Thunderbolt's Scores

  • Games
For 2,039 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War
Lowest review score: 10 Chicken Shoot
Score distribution:
2039 game reviews
    • tbd Metascore
    • 60 Critic Score
    Like all good arcade games, it never reaches for anything deeper than ‘compulsive time-killer’, and this could lead to voices, both internal and external, saying that it’s an empty, flawed experience not worth spending your time or money on.
    • 77 Metascore
    • 60 Critic Score
    Costume Quest ultimately fills the same void as the candy filling the kids' buckets: it tastes good, but it's not terribly filling.
    • 72 Metascore
    • 60 Critic Score
    It isn’t as nerve-shreddingly terrifying as its predecessor, but A Machine for Pigs purveys a different kind of horror, revelling in the power of suggestion rather than the substance of real threat.
    • 75 Metascore
    • 60 Critic Score
    As a card game The Eye of Judgment succeeds. As a video game it fails.
    • tbd Metascore
    • 60 Critic Score
    A lack of polish in levels, badly acted plotlines and unnecessary adventure fields between core levels.
    • 68 Metascore
    • 60 Critic Score
    The biggest omission from MySims is undoubtedly any kind of online functionality. It’s odd that players can’t visit other towns and share items. As a result, the MySims universe is a lonely place, and will only serve to entertain the player and not anyone else.
    • 68 Metascore
    • 60 Critic Score
    While it inevitably outstays its welcome a little too soon, Drawn to Life: SpongeBob SquarePants Edition is a charming little game that commands respect for not ending up as another dreadful spin-off that relies entirely on its cover-star, and not the actual gameplay.
    • 64 Metascore
    • 60 Critic Score
    But if there is something to be salvaged in the personality department, amidst the corpses of loveable gesticulations from the old guard and anything at all outstanding from the new - it's kitsch.
    • 69 Metascore
    • 60 Critic Score
    If you’re looking for a cheap Wii shooter and have some friends around, give this a go. If not, stick to the arcades. You’ll find better there.
    • 69 Metascore
    • 60 Critic Score
    The Amazing Spider-Man is a weekend's worth of fun and difficult to recommend purchasing for much more than that, yet that's quite the accomplishment considering the extremely quick turnaround.
    • 83 Metascore
    • 60 Critic Score
    Maybe Midway will release a follow up with the same graphic engine, but with cleaned up gameplay and some two-on-two action. If that happens, I could definitely see my friends and I spending hours upon hours reliving all our old NBA Jam memories.
    • 73 Metascore
    • 60 Critic Score
    Really, the whole experience makes for an apt coming-of-age parable: a childlike wonder of space supplanted by the disappointing realisation of its cruel, unforgiving brutality.
    • 75 Metascore
    • 60 Critic Score
    Even with a fun premise and colorful, simplistic visuals, Noby Noby Boy ultimately falls short when a basic fundamental of design hinders the overall experience.
    • 76 Metascore
    • 60 Critic Score
    The difficult thing about reviewing a game like this, however, is that even at their least inspired the developer represents the upper-echelon of the platform. Yet there's a difference in quality now and Pocket Academy comes in below expectations.
    • 57 Metascore
    • 60 Critic Score
    It’s cheap, plays well and is a nice little time waster. Unfortunately, it's a forgettable experience that will only occupy you for a few hours.
    • 72 Metascore
    • 60 Critic Score
    The Wise Monkey is overall a better installment than its predecessor, but it still has its work cut out. Characters and dialogue are once again rather tin-eared and jerky animations can take players out of the experience.
    • 66 Metascore
    • 60 Critic Score
    There’s a lot of fun to be had here against human players but the lack of single player variety is a real weak point – particularly during those inevitable moments when very few or no online games are available.
    • 78 Metascore
    • 60 Critic Score
    So much of it is so immensely charming, loveable and inventive that it’s hard to stay mad for too long. You just always feel hamstrung in your ability to extract the full potential out of a conceivably phenomenal game. You want to love it, you do love it, but not its whole, and that’s incredibly disheartening.
    • 77 Metascore
    • 60 Critic Score
    Nothing is broken, and The Adventures of Shuggy is a solid, functional title. But it wasn't until the later levels that the toe-curling, tense moments came in and I felt any exhilaration or reward.
    • 59 Metascore
    • 60 Critic Score
    Despite the bugs and flaws here and there, the idea behind making a magazine empire is quite compelling, and it’s actually pulled off well. Just be sure to proceed with caution.
    • 63 Metascore
    • 60 Critic Score
    If you’re itching for a car-combat game without pretenses and don’t mind the price it’s difficult to make an argument for anything else on Microsoft’s service other than Scrap Metal. Just be aware that what you see is what you get and that the game’s lifespan is severely undercut by the lack of single-player modes outside of the otherwise respectable mission-based content.
    • 80 Metascore
    • 60 Critic Score
    Pacific Assault will turn heads because of its fancy graphics and original settings, but inevitably it’ll frustrate you beyond belief for a few game ruining missions.
    • 55 Metascore
    • 60 Critic Score
    After playing or rather attempting to play Grave Danger I can’t help but wonder if the game would benefit from being available through the PlayStation Store.
    • 77 Metascore
    • 60 Critic Score
    A truly confounding experience. For all of the initial thrills its presentation brings and all that it does right with the XP system and game modes, the ways in which it misses the mark are hard to ignore.
    • 73 Metascore
    • 60 Critic Score
    There’s a spark here, though, and certainly a handful of memorable moments. There are just as many that require restraint, lest you put a controller through your TV.
    • 71 Metascore
    • 60 Critic Score
    A flawed effort which will seem amazing to hardcore fans. Everyone else will be genuinely thrilled with the larger-than-life fantasy scope at times, suffocating unhappily under the monstrous enemy forces at other times, before it's all over, in no time.
    • 58 Metascore
    • 60 Critic Score
    If you’ve grown weary with the formula that Capcom has regurgitated on a yearly basis, Star Force just isn’t nourishing enough.
    • 75 Metascore
    • 60 Critic Score
    The problem lies with the basics of the gameplay itself; basing your movements on a gauge and pointing out perfect swings defeats the purpose of actually learning how to play the game well. It’s too mechanical and counterintuitive.
    • 70 Metascore
    • 60 Critic Score
    The weapons system is an awesome idea, and the specialized combos and moves for each weapon makes things seem pretty fresh.
    • 82 Metascore
    • 60 Critic Score
    Why couldn't Midway just have added the option to play full court two-on-two as well as the one-on-one? It just doesn't make sense.