Thunderbolt's Scores

  • Games
For 2,023 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Score distribution:
2,023 game reviews
    • 85 Metascore
    • 60 Critic Score
    Instincts had quite a bit going for it (good graphics, comfortable controls, unique setting) but then does a great job of screwing it all up and making you not care (repetitive levels, stupid enemy designs, slight unfinished feel in places).
    • 53 Metascore
    • 60 Critic Score
    It's a shame Global Star didn't spend more energy on the single-player experience, or perhaps even drop the Story mode completely in favor for still more multiplayer modes and/or maps.
    • 70 Metascore
    • 60 Critic Score
    Nothing more than just another shooter. While its map maker is excellent, the rest of the game lags behind in mediocrity. The singleplayer is hampered by poor attention to detail and a story which confuses the player right from the beginning.
    • 68 Metascore
    • 60 Critic Score
    It's just disappointing that there are so many issues with the three main games that people are going to be interested in.
    • 82 Metascore
    • 60 Critic Score
    Why couldn't Midway just have added the option to play full court two-on-two as well as the one-on-one? It just doesn't make sense.
    • 82 Metascore
    • 60 Critic Score
    It's levels and puzzles have little if any appeal. Its continual emphasis on completing tasks and finding items seems more of a tedious job than some fun gaming.
    • 71 Metascore
    • 60 Critic Score
    While it features an excellent overall presentation, the actual gameplay comes off dull and uninspired.
    • 44 Metascore
    • 60 Critic Score
    It tries to offer some humor and a little bit of fantasy to an otherwise bland game. But it suffers from a lack of difficulty and a few control and glitch issues.
    • 76 Metascore
    • 60 Critic Score
    Before it was called Battalion Wars, this game was slated to be named Advance Wars: Under Fire. I'm glad they changed the name. Fans of the Advance Wars series would have blindly picked this game up, and found out how badly executed this console wartime strategy turned out.
    • 62 Metascore
    • 60 Critic Score
    It's got a highly polished presentation, a feat that few games on the Gamecube can muster. Sadly, this game has one a single flaw that ultimately denies it from greatness: the damned microphone.
    • 63 Metascore
    • 60 Critic Score
    The hit detection is more of a miss, the presentation is far below the standards set by so many of the game's contemporaries, and even the Chaos/Order gimmick could have been fleshed out and utilized far more than what the gameplay offers.
    • 68 Metascore
    • 60 Critic Score
    The fundamental issue with Reverie is that it never lives up to the epic feeling of Lords of Shadow.
    • 77 Metascore
    • 60 Critic Score
    A truly confounding experience. For all of the initial thrills its presentation brings and all that it does right with the XP system and game modes, the ways in which it misses the mark are hard to ignore.
    • 66 Metascore
    • 60 Critic Score
    It's sad you'll spend more of your time fighting to make sense of it rather than simply fighting with your friends.
    • 62 Metascore
    • 60 Critic Score
    Looks and sounds better than it plays.
    • 76 Metascore
    • 60 Critic Score
    It's only too bad this series can't get out of its own way at times, because there are moments when it's pure fun and others that feel at odds with the rest of the package.
    • 71 Metascore
    • 60 Critic Score
    Aside from the stunning 3D graphics, there's little else to justify the game's hefty price tag. Pilotwings Resort doesn't quite crash and burn, but it can't quite fly on its own.
    • 89 Metascore
    • 60 Critic Score
    L.A. Noire is a fairly dull detective game unnecessarily superimposed on an open-world. Most of the time players spend while playing L.A. Noire is doing things that are boring, mindless, rote.
    • 74 Metascore
    • 60 Critic Score
    What Gatling Gears loses out on in originality it nearly makes up for in polish.
    • 78 Metascore
    • 60 Critic Score
    It's an example of how and why Lara fell behind the likes of today's occult warriors, anti-hero gangsters, and the God of War himself.
    • 77 Metascore
    • 60 Critic Score
    Nothing is broken, and The Adventures of Shuggy is a solid, functional title. But it wasn't until the later levels that the toe-curling, tense moments came in and I felt any exhilaration or reward.
    • 64 Metascore
    • 60 Critic Score
    Destructopus's bright, 16-bit vibe works well and is fun. But like Rampage before it, there's little variation or much reason to go back once you've played through.
    • 63 Metascore
    • 60 Critic Score
    Due to its comical demeanor, childish puzzles, brief length, and its absence of violence and crude language, Puzzle Agent 2 would be best enjoyed by the adolescent demographic, or by those looking for pure casual fun. For the more seasoned puzzle fanatic, or those who would expect more from a name like 'Puzzle Agent', may do well to spend their ten bucks elsewhere.
    • 82 Metascore
    • 60 Critic Score
    There's enough content and variety here that it serves the purpose of party-oriented multiplayer well. The truth is – in the right setting – YDKJ can be light fun, but it never goes any further than that.
    • 55 Metascore
    • 60 Critic Score
    For fans of the sport, RWC 2011 is worth the price of admission, if not the wait. It's a game full of promise, but lacks the polish to appeal to a wider audience.
    • 64 Metascore
    • 60 Critic Score
    The Baconing's witty, daft and fun, but also doesn't do enough to improve on the faults of the previous entries in the series, and in some cases pushes those issues to the forefront. The bacon is now well cooked and about to burn.
    • 74 Metascore
    • 60 Critic Score
    It's difficult to criticise EDGE for being a bad game when it's simply a well-executed product of frustrating concept. Until the latter stages, it's a simple albeit handicapped walk through a series of refreshing virtual environments.
    • 72 Metascore
    • 60 Critic Score
    A pretty good – if not unexceptional – action-RPG where an arcade-oriented simplicity and an experiment with pricing structures are the orders of the day.
    • 67 Metascore
    • 60 Critic Score
    SOCOM 4 is a light and breezy third-person shooter that's pretty good by genre standards, but perhaps a bit lacking in comparison to SOCOM 2.
    • 65 Metascore
    • 60 Critic Score
    Today this game acts as a historical piece. It lets you see where the franchise came from, and why the revision that Resident Evil 4 brought to the series was so necessary.