to having their disbelief suspended for a bit while their Ferrari does 250MPH down a city street and drifts perfectly around the block are in for a bit of an ass-kicking. The difficulty level in 07 is brutal.
    • 68 Metascore
    • 60 Critic Score
    Dishes out more of the colourful carnage the original was well received for and stuffs plenty of additional content into this gun pie. One ingredient missing, however, is innovation.
    • tbd Metascore
    • 60 Critic Score
    Trichrome might not go so far as to make you reconsider the existence of triangles, but it should, at least, give you a strange new perspective on them.
    • 61 Metascore
    • 60 Critic Score
    It’s obvious based on the menus within the game that Smash Cars will be further fleshed out with new DLC areas to race in, but at this point it feels paper thin.
    • 75 Metascore
    • 60 Critic Score
    Despite succumbing to some of the series’ pitfalls, which Sanzaru seems to have knowingly fell into, Thieves in Time is a remarkably faithful recreation of the classic 3D platforming the series was known for; and as such, it’s easy to get lost in the nostalgia of it all.